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https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 02:44:17 +00:00
Clippy Linter Fixes (#323)
* initial * small fix * Update rust.yml * Update lib.rs * Format Rust code using rustfmt Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
parent
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commit
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13 changed files with 1079 additions and 644 deletions
12
.github/workflows/rust.yml
vendored
12
.github/workflows/rust.yml
vendored
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@ -116,20 +116,20 @@ jobs:
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Install the same way you would install a full release.
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## Installing on Ryujinx \n
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## Installing on Ryujinx
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Instructions to get the beta working on Ryujinx.\n
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Instructions to get the beta working on Ryujinx.
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1. Download a Skyline-tolerant build of Ryujinx, which can be found here: https://github.com/Ryujinx/Ryujinx/pull/2966#issuecomment-1003648371 \n
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1. Download a Skyline-tolerant build of Ryujinx, which can be found here: https://github.com/Ryujinx/Ryujinx/pull/2966#issuecomment-1003648371
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2. Download the beta. https://github.com/jugeeya/UltimateTrainingModpack/releases/tag/beta \n
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2. Download the beta. https://github.com/jugeeya/UltimateTrainingModpack/releases/tag/beta
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3. The atmosphere folder from the beta zip is everything that should be in Ryujinx's mod folder. This means `%AppData%/Ryujinx/mods/contents/01006a800016e000` should have what `atmosphere/contents/01006a800016e000` has. \n
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3. The atmosphere folder from the beta zip is everything that should be in Ryujinx's mod folder. This means `%AppData%/Ryujinx/mods/contents/01006a800016e000` should have what `atmosphere/contents/01006a800016e000` has.
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4. You should be good to go after this. When in training mode, use Special+Uptaunt to bring up the menu. \n
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4. You should be good to go after this. When in training mode, use Special+Uptaunt to bring up the menu.
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files: >
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training_modpack_beta.zip
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- name: Upload zip as artifact
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@ -1,14 +1,14 @@
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use crate::common::consts::get_menu_from_url;
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use crate::common::*;
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use crate::events::{Event, EVENT_QUEUE};
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use crate::mkdir;
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use crate::training::frame_counter;
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use crate::common::consts::get_menu_from_url;
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use ramhorns::Template;
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use skyline::info::get_program_id;
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use skyline_web::{Background, BootDisplay, Webpage};
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use smash::lib::lua_const::*;
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use std::fs;
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use std::path::Path;
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use crate::mkdir;
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static mut FRAME_COUNTER_INDEX: usize = 0;
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const MENU_LOCKOUT_FRAMES: u32 = 15;
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@ -55,8 +55,7 @@ pub unsafe fn write_menu() {
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.join(&format!("{:016X}", program_id))
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.join(&format!("manual_html/html-document/{}.htdocs/", htdocs_dir));
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let menu_html_path = menu_dir_path
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.join("training_menu.html");
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let menu_html_path = menu_dir_path.join("training_menu.html");
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mkdir(menu_dir_path.to_str().unwrap().as_bytes().as_ptr(), 777);
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let write_resp = fs::write(menu_html_path, data);
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@ -146,27 +145,30 @@ pub struct ButtonPresses {
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pub left: ButtonPress,
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pub right: ButtonPress,
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pub up: ButtonPress,
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pub down: ButtonPress
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pub down: ButtonPress,
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}
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pub struct ButtonPress {
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pub prev_frame_is_pressed: bool,
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pub is_pressed: bool,
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pub lockout_frames: usize
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pub lockout_frames: usize,
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}
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impl ButtonPress {
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pub fn default() -> ButtonPress {
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ButtonPress{
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ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0
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lockout_frames: 0,
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}
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}
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pub fn read_press(&mut self) -> bool {
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if self.is_pressed {
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self.is_pressed = false;
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if self.lockout_frames == 0 {
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self.lockout_frames = 15;
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if !self.prev_frame_is_pressed && self.lockout_frames == 0 {
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self.lockout_frames = 10;
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self.prev_frame_is_pressed = true;
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return true;
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}
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}
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@ -175,13 +177,14 @@ impl ButtonPress {
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self.lockout_frames -= 1;
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}
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self.prev_frame_is_pressed = self.is_pressed;
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false
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}
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}
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impl ButtonPresses {
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pub fn default() -> ButtonPresses {
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ButtonPresses{
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ButtonPresses {
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a: ButtonPress::default(),
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b: ButtonPress::default(),
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zr: ButtonPress::default(),
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@ -189,20 +192,52 @@ impl ButtonPresses {
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left: ButtonPress::default(),
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right: ButtonPress::default(),
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up: ButtonPress::default(),
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down: ButtonPress::default()
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down: ButtonPress::default(),
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}
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}
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}
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pub static mut BUTTON_PRESSES : ButtonPresses = ButtonPresses{
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a: ButtonPress{is_pressed: false, lockout_frames: 0},
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b: ButtonPress{is_pressed: false, lockout_frames: 0},
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zr: ButtonPress{is_pressed: false, lockout_frames: 0},
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zl: ButtonPress{is_pressed: false, lockout_frames: 0},
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left: ButtonPress{is_pressed: false, lockout_frames: 0},
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right: ButtonPress{is_pressed: false, lockout_frames: 0},
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up: ButtonPress{is_pressed: false, lockout_frames: 0},
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down: ButtonPress{is_pressed: false, lockout_frames: 0},
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pub static mut BUTTON_PRESSES: ButtonPresses = ButtonPresses {
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a: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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b: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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zr: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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zl: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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left: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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right: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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up: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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down: ButtonPress {
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prev_frame_is_pressed: false,
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is_pressed: false,
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lockout_frames: 0,
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},
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};
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pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32) {
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@ -253,4 +288,3 @@ pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32
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}
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}
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}
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@ -30,10 +30,9 @@ pub fn get_category(module_accessor: &mut app::BattleObjectModuleAccessor) -> i3
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}
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pub fn is_emulator() -> bool {
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unsafe { skyline::hooks::getRegionAddress(skyline::hooks::Region::Text) as u64 == 0x8004000 }
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unsafe { skyline::hooks::getRegionAddress(skyline::hooks::Region::Text) as u64 == 0x8004000 }
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}
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pub fn get_module_accessor(fighter_id: FighterId) -> *mut app::BattleObjectModuleAccessor {
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let entry_id_int = fighter_id as i32;
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let entry_id = app::FighterEntryID(entry_id_int);
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69
src/lib.rs
69
src/lib.rs
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@ -7,7 +7,9 @@
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clippy::borrow_interior_mutable_const,
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clippy::not_unsafe_ptr_arg_deref,
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clippy::missing_safety_doc,
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clippy::wrong_self_convention
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clippy::wrong_self_convention,
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clippy::option_map_unit_fn,
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clippy::float_cmp
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)]
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pub mod common;
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@ -18,9 +20,9 @@ mod training;
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#[cfg(test)]
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mod test;
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use crate::common::consts::get_menu_from_url;
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use crate::common::*;
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use crate::events::{Event, EVENT_QUEUE};
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use crate::common::consts::get_menu_from_url;
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use skyline::libc::{c_char, mkdir};
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use skyline::nro::{self, NroInfo};
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@ -69,8 +71,7 @@ pub fn render_text_to_screen(s: &str) {
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pub fn main() {
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macro_rules! log {
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($($arg:tt)*) => {
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print!("{}", "[Training Modpack] ".green());
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println!($($arg)*);
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print!("{}{}", "[Training Modpack] ".green(), format!($($arg)*));
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};
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}
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@ -84,7 +85,6 @@ pub fn main() {
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training::training_mods();
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nro::add_hook(nro_main).unwrap();
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unsafe {
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mkdir(c_str!("sd:/TrainingModpack/"), 777);
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}
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@ -141,7 +141,9 @@ pub fn main() {
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}
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if is_emulator() {
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unsafe { MENU.quick_menu = OnOff::On; }
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unsafe {
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MENU.quick_menu = OnOff::On;
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}
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}
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std::thread::spawn(|| loop {
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@ -179,34 +181,60 @@ pub fn main() {
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let button_presses = &mut common::menu::BUTTON_PRESSES;
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let mut received_input = true;
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loop {
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button_presses.a.read_press().then(|| { app.on_a(); received_input = true; });
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button_presses.a.read_press().then(|| {
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app.on_a();
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received_input = true;
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});
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let b_press = &mut button_presses.b;
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let b_prev_press = b_press.prev_frame_is_pressed;
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b_press.read_press().then(|| {
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received_input = true;
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if !app.outer_list {
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app.on_b()
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} else {
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} else if !b_prev_press {
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// Leave menu.
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menu::QUICK_MENU_ACTIVE = false;
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crate::menu::set_menu_from_url(url.as_str());
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}
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});
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button_presses.zl.read_press().then(|| { app.on_l(); received_input = true; });
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button_presses.zr.read_press().then(|| { app.on_r(); received_input = true; });
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button_presses.left.read_press().then(|| { app.on_left(); received_input = true; });
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button_presses.right.read_press().then(|| { app.on_right(); received_input = true; });
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button_presses.up.read_press().then(|| { app.on_up(); received_input = true; });
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button_presses.down.read_press().then(|| { app.on_down(); received_input = true; });
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button_presses.zl.read_press().then(|| {
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app.on_l();
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received_input = true;
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});
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button_presses.zr.read_press().then(|| {
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app.on_r();
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received_input = true;
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});
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button_presses.left.read_press().then(|| {
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app.on_left();
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received_input = true;
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});
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button_presses.right.read_press().then(|| {
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app.on_right();
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received_input = true;
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});
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button_presses.up.read_press().then(|| {
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app.on_up();
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received_input = true;
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});
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button_presses.down.read_press().then(|| {
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app.on_down();
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received_input = true;
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});
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std::thread::sleep(std::time::Duration::from_millis(16));
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has_slept_millis += 16;
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if has_slept_millis < 16 * render_frames { continue; }
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if has_slept_millis < 16 * render_frames {
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continue;
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}
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has_slept_millis = 16;
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if !menu::QUICK_MENU_ACTIVE {
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set_should_display_text_to_screen(false);
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continue;
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}
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if !received_input { continue; }
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if !received_input {
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continue;
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}
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let mut view = String::new();
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let frame_res = terminal
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@ -228,9 +256,12 @@ pub fn main() {
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Color::Yellow => write!(&mut view, "{}", &cell.symbol.yellow()),
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Color::LightYellow => write!(&mut view, "{}", &cell.symbol.bright_yellow()),
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Color::Magenta => write!(&mut view, "{}", &cell.symbol.magenta()),
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Color::LightMagenta => write!(&mut view, "{}", &cell.symbol.bright_magenta()),
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_ => write!(&mut view, "{}", &cell.symbol),
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}.unwrap();
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Color::LightMagenta => {
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write!(&mut view, "{}", &cell.symbol.bright_magenta())
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}
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_ => write!(&mut view, "{}", &cell.symbol),
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}
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.unwrap();
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if i % frame_res.area.width as usize == frame_res.area.width as usize - 1 {
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writeln!(&mut view).unwrap();
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}
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@ -39,7 +39,7 @@ pub unsafe fn is_buffing(module_accessor: &mut app::BattleObjectModuleAccessor)
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if is_operation_cpu(module_accessor) {
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return IS_BUFFING_CPU;
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}
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return IS_BUFFING_PLAYER;
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IS_BUFFING_PLAYER
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}
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pub unsafe fn set_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor, new_value: i32) {
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@ -54,7 +54,7 @@ pub unsafe fn get_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor
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if is_operation_cpu(module_accessor) {
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return BUFF_REMAINING_CPU;
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}
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return BUFF_REMAINING_PLAYER;
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BUFF_REMAINING_PLAYER
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}
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fn get_spell_vec() -> Vec<BuffOption> {
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@ -68,7 +68,7 @@ fn get_spell_vec() -> Vec<BuffOption> {
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spell_buff.push(*buff);
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}
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}
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return spell_buff;
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spell_buff
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}
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}
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@ -99,7 +99,7 @@ pub unsafe fn handle_buffs(
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return buff_sepiroth(module_accessor, percent);
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}
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return true;
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true
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}
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unsafe fn buff_hero(module_accessor: &mut app::BattleObjectModuleAccessor, status: i32) -> bool {
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@ -115,7 +115,7 @@ unsafe fn buff_hero(module_accessor: &mut app::BattleObjectModuleAccessor, statu
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return true;
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}
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buff_hero_single(module_accessor, status, buff_vec);
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return false;
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false
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}
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unsafe fn buff_hero_single(
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@ -161,11 +161,11 @@ unsafe fn buff_cloud(module_accessor: &mut app::BattleObjectModuleAccessor) -> b
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start_buff(module_accessor);
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handle_add_limit(100.0, module_accessor, 0);
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}
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if frame_counter::should_delay(2 as u32, BUFF_DELAY_COUNTER) {
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if frame_counter::should_delay(2_u32, BUFF_DELAY_COUNTER) {
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// Need to wait 2 frames to make sure we stop the limit SFX, since it's a bit delayed
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return false;
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}
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return true;
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true
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}
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unsafe fn buff_joker(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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@ -176,11 +176,11 @@ unsafe fn buff_joker(module_accessor: &mut app::BattleObjectModuleAccessor) -> b
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// Strangely, this doesn't actually matter and works for both fighters
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app::FighterSpecializer_Jack::add_rebel_gauge(module_accessor, entry_id, 120.0);
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}
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if frame_counter::should_delay(2 as u32, BUFF_DELAY_COUNTER) {
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if frame_counter::should_delay(2_u32, BUFF_DELAY_COUNTER) {
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// Need to wait 2 frames to make sure we stop the voice call, since it's a bit delayed
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return false;
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}
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return true;
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true
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}
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unsafe fn buff_mac(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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|
@ -192,7 +192,7 @@ unsafe fn buff_mac(module_accessor: &mut app::BattleObjectModuleAccessor) -> boo
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// Trying to stop KO Punch from playing seems to make it play multiple times in rapid succession
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// Look at 0x7100c44b60 for the func that handles this
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// Need to figure out how to update the KO meter if this is fixed
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return true;
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true
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}
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unsafe fn buff_sepiroth(
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@ -217,12 +217,12 @@ unsafe fn buff_sepiroth(
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// if we're not in wing, add damage
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DamageModule::add_damage(module_accessor, 1000.0, 0);
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}
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return false;
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false
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}
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unsafe fn buff_wiifit(module_accessor: &mut app::BattleObjectModuleAccessor, status: i32) -> bool {
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if is_buffing(module_accessor) {
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if frame_counter::should_delay(2 as u32, BUFF_DELAY_COUNTER) {
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if frame_counter::should_delay(2_u32, BUFF_DELAY_COUNTER) {
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// Need to wait 2 frames to make sure we stop breathing SFX
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return false;
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}
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@ -242,5 +242,5 @@ unsafe fn buff_wiifit(module_accessor: &mut app::BattleObjectModuleAccessor, sta
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} else {
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MotionModule::set_rate(module_accessor, 40.0);
|
||||
}
|
||||
return false;
|
||||
false
|
||||
}
|
||||
|
|
|
@ -29,10 +29,12 @@ fn is_steve(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
|
|||
fighter_id == *FIGHTER_KIND_PICKEL
|
||||
}
|
||||
|
||||
pub fn save_steve_state(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<SteveState> {
|
||||
pub fn save_steve_state(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
) -> Option<SteveState> {
|
||||
// Returns None if not Steve, a SteveState if it is
|
||||
if !is_steve(module_accessor) {
|
||||
return None;
|
||||
None
|
||||
} else {
|
||||
unsafe {
|
||||
Some(save(module_accessor)) // should return the SteveState
|
||||
|
@ -40,35 +42,68 @@ pub fn save_steve_state(module_accessor: &mut app::BattleObjectModuleAccessor) -
|
|||
}
|
||||
}
|
||||
|
||||
pub fn load_steve_state(module_accessor: &mut app::BattleObjectModuleAccessor, steve_state: SteveState) -> bool {
|
||||
pub fn load_steve_state(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
steve_state: SteveState,
|
||||
) -> bool {
|
||||
// Returns false if not Steve, true if it is and we've set the variables
|
||||
if !is_steve(module_accessor) {
|
||||
return false;
|
||||
false
|
||||
} else {
|
||||
unsafe {
|
||||
load(module_accessor, steve_state)
|
||||
}
|
||||
return true;
|
||||
unsafe { load(module_accessor, steve_state) }
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn save(module_accessor: &mut app::BattleObjectModuleAccessor) -> SteveState {
|
||||
let mat_g1 = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GRADE_1);
|
||||
let mat_wood = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_WOOD);
|
||||
let mat_stone = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_STONE);
|
||||
let mat_iron = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_IRON);
|
||||
let mat_gold = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GOLD);
|
||||
let mat_redstone = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_RED_STONE);
|
||||
let mat_diamond = WorkModule::get_int(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_DIAMOND);
|
||||
let extend_buffer_address = WorkModule::get_int64(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_EXTEND_BUFFER);
|
||||
let sword_mat = *((extend_buffer_address + (0xC * 0)) as *const char);
|
||||
let sword_durability = *(((extend_buffer_address + ((0xC * 0) + 4))) as *const f32);
|
||||
let axe_mat = *((extend_buffer_address + (0xC * 1)) as *const char);
|
||||
let axe_durability = *(((extend_buffer_address + ((0xC * 1) + 4))) as *const f32);
|
||||
let pick_mat = *((extend_buffer_address + (0xC * 2)) as *const char);
|
||||
let pick_durability = *(((extend_buffer_address + ((0xC * 2) + 4))) as *const f32);
|
||||
let shovel_mat = *((extend_buffer_address + (0xC * 3)) as *const char);
|
||||
let shovel_durability = *(((extend_buffer_address + ((0xC * 3) + 4))) as *const f32);
|
||||
let mat_g1 = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GRADE_1,
|
||||
);
|
||||
let mat_wood = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_WOOD,
|
||||
);
|
||||
let mat_stone = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_STONE,
|
||||
);
|
||||
let mat_iron = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_IRON,
|
||||
);
|
||||
let mat_gold = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GOLD,
|
||||
);
|
||||
let mat_redstone = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_RED_STONE,
|
||||
);
|
||||
let mat_diamond = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_DIAMOND,
|
||||
);
|
||||
let extend_buffer_address = WorkModule::get_int64(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_EXTEND_BUFFER,
|
||||
);
|
||||
let mut extend_buffer_offset = 0;
|
||||
let sword_mat = *((extend_buffer_address + (0xC * extend_buffer_offset)) as *const char);
|
||||
let sword_durability =
|
||||
*((extend_buffer_address + ((0xC * extend_buffer_offset) + 4)) as *const f32);
|
||||
extend_buffer_offset += 1;
|
||||
let axe_mat = *((extend_buffer_address + (0xC * extend_buffer_offset)) as *const char);
|
||||
let axe_durability =
|
||||
*((extend_buffer_address + ((0xC * extend_buffer_offset) + 4)) as *const f32);
|
||||
extend_buffer_offset += 1;
|
||||
let pick_mat = *((extend_buffer_address + (0xC * extend_buffer_offset)) as *const char);
|
||||
let pick_durability =
|
||||
*((extend_buffer_address + ((0xC * extend_buffer_offset) + 4)) as *const f32);
|
||||
extend_buffer_offset += 1;
|
||||
let shovel_mat = *((extend_buffer_address + (0xC * extend_buffer_offset)) as *const char);
|
||||
let shovel_durability =
|
||||
*((extend_buffer_address + ((0xC * extend_buffer_offset) + 4)) as *const f32);
|
||||
|
||||
SteveState {
|
||||
mat_g1,
|
||||
|
@ -90,35 +125,78 @@ unsafe fn save(module_accessor: &mut app::BattleObjectModuleAccessor) -> SteveSt
|
|||
}
|
||||
|
||||
unsafe fn load(module_accessor: &mut app::BattleObjectModuleAccessor, steve_state: SteveState) {
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_g1, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GRADE_1);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_wood, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_WOOD);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_stone, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_STONE);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_iron, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_IRON);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_gold, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GOLD);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_redstone, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_RED_STONE);
|
||||
WorkModule::set_int(module_accessor, steve_state.mat_diamond, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_DIAMOND);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_g1,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GRADE_1,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_wood,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_WOOD,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_stone,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_STONE,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_iron,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_IRON,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_gold,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_GOLD,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_redstone,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_RED_STONE,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
steve_state.mat_diamond,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_MATERIAL_NUM_DIAMOND,
|
||||
);
|
||||
|
||||
let extend_buffer_address = WorkModule::get_int64(module_accessor, *FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_EXTEND_BUFFER);
|
||||
let extend_buffer_address = WorkModule::get_int64(
|
||||
module_accessor,
|
||||
*FIGHTER_PICKEL_INSTANCE_WORK_ID_INT_EXTEND_BUFFER,
|
||||
);
|
||||
// We have to grab the address every time instead of saving it, because loading
|
||||
// a state from a separate training mode instance would cause a crash
|
||||
|
||||
*((extend_buffer_address + (0xC * 0)) as *mut char) = steve_state.sword_mat;
|
||||
*((extend_buffer_address + (0xC * 1)) as *mut char) = steve_state.axe_mat;
|
||||
*((extend_buffer_address + (0xC * 2)) as *mut char) = steve_state.pick_mat;
|
||||
*((extend_buffer_address + (0xC * 3)) as *mut char) = steve_state.shovel_mat;
|
||||
let mut extend_buffer_offset = 0;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset)) as *mut char) = steve_state.sword_mat;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset)) as *mut char) = steve_state.axe_mat;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset)) as *mut char) = steve_state.pick_mat;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset)) as *mut char) = steve_state.shovel_mat;
|
||||
|
||||
// Update durability
|
||||
|
||||
*((extend_buffer_address + (0xC * 0) + 4) as *mut f32) = steve_state.sword_durability;
|
||||
*((extend_buffer_address + (0xC * 1) + 4) as *mut f32) = steve_state.axe_durability;
|
||||
*((extend_buffer_address + (0xC * 2) + 4) as *mut f32) = steve_state.pick_durability;
|
||||
*((extend_buffer_address + (0xC * 3) + 4) as *mut f32) = steve_state.shovel_durability;
|
||||
extend_buffer_offset = 0;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset) + 4) as *mut f32) =
|
||||
steve_state.sword_durability;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset) + 4) as *mut f32) =
|
||||
steve_state.axe_durability;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset) + 4) as *mut f32) =
|
||||
steve_state.pick_durability;
|
||||
extend_buffer_offset += 1;
|
||||
*((extend_buffer_address + (0xC * extend_buffer_offset) + 4) as *mut f32) =
|
||||
steve_state.shovel_durability;
|
||||
|
||||
// Update UI meter at the bottom by subtracting the materials by 0 after setting them
|
||||
|
||||
let mut curr_material = 0;
|
||||
while curr_material < 7 {
|
||||
app::FighterSpecializer_Pickel::sub_material_num(module_accessor,curr_material,0);
|
||||
app::FighterSpecializer_Pickel::sub_material_num(module_accessor, curr_material, 0);
|
||||
curr_material += 1;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use smash::app::{self, lua_bind::*, ArticleOperationTarget, FighterUtil, FighterFacial};
|
||||
use smash::app::{self, lua_bind::*, ArticleOperationTarget, FighterFacial, FighterUtil};
|
||||
use smash::lib::lua_const::*;
|
||||
use smash::phx::{Hash40, Vector3f};
|
||||
|
||||
|
@ -9,7 +9,7 @@ pub struct ChargeState {
|
|||
pub float_x: Option<f32>,
|
||||
pub float_y: Option<f32>,
|
||||
pub float_z: Option<f32>,
|
||||
pub has_charge: Option<bool>
|
||||
pub has_charge: Option<bool>,
|
||||
}
|
||||
|
||||
impl ChargeState {
|
||||
|
@ -42,7 +42,6 @@ impl ChargeState {
|
|||
self.has_charge = Some(has_charge);
|
||||
self
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
impl Default for ChargeState {
|
||||
|
@ -53,151 +52,234 @@ impl Default for ChargeState {
|
|||
float_x: None,
|
||||
float_y: None,
|
||||
float_z: None,
|
||||
has_charge: None
|
||||
has_charge: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub unsafe fn get_charge(module_accessor: &mut app::BattleObjectModuleAccessor, fighter_kind: i32) -> ChargeState {
|
||||
pub unsafe fn get_charge(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
fighter_kind: i32,
|
||||
) -> ChargeState {
|
||||
let charge_state = ChargeState::default();
|
||||
// Mario FLUDD
|
||||
if fighter_kind == FIGHTER_KIND_MARIO {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_MARIO_INSTANCE_WORK_ID_INT_SPECIAL_LW_CHARGE);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_MARIO_INSTANCE_WORK_ID_INT_SPECIAL_LW_CHARGE,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Donkey Kong Giant Punch
|
||||
else if fighter_kind == FIGHTER_KIND_DONKEY {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_DONKEY_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_DONKEY_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Samus/Dark Samus Charge Shot
|
||||
else if fighter_kind == FIGHTER_KIND_SAMUS || fighter_kind == FIGHTER_KIND_SAMUSD {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Sheik Needles
|
||||
else if fighter_kind == FIGHTER_KIND_SHEIK {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_SHEIK_INSTANCE_WORK_ID_INT_NEEDLE_COUNT);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_INSTANCE_WORK_ID_INT_NEEDLE_COUNT,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Mewtwo Shadowball
|
||||
else if fighter_kind == FIGHTER_KIND_MEWTWO {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_SHADOWBALL_CHARGE_FRAME);
|
||||
let prev_frame = WorkModule::get_int(module_accessor, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_PREV_SHADOWBALL_CHARGE_FRAME);
|
||||
let ball_had = WorkModule::is_flag(module_accessor, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_FLAG_SHADOWBALL_HAD);
|
||||
charge_state.int_x(my_charge).int_y(prev_frame).has_charge(ball_had)
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_SHADOWBALL_CHARGE_FRAME,
|
||||
);
|
||||
let prev_frame = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_PREV_SHADOWBALL_CHARGE_FRAME,
|
||||
);
|
||||
let ball_had = WorkModule::is_flag(
|
||||
module_accessor,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_FLAG_SHADOWBALL_HAD,
|
||||
);
|
||||
charge_state
|
||||
.int_x(my_charge)
|
||||
.int_y(prev_frame)
|
||||
.has_charge(ball_had)
|
||||
}
|
||||
|
||||
// Game and Watch Bucket
|
||||
else if fighter_kind == FIGHTER_KIND_GAMEWATCH {
|
||||
let my_charge = WorkModule::get_float(module_accessor, *FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_GAUGE);
|
||||
let my_attack = WorkModule::get_float(module_accessor, *FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_ATTACK);
|
||||
let my_charge = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_GAUGE,
|
||||
);
|
||||
let my_attack = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_ATTACK,
|
||||
);
|
||||
charge_state.float_x(my_charge).float_y(my_attack)
|
||||
}
|
||||
|
||||
// Wario Waft
|
||||
else if fighter_kind == FIGHTER_KIND_WARIO {
|
||||
let my_charge = WorkModule::get_int(module_accessor, 0x100000BF); // FIGHTER_WARIO_INSTANCE_WORK_ID_INT_GASS_COUNT
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Squirtle Water Gun
|
||||
else if fighter_kind == FIGHTER_KIND_PZENIGAME {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_PZENIGAME_INSTANCE_WORK_ID_INT_SPECIAL_N_CHARGE);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PZENIGAME_INSTANCE_WORK_ID_INT_SPECIAL_N_CHARGE,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Lucario Aura Sphere
|
||||
else if fighter_kind == FIGHTER_KIND_LUCARIO {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_AURABALL_CHARGE_FRAME);
|
||||
let prev_frame = WorkModule::get_int(module_accessor, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_PREV_AURABALL_CHARGE_FRAME);
|
||||
let ball_had = WorkModule::is_flag(module_accessor, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_FLAG_AURABALL_HAD);
|
||||
charge_state.int_x(my_charge).int_y(prev_frame).has_charge(ball_had)
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_AURABALL_CHARGE_FRAME,
|
||||
);
|
||||
let prev_frame = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_PREV_AURABALL_CHARGE_FRAME,
|
||||
);
|
||||
let ball_had = WorkModule::is_flag(
|
||||
module_accessor,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_FLAG_AURABALL_HAD,
|
||||
);
|
||||
charge_state
|
||||
.int_x(my_charge)
|
||||
.int_y(prev_frame)
|
||||
.has_charge(ball_had)
|
||||
}
|
||||
|
||||
// ROB Gyro/Laser/Fuel
|
||||
else if fighter_kind == FIGHTER_KIND_ROBOT {
|
||||
let laser_charge = WorkModule::get_float(module_accessor, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BEAM_ENERGY_VALUE);
|
||||
let gyro_charge = WorkModule::get_float(module_accessor, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_GYRO_CHARGE_VALUE);
|
||||
let fuel_charge = WorkModule::get_float(module_accessor, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BURNER_ENERGY_VALUE);
|
||||
charge_state.float_x(laser_charge).float_y(gyro_charge).float_z(fuel_charge)
|
||||
let laser_charge = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BEAM_ENERGY_VALUE,
|
||||
);
|
||||
let gyro_charge = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_GYRO_CHARGE_VALUE,
|
||||
);
|
||||
let fuel_charge = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BURNER_ENERGY_VALUE,
|
||||
);
|
||||
charge_state
|
||||
.float_x(laser_charge)
|
||||
.float_y(gyro_charge)
|
||||
.float_z(fuel_charge)
|
||||
}
|
||||
|
||||
// Wii Fit Sun Salutation
|
||||
else if fighter_kind == FIGHTER_KIND_WIIFIT {
|
||||
let my_charge = WorkModule::get_float(module_accessor, *FIGHTER_WIIFIT_INSTANCE_WORK_ID_FLOAT_SPECIAL_N_CHARGE_LEVEL_RATIO);
|
||||
let my_charge = WorkModule::get_float(
|
||||
module_accessor,
|
||||
*FIGHTER_WIIFIT_INSTANCE_WORK_ID_FLOAT_SPECIAL_N_CHARGE_LEVEL_RATIO,
|
||||
);
|
||||
charge_state.float_x(my_charge)
|
||||
}
|
||||
|
||||
// Pac-Man Bonus Fruit
|
||||
else if fighter_kind == FIGHTER_KIND_PACMAN {
|
||||
let my_charge = WorkModule::get_int(module_accessor, 0x100000C1); // FIGHTER_PACMAN_INSTANCE_WORK_ID_INT_SPECIAL_N_CHARGE_RANK
|
||||
let max_have = WorkModule::is_flag(module_accessor, *FIGHTER_PACMAN_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_HAVE_ITEM);
|
||||
let max_have = WorkModule::is_flag(
|
||||
module_accessor,
|
||||
*FIGHTER_PACMAN_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_HAVE_ITEM,
|
||||
);
|
||||
charge_state.int_x(my_charge).has_charge(max_have)
|
||||
}
|
||||
|
||||
// Robin Thunder Tome Spells
|
||||
else if fighter_kind == FIGHTER_KIND_REFLET {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_REFLET_INSTANCE_WORK_ID_INT_SPECIAL_N_THUNDER_KIND);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_REFLET_INSTANCE_WORK_ID_INT_SPECIAL_N_THUNDER_KIND,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Plant Poison Breath
|
||||
else if fighter_kind == FIGHTER_KIND_PACKUN {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_COUNT);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_COUNT,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Hero (Ka)frizz(le)
|
||||
else if fighter_kind == FIGHTER_KIND_BRAVE {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_BRAVE_INSTANCE_WORK_ID_INT_SPECIAL_N_HOLD_FRAME);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_BRAVE_INSTANCE_WORK_ID_INT_SPECIAL_N_HOLD_FRAME,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Banjo Wonderwing
|
||||
else if fighter_kind == FIGHTER_KIND_BUDDY {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_SPECIAL_S_REMAIN);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_SPECIAL_S_REMAIN,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
}
|
||||
|
||||
// Mii Gunner Charge Blast
|
||||
else if fighter_kind == FIGHTER_KIND_MIIGUNNER {
|
||||
let my_charge = WorkModule::get_int(module_accessor, *FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_GUNNER_CHARGE_COUNT);
|
||||
let my_charge = WorkModule::get_int(
|
||||
module_accessor,
|
||||
*FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_GUNNER_CHARGE_COUNT,
|
||||
);
|
||||
charge_state.int_x(my_charge)
|
||||
} else {
|
||||
charge_state
|
||||
}
|
||||
}
|
||||
|
||||
pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccessor, fighter_kind: i32, charge: ChargeState) {
|
||||
pub unsafe fn handle_charge(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
fighter_kind: i32,
|
||||
charge: ChargeState,
|
||||
) {
|
||||
// Mario Fludd - 0 to 80
|
||||
if fighter_kind == FIGHTER_KIND_MARIO {
|
||||
charge.int_x.map(|fludd_charge| {
|
||||
WorkModule::set_int(module_accessor, fludd_charge, *FIGHTER_MARIO_INSTANCE_WORK_ID_INT_SPECIAL_LW_CHARGE);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
fludd_charge,
|
||||
*FIGHTER_MARIO_INSTANCE_WORK_ID_INT_SPECIAL_LW_CHARGE,
|
||||
);
|
||||
if fludd_charge == 80 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// DK Punch - 0 to 110
|
||||
else if fighter_kind == FIGHTER_KIND_DONKEY {
|
||||
charge.int_x.map(|punch_charge| {
|
||||
WorkModule::set_int(module_accessor, punch_charge, *FIGHTER_DONKEY_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
punch_charge,
|
||||
*FIGHTER_DONKEY_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT,
|
||||
);
|
||||
if punch_charge == 110 {
|
||||
FighterUtil::set_face_motion_by_priority(module_accessor,FighterFacial(*FIGHTER_FACIAL_SPECIAL), Hash40::new("special_n_max_face"));
|
||||
FighterUtil::set_face_motion_by_priority(
|
||||
module_accessor,
|
||||
FighterFacial(*FIGHTER_FACIAL_SPECIAL),
|
||||
Hash40::new("special_n_max_face"),
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Samus/Dark Samus Charge Shot - 0 to 112
|
||||
else if fighter_kind == FIGHTER_KIND_SAMUS || fighter_kind == FIGHTER_KIND_SAMUSD {
|
||||
charge.int_x.map(|shot_charge| {
|
||||
WorkModule::set_int(module_accessor, shot_charge, *FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
shot_charge,
|
||||
*FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_SPECIAL_N_COUNT,
|
||||
);
|
||||
if shot_charge == 112 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let samus_cshot_hash;
|
||||
|
@ -218,65 +300,127 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 176.373,
|
||||
};
|
||||
let efh = EffectModule::req_follow(
|
||||
module_accessor, samus_cshot_hash,
|
||||
joint_hash, &pos, &rot, 1.0, false,
|
||||
0, 0, 0, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
samus_cshot_hash,
|
||||
joint_hash,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh as i32,
|
||||
*FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_EFH_CHARGE_MAX,
|
||||
);
|
||||
WorkModule::set_int(module_accessor, efh as i32, *FIGHTER_SAMUS_INSTANCE_WORK_ID_INT_EFH_CHARGE_MAX);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Sheik Needles - 0 to 6
|
||||
else if fighter_kind == FIGHTER_KIND_SHEIK {
|
||||
charge.int_x.map(|needle_charge| {
|
||||
WorkModule::set_int(module_accessor, needle_charge, *FIGHTER_SHEIK_INSTANCE_WORK_ID_INT_NEEDLE_COUNT);
|
||||
ArticleModule::generate_article_enable(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE, false, -1);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
needle_charge,
|
||||
*FIGHTER_SHEIK_INSTANCE_WORK_ID_INT_NEEDLE_COUNT,
|
||||
);
|
||||
ArticleModule::generate_article_enable(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
false,
|
||||
-1,
|
||||
);
|
||||
let hash_main = Hash40::new("set_main");
|
||||
match needle_charge {
|
||||
6 => {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_default"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_default"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
5 => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_5"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_5"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
4 => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_4"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_4"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
3 => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_3"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_3"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
2 => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_2"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_2"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
1 => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_1"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_1"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
ArticleModule::set_visibility(module_accessor,*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main, Hash40::new("group_main_0"),ArticleOperationTarget(0));
|
||||
ArticleModule::set_visibility(
|
||||
module_accessor,
|
||||
*FIGHTER_SHEIK_GENERATE_ARTICLE_NEEDLEHAVE,
|
||||
hash_main,
|
||||
Hash40::new("group_main_0"),
|
||||
ArticleOperationTarget(0),
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
// Mewtwo Shadowball - 0 to 120, Boolean
|
||||
else if fighter_kind == FIGHTER_KIND_MEWTWO {
|
||||
charge.int_x.map(|charge_frame| {
|
||||
WorkModule::set_int(module_accessor, charge_frame, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_SHADOWBALL_CHARGE_FRAME);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
charge_frame,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_SHADOWBALL_CHARGE_FRAME,
|
||||
);
|
||||
});
|
||||
charge.int_y.map(|prev_frame| {
|
||||
WorkModule::set_int(module_accessor, prev_frame, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_PREV_SHADOWBALL_CHARGE_FRAME);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
prev_frame,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_PREV_SHADOWBALL_CHARGE_FRAME,
|
||||
);
|
||||
if prev_frame == 120 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let effect_hash = Hash40::new("mewtwo_shadowball_max_hand");
|
||||
|
@ -293,30 +437,65 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 0.0,
|
||||
};
|
||||
let efh_1 = EffectModule::req_follow(
|
||||
module_accessor, effect_hash,
|
||||
joint_hash_1, &pos, &rot, 1.0, false,
|
||||
0, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
effect_hash,
|
||||
joint_hash_1,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
let efh_2 = EffectModule::req_follow(
|
||||
module_accessor, effect_hash,
|
||||
joint_hash_2, &pos, &rot, 1.0, false,
|
||||
0, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
effect_hash,
|
||||
joint_hash_2,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh_1 as i32,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_EF_ID_SHADOWBALL_MAX_L,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh_2 as i32,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_EF_ID_SHADOWBALL_MAX_R,
|
||||
);
|
||||
WorkModule::set_int(module_accessor, efh_1 as i32, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_EF_ID_SHADOWBALL_MAX_L);
|
||||
WorkModule::set_int(module_accessor, efh_2 as i32, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_INT_EF_ID_SHADOWBALL_MAX_R);
|
||||
}
|
||||
});
|
||||
charge.has_charge.map(|has_shadowball| {
|
||||
WorkModule::set_flag(module_accessor, has_shadowball, *FIGHTER_MEWTWO_INSTANCE_WORK_ID_FLAG_SHADOWBALL_HAD);
|
||||
WorkModule::set_flag(
|
||||
module_accessor,
|
||||
has_shadowball,
|
||||
*FIGHTER_MEWTWO_INSTANCE_WORK_ID_FLAG_SHADOWBALL_HAD,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// GnW Bucket - 0 to 3, Attack not tested
|
||||
else if fighter_kind == FIGHTER_KIND_GAMEWATCH {
|
||||
charge.float_x.map(|bucket_level| {
|
||||
WorkModule::set_float(module_accessor, bucket_level, *FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_GAUGE);
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
bucket_level,
|
||||
*FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_GAUGE,
|
||||
);
|
||||
if bucket_level == 3.0 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
} else {
|
||||
|
@ -325,34 +504,47 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
}
|
||||
});
|
||||
charge.float_y.map(|bucket_attack| {
|
||||
WorkModule::set_float(module_accessor, bucket_attack, *FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_ATTACK);
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
bucket_attack,
|
||||
*FIGHTER_GAMEWATCH_INSTANCE_WORK_ID_FLOAT_SPECIAL_LW_ATTACK,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Wario Waft - 0 to 6000
|
||||
else if fighter_kind == FIGHTER_KIND_WARIO {
|
||||
charge.int_x.map(|waft_count| {
|
||||
WorkModule::set_int(module_accessor, waft_count, 0x100000BF); // FIGHTER_WARIO_INSTANCE_WORK_ID_INT_GASS_COUNT
|
||||
});
|
||||
}
|
||||
|
||||
// Squirtle Water Gun - 0 to 45
|
||||
else if fighter_kind == FIGHTER_KIND_PZENIGAME {
|
||||
charge.int_x.map(|water_charge| {
|
||||
WorkModule::set_int(module_accessor, water_charge, *FIGHTER_PZENIGAME_INSTANCE_WORK_ID_INT_SPECIAL_N_CHARGE);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
water_charge,
|
||||
*FIGHTER_PZENIGAME_INSTANCE_WORK_ID_INT_SPECIAL_N_CHARGE,
|
||||
);
|
||||
if water_charge == 45 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Lucario Aura Sphere - 0 to 90, Boolean
|
||||
else if fighter_kind == FIGHTER_KIND_LUCARIO {
|
||||
charge.int_x.map(|charge_frame| {
|
||||
WorkModule::set_int(module_accessor, charge_frame, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_AURABALL_CHARGE_FRAME);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
charge_frame,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_AURABALL_CHARGE_FRAME,
|
||||
);
|
||||
});
|
||||
charge.int_y.map(|prev_frame| {
|
||||
WorkModule::set_int(module_accessor, prev_frame, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_PREV_AURABALL_CHARGE_FRAME);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
prev_frame,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_PREV_AURABALL_CHARGE_FRAME,
|
||||
);
|
||||
if prev_frame == 90 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let effect_hash_1 = Hash40::new("lucario_hadoudan_max_l");
|
||||
|
@ -370,49 +562,94 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 0.0,
|
||||
};
|
||||
let efh_1 = EffectModule::req_follow(
|
||||
module_accessor, effect_hash_1,
|
||||
joint_hash_1, &pos, &rot, 1.0, false,
|
||||
0, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
effect_hash_1,
|
||||
joint_hash_1,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
let efh_2 = EffectModule::req_follow(
|
||||
module_accessor, effect_hash_2,
|
||||
joint_hash_2, &pos, &rot, 1.0, false,
|
||||
0, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
effect_hash_2,
|
||||
joint_hash_2,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh_1 as i32,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_EF_ID_AURABALL_MAX_L,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh_2 as i32,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_EF_ID_AURABALL_MAX_R,
|
||||
);
|
||||
WorkModule::set_int(module_accessor, efh_1 as i32, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_EF_ID_AURABALL_MAX_L);
|
||||
WorkModule::set_int(module_accessor, efh_2 as i32, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_INT_EF_ID_AURABALL_MAX_R);
|
||||
}
|
||||
});
|
||||
charge.has_charge.map(|has_aurasphere| {
|
||||
WorkModule::set_flag(module_accessor, has_aurasphere, *FIGHTER_LUCARIO_INSTANCE_WORK_ID_FLAG_AURABALL_HAD);
|
||||
WorkModule::set_flag(
|
||||
module_accessor,
|
||||
has_aurasphere,
|
||||
*FIGHTER_LUCARIO_INSTANCE_WORK_ID_FLAG_AURABALL_HAD,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// ROB Gyro/Laser/Fuel - Gyro from 0 to 90, rest unchecked
|
||||
else if fighter_kind == FIGHTER_KIND_ROBOT {
|
||||
charge.float_x.map(|beam_energy| {
|
||||
WorkModule::set_float(module_accessor, beam_energy, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BEAM_ENERGY_VALUE);
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
beam_energy,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BEAM_ENERGY_VALUE,
|
||||
);
|
||||
});
|
||||
charge.float_y.map(|gyro_charge| {
|
||||
WorkModule::set_float(module_accessor, gyro_charge, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_GYRO_CHARGE_VALUE);
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
gyro_charge,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_GYRO_CHARGE_VALUE,
|
||||
);
|
||||
if gyro_charge == 90.0 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
}
|
||||
});
|
||||
charge.float_z.map(|burner_energy| {
|
||||
WorkModule::set_float(module_accessor, burner_energy, *FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BURNER_ENERGY_VALUE);
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
burner_energy,
|
||||
*FIGHTER_ROBOT_INSTANCE_WORK_ID_FLOAT_BURNER_ENERGY_VALUE,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Wii Fit Sun Salutation - 0 to 1
|
||||
else if fighter_kind == FIGHTER_KIND_WIIFIT {
|
||||
charge.float_x.map(|sun_ratio| {
|
||||
WorkModule::set_float(module_accessor, sun_ratio, *FIGHTER_WIIFIT_INSTANCE_WORK_ID_FLOAT_SPECIAL_N_CHARGE_LEVEL_RATIO)
|
||||
WorkModule::set_float(
|
||||
module_accessor,
|
||||
sun_ratio,
|
||||
*FIGHTER_WIIFIT_INSTANCE_WORK_ID_FLOAT_SPECIAL_N_CHARGE_LEVEL_RATIO,
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
// Pac-Man Bonus Fruit - 0 to 12
|
||||
else if fighter_kind == FIGHTER_KIND_PACMAN {
|
||||
charge.int_x.map(|charge_rank| {
|
||||
|
@ -423,14 +660,21 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
}
|
||||
});
|
||||
charge.has_charge.map(|has_fruit| {
|
||||
WorkModule::set_flag(module_accessor, has_fruit, *FIGHTER_PACMAN_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_HAVE_ITEM);
|
||||
WorkModule::set_flag(
|
||||
module_accessor,
|
||||
has_fruit,
|
||||
*FIGHTER_PACMAN_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_HAVE_ITEM,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Robin Thunder Tome Spells - 0 to 3
|
||||
else if fighter_kind == FIGHTER_KIND_REFLET {
|
||||
charge.int_x.map(|thunder_kind| {
|
||||
WorkModule::set_int(module_accessor, thunder_kind, *FIGHTER_REFLET_INSTANCE_WORK_ID_INT_SPECIAL_N_THUNDER_KIND);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
thunder_kind,
|
||||
*FIGHTER_REFLET_INSTANCE_WORK_ID_INT_SPECIAL_N_THUNDER_KIND,
|
||||
);
|
||||
if thunder_kind == 3 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let reflet_hash = Hash40::new("reflet_thunder_max");
|
||||
|
@ -446,19 +690,32 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 0.0,
|
||||
};
|
||||
EffectModule::req_follow(
|
||||
module_accessor, reflet_hash,
|
||||
joint_hash, &pos, &rot, 1.0, false,
|
||||
0, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
reflet_hash,
|
||||
joint_hash,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Mii Gunner Charge Blast - 0 to 120
|
||||
else if fighter_kind == FIGHTER_KIND_MIIGUNNER {
|
||||
charge.int_x.map(|blast_charge| {
|
||||
WorkModule::set_int(module_accessor, blast_charge, *FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_GUNNER_CHARGE_COUNT);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
blast_charge,
|
||||
*FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_GUNNER_CHARGE_COUNT,
|
||||
);
|
||||
if blast_charge == 120 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let gunner_hash = Hash40::new("miigunner_cshot_max");
|
||||
|
@ -474,20 +731,37 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 0.0,
|
||||
};
|
||||
let efh = EffectModule::req_follow(
|
||||
module_accessor, gunner_hash,
|
||||
joint_hash, &pos, &rot, 1.0, false,
|
||||
0, 0, 0, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
gunner_hash,
|
||||
joint_hash,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh as i32,
|
||||
*FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_EFH_CHARGE_MAX,
|
||||
);
|
||||
WorkModule::set_int(module_accessor, efh as i32, *FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_EFH_CHARGE_MAX);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Plant Poison - 0 to 75
|
||||
else if fighter_kind == FIGHTER_KIND_PACKUN {
|
||||
charge.int_x.map(|poison_count| {
|
||||
WorkModule::set_int(module_accessor, poison_count, *FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_COUNT);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
poison_count,
|
||||
*FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_COUNT,
|
||||
);
|
||||
if poison_count == 75 {
|
||||
EffectModule::req_common(module_accessor, Hash40::new("charge_max"), 0.0);
|
||||
let plant_hash = Hash40::new("packun_poison_max_smoke");
|
||||
|
@ -503,31 +777,49 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
z: 0.0,
|
||||
};
|
||||
let efh = EffectModule::req_follow(
|
||||
module_accessor, plant_hash,
|
||||
joint_hash, &pos, &rot, 1.0, false,
|
||||
32768, 0, -1, 0, 0,
|
||||
false, false
|
||||
module_accessor,
|
||||
plant_hash,
|
||||
joint_hash,
|
||||
&pos,
|
||||
&rot,
|
||||
1.0,
|
||||
false,
|
||||
32768,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
efh as i32,
|
||||
*FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_CHARGE_MAX_EFFECT_HANDLE,
|
||||
);
|
||||
WorkModule::set_int(module_accessor, efh as i32, *FIGHTER_PACKUN_INSTANCE_WORK_ID_INT_SPECIAL_S_CHARGE_MAX_EFFECT_HANDLE);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Hero (Ka)frizz(le) - 0 to 81
|
||||
else if fighter_kind == FIGHTER_KIND_BRAVE {
|
||||
EffectModule::remove_common(module_accessor, Hash40::new("charge_max"));
|
||||
WorkModule::off_flag(module_accessor, 0x200000E8); // FIGHTER_BRAVE_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_EFFECT
|
||||
charge.int_x.map(|frizz_charge| {
|
||||
WorkModule::set_int(module_accessor, frizz_charge, *FIGHTER_BRAVE_INSTANCE_WORK_ID_INT_SPECIAL_N_HOLD_FRAME);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
frizz_charge,
|
||||
*FIGHTER_BRAVE_INSTANCE_WORK_ID_INT_SPECIAL_N_HOLD_FRAME,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Banjo Wonderwing - 0 to 5
|
||||
else if fighter_kind == FIGHTER_KIND_BUDDY {
|
||||
charge.int_x.map(|wing_remain| {
|
||||
WorkModule::set_int(module_accessor, wing_remain, *FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_SPECIAL_S_REMAIN);
|
||||
WorkModule::set_int(
|
||||
module_accessor,
|
||||
wing_remain,
|
||||
*FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_SPECIAL_S_REMAIN,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -70,7 +70,8 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
|
|||
roll_ledge_case();
|
||||
|
||||
// This flag is false when needing to buffer, and true when getting up
|
||||
let flag_cliff = WorkModule::is_flag(module_accessor,*FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF);
|
||||
let flag_cliff =
|
||||
WorkModule::is_flag(module_accessor, *FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF);
|
||||
let current_frame = MotionModule::frame(module_accessor) as i32;
|
||||
let should_buffer = (LEDGE_DELAY == 0) && (current_frame == 19) && (!flag_cliff);
|
||||
|
||||
|
@ -105,7 +106,6 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
|
|||
}
|
||||
_ => mash::perform_defensive_option(),
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub unsafe fn is_enable_transition_term(
|
||||
|
|
|
@ -9,6 +9,7 @@ use smash::params::*;
|
|||
use smash::phx::{Hash40, Vector3f};
|
||||
|
||||
pub mod buff;
|
||||
pub mod charge;
|
||||
pub mod combo;
|
||||
pub mod directional_influence;
|
||||
pub mod frame_counter;
|
||||
|
@ -17,7 +18,6 @@ pub mod sdi;
|
|||
pub mod shield;
|
||||
pub mod tech;
|
||||
pub mod throw;
|
||||
pub mod charge;
|
||||
|
||||
mod air_dodge_direction;
|
||||
mod attack_angle;
|
||||
|
@ -354,7 +354,7 @@ pub unsafe fn handle_check_doyle_summon_dispatch(
|
|||
return 4294967295;
|
||||
}
|
||||
}
|
||||
return ori;
|
||||
ori
|
||||
}
|
||||
|
||||
// Set Stale Moves to On
|
||||
|
@ -373,7 +373,7 @@ static STALE_MENU_OFFSET: usize = 0x013e88a0;
|
|||
#[skyline::hook(offset=STALE_MENU_OFFSET, inline)]
|
||||
unsafe fn stale_menu_handle(ctx: &mut InlineCtx) {
|
||||
// Set the text pointer to where "mel_training_on" is located
|
||||
let on_text_ptr = ((getRegionAddress(Region::Text) as u64) + (0x42b215e as u64)) as u64;
|
||||
let on_text_ptr = ((getRegionAddress(Region::Text) as u64) + (0x42b215e)) as u64;
|
||||
let x1 = ctx.registers[1].x.as_mut();
|
||||
*x1 = on_text_ptr;
|
||||
}
|
||||
|
|
|
@ -5,8 +5,8 @@ use crate::common::consts::SaveStateMirroring;
|
|||
use crate::common::is_dead;
|
||||
use crate::common::MENU;
|
||||
use crate::training::buff;
|
||||
use crate::training::reset;
|
||||
use crate::training::charge::{self, ChargeState};
|
||||
use crate::training::reset;
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
@ -87,7 +87,7 @@ pub unsafe fn is_killing() -> bool {
|
|||
if SAVE_STATE_PLAYER.state == KillPlayer || SAVE_STATE_CPU.state == KillPlayer {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
false
|
||||
}
|
||||
|
||||
pub unsafe fn should_mirror() -> f32 {
|
||||
|
@ -237,11 +237,11 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
|
|||
module_accessor,
|
||||
Hash40::new("sys_bg_criticalhit"),
|
||||
false,
|
||||
false
|
||||
false,
|
||||
);
|
||||
// Removes the darkened screen from special zooms
|
||||
// If there's a crit that doesn't get removed, it's likely bg_criticalhit2.
|
||||
EffectModule::remove_screen(module_accessor,Hash40::new("bg_criticalhit"),0);
|
||||
EffectModule::remove_screen(module_accessor, Hash40::new("bg_criticalhit"), 0);
|
||||
// Remove all quakes to prevent screen shake lingering through load.
|
||||
for quake_kind in *CAMERA_QUAKE_KIND_NONE..=*CAMERA_QUAKE_KIND_MAX {
|
||||
CameraModule::stop_quake(module_accessor, quake_kind);
|
||||
|
@ -325,7 +325,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
|
|||
}
|
||||
// Perform fighter specific loading actions
|
||||
save_state.steve_state.map(|load_steve| {
|
||||
steve::load_steve_state(module_accessor,load_steve);
|
||||
steve::load_steve_state(module_accessor, load_steve);
|
||||
});
|
||||
// Play Training Reset SFX, since silence is eerie
|
||||
// Only play for the CPU so we don't have 2 overlapping
|
||||
|
|
|
@ -150,5 +150,5 @@ pub unsafe fn get_command_flag_throw_direction(
|
|||
return cmd;
|
||||
}
|
||||
|
||||
return 0;
|
||||
0
|
||||
}
|
||||
|
|
|
@ -387,6 +387,7 @@ pub fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) -> String {
|
|||
f.render_stateful_widget(list, list_chunks[list_section], &mut state);
|
||||
}
|
||||
|
||||
// TODO: Add Save Defaults
|
||||
let help_paragraph = Paragraph::new(
|
||||
item_help.unwrap_or("").replace("\"", "") +
|
||||
"\nA: Enter sub-menu | B: Exit menu | ZL/ZR: Next tab"
|
||||
|
|
Loading…
Reference in a new issue