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13.0.2 Support - With ui2d update; fix notification ticking (#667)

* Correct bytecode for most of the offset searches

* Fix Offset for GET_BATTLE_OBJECT_FROM_ID

* Revert to make it crash on MALLOC

* MALLOC crashing so TODOing it, up to crash on fixed_camera

* attempt to hardcode SET_TRAINING_FIXED_CAMERA_VALUES, which causes the crash whether hardcoded or replaced, maybe due to next hook failing?

* initial

* Small changes to fix notification ticks

---------

Co-authored-by: asimon-1 <40246417+asimon-1@users.noreply.github.com>
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
This commit is contained in:
jugeeya 2024-02-19 18:16:40 -08:00 committed by GitHub
parent 6862c235fe
commit 7dd05f1afd
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8 changed files with 60 additions and 94 deletions

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@ -1,6 +1,6 @@
[package] [package]
name = "training_modpack" name = "training_modpack"
version = "6.0.1" version = "6.1.0"
authors = ["jugeeya <jugeeya@live.com>"] authors = ["jugeeya <jugeeya@live.com>"]
edition = "2018" edition = "2018"
@ -9,7 +9,7 @@ crate-type = ["cdylib"]
[dependencies] [dependencies]
skyline = { git = "https://github.com/ultimate-research/skyline-rs.git" } skyline = { git = "https://github.com/ultimate-research/skyline-rs.git" }
skyline_smash = { git = "https://github.com/GradualSyrup/skyline-smash.git", branch = "training-modpack-updates" } skyline_smash = { git = "https://github.com/jugeeya/skyline-smash.git", branch = "patch-2" }
skyline-web = { git = "https://github.com/skyline-rs/skyline-web.git" } skyline-web = { git = "https://github.com/skyline-rs/skyline-web.git" }
bitflags = "1.2.1" bitflags = "1.2.1"
parking_lot = { version = "0.12.0", features = ["nightly"] } parking_lot = { version = "0.12.0", features = ["nightly"] }

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@ -52,16 +52,16 @@ macro_rules! impl_offset {
// //
// Recommended to use the first 8 instructions (32 bytes), unless the function is shorter // Recommended to use the first 8 instructions (32 bytes), unless the function is shorter
// OFFSET_GET_BATTLE_OBJECT_FROM_ID = 0x3ac540 // OFFSET_GET_BATTLE_OBJECT_FROM_ID = 0x3ac560
static NEEDLE_GET_BATTLE_OBJECT_FROM_ID: &[u8] = &[ static NEEDLE_GET_BATTLE_OBJECT_FROM_ID: &[u8] = &[
0xff, 0x03, 0x06, 0xd1, 0x08, 0x7c, 0x1c, 0x53,
0xee, 0x73, 0x00, 0xfd, 0x1f, 0x11, 0x00, 0x71,
0xed, 0x33, 0x0f, 0x6d, 0x68, 0x07, 0x00, 0x54,
0xeb, 0x2b, 0x10, 0x6d, 0x49, 0x08, 0x02, 0xf0,
0xe9, 0x23, 0x11, 0x6d, 0x29, 0xd1, 0x07, 0x91,
0xfc, 0x6f, 0x12, 0xa9, 0x28, 0x79, 0xa8, 0xb8,
0xfa, 0x67, 0x13, 0xa9, 0x08, 0x01, 0x09, 0x8b,
0xf8, 0x5f, 0x14, 0xa9, 0x00, 0x01, 0x1f, 0xd6,
]; ];
impl_offset!(GET_BATTLE_OBJECT_FROM_ID); impl_offset!(GET_BATTLE_OBJECT_FROM_ID);
@ -127,19 +127,15 @@ static NEEDLE_CHANGE_ACTIVE_CAMERA: &[u8] = &[
]; ];
impl_offset!(CHANGE_ACTIVE_CAMERA); impl_offset!(CHANGE_ACTIVE_CAMERA);
// OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES = 0x3157bb0 // OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES = 0x3158830 (old: 0x3157bb0)
static NEEDLE_SET_TRAINING_FIXED_CAMERA_VALUES: &[u8] = &[
0x01, 0xe4, 0x00, 0x2f, // static NEEDLE_SET_TRAINING_FIXED_CAMERA_VALUES: &[u8] = &[
0x20, 0x00, 0xc0, 0x3d, // 0x01, 0xe4, 0x00, 0x2f,
0x22, 0x1c, 0xa1, 0x4e, // 0x20, 0x00, 0xc0, 0x3d,
0x02, 0x44, 0x04, 0x6e, // 0x22, 0x1c, 0xa1, 0x4e,
0xe8, 0x0a, 0x01, 0xf0, // 0x02, 0x44, 0x04, 0x6e,
0x08, 0x81, 0x47, 0xf9, // ];
0x08, 0x01, 0x40, 0xf9, // impl_offset!(SET_TRAINING_FIXED_CAMERA_VALUES);
0x40, 0x04, 0x18, 0x6e,
0x00, 0xf5, 0x82, 0x3d,
];
impl_offset!(SET_TRAINING_FIXED_CAMERA_VALUES);
// OFFSET_DRAW = 0x4b620 // OFFSET_DRAW = 0x4b620
static NEEDLE_DRAW: &[u8] = &[ static NEEDLE_DRAW: &[u8] = &[
@ -174,24 +170,19 @@ impl_offset!(CLOUD_ADD_LIMIT);
// IMPORTANT! Because this offset is so close to OFFSET_STALE and // IMPORTANT! Because this offset is so close to OFFSET_STALE and
// because we are modifying inline instead of hooking the whole function, // because we are modifying inline instead of hooking the whole function,
// this hook has to be initialized first! Otherwise the search will fail. // this hook has to be initialized first! Otherwise the search will fail.
// OFFSET_STALE_MENU = 0x13e88a0 // OFFSET_STALE_MENU = 0x13e88c0
static NEEDLE_STALE_MENU: &[u8] = &[ static NEEDLE_STALE_MENU: &[u8] = &[
0xdf, 0x82, 0x2d, 0x39, 0xdf, 0x82, 0x2d, 0x39,
0x93, 0x40, 0x8e, 0x94, 0xab, 0x43, 0x8e, 0x94,
0x00, 0x1d, 0xa8, 0x4e, 0x00, 0x1d, 0xa8, 0x4e,
0xc0, 0xa2, 0x06, 0x91, 0xc0, 0xa2, 0x06, 0x91,
0xdf, 0x22, 0x2f, 0x39,
0xff, 0x43, 0x8e, 0x94,
0xca, 0x82, 0x6d, 0x39,
0xe8, 0x77, 0x01, 0x90,
0x08, 0x6d, 0x3c, 0x91,
]; ];
impl_offset!(STALE_MENU); impl_offset!(STALE_MENU);
// IMPORTANT! See above comment for STALE_MENU // IMPORTANT! See above comment for STALE_MENU
// OFFSET_STALE = 0x13e88a4 // OFFSET_STALE = 0x13e88c4
static NEEDLE_STALE: &[u8] = &[ static NEEDLE_STALE: &[u8] = &[
0x93, 0x40, 0x8e, 0x94, 0xab, 0x43, 0x8e, 0x94,
0x00, 0x1d, 0xa8, 0x4e, 0x00, 0x1d, 0xa8, 0x4e,
0xc0, 0xa2, 0x06, 0x91, 0xc0, 0xa2, 0x06, 0x91,
0xdf, 0x22, 0x2f, 0x39, 0xdf, 0x22, 0x2f, 0x39,
@ -242,18 +233,18 @@ static NEEDLE_REUSED_UI: &[u8] = &[
impl_offset!(REUSED_UI); impl_offset!(REUSED_UI);
// OFFSET_OPCF = 0x6b7fdc // // OFFSET_OPCF = 0x6b7ffc (old: 0x6b7fdc)
static NEEDLE_OPCF: &[u8] = &[ // static NEEDLE_OPCF: &[u8] = &[
0x68, 0xb6, 0x40, 0xf9, // 0x68, 0xb6, 0x40, 0xf9,
0x09, 0x81, 0x49, 0x39, // 0x09, 0x81, 0x49, 0x39,
0x69, 0xe1, 0xff, 0x35, // 0x69, 0xe1, 0xff, 0x35,
0x08, 0x55, 0x41, 0x39, // 0x08, 0x55, 0x41, 0x39,
0x28, 0xe1, 0x1f, 0x37, // 0x28, 0xe1, 0x1f, 0x37,
0xe0, 0x03, 0x13, 0xaa, // 0xe0, 0x03, 0x13, 0xaa,
0x63, 0x88, 0xf0, 0x97, // 0x5b, 0x88, 0xf0, 0x97,
0xe9, 0x23, 0x43, 0x6d, // 0xe9, 0x23, 0x43, 0x6d,
]; // ];
impl_offset!(OPCF); // impl_offset!(OPCF);
// OFFSET_FIM = 0x17504a0 // OFFSET_FIM = 0x17504a0
static NEEDLE_FIM: &[u8] = &[ static NEEDLE_FIM: &[u8] = &[
@ -320,37 +311,30 @@ static NEEDLE_ACTIVATE_AUTONOMY: &[u8] = &[
]; ];
impl_offset!(ACTIVATE_AUTONOMY); impl_offset!(ACTIVATE_AUTONOMY);
// OFFSET_POKEMON_DECIDE = 0x34cdc64 // OFFSET_POKEMON_DECIDE = 0x34ce8e4
static NEEDLE_POKEMON_DECIDE: &[u8] = &[ static NEEDLE_POKEMON_DECIDE: &[u8] = &[
0x28, 0x69, 0x2b, 0x38, 0x28, 0x69, 0x2b, 0x38,
0x48, 0x26, 0x8b, 0x52, 0x48, 0x26, 0x8b, 0x52,
0x2a, 0x69, 0x28, 0x38, 0x2a, 0x69, 0x28, 0x38,
0x88, 0x12, 0x40, 0xf9, 0x88, 0x12, 0x40, 0xf9,
0x49, 0x01, 0x80, 0x52,
0x14, 0x29, 0x40, 0xf9,
0xe9, 0x0b, 0x00, 0xb9,
0x29, 0xdf, 0x00, 0xb0,
]; ];
impl_offset!(POKEMON_DECIDE); impl_offset!(POKEMON_DECIDE);
// OFFSET_LAYOUT_ARC_MALLOC = 0x37730d4 // // OFFSET_LAYOUT_ARC_MALLOC = 0x3773d54 (old: 0x37730d4)
static NEEDLE_LAYOUT_ARC_MALLOC: &[u8] = &[
0xe3, 0xe6, 0x06, 0x94,
0xa0, 0x05, 0x00, 0xb4,
0xe1, 0x03, 0x15, 0xaa,
0xe2, 0x03, 0x17, 0xaa,
0xc0, 0xb6, 0x00, 0xf9,
0x72, 0x2e, 0x09, 0x94,
0xc1, 0xb6, 0x40, 0xf9,
0xc2, 0x57, 0x00, 0xb0,
];
impl_offset!(LAYOUT_ARC_MALLOC);
// OFFSET_TRAINING_RESET_CHECK = 0x1378e30 // static NEEDLE_LAYOUT_ARC_MALLOC: &[u8] = &[
// 0xe3, 0xe6, 0x06, 0x94,
// 0xa0, 0x05, 0x00, 0xb4,
// 0xe1, 0x03, 0x15, 0xaa,
// 0xe2, 0x03, 0x17, 0xaa,
// ];
// impl_offset!(LAYOUT_ARC_MALLOC);
// OFFSET_TRAINING_RESET_CHECK = 0x1378e50
static NEEDLE_TRAINING_RESET_CHECK: &[u8] = &[ static NEEDLE_TRAINING_RESET_CHECK: &[u8] = &[
0x1f, 0x09, 0x00, 0x71, 0x1f, 0x09, 0x00, 0x71,
0x41, 0x1c, 0x00, 0x54, 0x41, 0x1c, 0x00, 0x54,
0xe8, 0xf9, 0x01, 0xf0, 0x08, 0xfa, 0x01, 0xb0,
0x08, 0x7d, 0x42, 0xf9, 0x08, 0x7d, 0x42, 0xf9,
0x08, 0x01, 0x40, 0xf9, 0x08, 0x01, 0x40, 0xf9,
0x09, 0xa1, 0x40, 0xb9, 0x09, 0xa1, 0x40, 0xb9,

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@ -781,18 +781,11 @@ pub unsafe fn handle_article_get_int(
// Instruction run on the completion of the CPU Control function // Instruction run on the completion of the CPU Control function
// One instruction after the CPU Control function completes // One instruction after the CPU Control function completes
#[skyline::hook(offset = *OFFSET_OPCF, inline)] #[skyline::hook(offset = 0x6b7fdc, inline)]
unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) { unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
input_record::handle_recording(); input_record::handle_recording();
frame_counter::tick_ingame(); frame_counter::tick_ingame();
tech::hide_tech(); tech::hide_tech();
// Tick notifications
let queue = &mut ui::notifications::QUEUE;
let notification = queue.first();
if notification.is_some() {
let notification = queue.first_mut().unwrap();
notification.tick();
}
} }
#[skyline::hook(offset = *OFFSET_FIM)] #[skyline::hook(offset = *OFFSET_FIM)]

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@ -8,7 +8,7 @@ use smash::phx::{Hash40, Vector3f};
use crate::common::consts::*; use crate::common::consts::*;
use crate::common::offsets::OFFSET_CHANGE_ACTIVE_CAMERA; use crate::common::offsets::OFFSET_CHANGE_ACTIVE_CAMERA;
use crate::common::offsets::OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES; //use crate::common::offsets::OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES;
use crate::common::*; use crate::common::*;
use crate::training::{frame_counter, mash, save_states}; use crate::training::{frame_counter, mash, save_states};
@ -730,7 +730,7 @@ fn get_stage_camera_values(stage_id: i32) -> Option<Vector3f> {
} }
// We hook where the training fixed camera fields are initially set, so we can change them later if necessary // We hook where the training fixed camera fields are initially set, so we can change them later if necessary
#[skyline::hook(offset = *OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES)] #[skyline::hook(offset = 0x3157bb0)] // TODO: Fix for 13.0.2
pub unsafe fn handle_set_training_fixed_camera_values( pub unsafe fn handle_set_training_fixed_camera_values(
camera_manager: *mut u64, // not actually camera manager - is this even used????? camera_manager: *mut u64, // not actually camera manager - is this even used?????
fixed_camera_values: &mut CameraValuesForTraining, fixed_camera_values: &mut CameraValuesForTraining,

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@ -1,7 +1,7 @@
use skyline::nn::ui2d::*; use skyline::nn::ui2d::*;
use smash::ui2d::{SmashPane, SmashTextBox}; use smash::ui2d::{SmashPane, SmashTextBox};
use crate::common::{menu::QUICK_MENU_ACTIVE, TRAINING_MENU_ADDR}; use crate::common::menu::QUICK_MENU_ACTIVE;
use crate::training::ui; use crate::training::ui;
macro_rules! display_parent_fmt { macro_rules! display_parent_fmt {
($x:ident) => { ($x:ident) => {
@ -22,8 +22,6 @@ macro_rules! display_txt_fmt {
} }
pub unsafe fn draw(root_pane: &Pane) { pub unsafe fn draw(root_pane: &Pane) {
// Make sure the combo counter is being displayed before we draw
let cc_displayed = (*TRAINING_MENU_ADDR).combo_display_toggle != 0;
let notification_idx = 0; let notification_idx = 0;
let queue = &mut ui::notifications::QUEUE; let queue = &mut ui::notifications::QUEUE;
@ -32,20 +30,15 @@ pub unsafe fn draw(root_pane: &Pane) {
root_pane root_pane
.find_pane_by_name_recursive(display_parent_fmt!(notification_idx)) .find_pane_by_name_recursive(display_parent_fmt!(notification_idx))
.unwrap() .unwrap()
.set_visible(notification.is_some() && !QUICK_MENU_ACTIVE && cc_displayed); .set_visible(notification.is_some() && !QUICK_MENU_ACTIVE);
if notification.is_none() { if notification.is_none() {
return; return;
} }
let notification = notification.unwrap(); let notification = notification.unwrap();
notification.tick();
let color = notification.color; let color = notification.color;
if !cc_displayed {
// Set the notification to drawn so we don't draw it
notification.set_drawn();
notification.force_complete();
}
if !notification.has_drawn() { if !notification.has_drawn() {
notification.set_drawn(); notification.set_drawn();
root_pane root_pane

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@ -6,7 +6,8 @@ use smash::ui2d::SmashTextBox;
use training_mod_consts::{OnOff, MENU}; use training_mod_consts::{OnOff, MENU};
use crate::common::menu::QUICK_MENU_ACTIVE; use crate::common::menu::QUICK_MENU_ACTIVE;
use crate::common::offsets::{OFFSET_DRAW, OFFSET_LAYOUT_ARC_MALLOC}; //use crate::common::offsets::{OFFSET_DRAW, OFFSET_LAYOUT_ARC_MALLOC};
use crate::common::offsets::OFFSET_DRAW;
use crate::common::{is_ready_go, is_training_mode}; use crate::common::{is_ready_go, is_training_mode};
#[cfg(feature = "layout_arc_from_file")] #[cfg(feature = "layout_arc_from_file")]
use crate::consts::LAYOUT_ARC_PATH; use crate::consts::LAYOUT_ARC_PATH;
@ -90,7 +91,7 @@ pub unsafe fn handle_draw(layout: *mut Layout, draw_info: u64, cmd_buffer: u64)
// in order for us to be able to swap the 'layout.arc' with the current // in order for us to be able to swap the 'layout.arc' with the current
// version of the file in between loads of training mode. // version of the file in between loads of training mode.
#[cfg(feature = "layout_arc_from_file")] #[cfg(feature = "layout_arc_from_file")]
const LAYOUT_ARC_SIZE: usize = (4 * MEBIBYTE) as usize; const LAYOUT_ARC_SIZE: usize = (5 * MEBIBYTE) as usize;
#[cfg(feature = "layout_arc_from_file")] #[cfg(feature = "layout_arc_from_file")]
static mut LAYOUT_ARC: &mut [u8; LAYOUT_ARC_SIZE] = &mut [0u8; LAYOUT_ARC_SIZE]; static mut LAYOUT_ARC: &mut [u8; LAYOUT_ARC_SIZE] = &mut [0u8; LAYOUT_ARC_SIZE];
@ -128,7 +129,7 @@ static mut LAYOUT_ARC: &mut [u8; LAYOUT_ARC_SIZE] = &mut [0u8; LAYOUT_ARC_SIZE];
/// label_material.set_white_res_color(LABEL_WHITE_SELECTED_COLOR); /// label_material.set_white_res_color(LABEL_WHITE_SELECTED_COLOR);
/// label_material.set_black_res_color(LABEL_BLACK_SELECTED_COLOR); /// label_material.set_black_res_color(LABEL_BLACK_SELECTED_COLOR);
/// ``` /// ```
#[skyline::hook(offset = *OFFSET_LAYOUT_ARC_MALLOC, inline)] #[skyline::hook(offset = 0x3773d54, inline)] // TODO: Fix for 13.0.2
unsafe fn handle_layout_arc_malloc(ctx: &mut skyline::hooks::InlineCtx) { unsafe fn handle_layout_arc_malloc(ctx: &mut skyline::hooks::InlineCtx) {
if !is_training_mode() { if !is_training_mode() {
return; return;

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@ -34,11 +34,6 @@ impl Notification {
self.length -= 1; self.length -= 1;
} }
// Used to force the notification to be removed from queue
pub fn force_complete(&mut self) {
self.length = 0;
}
// Returns: has_completed // Returns: has_completed
pub fn check_completed(&mut self) -> bool { pub fn check_completed(&mut self) -> bool {
if self.length <= 1 { if self.length <= 1 {

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@ -671,7 +671,7 @@ impl_toggletrait! {
OnOff, OnOff,
"Frame Advantage", "Frame Advantage",
"frame_advantage", "frame_advantage",
"Frame Advantage: Display the time difference between when the player is actionable and the CPU is actionable", "Frame Advantage: Display the time difference between when the player is actionable and the CPU is actionable\nNote that the CPU must not be mashing any options.",
true, true,
1, 1,
} }