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fix mashing by using button presses instead; add mash shield to airdodge toggle

This commit is contained in:
jugeeya 2019-06-05 21:05:13 -07:00
parent 64bb02f1b6
commit 7e3badefc8

View file

@ -28,7 +28,7 @@ void perform_jump(u64 module_accessor) {
int max_jump_count = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT_MAX);
if (jump_count < max_jump_count) {
if (StatusModule::situation_kind(module_accessor) == SITUATION_KIND_AIR) {
if (WorkModule::get_param_int(module_accessor, 0xB99CC3FBCLL, 0) == FIGHTER_JUMP_AERIAL_TYPE_NORMAL)
if (WorkModule::get_param_int(module_accessor, hash40("aerial_type"), 0) == FIGHTER_JUMP_AERIAL_TYPE_NORMAL)
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_JUMP_AERIAL, 1);
else
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_FLY, 1);
@ -41,33 +41,6 @@ void perform_jump(u64 module_accessor) {
namespace app::lua_bind {
namespace WorkModule {
// Force option out of hitstun
u64 enable_transition_term_group_replace(u64 module_accessor, int transition_group) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (is_in_hitstun(module_accessor)) {
if (TOGGLE_STATE == MASH_AIRDODGE) { // airdodge
if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_ESCAPE)
StatusModule::change_status_request_from_script(
module_accessor, FIGHTER_STATUS_KIND_ESCAPE_AIR, 1);
} else if (TOGGLE_STATE == MASH_JUMP) { // jump
if (transition_group ==
FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_JUMP_AERIAL)
perform_jump(module_accessor);
else if (transition_group ==
FIGHTER_STATUS_TRANSITION_GROUP_CHK_GROUND_JUMP)
perform_jump(module_accessor);
}
}
}
// call original WorkModule::enable_transition_term_group_impl
u64 work_module = load_module(module_accessor, 0x50);
u64 (*enable_transition_term_group)(u64, u64) =
(u64(*)(u64, u64))(load_module_impl(work_module, 0x140));
return enable_transition_term_group(work_module, transition_group);
}
// Force DI
float get_float_replace(u64 module_accessor, int var) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
@ -121,42 +94,35 @@ namespace app::lua_bind {
}
} // namespace WorkModule
namespace MotionModule {
void change_motion_replace(u64 module_accessor, u64 motion_kind,
float start_frame, float frame_speed_mult, bool unk1,
float unk2, bool unk3, bool unk4) {
u64 curr_motion_kind = MotionModule::motion_kind(module_accessor);
if ((curr_motion_kind == hash40("damage_air_1") ||
curr_motion_kind == hash40("damage_air_2") ||
curr_motion_kind == hash40("damage_air_3")) &&
motion_kind == hash40("fall")) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (TOGGLE_STATE == MASH_AIRDODGE) // airdodge
StatusModule::change_status_request_from_script(
module_accessor, FIGHTER_STATUS_KIND_ESCAPE_AIR, 1);
else if (TOGGLE_STATE == MASH_JUMP) // jump
perform_jump(module_accessor);
}
namespace ControlModule {
int get_command_flag_cat_replace(u64 module_accessor, int category) {
// call original
u64 control_module = load_module(module_accessor, 0x48);
int (*get_command_flag_cat)(u64, int) =
(int (*)(u64, int))load_module_impl(control_module, 0x350);
int flag = get_command_flag_cat(control_module, category);
if (is_training_mode() && is_operation_cpu(module_accessor) && is_in_hitstun(module_accessor)) {
if (TOGGLE_STATE == MASH_AIRDODGE)
if (category == FIGHTER_PAD_COMMAND_CATEGORY1)
flag |= FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE;
if (TOGGLE_STATE == MASH_JUMP)
if (category == FIGHTER_PAD_COMMAND_CATEGORY1)
flag |= FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
}
// call original
u64 motion_module = load_module(module_accessor, 0x88);
void (*change_motion)(u64, u64, float, float, bool, float, bool, bool) =
(void (*)(u64, u64, float, float, bool, float, bool,
bool))load_module_impl(motion_module, 0xD8);
change_motion(motion_module, motion_kind, start_frame, frame_speed_mult, unk1,
unk2, unk3, unk4);
return flag;
}
} // namespace MotionModule
namespace ControlModule {
bool check_button_on_replace(u64 module_accessor, int button) {
if (button == CONTROL_PAD_BUTTON_GUARD_HOLD ||
button == CONTROL_PAD_BUTTON_GUARD) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (TOGGLE_STATE == HOLD_SHIELD || TOGGLE_STATE == INFINITE_SHIELD)
return true;
if (TOGGLE_STATE == MASH_AIRDODGE && is_in_hitstun(module_accessor))
return true;
}
}
@ -272,7 +238,7 @@ namespace app::lua_bind {
*/
}
// Grab + Dpad up: Save state
// Grab + Dpad down: Save state
if (ControlModule::check_button_on(module_accessor, CONTROL_PAD_BUTTON_CATCH) &&
ControlModule::check_button_trigger(module_accessor, CONTROL_PAD_BUTTON_APPEAL_LW)) {
save_state_player_state = SAVE_STATE;
@ -303,11 +269,8 @@ void training_mods_main() {
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
// Mash airdodge/jump
SaltySD_function_replace_sym(
"_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule::enable_transition_term_group_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
(u64)&MotionModule::change_motion_replace);
"_ZN3app8lua_bind40ControlModule__get_command_flag_cat_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&ControlModule::get_command_flag_cat_replace);
// Set DI
SaltySD_function_replace_sym(
@ -325,8 +288,8 @@ void training_mods_main() {
"_ZN3app8lua_bind32WorkModule__get_param_float_implEPNS_26BattleObjectModuleAccessorEmm",
(u64)&WorkModule::get_param_float_replace);
// Save states
SaltySD_function_replace_sym(
// Save states: in beta
/*SaltySD_function_replace_sym(
"_ZN3app8lua_bind32ControlModule__get_pad_flag_implEPNS_26BattleObjectModuleAccessorE",
(u64)&ControlModule::get_pad_flag_replace);
(u64)&ControlModule::get_pad_flag_replace);*/
}