From 7c522c02bcbf4ba36b11861d3aa30e81fd4210ce Mon Sep 17 00:00:00 2001 From: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com> Date: Sat, 12 Aug 2023 17:37:27 -0500 Subject: [PATCH] Option to Crop Recording when it ends with neutral inputs (#587) * Working neutral end early * fmt * Default on * Normalize namespace --- src/training/input_record.rs | 41 +++++++++++++++++++++++----------- training_mod_consts/src/lib.rs | 9 ++++++++ 2 files changed, 37 insertions(+), 13 deletions(-) diff --git a/src/training/input_record.rs b/src/training/input_record.rs index df214f2..b59b9e2 100644 --- a/src/training/input_record.rs +++ b/src/training/input_record.rs @@ -190,18 +190,33 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces if INPUT_RECORD == None { clear_notifications("Input Recording"); } - // may need to move this to another func + // Handle recording end if (INPUT_RECORD == Record || INPUT_RECORD == Playback) && INPUT_RECORD_FRAME >= CURRENT_FRAME_LENGTH - 1 { - INPUT_RECORD = None; POSSESSION = Player; - INPUT_RECORD_FRAME = 0; if mash::is_playback_queued() { mash::reset(); } - if MENU.playback_loop == OnOff::On { + + // If we need to crop the recording for neutral input + // INPUT_RECORD_FRAME must be > 0 to prevent bounding errors + if INPUT_RECORD == Record && MENU.recording_crop == OnOff::On && INPUT_RECORD_FRAME > 0 + { + while INPUT_RECORD_FRAME > 0 && is_input_neutral(INPUT_RECORD_FRAME - 1) { + // Discard frames at the end of the recording until the last frame with input + INPUT_RECORD_FRAME -= 1; + } + CURRENT_FRAME_LENGTH = INPUT_RECORD_FRAME; + P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_RECORD_SLOT] = CURRENT_FRAME_LENGTH; + } + + INPUT_RECORD_FRAME = 0; + + if MENU.playback_loop == OnOff::On && INPUT_RECORD == Playback { playback(Some(CURRENT_PLAYBACK_SLOT)); + } else { + INPUT_RECORD = None; } } } @@ -349,27 +364,27 @@ pub unsafe fn stop_playback() { INPUT_RECORD_FRAME = 0; } -pub unsafe fn is_end_standby() -> bool { +pub unsafe fn is_input_neutral(input_frame: usize) -> bool { // Returns whether we should be done with standby this frame (if any significant controller input has been made) - let first_frame_input = P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][0]; + let frame_input = P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][input_frame]; let clamped_lstick_x = - ((first_frame_input.lstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); + ((frame_input.lstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); let clamped_lstick_y = - ((first_frame_input.lstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); + ((frame_input.lstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); let clamped_rstick_x = - ((first_frame_input.rstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); + ((frame_input.rstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); let clamped_rstick_y = - ((first_frame_input.rstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); + ((frame_input.rstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0); // No buttons pressed or just flick jump-- if they really did a stick jump, we'd have lstick movement as well let buttons_pressed = - !(first_frame_input.buttons.is_empty() || first_frame_input.buttons == Buttons::FLICK_JUMP); + !(frame_input.buttons.is_empty() || frame_input.buttons == Buttons::FLICK_JUMP); let lstick_movement = clamped_lstick_x.abs() >= STICK_NEUTRAL || clamped_lstick_y.abs() >= STICK_NEUTRAL; let rstick_movement = clamped_rstick_x.abs() >= STICK_NEUTRAL || clamped_rstick_y.abs() >= STICK_NEUTRAL; - lstick_movement || rstick_movement || buttons_pressed + !(lstick_movement || rstick_movement || buttons_pressed) } pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs) { @@ -377,7 +392,7 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs // if player 1 if INPUT_RECORD == Record { // check for standby before starting action: - if POSSESSION == Standby && is_end_standby() { + if POSSESSION == Standby && !is_input_neutral(0) { // last input made us start an action, so start recording and end standby. INPUT_RECORD_FRAME += 1; POSSESSION = Cpu; diff --git a/training_mod_consts/src/lib.rs b/training_mod_consts/src/lib.rs index 9381d39..77d6d1d 100644 --- a/training_mod_consts/src/lib.rs +++ b/training_mod_consts/src/lib.rs @@ -85,6 +85,7 @@ pub struct TrainingModpackMenu { pub save_state_load: ButtonConfig, pub input_record: ButtonConfig, pub input_playback: ButtonConfig, + pub recording_crop: OnOff, } #[repr(C)] @@ -188,6 +189,7 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu { save_state_load: ButtonConfig::ZL.union(ButtonConfig::DPAD_UP), input_record: ButtonConfig::ZR.union(ButtonConfig::DPAD_DOWN), input_playback: ButtonConfig::ZR.union(ButtonConfig::DPAD_UP), + recording_crop: OnOff::On, }; pub static mut MENU: TrainingModpackMenu = DEFAULTS_MENU; @@ -814,6 +816,13 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { true, &(menu.playback_loop as u32), ); + input_tab.add_submenu_with_toggles::( + "Recording Crop", + "recording_crop", + "Recording Crop: Remove neutral input frames at the end of your recording", + true, + &(menu.recording_crop as u32), + ); overall_menu.tabs.push(input_tab); let mut button_tab = Tab {