mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Playback Slots for Actions and Ledge Options (#569)
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parent
b8b2446522
commit
60f8ffc410
6 changed files with 97 additions and 20 deletions
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@ -123,7 +123,7 @@ unsafe fn should_mash_playback() {
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// probably need a separate standby setting for grounded, aerial, shield, where shield starts once you let go of shield, and aerial keeps you in the air?
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if should_playback {
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playback();
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playback(mash::queued_playback_slot());
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}
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}
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@ -183,7 +183,7 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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button_config::ButtonCombo::InputPlayback,
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) {
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//crate::common::raygun_printer::print_string(&mut *module_accessor, "PLAYBACK");
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playback();
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playback(MENU.playback_slot.get_random().into_idx().unwrap_or(0));
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println!("Playback Command Received!"); //debug
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}
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// Attack + Dpad Left: Record
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@ -304,7 +304,7 @@ pub unsafe fn _record() {
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BUFFER_FRAME = 0;
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}
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pub unsafe fn playback() {
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pub unsafe fn playback(slot: usize) {
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if INPUT_RECORD == Pause {
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println!("Tried to playback during lockout!");
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return;
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@ -327,7 +327,7 @@ pub unsafe fn playback() {
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},
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);
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CURRENT_PLAYBACK_SLOT = MENU.playback_slot.get_random().into_idx().unwrap_or(0);
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CURRENT_PLAYBACK_SLOT = slot;
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INPUT_RECORD = Playback;
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POSSESSION = Player;
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INPUT_RECORD_FRAME = 0;
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@ -336,7 +336,7 @@ pub unsafe fn playback() {
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CURRENT_LR = PostureModule::lr(cpu_module_accessor);
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}
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pub unsafe fn playback_ledge() {
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pub unsafe fn playback_ledge(slot: usize) {
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if INPUT_RECORD == Pause {
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println!("Tried to playback during lockout!");
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return;
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@ -359,7 +359,7 @@ pub unsafe fn playback_ledge() {
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},
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);
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CURRENT_PLAYBACK_SLOT = MENU.playback_slot.get_random().into_idx().unwrap_or(0);
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CURRENT_PLAYBACK_SLOT = slot;
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INPUT_RECORD = Playback;
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POSSESSION = Player;
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@ -138,11 +138,11 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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// Not able to take any action yet
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// We buffer playback on frame 18 because we don't change status this frame from inputting on next frame; do we need to do one earlier for lasso?
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if should_buffer_playback
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&& LEDGE_CASE == LedgeOption::PLAYBACK
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&& LEDGE_CASE.is_playback()
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&& MENU.record_trigger != RecordTrigger::Ledge
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&& MENU.ledge_delay != LongDelay::empty()
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{
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input_record::playback_ledge();
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input_record::playback_ledge(LEDGE_CASE.playback_slot());
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return;
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}
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// This check isn't reliable for buffered options in time, so don't return if we need to buffer an option this frame
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@ -163,9 +163,9 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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let status = LEDGE_CASE.into_status().unwrap_or(0);
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if LEDGE_CASE == LedgeOption::PLAYBACK {
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if LEDGE_CASE.is_playback() {
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if MENU.record_trigger != RecordTrigger::Ledge {
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input_record::playback();
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input_record::playback(LEDGE_CASE.playback_slot());
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}
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} else {
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StatusModule::change_status_request_from_script(module_accessor, status, true);
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@ -44,7 +44,11 @@ unsafe fn dash_transition_check(module_accessor: &mut app::BattleObjectModuleAcc
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}
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pub fn is_playback_queued() -> bool {
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get_current_buffer() == Action::PLAYBACK
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get_current_buffer().is_playback()
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}
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pub fn queued_playback_slot() -> usize {
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get_current_buffer().playback_slot()
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}
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pub unsafe fn is_dashing_for_dash_attack(
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@ -77,7 +81,7 @@ pub fn buffer_action(action: Action) {
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&& !input_record::is_recording()
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&& !input_record::is_standby()
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&& !is_playback_queued()
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&& action != Action::PLAYBACK
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&& !action.is_playback()
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{
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//println!("Stopping mash playback for menu option!");
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// if we don't want to leave playback on mash actions, then don't perform the mash
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@ -383,7 +387,11 @@ unsafe fn perform_action(module_accessor: &mut app::BattleObjectModuleAccessor)
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get_flag(module_accessor, *FIGHTER_STATUS_KIND_DASH, 0)
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}
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Action::PLAYBACK => {
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Action::PLAYBACK_1
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| Action::PLAYBACK_2
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| Action::PLAYBACK_3
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| Action::PLAYBACK_4
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| Action::PLAYBACK_5 => {
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// Because these status changes take place after we would receive input from the controller, we need to queue input playback 1 frame before we can act
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0 // We don't ever want to explicitly provide any command flags here; if we're trying to do input recording, the playback handles it all
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}
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@ -613,7 +613,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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}
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// otherwise, begin input recording playback if selected
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else if MENU.save_state_playback == OnOff::On {
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input_record::playback();
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input_record::playback(MENU.playback_slot.get_random().into_idx().unwrap_or(0));
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}
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return;
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@ -766,7 +766,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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true,
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&(menu.save_state_playback as u32),
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);
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input_tab.add_submenu_with_toggles::<PlaybackSlot>( // TODO: This menu should really be a submenu inside Action menus, probably want to be able to customize for each action
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input_tab.add_submenu_with_toggles::<PlaybackSlot>(
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"Playback Slots",
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"playback_slot",
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"Playback Slots: Choose which slots to choose between for playback when this action is triggered",
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@ -191,7 +191,11 @@ bitflags! {
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const JUMP = 0x4;
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const ATTACK = 0x8;
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const WAIT = 0x10;
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const PLAYBACK = 0x20;
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const PLAYBACK_1 = 0x20;
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const PLAYBACK_2 = 0x40;
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const PLAYBACK_3 = 0x80;
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const PLAYBACK_4 = 0x100;
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const PLAYBACK_5 = 0x200;
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}
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}
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@ -205,7 +209,11 @@ impl LedgeOption {
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LedgeOption::JUMP => *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
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LedgeOption::ATTACK => *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
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LedgeOption::WAIT => *FIGHTER_STATUS_KIND_CLIFF_WAIT,
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LedgeOption::PLAYBACK => *FIGHTER_STATUS_KIND_NONE,
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LedgeOption::PLAYBACK_1
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| LedgeOption::PLAYBACK_2
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| LedgeOption::PLAYBACK_3
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| LedgeOption::PLAYBACK_4
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| LedgeOption::PLAYBACK_5 => *FIGHTER_STATUS_KIND_NONE,
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_ => return None,
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})
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}
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@ -221,10 +229,41 @@ impl LedgeOption {
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LedgeOption::JUMP => "Jump",
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LedgeOption::ATTACK => "Getup Attack",
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LedgeOption::WAIT => "Wait",
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LedgeOption::PLAYBACK => "Input Playback",
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LedgeOption::PLAYBACK_1 => "Playback Slot 1",
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LedgeOption::PLAYBACK_2 => "Playback Slot 2",
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LedgeOption::PLAYBACK_3 => "Playback Slot 3",
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LedgeOption::PLAYBACK_4 => "Playback Slot 4",
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LedgeOption::PLAYBACK_5 => "Playback Slot 5",
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_ => return None,
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})
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}
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pub fn is_playback(self) -> bool {
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match self {
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LedgeOption::PLAYBACK_1
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| LedgeOption::PLAYBACK_2
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| LedgeOption::PLAYBACK_3
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| LedgeOption::PLAYBACK_4
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| LedgeOption::PLAYBACK_5 => true,
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_ => false,
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}
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}
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pub fn playback_slot(self) -> usize {
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match self {
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LedgeOption::PLAYBACK_1 => 0,
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LedgeOption::PLAYBACK_2 => 1,
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LedgeOption::PLAYBACK_3 => 2,
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LedgeOption::PLAYBACK_4 => 3,
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LedgeOption::PLAYBACK_5 => 4,
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_ => panic!(
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"Invalid LedgeOption playback slot: {}",
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self.as_str().unwrap()
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),
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}
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}
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pub const fn default() -> LedgeOption {
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// Neutral,Roll,Jump,Attack (everything except wait)
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LedgeOption::NEUTRAL
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@ -414,7 +453,11 @@ bitflags! {
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// TODO: Make work
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const DASH = 0x0080_0000;
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const DASH_ATTACK = 0x0100_0000;
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const PLAYBACK = 0x0200_0000;
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const PLAYBACK_1 = 0x0200_0000;
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const PLAYBACK_2 = 0x0400_0000;
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const PLAYBACK_3 = 0x0800_0000;
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const PLAYBACK_4 = 0x1000_0000;
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const PLAYBACK_5 = 0x2000_0000;
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}
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}
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@ -463,10 +506,36 @@ impl Action {
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Action::GRAB => "Grab",
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Action::DASH => "Dash",
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Action::DASH_ATTACK => "Dash Attack",
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Action::PLAYBACK => "Input Playback",
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Action::PLAYBACK_1 => "Playback Slot 1",
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Action::PLAYBACK_2 => "Playback Slot 2",
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Action::PLAYBACK_3 => "Playback Slot 3",
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Action::PLAYBACK_4 => "Playback Slot 4",
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Action::PLAYBACK_5 => "Playback Slot 5",
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_ => return None,
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})
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}
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pub fn is_playback(self) -> bool {
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match self {
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Action::PLAYBACK_1
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| Action::PLAYBACK_2
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| Action::PLAYBACK_3
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| Action::PLAYBACK_4
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| Action::PLAYBACK_5 => true,
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_ => false,
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}
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}
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pub fn playback_slot(self) -> usize {
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match self {
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Action::PLAYBACK_1 => 0,
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Action::PLAYBACK_2 => 1,
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Action::PLAYBACK_3 => 2,
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Action::PLAYBACK_4 => 3,
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Action::PLAYBACK_5 => 4,
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_ => panic!("Invalid Action playback slot: {}", self.as_str().unwrap()),
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}
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}
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}
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extra_bitflag_impls! {Action}
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