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Format Rust code using rustfmt
This commit is contained in:
parent
e18b02e985
commit
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2 changed files with 47 additions and 11 deletions
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@ -3,7 +3,7 @@ use crate::hitbox_visualizer;
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use skyline::hooks::{getRegionAddress, InlineCtx, Region};
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use skyline::hooks::{getRegionAddress, InlineCtx, Region};
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use skyline::nn::hid::*;
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use skyline::nn::hid::*;
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use skyline::nn::ro::LookupSymbol;
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use skyline::nn::ro::LookupSymbol;
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use smash::app::{self, lua_bind::*, enSEType};
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use smash::app::{self, enSEType, lua_bind::*};
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use smash::lib::lua_const::*;
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use smash::lib::lua_const::*;
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use smash::params::*;
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use smash::params::*;
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use smash::phx::{Hash40, Vector3f};
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use smash::phx::{Hash40, Vector3f};
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@ -385,14 +385,30 @@ pub unsafe fn handle_se(
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bool2: bool,
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bool2: bool,
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bool3: bool,
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bool3: bool,
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bool4: bool,
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bool4: bool,
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se_type: enSEType
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se_type: enSEType,
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) -> u64 {
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) -> u64 {
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// Make effects silent while we're killing fighters. Stops death explosion and fighter misfoot.
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// Make effects silent while we're killing fighters. Stops death explosion and fighter misfoot.
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if save_states::is_killing() {
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if save_states::is_killing() {
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let silent_hash = Hash40::new("se_silent");
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let silent_hash = Hash40::new("se_silent");
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return original!()(module_accessor,silent_hash,bool1,bool2,bool3,bool4,se_type);
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return original!()(
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module_accessor,
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silent_hash,
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bool1,
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bool2,
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bool3,
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bool4,
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se_type,
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);
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}
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}
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original!()(module_accessor, my_hash,bool1,bool2,bool3,bool4,se_type)
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original!()(
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module_accessor,
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my_hash,
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bool1,
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bool2,
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bool3,
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bool4,
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se_type,
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)
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}
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}
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#[skyline::hook(replace = EffectModule::req)] // hooked to prevent death gfx from playing when loading save states
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#[skyline::hook(replace = EffectModule::req)] // hooked to prevent death gfx from playing when loading save states
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@ -405,13 +421,33 @@ pub unsafe fn handle_effect(
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arg6: u32,
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arg6: u32,
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arg7: i32,
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arg7: i32,
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arg8: bool,
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arg8: bool,
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arg9: i32
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arg9: i32,
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) -> u64 {
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) -> u64 {
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if save_states::is_killing() {
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if save_states::is_killing() {
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// Making the size 0 prevents these effects from being displayed. Fixs throw explosions, ICs squall, etc.
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// Making the size 0 prevents these effects from being displayed. Fixs throw explosions, ICs squall, etc.
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return original!()(module_accessor,eff_hash,pos,rot,0.0,arg6,arg7,arg8,arg9);
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return original!()(
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module_accessor,
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eff_hash,
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pos,
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rot,
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0.0,
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arg6,
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arg7,
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arg8,
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arg9,
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);
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}
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}
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original!()(module_accessor,eff_hash,pos,rot,size,arg6,arg7,arg8,arg9)
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original!()(
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module_accessor,
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eff_hash,
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pos,
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rot,
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size,
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arg6,
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arg7,
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arg8,
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arg9,
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)
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}
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}
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#[allow(improper_ctypes)]
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#[allow(improper_ctypes)]
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@ -277,7 +277,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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module_accessor,
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module_accessor,
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Hash40::new("se_system_position_reset"),
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Hash40::new("se_system_position_reset"),
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true,
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true,
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true
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true,
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);
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);
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}
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}
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}
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}
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