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reformatting

This commit is contained in:
jugeeya 2020-05-13 13:52:20 -07:00
parent 329f0cd3f0
commit 6cf353faec
11 changed files with 738 additions and 514 deletions

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@ -1,4 +1,4 @@
pub const NONE : i32 = 0; pub const NONE: i32 = 0;
// Side Taunt // Side Taunt
@ -9,69 +9,68 @@ pub const NONE : i32 = 0;
*/ */
/* DI */ /* DI */
pub static mut DI_STATE : i32 = NONE; pub static mut DI_STATE: i32 = NONE;
pub const DI_RANDOM_IN_AWAY : i32 = 9; pub const DI_RANDOM_IN_AWAY: i32 = 9;
// const std::vector<std::string> di_items{"None", "Out", "Up Out", "Up", "Up In", "In", "Down In", "Down", "Down Out", "Random"}; // const std::vector<std::string> di_items{"None", "Out", "Up Out", "Up", "Up In", "In", "Down In", "Down", "Down Out", "Random"};
// Attack Option // Attack Option
pub const MASH_NAIR : i32 = 0; pub const MASH_NAIR: i32 = 0;
pub const MASH_FAIR : i32 = 1; pub const MASH_FAIR: i32 = 1;
pub const MASH_BAIR : i32 = 2; pub const MASH_BAIR: i32 = 2;
pub const MASH_UPAIR : i32 = 3; pub const MASH_UPAIR: i32 = 3;
pub const MASH_DAIR : i32 = 4; pub const MASH_DAIR: i32 = 4;
pub const MASH_NEUTRAL_B : i32 = 5; pub const MASH_NEUTRAL_B: i32 = 5;
pub const MASH_SIDE_B : i32 = 6; pub const MASH_SIDE_B: i32 = 6;
pub const MASH_UP_B : i32 = 7; pub const MASH_UP_B: i32 = 7;
pub const MASH_DOWN_B : i32 = 8; pub const MASH_DOWN_B: i32 = 8;
pub const MASH_UP_SMASH : i32 = 9; pub const MASH_UP_SMASH: i32 = 9;
pub const MASH_GRAB : i32 = 10; pub const MASH_GRAB: i32 = 10;
// pub const std::vector<std::string> attack_items{"Neutral Air", "Forward Air", "Back Air", "Up Air", "Down Air", "Neutral B", "Side B", "Up B", "Down B", "Up Smash", "Grab"}; // pub const std::vector<std::string> attack_items{"Neutral Air", "Forward Air", "Back Air", "Up Air", "Down Air", "Neutral B", "Side B", "Up B", "Down B", "Up Smash", "Grab"};
// Ledge Option // Ledge Option
pub const RANDOM_LEDGE : i32 = 1; pub const RANDOM_LEDGE: i32 = 1;
pub const NEUTRAL_LEDGE : i32 = 2; pub const NEUTRAL_LEDGE: i32 = 2;
pub const ROLL_LEDGE : i32 = 3; pub const ROLL_LEDGE: i32 = 3;
pub const JUMP_LEDGE : i32 = 4; pub const JUMP_LEDGE: i32 = 4;
pub const ATTACK_LEDGE : i32 = 5; pub const ATTACK_LEDGE: i32 = 5;
// pub const std::vector<std::string> ledge_items{"None", "Random", "Ntrl. Getup", "Roll", "Jump", "Attack"}; // pub const std::vector<std::string> ledge_items{"None", "Random", "Ntrl. Getup", "Roll", "Jump", "Attack"};
// Tech Option // Tech Option
pub const RANDOM_TECH : i32 = 1; pub const RANDOM_TECH: i32 = 1;
pub const TECH_IN_PLACE : i32 = 2; pub const TECH_IN_PLACE: i32 = 2;
pub const TECH_ROLL : i32 = 3; pub const TECH_ROLL: i32 = 3;
pub const TECH_MISS : i32 = 4; pub const TECH_MISS: i32 = 4;
// pub const std::vector<std::string> tech_items{"None", "Random", "In-Place", "Roll", "Miss Tech"}; // pub const std::vector<std::string> tech_items{"None", "Random", "In-Place", "Roll", "Miss Tech"};
// Mash States // Mash States
pub const MASH_AIRDODGE : i32 = 1; pub const MASH_AIRDODGE: i32 = 1;
pub const MASH_JUMP : i32 = 2; pub const MASH_JUMP: i32 = 2;
pub const MASH_ATTACK : i32 = 3; pub const MASH_ATTACK: i32 = 3;
pub const MASH_SPOTDODGE : i32 = 4; pub const MASH_SPOTDODGE: i32 = 4;
pub const MASH_RANDOM : i32 = 5; pub const MASH_RANDOM: i32 = 5;
// pub const std::vector<std::string> mash_items{"None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random"}; // pub const std::vector<std::string> mash_items{"None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random"};
// Shield States // Shield States
pub const SHIELD_INFINITE : i32 = 1; pub const SHIELD_INFINITE: i32 = 1;
pub const SHIELD_HOLD : i32 = 2; pub const SHIELD_HOLD: i32 = 2;
// pub const std::vector<std::string> shield_items{"None", "Infinite", "Hold"}; // pub const std::vector<std::string> shield_items{"None", "Infinite", "Hold"};
// Defensive States // Defensive States
pub const RANDOM_DEFENSIVE : i32 = 1; pub const RANDOM_DEFENSIVE: i32 = 1;
pub const DEFENSIVE_SPOTDODGE : i32 = 2; pub const DEFENSIVE_SPOTDODGE: i32 = 2;
pub const DEFENSIVE_ROLL : i32 = 3; pub const DEFENSIVE_ROLL: i32 = 3;
pub const DEFENSIVE_JAB : i32 = 4; pub const DEFENSIVE_JAB: i32 = 4;
pub const DEFENSIVE_SHIELD : i32 = 5; pub const DEFENSIVE_SHIELD: i32 = 5;
// pub const std::vector<std::string> defensive_items{"None", "Random", "Spotdodge", "Roll", "Jab", "Flash Shield"}; // pub const std::vector<std::string> defensive_items{"None", "Random", "Spotdodge", "Roll", "Jab", "Flash Shield"};
#[repr(C)] #[repr(C)]
pub struct TrainingModpackMenu pub struct TrainingModpackMenu {
{ pub HITBOX_VIS: bool,
pub HITBOX_VIS : bool, pub DI_STATE: i32,
pub DI_STATE : i32, pub ATTACK_STATE: i32,
pub ATTACK_STATE : i32, pub LEDGE_STATE: i32,
pub LEDGE_STATE : i32, pub TECH_STATE: i32,
pub TECH_STATE : i32, pub MASH_STATE: i32,
pub MASH_STATE : i32, pub SHIELD_STATE: i32,
pub SHIELD_STATE : i32, pub DEFENSIVE_STATE: i32,
pub DEFENSIVE_STATE : i32, }
}

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@ -1,46 +1,43 @@
pub mod consts; pub mod consts;
use smash::lib::lua_const::{*};
use crate::common::consts::*; use crate::common::consts::*;
use smash::app::{self};
use smash::app::lua_bind::*; use smash::app::lua_bind::*;
use smash::app::{self};
use smash::lib::lua_const::*;
// use smash::app::{FighterManager, FighterInformation}; // use smash::app::{FighterManager, FighterInformation};
use smash::hash40; use smash::hash40;
pub static mut menu_struct : consts::TrainingModpackMenu = consts::TrainingModpackMenu{ pub static mut menu_struct: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
HITBOX_VIS : true, HITBOX_VIS: true,
DI_STATE : NONE, DI_STATE: NONE,
ATTACK_STATE : MASH_NAIR, ATTACK_STATE: MASH_NAIR,
LEDGE_STATE : RANDOM_LEDGE, LEDGE_STATE: RANDOM_LEDGE,
TECH_STATE : RANDOM_TECH, TECH_STATE: RANDOM_TECH,
MASH_STATE : NONE, MASH_STATE: NONE,
SHIELD_STATE : NONE, SHIELD_STATE: NONE,
DEFENSIVE_STATE : RANDOM_DEFENSIVE, DEFENSIVE_STATE: RANDOM_DEFENSIVE,
}; };
pub static mut menu : *mut consts::TrainingModpackMenu = 0 as *mut consts::TrainingModpackMenu; pub static mut menu: *mut consts::TrainingModpackMenu = 0 as *mut consts::TrainingModpackMenu;
pub static mut fighter_manager_addr : usize = 0; pub static mut fighter_manager_addr: usize = 0;
extern "C" { extern "C" {
#[link_name = "\u{1}_ZN3app9smashball16is_training_modeEv"] #[link_name = "\u{1}_ZN3app9smashball16is_training_modeEv"]
pub fn is_training_mode() -> bool; pub fn is_training_mode() -> bool;
} }
pub fn get_category( pub fn get_category(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32 {
module_accessor: &mut app::BattleObjectModuleAccessor) -> i32 return (module_accessor.info >> 28) as u8 as i32;
{
return (module_accessor.info >> 28) as u8 as i32;
} }
pub unsafe fn is_operation_cpu( pub unsafe fn is_operation_cpu(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
module_accessor: &mut app::BattleObjectModuleAccessor) -> bool
{
if get_category(module_accessor) as i32 != BATTLE_OBJECT_CATEGORY_FIGHTER { if get_category(module_accessor) as i32 != BATTLE_OBJECT_CATEGORY_FIGHTER {
return false return false;
} }
let entry_id_int = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32; let entry_id_int =
WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32;
let entry_id = app::FighterEntryID(entry_id_int); let entry_id = app::FighterEntryID(entry_id_int);
// let mut mgr = FighterManager{_address : fighter_manager_addr as u64}; // let mut mgr = FighterManager{_address : fighter_manager_addr as u64};
// let fighter_information = lua_bind::FighterManager::get_fighter_information(&mut mgr, entry_id) as *mut FighterInformation; // let fighter_information = lua_bind::FighterManager::get_fighter_information(&mut mgr, entry_id) as *mut FighterInformation;
@ -50,64 +47,56 @@ pub unsafe fn is_operation_cpu(
entry_id_int > 0 entry_id_int > 0
} }
pub unsafe fn is_in_hitstun( pub unsafe fn is_in_hitstun(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
module_accessor: &mut app::BattleObjectModuleAccessor) -> bool
{
let status_kind = StatusModule::status_kind(module_accessor) as i32; let status_kind = StatusModule::status_kind(module_accessor) as i32;
(FIGHTER_STATUS_KIND_DAMAGE..=FIGHTER_STATUS_KIND_DAMAGE_FALL) (FIGHTER_STATUS_KIND_DAMAGE..=FIGHTER_STATUS_KIND_DAMAGE_FALL).contains(&status_kind)
.contains(&status_kind)
} }
pub unsafe fn is_in_shieldstun( pub unsafe fn is_in_shieldstun(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
module_accessor: &mut app::BattleObjectModuleAccessor) -> bool
{
let status_kind = StatusModule::status_kind(module_accessor) as i32; let status_kind = StatusModule::status_kind(module_accessor) as i32;
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32; let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
// If we are taking shield damage or we are droping shield from taking shield damage we are in hitstun // If we are taking shield damage or we are droping shield from taking shield damage we are in hitstun
if status_kind == FIGHTER_STATUS_KIND_GUARD_DAMAGE || if status_kind == FIGHTER_STATUS_KIND_GUARD_DAMAGE
(prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE && status_kind == FIGHTER_STATUS_KIND_GUARD_OFF) { || (prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE
return true && status_kind == FIGHTER_STATUS_KIND_GUARD_OFF)
{
return true;
} }
false false
} }
pub unsafe fn is_in_landing(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
pub unsafe fn is_in_landing(
module_accessor: &mut app::BattleObjectModuleAccessor) -> bool
{
let status_kind = StatusModule::status_kind(module_accessor) as i32; let status_kind = StatusModule::status_kind(module_accessor) as i32;
(FIGHTER_STATUS_KIND_LANDING..=FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT) (FIGHTER_STATUS_KIND_LANDING..=FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT).contains(&status_kind)
.contains(&status_kind)
} }
pub unsafe fn perform_defensive_option( pub unsafe fn perform_defensive_option(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
flag: &mut i32) flag: &mut i32,
{ ) {
match (*menu).DEFENSIVE_STATE { match (*menu).DEFENSIVE_STATE {
RANDOM_DEFENSIVE => { RANDOM_DEFENSIVE => {
let random_cmds = vec![ let random_cmds = vec![
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE, *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F, *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F,
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B, *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B,
*FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N,
]; ];
let random_cmd_index = app::sv_math::rand( let random_cmd_index =
hash40("fighter"), random_cmds.len() as i32) as usize; app::sv_math::rand(hash40("fighter"), random_cmds.len() as i32) as usize;
*flag |= random_cmds[random_cmd_index]; *flag |= random_cmds[random_cmd_index];
}, }
DEFENSIVE_ROLL => { DEFENSIVE_ROLL => {
if app::sv_math::rand(hash40("fighter"), 2) == 0 { if app::sv_math::rand(hash40("fighter"), 2) == 0 {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F;
} else { } else {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B;
} }
}, }
DEFENSIVE_SPOTDODGE => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE, DEFENSIVE_SPOTDODGE => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
DEFENSIVE_JAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, DEFENSIVE_JAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N,
_ => () _ => (),
} }
} }

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@ -1,87 +1,145 @@
use smash::hash40; use crate::common::*;
use smash::app::{self}; use smash::app::lua_bind::*;
use smash::app::sv_animcmd::{self}; use smash::app::sv_animcmd::{self};
use smash::app::sv_system::{self}; use smash::app::sv_system::{self};
use smash::app::lua_bind::*; use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*; use smash::lib::lua_const::*;
use smash::lib::{L2CAgent, L2CValue}; use smash::lib::{L2CAgent, L2CValue};
use smash::phx::{Hash40, Vector3f}; use smash::phx::{Hash40, Vector3f};
use crate::common::*;
/** /**
* Rounds a number to the nearest multiple of another number. * Rounds a number to the nearest multiple of another number.
*/ */
pub fn round_to(val: f32, align: f32) -> f32 { (val / align).round() * align } pub fn round_to(val: f32, align: f32) -> f32 {
(val / align).round() * align
}
/** /**
* Linearly interpolates between two numbers, without bounds checking. * Linearly interpolates between two numbers, without bounds checking.
*/ */
pub fn lerp(min: f32, max: f32, t: f32) -> f32 { min + (max - min) * t } pub fn lerp(min: f32, max: f32, t: f32) -> f32 {
min + (max - min) * t
pub fn unlerp(min: f32, max: f32, val: f32) -> f32 { (val - min) / (max - min) } }
/** pub fn unlerp(min: f32, max: f32, val: f32) -> f32 {
* Linearly interpolates between two numbers, with bounds checking. (val - min) / (max - min)
*/ }
/**
* Linearly interpolates between two numbers, with bounds checking.
*/
pub fn lerp_bounded(min: f32, max: f32, t: f32) -> f32 { pub fn lerp_bounded(min: f32, max: f32, t: f32) -> f32 {
if t <= 0.0 { min } else { if t >= 1.0 { max } else { lerp(min, max, t) } } if t <= 0.0 {
min
} else {
if t >= 1.0 {
max
} else {
lerp(min, max, t)
}
}
} }
pub fn unlerp_bounded(min: f32, max: f32, val: f32) -> f32 { pub fn unlerp_bounded(min: f32, max: f32, val: f32) -> f32 {
if val <= min { 0.0 } else { if val >= max { 1.0 } else { unlerp(min, max, val)} } if val <= min {
0.0
} else {
if val >= max {
1.0
} else {
unlerp(min, max, val)
}
}
} }
/**
* Linearly interpolates between two colors, with bounds checking, accounting for
* gamma. arguments:
* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the
* range [0.0f, 1.0f] but can go beyond to account for super-bright or
* super-dark colors
* - max_Color (Vector3f) -- same as minColor
* - t (float) -- how far to interpolate between the colors
* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark
* colors when interpolating b/t bright colors
*/
pub fn color_lerp(min_color: Vector3f, max_color: Vector3f, t: f32,
gamma: f32) -> Vector3f {
let gamma_inv = 1.0 / gamma;
let align =
1.0 / 255.0; // color components must be a multiple of 1/255
Vector3f{x: round_to(lerp_bounded(min_color.x.powf(gamma),
max_color.x.powf(gamma), t).powf(
gamma_inv),
align),
y: round_to(lerp_bounded(min_color.y.powf(gamma),
max_color.y.powf(gamma), t).powf(
gamma_inv),
align),
z: round_to(lerp_bounded(min_color.z.powf(gamma),
max_color.z.powf(gamma), t).powf(
gamma_inv),
align)}
}
/**
* Linearly interpolates between two colors, with bounds checking, accounting for
* gamma. arguments:
* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the
* range [0.0f, 1.0f] but can go beyond to account for super-bright or
* super-dark colors
* - max_Color (Vector3f) -- same as minColor
* - t (float) -- how far to interpolate between the colors
* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark
* colors when interpolating b/t bright colors
*/
pub fn color_lerp(min_color: Vector3f, max_color: Vector3f, t: f32, gamma: f32) -> Vector3f {
let gamma_inv = 1.0 / gamma;
let align = 1.0 / 255.0; // color components must be a multiple of 1/255
Vector3f {
x: round_to(
lerp_bounded(min_color.x.powf(gamma), max_color.x.powf(gamma), t).powf(gamma_inv),
align,
),
y: round_to(
lerp_bounded(min_color.y.powf(gamma), max_color.y.powf(gamma), t).powf(gamma_inv),
align,
),
z: round_to(
lerp_bounded(min_color.z.powf(gamma), max_color.z.powf(gamma), t).powf(gamma_inv),
align,
),
}
}
pub const ID_COLORS: &[Vector3f] = &[ pub const ID_COLORS: &[Vector3f] = &[
// used to tint the hitbox effects -- make sure that at least one component // used to tint the hitbox effects -- make sure that at least one component
// is equal to 1.0 // is equal to 1.0
Vector3f{x: 1.0, y: 0.0, z: 0.0}, // #ff0000 (red) Vector3f {
Vector3f{x: 1.0, y: 0.4, z: 0.0}, // #ff9900 (orange) x: 1.0,
Vector3f{x: 0.8, y: 1.0, z: 0.0}, // #ccff00 (yellow) y: 0.0,
Vector3f{x: 0.2, y: 1.0, z: 0.2}, // #00ff33 (green) z: 0.0,
Vector3f{x: 0.0, y: 0.8, z: 1.0}, // #00ccff (sky blue) }, // #ff0000 (red)
Vector3f{x: 0.4, y: 0.4, z: 1.0}, // #6666ff (blue) Vector3f {
Vector3f{x: 0.8, y: 0.0, z: 1.0}, // #cc00ff (purple) x: 1.0,
Vector3f{x: 1.0, y: 0.2, z: 0.8}, // #ff33cc (pink) y: 0.4,
z: 0.0,
}, // #ff9900 (orange)
Vector3f {
x: 0.8,
y: 1.0,
z: 0.0,
}, // #ccff00 (yellow)
Vector3f {
x: 0.2,
y: 1.0,
z: 0.2,
}, // #00ff33 (green)
Vector3f {
x: 0.0,
y: 0.8,
z: 1.0,
}, // #00ccff (sky blue)
Vector3f {
x: 0.4,
y: 0.4,
z: 1.0,
}, // #6666ff (blue)
Vector3f {
x: 0.8,
y: 0.0,
z: 1.0,
}, // #cc00ff (purple)
Vector3f {
x: 1.0,
y: 0.2,
z: 0.8,
}, // #ff33cc (pink)
]; ];
const MAX_EFFECTS_PER_HITBOX: i32 = 16; // max # of circles drawn for an extended hitbox const MAX_EFFECTS_PER_HITBOX: i32 = 16; // max # of circles drawn for an extended hitbox
pub unsafe fn generate_hitbox_effects( pub unsafe fn generate_hitbox_effects(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
bone: u64, bone: u64,
size: f32, x: f32, y: f32, size: f32,
z: f32, x2: Option<f32>, y2: Option<f32>, x: f32,
z2: Option<f32>, color: Vector3f) { y: f32,
z: f32,
x2: Option<f32>,
y2: Option<f32>,
z2: Option<f32>,
color: Vector3f,
) {
let red = L2CValue::new_num(color.x); let red = L2CValue::new_num(color.x);
let green = L2CValue::new_num(color.y); let green = L2CValue::new_num(color.y);
let blue = L2CValue::new_num(color.z); let blue = L2CValue::new_num(color.z);
@ -95,21 +153,24 @@ pub unsafe fn generate_hitbox_effects(
let rate = L2CValue::new_num(8.0); let rate = L2CValue::new_num(8.0);
let x_dist : f32; let x_dist: f32;
let y_dist : f32; let y_dist: f32;
let z_dist : f32; let z_dist: f32;
let mut n_effects : i32; let mut n_effects: i32;
if x2 == None { // && let lib::L2CValueType::Void = y2.val_type && let lib::L2CValueType::Void = z2.val_type { // extended hitbox if x2 == None {
x_dist = 0.0; y_dist = 0.0; z_dist = 0.0; // && let lib::L2CValueType::Void = y2.val_type && let lib::L2CValueType::Void = z2.val_type { // extended hitbox
x_dist = 0.0;
y_dist = 0.0;
z_dist = 0.0;
n_effects = 1; n_effects = 1;
} } else {
else { // non-extended hitbox // non-extended hitbox
x_dist = x2.unwrap() - x; x_dist = x2.unwrap() - x;
y_dist = y2.unwrap() - y; y_dist = y2.unwrap() - y;
z_dist = z2.unwrap() - z; z_dist = z2.unwrap() - z;
let dist_sq : f32 = x_dist * x_dist + y_dist * y_dist + z_dist * z_dist; let dist_sq: f32 = x_dist * x_dist + y_dist * y_dist + z_dist * z_dist;
let dist = dist_sq.sqrt(); let dist = dist_sq.sqrt();
n_effects = ((dist / (size * 1.75)) + 1.0).ceil() as i32; // just enough effects to form a continuous line n_effects = ((dist / (size * 1.75)) + 1.0).ceil() as i32; // just enough effects to form a continuous line
if n_effects < 2 { if n_effects < 2 {
n_effects = 2; n_effects = 2;
} else if n_effects > MAX_EFFECTS_PER_HITBOX { } else if n_effects > MAX_EFFECTS_PER_HITBOX {
@ -117,7 +178,7 @@ pub unsafe fn generate_hitbox_effects(
} }
} }
for i in 0..n_effects { for i in 0..n_effects {
let mut t = 0.0; let mut t = 0.0;
if n_effects > 1 { if n_effects > 1 {
t = (i as f32) / ((n_effects - 1) as f32); t = (i as f32) / ((n_effects - 1) as f32);
@ -126,23 +187,38 @@ pub unsafe fn generate_hitbox_effects(
let y_curr = y + y_dist * t; let y_curr = y + y_dist * t;
let z_curr = z + z_dist * t; let z_curr = z + z_dist * t;
let pos = Vector3f{x : x_curr, y : y_curr, z : z_curr}; let pos = Vector3f {
let zeros = Vector3f{x : 0.0, y : 0.0, z : 0.0}; x: x_curr,
y: y_curr,
EffectModule::req_on_joint(module_accessor, z: z_curr,
Hash40{hash: hash40("sys_shield")}, Hash40{hash: bone}, };
&pos, &zeros, size * size_mult, &zeros, &zeros, let zeros = Vector3f {
true, x: 0.0,
*EFFECT_SUB_ATTRIBUTE_NO_JOINT_SCALE as u32 | y: 0.0,
*EFFECT_SUB_ATTRIBUTE_FOLLOW as u32 | z: 0.0,
*EFFECT_SUB_ATTRIBUTE_CONCLUDE_STATUS as u32, };
0, 0);
EffectModule::req_on_joint(
module_accessor,
Hash40 {
hash: hash40("sys_shield"),
},
Hash40 { hash: bone },
&pos,
&zeros,
size * size_mult,
&zeros,
&zeros,
true,
*EFFECT_SUB_ATTRIBUTE_NO_JOINT_SCALE as u32
| *EFFECT_SUB_ATTRIBUTE_FOLLOW as u32
| *EFFECT_SUB_ATTRIBUTE_CONCLUDE_STATUS as u32,
0,
0,
);
// set to hitbox ID color // set to hitbox ID color
EffectModule::set_rgb_partial_last( EffectModule::set_rgb_partial_last(module_accessor, color.x, color.y, color.z);
module_accessor, color.x, color.y, color.z
);
// speed up animation by rate to remove pulsing effect // speed up animation by rate to remove pulsing effect
EffectModule::set_rate_last(module_accessor, 8.0); EffectModule::set_rate_last(module_accessor, 8.0);
@ -151,23 +227,41 @@ pub unsafe fn generate_hitbox_effects(
pub unsafe fn get_command_flag_cat( pub unsafe fn get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32) category: i32,
{ ) {
// apply only once per frame // apply only once per frame
if category == 0 && is_training_mode() && (*menu).HITBOX_VIS { if category == 0 && is_training_mode() && (*menu).HITBOX_VIS {
// Pause Effect AnimCMD if hitbox visualization is active // Pause Effect AnimCMD if hitbox visualization is active
let status_kind = StatusModule::status_kind(module_accessor) as i32; let status_kind = StatusModule::status_kind(module_accessor) as i32;
MotionAnimcmdModule::set_sleep_effect(module_accessor, MotionAnimcmdModule::set_sleep_effect(
!((*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_TREAD_FALL).contains(&status_kind) || module_accessor,
(*FIGHTER_STATUS_KIND_WAIT..=*FIGHTER_STATUS_KIND_REBOUND_JUMP).contains(&status_kind))); !((*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_TREAD_FALL)
.contains(&status_kind)
|| (*FIGHTER_STATUS_KIND_WAIT..=*FIGHTER_STATUS_KIND_REBOUND_JUMP)
.contains(&status_kind)),
);
if !(*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_CATCH_TURN).contains(&status_kind) { if !(*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_CATCH_TURN).contains(&status_kind) {
EffectModule::set_visible_kind(module_accessor, Hash40{hash: hash40("sys_shield")}, false); EffectModule::set_visible_kind(
EffectModule::kill_kind(module_accessor, Hash40{hash: hash40("sys_shield")}, false, true); module_accessor,
Hash40 {
hash: hash40("sys_shield"),
},
false,
);
EffectModule::kill_kind(
module_accessor,
Hash40 {
hash: hash40("sys_shield"),
},
false,
true,
);
for i in 0..8 { for i in 0..8 {
if AttackModule::is_attack(module_accessor, i, false) { if AttackModule::is_attack(module_accessor, i, false) {
let attack_data = *AttackModule::attack_data(module_accessor, i, false); let attack_data = *AttackModule::attack_data(module_accessor, i, false);
let is_capsule = attack_data.x2 != 0.0 || attack_data.y2 != 0.0 || attack_data.z2 != 0.0; let is_capsule =
attack_data.x2 != 0.0 || attack_data.y2 != 0.0 || attack_data.z2 != 0.0;
let mut x2 = None; let mut x2 = None;
let mut y2 = None; let mut y2 = None;
let mut z2 = None; let mut z2 = None;
@ -177,12 +271,17 @@ pub unsafe fn get_command_flag_cat(
z2 = Some(attack_data.z2); z2 = Some(attack_data.z2);
} }
generate_hitbox_effects( generate_hitbox_effects(
module_accessor, module_accessor,
attack_data.node, // joint attack_data.node, // joint
attack_data.size, attack_data.size,
attack_data.x, attack_data.y, attack_data.z, attack_data.x,
x2, y2, z2, attack_data.y,
ID_COLORS[(i % 8) as usize]); attack_data.z,
x2,
y2,
z2,
ID_COLORS[(i % 8) as usize],
);
} }
} }
} }
@ -195,26 +294,31 @@ unsafe fn handle_catch(lua_state: u64) {
let mut l2c_agent = L2CAgent::new(lua_state); let mut l2c_agent = L2CAgent::new(lua_state);
// get all necessary grabbox params // get all necessary grabbox params
let id = l2c_agent.pop_lua_stack(1); // int let id = l2c_agent.pop_lua_stack(1); // int
let joint = l2c_agent.pop_lua_stack(2); // hash40 let joint = l2c_agent.pop_lua_stack(2); // hash40
let size = l2c_agent.pop_lua_stack(3); // float let size = l2c_agent.pop_lua_stack(3); // float
let x = l2c_agent.pop_lua_stack(4); // float let x = l2c_agent.pop_lua_stack(4); // float
let y = l2c_agent.pop_lua_stack(5); // float let y = l2c_agent.pop_lua_stack(5); // float
let z = l2c_agent.pop_lua_stack(6); // float let z = l2c_agent.pop_lua_stack(6); // float
let x2 = l2c_agent.pop_lua_stack(7); // float or void let x2 = l2c_agent.pop_lua_stack(7); // float or void
let y2 = l2c_agent.pop_lua_stack(8); // float or void let y2 = l2c_agent.pop_lua_stack(8); // float or void
let z2 = l2c_agent.pop_lua_stack(9); // float or void let z2 = l2c_agent.pop_lua_stack(9); // float or void
original!()(lua_state); original!()(lua_state);
if (*menu).HITBOX_VIS && is_training_mode() { if (*menu).HITBOX_VIS && is_training_mode() {
generate_hitbox_effects( generate_hitbox_effects(
sv_system::battle_object_module_accessor(lua_state), sv_system::battle_object_module_accessor(lua_state),
joint.get_int(), joint.get_int(),
size.get_num(), size.get_num(),
x.get_num(), y.get_num(), z.get_num(), x.get_num(),
x2.try_get_num(), y2.try_get_num(), z2.try_get_num(), y.get_num(),
ID_COLORS[(id.get_int() + 3 % 8) as usize]); z.get_num(),
x2.try_get_num(),
y2.try_get_num(),
z2.try_get_num(),
ID_COLORS[(id.get_int() + 3 % 8) as usize],
);
} }
} }
@ -225,12 +329,28 @@ pub unsafe fn is_shielding(module_accessor: *mut app::BattleObjectModuleAccessor
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = GrabModule::set_rebound)] #[skyline::hook(replace = GrabModule::set_rebound)]
pub unsafe fn handle_set_rebound(module_accessor: *mut app::BattleObjectModuleAccessor, rebound: bool) { pub unsafe fn handle_set_rebound(
module_accessor: *mut app::BattleObjectModuleAccessor,
rebound: bool,
) {
if is_training_mode() && rebound == false { if is_training_mode() && rebound == false {
// only if we're not shielding // only if we're not shielding
if !is_shielding(module_accessor) { if !is_shielding(module_accessor) {
EffectModule::set_visible_kind(module_accessor, Hash40{hash: hash40("sys_shield")}, false); EffectModule::set_visible_kind(
EffectModule::kill_kind(module_accessor, Hash40{hash: hash40("sys_shield")}, false, true); module_accessor,
Hash40 {
hash: hash40("sys_shield"),
},
false,
);
EffectModule::kill_kind(
module_accessor,
Hash40 {
hash: hash40("sys_shield"),
},
false,
true,
);
} }
} }

View file

@ -5,21 +5,21 @@
#![allow(non_upper_case_globals)] #![allow(non_upper_case_globals)]
#![feature(with_options)] #![feature(with_options)]
mod common;
mod hitbox_visualizer; mod hitbox_visualizer;
mod training; mod training;
mod common;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use smash::lib::lua_const::{*}; use skyline::c_str;
use smash::lib::L2CValue; use skyline::libc::{c_void, fclose, fopen, fwrite};
use smash::app::lua_bind::{*};
use smash::app::sv_system::{self};
use smash::lua2cpp::L2CFighterCommon;
use skyline::libc::{c_void, fopen, fwrite, fclose};
use skyline::{c_str};
use skyline::nro::{self, NroInfo}; use skyline::nro::{self, NroInfo};
use smash::app::lua_bind::*;
use smash::app::sv_system::{self};
use smash::lib::lua_const::*;
use smash::lib::L2CValue;
use smash::lua2cpp::L2CFighterCommon;
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = smash::lua2cpp::L2CFighterCommon_sub_guard_cont)] #[skyline::hook(replace = smash::lua2cpp::L2CFighterCommon_sub_guard_cont)]
@ -27,9 +27,19 @@ pub unsafe fn handle_sub_guard_cont(fighter: &mut L2CFighterCommon) -> L2CValue
let module_accessor = sv_system::battle_object_module_accessor(fighter.lua_state_agent); let module_accessor = sv_system::battle_object_module_accessor(fighter.lua_state_agent);
if (*menu).MASH_STATE == MASH_ATTACK && (*menu).ATTACK_STATE == MASH_GRAB { if (*menu).MASH_STATE == MASH_ATTACK && (*menu).ATTACK_STATE == MASH_GRAB {
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE { if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
if WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CATCH_FRAME) == 0 { if WorkModule::get_int(
if WorkModule::is_enable_transition_term(module_accessor, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CATCH) { module_accessor,
fighter.fighter_base.change_status(L2CValue::new_int(*FIGHTER_STATUS_KIND_CATCH as u64), L2CValue::new_bool(true)); *FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CATCH_FRAME,
) == 0
{
if WorkModule::is_enable_transition_term(
module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CATCH,
) {
fighter.fighter_base.change_status(
L2CValue::new_int(*FIGHTER_STATUS_KIND_CATCH as u64),
L2CValue::new_bool(true),
);
} }
} }
} }
@ -39,12 +49,11 @@ pub unsafe fn handle_sub_guard_cont(fighter: &mut L2CFighterCommon) -> L2CValue
fn nro_main(nro: &NroInfo) { fn nro_main(nro: &NroInfo) {
match nro.name { match nro.name {
"common" => "common" => {
{ println!("Loaded common NRO!");
println!("Loaded common NRO!"); skyline::install_hook!(handle_sub_guard_cont);
skyline::install_hook!(handle_sub_guard_cont); }
}, _ => (),
_ => ()
} }
} }
@ -59,7 +68,10 @@ pub fn main() {
common::menu = &mut common::menu_struct; common::menu = &mut common::menu_struct;
let buffer = format!("{:x}", common::menu as u64); let buffer = format!("{:x}", common::menu as u64);
println!("Writing training_modpack.log with {}...\n", buffer); println!("Writing training_modpack.log with {}...\n", buffer);
let f = fopen("sd:/SaltySD/training_modpack.log\u{0}".as_bytes().as_ptr(), "w\u{0}".as_bytes().as_ptr()); let f = fopen(
"sd:/SaltySD/training_modpack.log\u{0}".as_bytes().as_ptr(),
"w\u{0}".as_bytes().as_ptr(),
);
println!("File pointer: {:#?}", f); println!("File pointer: {:#?}", f);
if !f.is_null() { if !f.is_null() {

View file

@ -1,18 +1,20 @@
use smash::hash40;
use smash::app::{self};
use smash::app::lua_bind::*;
use smash::lib::lua_const::*;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use core::f64::consts::PI; use core::f64::consts::PI;
use smash::app::lua_bind::*;
use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*;
pub unsafe fn get_float(
pub unsafe fn get_float(module_accessor: &mut app::BattleObjectModuleAccessor, var: i32) -> Option<f32> { module_accessor: &mut app::BattleObjectModuleAccessor,
if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X || var: i32,
var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y { ) -> Option<f32> {
if is_training_mode() && if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X
is_operation_cpu(module_accessor) && || var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y
is_in_hitstun(module_accessor) { {
if is_training_mode() && is_operation_cpu(module_accessor) && is_in_hitstun(module_accessor)
{
if (*menu).DI_STATE != NONE { if (*menu).DI_STATE != NONE {
let mut angle = ((*menu).DI_STATE - 1) as f64 * PI / 4.0; let mut angle = ((*menu).DI_STATE - 1) as f64 * PI / 4.0;
@ -26,15 +28,15 @@ pub unsafe fn get_float(module_accessor: &mut app::BattleObjectModuleAccessor, v
} }
if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X { if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X {
return Some(angle.cos() as f32) return Some(angle.cos() as f32);
} }
if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y { if var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y {
return Some(angle.sin() as f32) return Some(angle.sin() as f32);
} }
} }
} }
} }
None None
} }

View file

@ -1,25 +1,25 @@
use smash::hash40;
use smash::app::{self};
use smash::app::lua_bind::*;
use smash::lib::lua_const::*;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use smash::app::lua_bind::*;
use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*;
pub unsafe fn force_option( pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor) {
module_accessor: &mut app::BattleObjectModuleAccessor)
{
if StatusModule::status_kind(module_accessor) as i32 == *FIGHTER_STATUS_KIND_CLIFF_WAIT { if StatusModule::status_kind(module_accessor) as i32 == *FIGHTER_STATUS_KIND_CLIFF_WAIT {
if WorkModule::is_enable_transition_term(module_accessor, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB) { if WorkModule::is_enable_transition_term(
module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB,
) {
let random_frame = app::sv_math::rand( let random_frame = app::sv_math::rand(
hash40("fighter"), hash40("fighter"),
MotionModule::end_frame(module_accessor) as i32) as f32; MotionModule::end_frame(module_accessor) as i32,
) as f32;
let frame = MotionModule::frame(module_accessor) as f32; let frame = MotionModule::frame(module_accessor) as f32;
if frame == random_frame || frame > 30.0 { if frame == random_frame || frame > 30.0 {
let mut status = 0; let mut status = 0;
let ledge_case : i32; let ledge_case: i32;
if (*menu).LEDGE_STATE == RANDOM_LEDGE { if (*menu).LEDGE_STATE == RANDOM_LEDGE {
ledge_case = app::sv_math::rand(hash40("fighter"), 4) + 2; ledge_case = app::sv_math::rand(hash40("fighter"), 4) + 2;
@ -32,7 +32,7 @@ pub unsafe fn force_option(
ROLL_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ESCAPE, ROLL_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
JUMP_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_JUMP1, JUMP_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
ATTACK_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ATTACK, ATTACK_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
_ => () _ => (),
} }
StatusModule::change_status_request_from_script(module_accessor, status, true); StatusModule::change_status_request_from_script(module_accessor, status, true);
@ -44,31 +44,35 @@ pub unsafe fn force_option(
pub unsafe fn should_perform_defensive_option( pub unsafe fn should_perform_defensive_option(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
prev_status: i32, prev_status: i32,
status: i32) -> bool status: i32,
{ ) -> bool {
([*FIGHTER_STATUS_KIND_CLIFF_CLIMB, ([
*FIGHTER_STATUS_KIND_CLIFF_ATTACK, *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
*FIGHTER_STATUS_KIND_CLIFF_ESCAPE] *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
.iter() *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
.any(|i| i == &status || i == &prev_status) ]
) .iter()
&& .any(|i| i == &status || i == &prev_status))
( && (WorkModule::is_enable_transition_term(
WorkModule::is_enable_transition_term(module_accessor, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE) || module_accessor,
CancelModule::is_enable_cancel(module_accessor) *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE,
) ) || CancelModule::is_enable_cancel(module_accessor))
} }
pub unsafe fn defensive_option( pub unsafe fn defensive_option(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32, category: i32,
flag: &mut i32) flag: &mut i32,
{ ) {
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32; let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
if [*FIGHTER_STATUS_KIND_CLIFF_JUMP3, if [
*FIGHTER_STATUS_KIND_CLIFF_JUMP3,
*FIGHTER_STATUS_KIND_CLIFF_JUMP2, *FIGHTER_STATUS_KIND_CLIFF_JUMP2,
*FIGHTER_STATUS_KIND_CLIFF_JUMP1].contains(&status) { *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
]
.contains(&status)
{
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE;
} }
@ -79,16 +83,16 @@ pub unsafe fn defensive_option(
pub unsafe fn check_button_on( pub unsafe fn check_button_on(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32) -> Option<bool> button: i32,
{ ) -> Option<bool> {
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) { if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32; let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD && if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD
should_perform_defensive_option( && should_perform_defensive_option(module_accessor, prev_status, status)
module_accessor, prev_status, status) { {
return Some(true) return Some(true);
} }
} }
} }
@ -99,10 +103,10 @@ pub unsafe fn check_button_on(
pub unsafe fn get_command_flag_cat( pub unsafe fn get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32, category: i32,
flag: &mut i32) flag: &mut i32,
{ ) {
if (*menu).LEDGE_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) { if (*menu).LEDGE_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
force_option(module_accessor); force_option(module_accessor);
defensive_option(module_accessor, category, flag); defensive_option(module_accessor, category, flag);
} }
} }

View file

@ -1,13 +1,13 @@
use smash::hash40;
use smash::app::{self};
use smash::app::lua_bind::*;
use smash::lib::lua_const::*;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use smash::app::lua_bind::*;
use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*;
pub unsafe fn get_attack_air_kind( pub unsafe fn get_attack_air_kind(
module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<i32> module_accessor: &mut app::BattleObjectModuleAccessor,
{ ) -> Option<i32> {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if (*menu).MASH_STATE == MASH_ATTACK { if (*menu).MASH_STATE == MASH_ATTACK {
match (*menu).ATTACK_STATE { match (*menu).ATTACK_STATE {
@ -16,7 +16,7 @@ pub unsafe fn get_attack_air_kind(
MASH_BAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_B), MASH_BAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_B),
MASH_UPAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_HI), MASH_UPAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_HI),
MASH_DAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_LW), MASH_DAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_LW),
_ => () _ => (),
} }
} }
@ -31,52 +31,54 @@ pub unsafe fn get_attack_air_kind(
pub unsafe fn get_command_flag_cat( pub unsafe fn get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32, category: i32,
flag: &mut i32) flag: &mut i32,
{ ) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if is_in_hitstun(module_accessor) || is_in_landing(module_accessor) || is_in_shieldstun(module_accessor) { if is_in_hitstun(module_accessor)
|| is_in_landing(module_accessor)
|| is_in_shieldstun(module_accessor)
{
match (*menu).MASH_STATE { match (*menu).MASH_STATE {
MASH_AIRDODGE => { MASH_AIRDODGE => {
if category == FIGHTER_PAD_COMMAND_CATEGORY1 { if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE;
} }
}, }
MASH_JUMP => { MASH_JUMP => {
if !is_in_landing(module_accessor) && category == FIGHTER_PAD_COMMAND_CATEGORY1 { if !is_in_landing(module_accessor) && category == FIGHTER_PAD_COMMAND_CATEGORY1
{
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
} }
}, }
MASH_SPOTDODGE => { MASH_SPOTDODGE => {
if category == FIGHTER_PAD_COMMAND_CATEGORY1 { if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE;
} }
}, }
MASH_ATTACK => { MASH_ATTACK => {
if category == FIGHTER_PAD_COMMAND_CATEGORY1 { if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
match (*menu).ATTACK_STATE { match (*menu).ATTACK_STATE {
MASH_NAIR | MASH_NAIR | MASH_FAIR | MASH_BAIR | MASH_UPAIR | MASH_DAIR => {
MASH_FAIR |
MASH_BAIR |
MASH_UPAIR |
MASH_DAIR => {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N;
// If we are performing the attack OOS we also need to jump // If we are performing the attack OOS we also need to jump
if is_in_shieldstun(module_accessor) { if is_in_shieldstun(module_accessor) {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON; *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
} }
}, }
MASH_NEUTRAL_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N, MASH_NEUTRAL_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N,
MASH_SIDE_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S, MASH_SIDE_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S,
MASH_UP_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI, MASH_UP_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI,
MASH_DOWN_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW, MASH_DOWN_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW,
MASH_UP_SMASH => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI4, MASH_UP_SMASH => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI4,
MASH_GRAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH, MASH_GRAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH,
_ => () _ => (),
} }
} else if category == 1 { } else if category == 1 {
if (*menu).ATTACK_STATE == MASH_GRAB { *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH; } if (*menu).ATTACK_STATE == MASH_GRAB {
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH;
}
} }
}, }
MASH_RANDOM => { MASH_RANDOM => {
if category == FIGHTER_PAD_COMMAND_CATEGORY1 { if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
let situation_kind = StatusModule::situation_kind(module_accessor) as i32; let situation_kind = StatusModule::situation_kind(module_accessor) as i32;
@ -97,8 +99,9 @@ pub unsafe fn get_command_flag_cat(
*FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW, *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW,
]; ];
let random_cmd_index = app::sv_math::rand( let random_cmd_index =
hash40("fighter"), random_commands.len() as i32) as usize; app::sv_math::rand(hash40("fighter"), random_commands.len() as i32)
as usize;
*flag |= random_commands[random_cmd_index]; *flag |= random_commands[random_cmd_index];
} else if situation_kind == SITUATION_KIND_GROUND { } else if situation_kind == SITUATION_KIND_GROUND {
@ -121,14 +124,15 @@ pub unsafe fn get_command_flag_cat(
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B, *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B,
]; ];
let random_cmd_index = app::sv_math::rand( let random_cmd_index =
hash40("fighter"), random_commands.len() as i32) as usize; app::sv_math::rand(hash40("fighter"), random_commands.len() as i32)
as usize;
*flag |= random_commands[random_cmd_index]; *flag |= random_commands[random_cmd_index];
} }
} }
}, }
_ => () _ => (),
} }
} }
} }
@ -136,23 +140,28 @@ pub unsafe fn get_command_flag_cat(
pub unsafe fn check_button_on( pub unsafe fn check_button_on(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32) -> Option<bool> button: i32,
{ ) -> Option<bool> {
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) { if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if (*menu).MASH_STATE == MASH_AIRDODGE && (is_in_hitstun(module_accessor) || is_in_landing(module_accessor)) { if (*menu).MASH_STATE == MASH_AIRDODGE
return Some(true) && (is_in_hitstun(module_accessor) || is_in_landing(module_accessor))
{
return Some(true);
} }
} }
} }
if [*CONTROL_PAD_BUTTON_ATTACK, *CONTROL_PAD_BUTTON_CATCH].contains(&button) { if [*CONTROL_PAD_BUTTON_ATTACK, *CONTROL_PAD_BUTTON_CATCH].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if (*menu).MASH_STATE == MASH_ATTACK && (*menu).ATTACK_STATE == MASH_GRAB && is_in_shieldstun(module_accessor) { if (*menu).MASH_STATE == MASH_ATTACK
return Some(true) && (*menu).ATTACK_STATE == MASH_GRAB
&& is_in_shieldstun(module_accessor)
{
return Some(true);
} }
} }
} }
None None
} }

View file

@ -1,8 +1,8 @@
use smash::{phx::Vector3f};
use smash::app::{self};
use smash::app::lua_bind::*;
use smash::lib::lua_const::*;
use crate::common::*; use crate::common::*;
use smash::app::lua_bind::*;
use smash::app::{self};
use smash::lib::lua_const::*;
use smash::phx::Vector3f;
#[derive(PartialEq)] #[derive(PartialEq)]
enum SaveState { enum SaveState {
@ -14,31 +14,31 @@ enum SaveState {
use crate::training::SaveStates::SaveState::*; use crate::training::SaveStates::SaveState::*;
static mut save_state_player_state : SaveState = NoAction; static mut save_state_player_state: SaveState = NoAction;
static mut save_state_cpu_state : SaveState = NoAction; static mut save_state_cpu_state: SaveState = NoAction;
static mut save_state_move_alert : bool = false; static mut save_state_move_alert: bool = false;
static mut save_state_x_player : f32 = 0.0; static mut save_state_x_player: f32 = 0.0;
static mut save_state_y_player : f32 = 0.0; static mut save_state_y_player: f32 = 0.0;
static mut save_state_percent_player : f32 = 0.0; static mut save_state_percent_player: f32 = 0.0;
static mut save_state_lr_player : f32 = 1.0; static mut save_state_lr_player: f32 = 1.0;
static mut save_state_situation_kind_player : i32 = 0 as i32; static mut save_state_situation_kind_player: i32 = 0 as i32;
static mut save_state_x_cpu : f32 = 0.0; static mut save_state_x_cpu: f32 = 0.0;
static mut save_state_y_cpu : f32 = 0.0; static mut save_state_y_cpu: f32 = 0.0;
static mut save_state_percent_cpu : f32 = 0.0; static mut save_state_percent_cpu: f32 = 0.0;
static mut save_state_lr_cpu : f32 = 1.0; static mut save_state_lr_cpu: f32 = 1.0;
static mut save_state_situation_kind_cpu : i32 = 0 as i32; static mut save_state_situation_kind_cpu: i32 = 0 as i32;
pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) { pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) {
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
if is_training_mode() { if is_training_mode() {
let save_state_x : *mut f32; let save_state_x: *mut f32;
let save_state_y : *mut f32; let save_state_y: *mut f32;
let save_state_percent : *mut f32; let save_state_percent: *mut f32;
let save_state_lr : *mut f32; let save_state_lr: *mut f32;
let save_state_situation_kind : *mut i32; let save_state_situation_kind: *mut i32;
let save_state : *mut SaveState; let save_state: *mut SaveState;
if is_operation_cpu(module_accessor) { if is_operation_cpu(module_accessor) {
save_state_x = &mut save_state_x_cpu; save_state_x = &mut save_state_x_cpu;
save_state_y = &mut save_state_y_cpu; save_state_y = &mut save_state_y_cpu;
@ -56,8 +56,10 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
} }
// Grab + Dpad up: reset state // Grab + Dpad up: reset state
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0 && if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0
ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI) != 0 { && ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI)
!= 0
{
if *save_state == NoAction { if *save_state == NoAction {
save_state_player_state = CameraMove; save_state_player_state = CameraMove;
save_state_cpu_state = CameraMove; save_state_cpu_state = CameraMove;
@ -68,44 +70,76 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
if *save_state == CameraMove { if *save_state == CameraMove {
*save_state = PosMove; *save_state = PosMove;
let left_right = (*save_state_x > 0.0) as i32 as f32 - (*save_state_x < 0.0) as i32 as f32; let left_right =
(*save_state_x > 0.0) as i32 as f32 - (*save_state_x < 0.0) as i32 as f32;
let mut y_pos = 0.0; let mut y_pos = 0.0;
if *save_state_situation_kind == SITUATION_KIND_GROUND { if *save_state_situation_kind == SITUATION_KIND_GROUND {
y_pos = -50.0; y_pos = -50.0;
} }
let pos = Vector3f{x : left_right * 50.0, y : y_pos, z : 0.0}; let pos = Vector3f {
x: left_right * 50.0,
y: y_pos,
z: 0.0,
};
PostureModule::set_pos(module_accessor, &pos); PostureModule::set_pos(module_accessor, &pos);
StatusModule::set_situation_kind(module_accessor, app::SituationKind{situation_kind: *SITUATION_KIND_AIR}, false); StatusModule::set_situation_kind(
module_accessor,
app::SituationKind {
situation_kind: *SITUATION_KIND_AIR,
},
false,
);
} }
// move to correct pos // move to correct pos
if *save_state == PosMove { if *save_state == PosMove {
let pos = Vector3f{x : *save_state_x, y : *save_state_y, z : 0.0}; let pos = Vector3f {
x: *save_state_x,
y: *save_state_y,
z: 0.0,
};
PostureModule::set_pos(module_accessor, &pos); PostureModule::set_pos(module_accessor, &pos);
PostureModule::set_lr(module_accessor, *save_state_lr); PostureModule::set_lr(module_accessor, *save_state_lr);
DamageModule::heal(module_accessor, -1.0 * DamageModule::damage(module_accessor, 0), 0); DamageModule::heal(
module_accessor,
-1.0 * DamageModule::damage(module_accessor, 0),
0,
);
DamageModule::add_damage(module_accessor, *save_state_percent, 0); DamageModule::add_damage(module_accessor, *save_state_percent, 0);
StatusModule::set_situation_kind(module_accessor, app::SituationKind{situation_kind: *save_state_situation_kind}, false); StatusModule::set_situation_kind(
module_accessor,
app::SituationKind {
situation_kind: *save_state_situation_kind,
},
false,
);
// Doesn't work, and I don't know why yet. // Doesn't work, and I don't know why yet.
// if *save_state_situation_kind == SITUATION_KIND_GROUND && status != FIGHTER_STATUS_KIND_WAIT { // if *save_state_situation_kind == SITUATION_KIND_GROUND && status != FIGHTER_STATUS_KIND_WAIT {
// StatusModule::change_status_request(module_accessor, *FIGHTER_STATUS_KIND_WAIT, false); // StatusModule::change_status_request(module_accessor, *FIGHTER_STATUS_KIND_WAIT, false);
// } // }
// else if (*save_state_situation_kind == SITUATION_KIND_AIR && status != FIGHTER_STATUS_KIND_FALL) // else if (*save_state_situation_kind == SITUATION_KIND_AIR && status != FIGHTER_STATUS_KIND_FALL)
// StatusModule::change_status_request(module_accessor, FIGHTER_STATUS_KIND_FALL, 0); // StatusModule::change_status_request(module_accessor, FIGHTER_STATUS_KIND_FALL, 0);
if *save_state_situation_kind == SITUATION_KIND_CLIFF && status != FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE if *save_state_situation_kind == SITUATION_KIND_CLIFF
&& status != FIGHTER_STATUS_KIND_CLIFF_CATCH { && status != FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE
StatusModule::change_status_request(module_accessor, *FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE, false); && status != FIGHTER_STATUS_KIND_CLIFF_CATCH
{
StatusModule::change_status_request(
module_accessor,
*FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE,
false,
);
} }
*save_state = NoAction; *save_state = NoAction;
} }
// Grab + Dpad down: Save state // Grab + Dpad down: Save state
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0 && if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0
ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_LW) != 0 { && ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_LW)
!= 0
{
save_state_player_state = Save; save_state_player_state = Save;
save_state_cpu_state = Save; save_state_cpu_state = Save;
} }
@ -120,4 +154,4 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
*save_state_situation_kind = StatusModule::situation_kind(module_accessor); *save_state_situation_kind = StatusModule::situation_kind(module_accessor);
} }
} }
} }

View file

@ -1,23 +1,26 @@
use smash::hash40;
use smash::app::{self};
use smash::lib::lua_const::*;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*;
pub unsafe fn get_param_float(module_accessor: &mut app::BattleObjectModuleAccessor, param_type: u64, param_hash: u64) -> Option<f32> { pub unsafe fn get_param_float(
module_accessor: &mut app::BattleObjectModuleAccessor,
param_type: u64,
param_hash: u64,
) -> Option<f32> {
if is_training_mode() { if is_training_mode() {
if (*menu).SHIELD_STATE == SHIELD_INFINITE { if (*menu).SHIELD_STATE == SHIELD_INFINITE {
if param_type == hash40("common") { if param_type == hash40("common") {
if param_hash == hash40("shield_dec1") { if param_hash == hash40("shield_dec1") {
return Some(0.0) return Some(0.0);
} }
if param_hash == hash40("shield_recovery1") { if param_hash == hash40("shield_recovery1") {
return Some(999.0) return Some(999.0);
} }
// doesn't work, somehow. This parameter isn't checked? // doesn't work, somehow. This parameter isn't checked?
if param_hash == hash40("shield_damage_mul") { if param_hash == hash40("shield_damage_mul") {
return Some(0.0) return Some(0.0);
} }
} }
} }
@ -31,17 +34,17 @@ pub unsafe fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAc
if [SHIELD_HOLD, SHIELD_INFINITE].contains(&(*menu).SHIELD_STATE) { if [SHIELD_HOLD, SHIELD_INFINITE].contains(&(*menu).SHIELD_STATE) {
// If we are not mashing then we will always hold shield // If we are not mashing then we will always hold shield
if (*menu).MASH_STATE == NONE { if (*menu).MASH_STATE == NONE {
return true return true;
} }
if !is_in_shieldstun(module_accessor) { if !is_in_shieldstun(module_accessor) {
return true return true;
} }
// We will only drop shield if we are in shieldstun and our attack can be performed OOS // We will only drop shield if we are in shieldstun and our attack can be performed OOS
if (*menu).MASH_STATE == MASH_ATTACK { if (*menu).MASH_STATE == MASH_ATTACK {
if [MASH_NEUTRAL_B, MASH_SIDE_B, MASH_DOWN_B].contains(&(*menu).ATTACK_STATE) { if [MASH_NEUTRAL_B, MASH_SIDE_B, MASH_DOWN_B].contains(&(*menu).ATTACK_STATE) {
return true return true;
} }
} }
} }
@ -49,11 +52,14 @@ pub unsafe fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAc
false false
} }
pub unsafe fn check_button_on(module_accessor: &mut app::BattleObjectModuleAccessor, button: i32) -> Option<bool> { pub unsafe fn check_button_on(
module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32,
) -> Option<bool> {
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) { if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if should_hold_shield(module_accessor) { if should_hold_shield(module_accessor) {
return Some(true) return Some(true);
} }
} }
} }
@ -61,14 +67,17 @@ pub unsafe fn check_button_on(module_accessor: &mut app::BattleObjectModuleAcces
None None
} }
pub unsafe fn check_button_off(module_accessor: &mut app::BattleObjectModuleAccessor, button: i32) -> Option<bool> { pub unsafe fn check_button_off(
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) { module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32,
) -> Option<bool> {
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if should_hold_shield(module_accessor) { if should_hold_shield(module_accessor) {
return Some(false) return Some(false);
} }
} }
} }
None None
} }

View file

@ -1,14 +1,14 @@
use smash::hash40;
use smash::app::{self};
use smash::app::lua_bind::*;
use smash::lib::lua_const::*;
use crate::common::*;
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::*;
use smash::app::lua_bind::*;
use smash::app::{self};
use smash::hash40;
use smash::lib::lua_const::*;
pub unsafe fn init_settings( pub unsafe fn init_settings(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
status_kind: i32) -> Option<()> status_kind: i32,
{ ) -> Option<()> {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
if status_kind == FIGHTER_STATUS_KIND_DOWN { if status_kind == FIGHTER_STATUS_KIND_DOWN {
match (*menu).TECH_STATE { match (*menu).TECH_STATE {
@ -16,33 +16,38 @@ pub unsafe fn init_settings(
let random_statuses = vec![ let random_statuses = vec![
*FIGHTER_STATUS_KIND_DOWN, *FIGHTER_STATUS_KIND_DOWN,
*FIGHTER_STATUS_KIND_PASSIVE, *FIGHTER_STATUS_KIND_PASSIVE,
*FIGHTER_STATUS_KIND_PASSIVE_FB *FIGHTER_STATUS_KIND_PASSIVE_FB,
]; ];
let random_status_index = app::sv_math::rand(hash40("fighter"), random_statuses.len() as i32) as usize; let random_status_index =
app::sv_math::rand(hash40("fighter"), random_statuses.len() as i32)
as usize;
if random_statuses[random_status_index] != FIGHTER_STATUS_KIND_DOWN { if random_statuses[random_status_index] != FIGHTER_STATUS_KIND_DOWN {
StatusModule::change_status_request_from_script( StatusModule::change_status_request_from_script(
module_accessor, module_accessor,
random_statuses[random_status_index], random_statuses[random_status_index],
true); true,
return Some(()) );
return Some(());
} }
}, }
TECH_IN_PLACE => { TECH_IN_PLACE => {
StatusModule::change_status_request_from_script( StatusModule::change_status_request_from_script(
module_accessor, module_accessor,
*FIGHTER_STATUS_KIND_PASSIVE, *FIGHTER_STATUS_KIND_PASSIVE,
true); true,
return Some(()) );
}, return Some(());
}
TECH_ROLL => { TECH_ROLL => {
StatusModule::change_status_request_from_script( StatusModule::change_status_request_from_script(
module_accessor, module_accessor,
*FIGHTER_STATUS_KIND_PASSIVE_FB, *FIGHTER_STATUS_KIND_PASSIVE_FB,
true); true,
return Some(()) );
}, return Some(());
_ => () }
_ => (),
} }
} }
} }
@ -51,46 +56,61 @@ pub unsafe fn init_settings(
} }
pub unsafe fn should_perform_defensive_option( pub unsafe fn should_perform_defensive_option(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
prev_status: i32, prev_status: i32,
status: i32) -> bool status: i32,
{ ) -> bool {
( ([
[*FIGHTER_STATUS_KIND_PASSIVE, *FIGHTER_STATUS_KIND_PASSIVE,
*FIGHTER_STATUS_KIND_PASSIVE_FB, *FIGHTER_STATUS_KIND_PASSIVE_FB,
*FIGHTER_STATUS_KIND_DOWN_STAND, *FIGHTER_STATUS_KIND_DOWN_STAND,
*FIGHTER_STATUS_KIND_DOWN_STAND_FB, *FIGHTER_STATUS_KIND_DOWN_STAND_FB,
*FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK].contains(&prev_status) || *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
]
[*FIGHTER_STATUS_KIND_DOWN_STAND, .contains(&prev_status)
*FIGHTER_STATUS_KIND_DOWN_STAND_FB, || [
*FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK].contains(&status) *FIGHTER_STATUS_KIND_DOWN_STAND,
) *FIGHTER_STATUS_KIND_DOWN_STAND_FB,
&& *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
( ]
WorkModule::is_enable_transition_term(module_accessor, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_GUARD_ON) .contains(&status))
// || && (
// CancelModule::is_enable_cancel(module_accessor) WorkModule::is_enable_transition_term(
) module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_GUARD_ON,
)
// ||
// CancelModule::is_enable_cancel(module_accessor)
)
} }
pub unsafe fn get_command_flag_cat( pub unsafe fn get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32, category: i32,
flag: &mut i32) flag: &mut i32,
{ ) {
if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) { if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32; let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
if [*FIGHTER_STATUS_KIND_DOWN_WAIT, *FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE].contains(&status) { if [
*FIGHTER_STATUS_KIND_DOWN_WAIT,
*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
]
.contains(&status)
{
let random_statuses = vec![ let random_statuses = vec![
*FIGHTER_STATUS_KIND_DOWN_STAND, *FIGHTER_STATUS_KIND_DOWN_STAND,
*FIGHTER_STATUS_KIND_DOWN_STAND_FB, *FIGHTER_STATUS_KIND_DOWN_STAND_FB,
*FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
]; ];
let random_status_index = app::sv_math::rand(hash40("fighter"), random_statuses.len() as i32) as usize; let random_status_index =
StatusModule::change_status_request_from_script(module_accessor, random_statuses[random_status_index], true); app::sv_math::rand(hash40("fighter"), random_statuses.len() as i32) as usize;
StatusModule::change_status_request_from_script(
module_accessor,
random_statuses[random_status_index],
true,
);
} else if should_perform_defensive_option(module_accessor, prev_status, status) { } else if should_perform_defensive_option(module_accessor, prev_status, status) {
perform_defensive_option(module_accessor, flag); perform_defensive_option(module_accessor, flag);
} }
@ -99,15 +119,16 @@ pub unsafe fn get_command_flag_cat(
pub unsafe fn check_button_on( pub unsafe fn check_button_on(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32) -> Option<bool> button: i32,
{ ) -> Option<bool> {
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) { if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
if is_training_mode() && is_operation_cpu(module_accessor) { if is_training_mode() && is_operation_cpu(module_accessor) {
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32; let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD && if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD
should_perform_defensive_option(module_accessor, prev_status, status) { && should_perform_defensive_option(module_accessor, prev_status, status)
return Some(true) {
return Some(true);
} }
} }
} }
@ -117,29 +138,29 @@ pub unsafe fn check_button_on(
pub unsafe fn change_motion( pub unsafe fn change_motion(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
motion_kind: u64) -> Option<u64> motion_kind: u64,
{ ) -> Option<u64> {
if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) { if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) { if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) {
if app::sv_math::rand(hash40("fighter"), 2) != 0 { if app::sv_math::rand(hash40("fighter"), 2) != 0 {
return Some(hash40("passive_stand_f")) return Some(hash40("passive_stand_f"));
} else { } else {
return Some(hash40("passive_stand_b")) return Some(hash40("passive_stand_b"));
} }
} else if [hash40("down_forward_u"), hash40("down_back_u")].contains(&motion_kind) { } else if [hash40("down_forward_u"), hash40("down_back_u")].contains(&motion_kind) {
if app::sv_math::rand(hash40("fighter"), 2) != 0 { if app::sv_math::rand(hash40("fighter"), 2) != 0 {
return Some(hash40("down_forward_u")) return Some(hash40("down_forward_u"));
} else { } else {
return Some(hash40("down_back_u")) return Some(hash40("down_back_u"));
} }
} else if [hash40("down_forward_d"), hash40("down_back_d")].contains(&motion_kind) { } else if [hash40("down_forward_d"), hash40("down_back_d")].contains(&motion_kind) {
if app::sv_math::rand(hash40("fighter"), 2) != 0 { if app::sv_math::rand(hash40("fighter"), 2) != 0 {
return Some(hash40("down_forward_d")) return Some(hash40("down_forward_d"));
} else { } else {
return Some(hash40("down_back_d")) return Some(hash40("down_back_d"));
} }
} }
} }
None None
} }

View file

@ -1,52 +1,57 @@
use smash::app::{self, sv_animcmd, lua_bind::*}; use crate::common::consts::*;
use smash::lib::{L2CAgent, L2CValue};
use skyline::{c_str, nn::ro::LookupSymbol};
use crate::common::fighter_manager_addr; use crate::common::fighter_manager_addr;
use crate::common::*; use crate::common::*;
use crate::common::consts::*;
use crate::hitbox_visualizer; use crate::hitbox_visualizer;
use skyline::{c_str, nn::ro::LookupSymbol};
use smash::app::{self, lua_bind::*, sv_animcmd};
use smash::lib::{L2CAgent, L2CValue};
mod DirectionalInfluence; mod DirectionalInfluence;
mod Ledge;
mod Mash;
mod SaveStates;
mod Shield; mod Shield;
mod Tech; mod Tech;
mod Mash;
mod Ledge;
mod SaveStates;
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = WorkModule::get_float)] #[skyline::hook(replace = WorkModule::get_float)]
pub unsafe fn handle_get_float(module_accessor: &mut app::BattleObjectModuleAccessor, var: i32) -> f32 { pub unsafe fn handle_get_float(
DirectionalInfluence::get_float(module_accessor, var).unwrap_or_else( || { module_accessor: &mut app::BattleObjectModuleAccessor,
original!()(module_accessor, var) var: i32,
}) ) -> f32 {
DirectionalInfluence::get_float(module_accessor, var)
.unwrap_or_else(|| original!()(module_accessor, var))
} }
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = WorkModule::get_param_float)] #[skyline::hook(replace = WorkModule::get_param_float)]
pub unsafe fn handle_get_param_float(module_accessor: &mut app::BattleObjectModuleAccessor, param_type: u64, param_hash: u64) -> f32 { pub unsafe fn handle_get_param_float(
Shield::get_param_float(module_accessor, param_type, param_hash).unwrap_or_else( || { module_accessor: &mut app::BattleObjectModuleAccessor,
original!()(module_accessor, param_type, param_hash) param_type: u64,
}) param_hash: u64,
) -> f32 {
Shield::get_param_float(module_accessor, param_type, param_hash)
.unwrap_or_else(|| original!()(module_accessor, param_type, param_hash))
} }
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = ControlModule::get_attack_air_kind)] #[skyline::hook(replace = ControlModule::get_attack_air_kind)]
pub unsafe fn handle_get_attack_air_kind(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32 { pub unsafe fn handle_get_attack_air_kind(
module_accessor: &mut app::BattleObjectModuleAccessor,
) -> i32 {
// bool replace; // bool replace;
// int kind = InputRecorder::get_attack_air_kind(module_accessor, replace); // int kind = InputRecorder::get_attack_air_kind(module_accessor, replace);
// if (replace) return kind; // if (replace) return kind;
Mash::get_attack_air_kind(module_accessor).unwrap_or_else( || { Mash::get_attack_air_kind(module_accessor).unwrap_or_else(|| original!()(module_accessor))
original!()(module_accessor)
})
} }
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = ControlModule::get_command_flag_cat)] #[skyline::hook(replace = ControlModule::get_command_flag_cat)]
pub unsafe fn handle_get_command_flag_cat( pub unsafe fn handle_get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32) -> i32 category: i32,
{ ) -> i32 {
SaveStates::save_states(module_accessor); SaveStates::save_states(module_accessor);
let mut flag = original!()(module_accessor, category); let mut flag = original!()(module_accessor, category);
@ -103,14 +108,13 @@ pub unsafe fn handle_get_command_flag_cat(
#[skyline::hook(replace = ControlModule::check_button_on)] #[skyline::hook(replace = ControlModule::check_button_on)]
pub unsafe fn handle_check_button_on( pub unsafe fn handle_check_button_on(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32) -> bool button: i32,
{ ) -> bool {
Shield::check_button_on(module_accessor, button).unwrap_or_else( || { Shield::check_button_on(module_accessor, button).unwrap_or_else(|| {
Mash::check_button_on(module_accessor, button).unwrap_or_else( || { Mash::check_button_on(module_accessor, button).unwrap_or_else(|| {
Tech::check_button_on(module_accessor, button).unwrap_or_else( || { Tech::check_button_on(module_accessor, button).unwrap_or_else(|| {
Ledge::check_button_on(module_accessor, button).unwrap_or_else( || { Ledge::check_button_on(module_accessor, button)
original!()(module_accessor, button) .unwrap_or_else(|| original!()(module_accessor, button))
})
}) })
}) })
}) })
@ -120,30 +124,40 @@ pub unsafe fn handle_check_button_on(
#[skyline::hook(replace = ControlModule::check_button_off)] #[skyline::hook(replace = ControlModule::check_button_off)]
pub unsafe fn handle_check_button_off( pub unsafe fn handle_check_button_off(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
button: i32) -> bool button: i32,
{ ) -> bool {
Shield::check_button_off(module_accessor, button).unwrap_or_else( || { Shield::check_button_off(module_accessor, button)
original!()(module_accessor, button) .unwrap_or_else(|| original!()(module_accessor, button))
})
} }
#[allow(unused_unsafe)] #[allow(unused_unsafe)]
#[skyline::hook(replace = StatusModule::init_settings)] #[skyline::hook(replace = StatusModule::init_settings)]
pub unsafe fn handle_init_settings( pub unsafe fn handle_init_settings(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
situationKind: i32, situationKind: i32,
unk1: i32, unk1: i32,
unk2: u32, unk2: u32,
groundCliffCheckKind: i32, groundCliffCheckKind: i32,
unk3: bool, unk3: bool,
unk4: i32, unk4: i32,
unk5: i32, unk5: i32,
unk6: i32, unk6: i32,
unk7: i32) unk7: i32,
{ ) {
let status_kind = StatusModule::status_kind(module_accessor) as i32; let status_kind = StatusModule::status_kind(module_accessor) as i32;
Tech::init_settings(module_accessor, status_kind).unwrap_or_else( || { Tech::init_settings(module_accessor, status_kind).unwrap_or_else(|| {
original!()(module_accessor, situationKind, unk1, unk2, groundCliffCheckKind, unk3, unk4, unk5, unk6, unk7) original!()(
module_accessor,
situationKind,
unk1,
unk2,
groundCliffCheckKind,
unk3,
unk4,
unk5,
unk6,
unk7,
)
}) })
} }
@ -151,16 +165,25 @@ pub unsafe fn handle_init_settings(
#[skyline::hook(replace = MotionModule::change_motion)] #[skyline::hook(replace = MotionModule::change_motion)]
pub unsafe fn handle_change_motion( pub unsafe fn handle_change_motion(
module_accessor: &mut app::BattleObjectModuleAccessor, module_accessor: &mut app::BattleObjectModuleAccessor,
motion_kind: u64, motion_kind: u64,
unk1: f32, unk1: f32,
unk2: f32, unk2: f32,
unk3: bool, unk3: bool,
unk4: f32, unk4: f32,
unk5: bool, unk5: bool,
unk6: bool) -> u64 unk6: bool,
{ ) -> u64 {
Tech::change_motion(module_accessor, motion_kind).unwrap_or_else( || { Tech::change_motion(module_accessor, motion_kind).unwrap_or_else(|| {
original!()(module_accessor, motion_kind, unk1, unk2, unk3, unk4, unk5, unk6) original!()(
module_accessor,
motion_kind,
unk1,
unk2,
unk3,
unk4,
unk5,
unk6,
)
}) })
} }
@ -170,11 +193,12 @@ pub unsafe fn handle_attack(lua_state: u64) {
let mut l2c_agent = L2CAgent::new(lua_state); let mut l2c_agent = L2CAgent::new(lua_state);
// get all necessary grabbox params // get all necessary grabbox params
let id = l2c_agent.pop_lua_stack(1); // int let id = l2c_agent.pop_lua_stack(1); // int
// hacky way of forcing no shield damage on all hitboxes // hacky way of forcing no shield damage on all hitboxes
if is_training_mode() && (*menu).SHIELD_STATE == SHIELD_INFINITE { if is_training_mode() && (*menu).SHIELD_STATE == SHIELD_INFINITE {
let hitbox_params : Vec<L2CValue> = (0..36).map(|i| l2c_agent.pop_lua_stack(i+1)).collect(); let hitbox_params: Vec<L2CValue> =
(0..36).map(|i| l2c_agent.pop_lua_stack(i + 1)).collect();
l2c_agent.clear_lua_stack(); l2c_agent.clear_lua_stack();
for i in 0..36 { for i in 0..36 {
let mut x = hitbox_params[i]; let mut x = hitbox_params[i];
@ -186,15 +210,16 @@ pub unsafe fn handle_attack(lua_state: u64) {
} }
} }
original!()(lua_state); original!()(lua_state);
} }
pub fn training_mods() { pub fn training_mods() {
println!("Applying training mods."); println!("Applying training mods.");
unsafe { unsafe {
LookupSymbol(&mut fighter_manager_addr, c_str("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E")); LookupSymbol(
&mut fighter_manager_addr,
c_str("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E"),
);
println!("Lookup symbol output: {:#?}", fighter_manager_addr); println!("Lookup symbol output: {:#?}", fighter_manager_addr);
} }