From 858d35142ed803e99208e4e056ccd53b09d6e047 Mon Sep 17 00:00:00 2001
From: asimon-1 <40246417+asimon-1@users.noreply.github.com>
Date: Sun, 17 Nov 2024 15:49:18 -0800
Subject: [PATCH] Refactor to remove static mut's, frame advantage on hit
 (#708)

* Move QUICK_MENU_ACTIVE to RwLock

* VANILLA_MENU_ACTIVE

* EVENT_QUEUE and CURRENT_VERSION

* Stage Hazard Code

* Notifications

* FIGHTER_MANAGER, ITEM_MANAGER, and STAGE_MANAGER

* Airdodge STICK_DIRECTION

* Shield STICK_DIRECTION

* Attack angle DIRECTION

* offsets

* button_config

* imports in menu.rs

* frame_counter

* common::consts

* dev_config

* mappings in training/ui/menu

* input_log

* Move LazyLock to be a re-export

* buffs

* clatter

* directional influence

* fast_fall

* full_hop

* ledge

* sdi

* shield

* tech

* throw

* Refactor combo. Also allow frame advantage on hit.

* Fix bugs in frame advantage

* Move sync into a separate crate so we can import it in subcrates

* Update MENU

* Update DEFAULTS_MENU

* menu.rs and menu.rs

* Fix warning from ambiguous imports

* ptrainer

* mash.rs

* is_transitioning_dash

* items.rs

* input_record.rs

* Small adjustment to notifications

* Revert "Small adjustment to notifications"

This reverts commit 6629c6f4565459cb7aa53a87f767e16c08bc3826.

* input_delay.rs

* Misc nits

* Rename for clarity and format
---
 Cargo.toml                                    |    1 +
 src/common/button_config.rs                   |   90 +-
 src/common/consts.rs                          | 4577 +++++++++--------
 src/common/dev_config.rs                      |   17 +-
 src/common/events.rs                          |  218 +-
 src/common/input.rs                           |    2 +-
 src/common/menu.rs                            |  115 +-
 src/common/mod.rs                             |   17 +-
 src/common/offsets.rs                         |    6 +-
 src/common/release.rs                         |   37 +-
 src/hazard_manager/mod.rs                     |   37 +-
 src/hitbox_visualizer/mod.rs                  |   10 +-
 src/lib.rs                                    |   71 +-
 src/training/air_dodge_direction.rs           |   13 +-
 src/training/attack_angle.rs                  |   12 +-
 src/training/buff.rs                          |   67 +-
 src/training/character_specific/items.rs      |   69 +-
 src/training/character_specific/ptrainer.rs   |    7 +-
 src/training/clatter.rs                       |   17 +-
 src/training/combo.rs                         |  264 +-
 src/training/crouch.rs                        |    4 +-
 src/training/directional_influence.rs         |   30 +-
 src/training/fast_fall.rs                     |   27 +-
 src/training/frame_counter.rs                 |   95 +-
 src/training/full_hop.rs                      |    9 +-
 src/training/input_delay.rs                   |   33 +-
 src/training/input_log.rs                     |  113 +-
 src/training/input_record.rs                  |  279 +-
 src/training/ledge.rs                         |  150 +-
 src/training/mash.rs                          |  204 +-
 src/training/mod.rs                           |   23 +-
 src/training/save_states.rs                   |   54 +-
 src/training/sdi.rs                           |   26 +-
 src/training/shield.rs                        |  124 +-
 src/training/shield_tilt.rs                   |   24 +-
 src/training/tech.rs                          |  114 +-
 src/training/throw.rs                         |   89 +-
 src/training/ui/display.rs                    |   25 +-
 src/training/ui/input_log.rs                  |   32 +-
 src/training/ui/menu.rs                       |   68 +-
 src/training/ui/mod.rs                        |    3 +-
 src/training/ui/notifications.rs              |   69 +-
 training_mod_consts/Cargo.toml                |    3 +-
 training_mod_consts/src/lib.rs                |    7 +-
 training_mod_sync/Cargo.toml                  |    6 +
 training_mod_sync/src/lib.rs                  |   36 +
 training_mod_tui/src/containers/app.rs        |    4 +-
 .../src/structures/stateful_table.rs          |    2 +-
 48 files changed, 3670 insertions(+), 3630 deletions(-)
 create mode 100644 training_mod_sync/Cargo.toml
 create mode 100644 training_mod_sync/src/lib.rs

diff --git a/Cargo.toml b/Cargo.toml
index 7475ae6..2a7ec47 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -34,6 +34,7 @@ serde_json = "1"
 smush_info_shared = { git = "https://github.com/jam1garner/smush_info_shared.git" }
 toml = "0.5.9"
 training_mod_consts = { path = "training_mod_consts" }
+training_mod_sync = { path = "training_mod_sync" }
 training_mod_tui = { path = "training_mod_tui" }
 native-tls = { version = "0.2.11", features = ["vendored"] }
 log = "0.4.17"
diff --git a/src/common/button_config.rs b/src/common/button_config.rs
index 81de989..293c094 100644
--- a/src/common/button_config.rs
+++ b/src/common/button_config.rs
@@ -1,15 +1,15 @@
 use std::collections::HashMap;
 
-use crate::common::*;
+use crate::common::menu::{MENU_CLOSE_FRAME_COUNTER, QUICK_MENU_ACTIVE};
+use crate::common::ButtonConfig;
 use crate::input::{ControllerStyle::*, *};
 use crate::training::frame_counter;
 use crate::training::ui::menu::VANILLA_MENU_ACTIVE;
 
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
-use strum_macros::EnumIter;
+use training_mod_consts::{OnOff, MENU};
+use training_mod_sync::*;
 
-use super::menu::QUICK_MENU_ACTIVE;
+use strum_macros::EnumIter;
 
 pub fn button_mapping(
     button_config: ButtonConfig,
@@ -176,29 +176,29 @@ unsafe fn get_combo_keys(combo: ButtonCombo) -> ButtonConfig {
     match combo {
         // For OpenMenu, have a default in addition to accepting start press
         ButtonCombo::OpenMenu => DEFAULT_OPEN_MENU_CONFIG,
-        ButtonCombo::SaveState => MENU.save_state_save,
-        ButtonCombo::LoadState => MENU.save_state_load,
-        ButtonCombo::InputRecord => MENU.input_record,
-        ButtonCombo::InputPlayback => MENU.input_playback,
+        ButtonCombo::SaveState => read(&MENU).save_state_save,
+        ButtonCombo::LoadState => read(&MENU).save_state_load,
+        ButtonCombo::InputRecord => read(&MENU).input_record,
+        ButtonCombo::InputPlayback => read(&MENU).input_playback,
     }
 }
 
-lazy_static! {
-    static ref BUTTON_COMBO_REQUESTS: Mutex<HashMap<ButtonCombo, bool>> =
-        Mutex::new(HashMap::from([
-            (ButtonCombo::OpenMenu, false),
-            (ButtonCombo::SaveState, false),
-            (ButtonCombo::LoadState, false),
-            (ButtonCombo::InputRecord, false),
-            (ButtonCombo::InputPlayback, false),
-        ]));
-    static ref START_HOLD_FRAMES: Mutex<u32> = Mutex::new(0);
-}
+// Note: in addition to RwLock we also need a LazyLock initializer because HashMap::from() is not const
+static BUTTON_COMBO_REQUESTS: LazyLock<RwLock<HashMap<ButtonCombo, bool>>> = LazyLock::new(|| {
+    RwLock::new(HashMap::from([
+        (ButtonCombo::OpenMenu, false),
+        (ButtonCombo::SaveState, false),
+        (ButtonCombo::LoadState, false),
+        (ButtonCombo::InputRecord, false),
+        (ButtonCombo::InputPlayback, false),
+    ]))
+});
+static START_HOLD_FRAMES: RwLock<u32> = RwLock::new(0);
 
 fn _combo_passes(p1_controller: Controller, combo: ButtonCombo) -> bool {
     unsafe {
         // Prevent button combos from passing if either the vanilla or mod menu is open
-        if VANILLA_MENU_ACTIVE || QUICK_MENU_ACTIVE {
+        if read(&VANILLA_MENU_ACTIVE) || read(&QUICK_MENU_ACTIVE) {
             return false;
         }
 
@@ -226,19 +226,16 @@ fn _combo_passes(p1_controller: Controller, combo: ButtonCombo) -> bool {
 }
 
 pub fn combo_passes(combo: ButtonCombo) -> bool {
-    unsafe {
-        let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.data_ptr();
-        let passes = button_combo_requests.get_mut(&combo);
-        let mut did_pass = false;
-        if let Some(passes) = passes {
-            if *passes {
-                did_pass = true;
-            }
-            *passes = false;
+    let mut button_combo_requests_lock = lock_write(&BUTTON_COMBO_REQUESTS);
+    let passes = (*button_combo_requests_lock).get_mut(&combo);
+    let mut did_pass = false;
+    if let Some(passes) = passes {
+        if *passes {
+            did_pass = true;
         }
-
-        did_pass
+        *passes = false;
     }
+    did_pass
 }
 
 pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeControllerStruct) {
@@ -246,37 +243,36 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
         let p1_controller = &mut *controller_struct.controller;
         let mut start_menu_request = false;
 
-        let menu_close_wait_frame = frame_counter::get_frame_count(*menu::MENU_CLOSE_FRAME_COUNTER);
-        if unsafe { MENU.menu_open_start_press == OnOff::ON } {
-            let start_hold_frames = &mut *START_HOLD_FRAMES.lock();
+        let menu_close_wait_frame = frame_counter::get_frame_count(*MENU_CLOSE_FRAME_COUNTER);
+        if read(&MENU).menu_open_start_press == OnOff::ON {
+            let mut start_hold_frames = read(&START_HOLD_FRAMES);
             if p1_controller.current_buttons.plus() {
-                *start_hold_frames += 1;
+                start_hold_frames += 1;
                 p1_controller.previous_buttons.set_plus(false);
                 p1_controller.current_buttons.set_plus(false);
                 p1_controller.just_down.set_plus(false);
                 p1_controller.just_release.set_plus(false);
-                if *start_hold_frames >= 10 && unsafe { !VANILLA_MENU_ACTIVE } {
+                if start_hold_frames >= 10 && !read(&VANILLA_MENU_ACTIVE) {
                     // If we've held for more than 10 frames,
                     // let's open the training mod menu
                     start_menu_request = true;
                 }
             } else {
                 // Here, we just finished holding start
-                if *start_hold_frames > 0
-                    && *start_hold_frames < 10
-                    && unsafe { !QUICK_MENU_ACTIVE }
+                if start_hold_frames > 0
+                    && start_hold_frames < 10
+                    && !read(&QUICK_MENU_ACTIVE)
                     && menu_close_wait_frame == 0
                 {
                     // If we held for fewer than 10 frames, let's let the game know that
                     // we had pressed start
                     p1_controller.current_buttons.set_plus(true);
                     p1_controller.just_down.set_plus(true);
-                    unsafe {
-                        VANILLA_MENU_ACTIVE = true;
-                    }
+                    assign(&VANILLA_MENU_ACTIVE, true);
                 }
-                *start_hold_frames = 0;
+                start_hold_frames = 0;
             }
+            assign(&START_HOLD_FRAMES, start_hold_frames);
 
             // If we ever press minus, open the mod menu
             if p1_controller.current_buttons.minus() {
@@ -284,13 +280,13 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
             }
         }
 
-        let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.lock();
-        button_combo_requests
+        let mut button_combo_requests_lock = lock_write(&BUTTON_COMBO_REQUESTS);
+        (*button_combo_requests_lock)
             .iter_mut()
             .for_each(|(combo, is_request)| {
                 if !*is_request {
                     *is_request = _combo_passes(*p1_controller, *combo);
-                    if *combo == button_config::ButtonCombo::OpenMenu && start_menu_request {
+                    if *combo == ButtonCombo::OpenMenu && start_menu_request {
                         *is_request = true;
                     }
                 }
diff --git a/src/common/consts.rs b/src/common/consts.rs
index e598410..c3e4935 100644
--- a/src/common/consts.rs
+++ b/src/common/consts.rs
@@ -2,9196 +2,9197 @@ use smash::lib::lua_const::*;
 pub use training_mod_consts::*;
 
 use convert_case::{Case, Casing};
-use lazy_static::lazy_static;
 use smush_info_shared::Character;
 use std::collections::HashMap;
 use std::iter::FromIterator;
+use training_mod_sync::LazyLock;
 
 pub static STATUS_UNKNOWN: &str = "UNKNOWN";
 
-lazy_static! {
-    pub static ref STATUS_DISPLAY: HashMap<&'static str, i32> = HashMap::from_iter([
+pub static STATUS_DISPLAY: LazyLock<HashMap<&'static str, i32>> = LazyLock::new(|| {
+    HashMap::from_iter([
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_ATTACK_AIR_F",
-            *FIGHTER_BAYONETTA_STATUS_KIND_ATTACK_AIR_F
+            *FIGHTER_BAYONETTA_STATUS_KIND_ATTACK_AIR_F,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_BATWITHIN",
-            *FIGHTER_BAYONETTA_STATUS_KIND_BATWITHIN
+            *FIGHTER_BAYONETTA_STATUS_KIND_BATWITHIN,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END",
-            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END
+            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END_AFTER",
-            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END_AFTER
+            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_END_AFTER,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_FINAL_START",
-            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_START
+            *FIGHTER_BAYONETTA_STATUS_KIND_FINAL_START,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_NUM",
-            *FIGHTER_BAYONETTA_STATUS_KIND_NUM
+            *FIGHTER_BAYONETTA_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_HIT",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_HIT
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_HIT,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_LANDING",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_LANDING
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_D_LANDING,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_U",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_U
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_U,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_WALL_END",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_WALL_END
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_AIR_S_WALL_END,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_LW_BATWITHIN",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_LW_BATWITHIN
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_LW_BATWITHIN,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_FIRE",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_FIRE
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_S_HOLD_END",
-            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_S_HOLD_END
+            *FIGHTER_BAYONETTA_STATUS_KIND_SPECIAL_S_HOLD_END,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_FINAL_END",
-            *FIGHTER_BRAVE_STATUS_KIND_FINAL_END
+            *FIGHTER_BRAVE_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_FINAL_READY",
-            *FIGHTER_BRAVE_STATUS_KIND_FINAL_READY
+            *FIGHTER_BRAVE_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_BRAVE_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_BRAVE_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_NUM",
-            *FIGHTER_BRAVE_STATUS_KIND_NUM
+            *FIGHTER_BRAVE_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SHIELD_GUARD",
-            *FIGHTER_BRAVE_STATUS_KIND_SHIELD_GUARD
+            *FIGHTER_BRAVE_STATUS_KIND_SHIELD_GUARD,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_HOLD",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_HOLD
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_HOLD,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CANCEL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CANCEL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CANCEL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CRASH_END",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CRASH_END
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_CRASH_END,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FAILURE",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FAILURE
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FAILURE,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_DOWN",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_DOWN
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_DOWN,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_END",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_END
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_END,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_START",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_START
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_START,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_STOP_CEIL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_STOP_CEIL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_STOP_CEIL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_UP",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_UP
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_FLYING_UP,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_JUMP_CANCEL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_JUMP_CANCEL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_JUMP_CANCEL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_SELECT",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_SELECT
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_SELECT,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_START",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_START
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_START,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_END",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_END
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_END,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_START",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_START
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_LW_STEEL_START,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK1",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK1
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK1,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK2",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK2
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK2,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3_APPEND",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3_APPEND
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_ATTACK3_APPEND,
         ),
         (
             "FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_HOLD",
-            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_HOLD
+            *FIGHTER_BRAVE_STATUS_KIND_SPECIAL_S_HOLD,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_END",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_END
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_READY",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_READY
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_BUDDY_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_NUM",
-            *FIGHTER_BUDDY_STATUS_KIND_NUM
+            *FIGHTER_BUDDY_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR_TURN",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR_TURN
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_AIR_TURN,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_END",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_END
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_END,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_FALL",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_FALL
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_FALL,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_AERIAL",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_AERIAL
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_AERIAL,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_SQUAT",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_SQUAT
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_JUMP_SQUAT,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_LANDING",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_LANDING
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_LANDING,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_START",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_START
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_START,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_TURN",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_TURN
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_TURN,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_B",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_B
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_B,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_F",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_F
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_N_SHOOT_WALK_F,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_FAIL",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_FAIL
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_FAIL,
         ),
         (
             "FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_WALL",
-            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_WALL
+            *FIGHTER_BUDDY_STATUS_KIND_SPECIAL_S_WALL,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_FINAL_END",
-            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_END
+            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_FINAL_RIDE",
-            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_RIDE
+            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_RIDE,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_CAPTAIN_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_NUM",
-            *FIGHTER_CAPTAIN_STATUS_KIND_NUM
+            *FIGHTER_CAPTAIN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_CLING",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_CLING
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_CLING,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_THROW",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_THROW
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_HI_THROW,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_WALL_END",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_WALL_END
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_LW_WALL_END,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_CAPTAIN_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_ATTACK",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_ATTACK
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_ATTACK,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH_END",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH_END
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_DASH_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_END",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_END
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_FALL",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_FALL
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_FALL,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_HIT",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_HIT
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_HIT,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL2_MOVE",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_MOVE
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL2_MOVE,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_END",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_END
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_FALL",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_FALL
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_FALL,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_HIT
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_FINAL_MOVE",
-            *FIGHTER_CLOUD_STATUS_KIND_FINAL_MOVE
+            *FIGHTER_CLOUD_STATUS_KIND_FINAL_MOVE,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_NUM",
-            *FIGHTER_CLOUD_STATUS_KIND_NUM
+            *FIGHTER_CLOUD_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_FALL",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_FALL
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_FALL,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_LANDING",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_LANDING
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_HI2_LANDING,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_CHARGE",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_CHARGE
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_CHARGE,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S2",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S2
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S2,
         ),
         (
             "FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S3",
-            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S3
+            *FIGHTER_CLOUD_STATUS_KIND_SPECIAL_S3,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_FINAL_END",
-            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_END
+            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_FINAL_READY",
-            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_READY
+            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_DEDEDE_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_NUM",
-            *FIGHTER_DEDEDE_STATUS_KIND_NUM
+            *FIGHTER_DEDEDE_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_FAILURE",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_FAILURE
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_FAILURE,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_HIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_HIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_HIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_TURN",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_TURN
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_HI_TURN,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_FALL",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_FALL
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_FALL,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP_SQUAT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP_SQUAT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_JUMP_SQUAT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_PASS",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_PASS
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_PASS,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_TURN",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_TURN
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_TURN,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WAIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WAIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WAIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WALK",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WALK
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_LW_WALK,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_DRINK_ITEM",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_DRINK_ITEM
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_DRINK_ITEM,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_FALL",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_FALL
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_FALL,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP1",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP1
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP1,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP2",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP2
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_JUMP2,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_LANDING",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_LANDING
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_LANDING,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_PASS",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_PASS
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_PASS,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_PASS",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_PASS
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WAIT_PASS,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WALK",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WALK
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_EAT_WALK,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SHOT_OBJECT_HIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SHOT_OBJECT_HIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SHOT_OBJECT_HIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SPIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SPIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SPIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_GET",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_GET
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_GET,
         ),
         (
             "FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_MISS",
-            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_MISS
+            *FIGHTER_DEDEDE_STATUS_KIND_SPECIAL_S_MISS,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_COMBO",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_COMBO
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_COMBO,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_LW3_CANCEL",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_LW3_CANCEL
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_LW3_CANCEL,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_CATCH",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_CATCH
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_CATCH,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_FALL",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_FALL
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_FALL,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_GROUND",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_GROUND
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_RAGE_GROUND,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_1",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_1
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_1,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_2",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_2
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_2,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_3",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_3
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_3,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_4",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_4
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_SQUAT_4,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_1",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_1
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_1,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_2",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_2
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_2,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_3",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_3
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_3,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_4",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_4
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_4,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_5",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_5
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_5,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_6",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_6
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STAND_6,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2F",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2F
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2F,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2L",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2L
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2L,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2S",
-            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2S
+            *FIGHTER_DEMON_STATUS_KIND_ATTACK_STEP_2S,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_CATCH_COMMAND",
-            *FIGHTER_DEMON_STATUS_KIND_CATCH_COMMAND
+            *FIGHTER_DEMON_STATUS_KIND_CATCH_COMMAND,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_DASH_BACK",
-            *FIGHTER_DEMON_STATUS_KIND_DASH_BACK
+            *FIGHTER_DEMON_STATUS_KIND_DASH_BACK,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_FINAL_END",
-            *FIGHTER_DEMON_STATUS_KIND_FINAL_END
+            *FIGHTER_DEMON_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_FINAL_READY",
-            *FIGHTER_DEMON_STATUS_KIND_FINAL_READY
+            *FIGHTER_DEMON_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_DEMON_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_DEMON_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_FLASH_PUNCH",
-            *FIGHTER_DEMON_STATUS_KIND_FLASH_PUNCH
+            *FIGHTER_DEMON_STATUS_KIND_FLASH_PUNCH,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_NUM",
-            *FIGHTER_DEMON_STATUS_KIND_NUM
+            *FIGHTER_DEMON_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_RISE",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_RISE
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_HI_RISE,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_CATCH",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_CATCH
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_CATCH,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_FALL",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_FALL
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_FALL,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_GROUND",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_GROUND
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_LW_GROUND,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_SHOOT",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_SHOOT
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_SHOOT,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_START",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_START
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_AIR_START,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_SHOOT",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_SHOOT
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_SHOOT,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_START",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_START
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_N_GROUND_START,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_AIR_END",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_AIR_END
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_AIR_END,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_HIT",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_HIT
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_HIT,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_DEMON_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_SQUAT_TURN_AUTO",
-            *FIGHTER_DEMON_STATUS_KIND_SQUAT_TURN_AUTO
+            *FIGHTER_DEMON_STATUS_KIND_SQUAT_TURN_AUTO,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_THROW_COMMAND",
-            *FIGHTER_DEMON_STATUS_KIND_THROW_COMMAND
+            *FIGHTER_DEMON_STATUS_KIND_THROW_COMMAND,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_TURN_AUTO",
-            *FIGHTER_DEMON_STATUS_KIND_TURN_AUTO
+            *FIGHTER_DEMON_STATUS_KIND_TURN_AUTO,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_TURN_RUN_BACK",
-            *FIGHTER_DEMON_STATUS_KIND_TURN_RUN_BACK
+            *FIGHTER_DEMON_STATUS_KIND_TURN_RUN_BACK,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_WALK_BACK",
-            *FIGHTER_DEMON_STATUS_KIND_WALK_BACK
+            *FIGHTER_DEMON_STATUS_KIND_WALK_BACK,
         ),
         (
             "FIGHTER_DEMON_STATUS_KIND_WALK_BRAKE_BACK",
-            *FIGHTER_DEMON_STATUS_KIND_WALK_BRAKE_BACK
+            *FIGHTER_DEMON_STATUS_KIND_WALK_BRAKE_BACK,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_CHARGE",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_CHARGE
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_CHARGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_END",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_END
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_FINISH_ATTACK",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_FINISH_ATTACK
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_FINISH_ATTACK,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_FLY",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_FLY
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_FLY,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_CHARGE",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_CHARGE
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_CHARGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_END",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_END
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_READY_END,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_START",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_START
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_START,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_FINAL_WAIT_FLY",
-            *FIGHTER_DIDDY_STATUS_KIND_FINAL_WAIT_FLY
+            *FIGHTER_DIDDY_STATUS_KIND_FINAL_WAIT_FLY,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_NUM",
-            *FIGHTER_DIDDY_STATUS_KIND_NUM
+            *FIGHTER_DIDDY_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE_DAMAGE",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE_DAMAGE
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_CHARGE_DAMAGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_FALL_ROLL",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_FALL_ROLL
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_FALL_ROLL,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_HIT_CEIL",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_HIT_CEIL
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_HIT_CEIL,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER_DAMAGE",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER_DAMAGE
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_HI_UPPER_DAMAGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_LW_LAUGH",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_LW_LAUGH
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_LW_LAUGH,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_BLOW",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_BLOW
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_BLOW,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_DANGER",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_DANGER
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_DANGER,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_DAMAGE_FALL",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_DAMAGE_FALL
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_DAMAGE_FALL,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_FALL",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_FALL
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_FALL,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_LANDING",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_LANDING
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_FLIP_LANDING,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK_LANDING",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK_LANDING
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_KICK_LANDING,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK2",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK2
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_ATTACK2,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP,
         ),
         (
             "FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP2",
-            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP2
+            *FIGHTER_DIDDY_STATUS_KIND_SPECIAL_S_STICK_JUMP2,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_DASH_BACK",
-            *FIGHTER_DOLLY_STATUS_KIND_DASH_BACK
+            *FIGHTER_DOLLY_STATUS_KIND_DASH_BACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_END",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_END
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_READY",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_READY
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE05",
-            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE05
+            *FIGHTER_DOLLY_STATUS_KIND_FINAL_SCENE05,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_NUM",
-            *FIGHTER_DOLLY_STATUS_KIND_NUM
+            *FIGHTER_DOLLY_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_ATTACK",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_ATTACK
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_ATTACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_COMMAND",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_COMMAND
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_COMMAND,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_LANDING",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_LANDING
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_B_LANDING,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_ATTACK",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_ATTACK
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_ATTACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_END",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_END
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_F_END,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_COMMAND",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_COMMAND
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_COMMAND,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_COMMAND",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_COMMAND
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_COMMAND,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SPECIAL_S_COMMAND",
-            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_S_COMMAND
+            *FIGHTER_DOLLY_STATUS_KIND_SPECIAL_S_COMMAND,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SQUAT_TURN_AUTO",
-            *FIGHTER_DOLLY_STATUS_KIND_SQUAT_TURN_AUTO
+            *FIGHTER_DOLLY_STATUS_KIND_SQUAT_TURN_AUTO,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL",
-            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL
+            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2",
-            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2
+            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2_BLOW",
-            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2_BLOW
+            *FIGHTER_DOLLY_STATUS_KIND_SUPER_SPECIAL2_BLOW,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_TURN_AUTO",
-            *FIGHTER_DOLLY_STATUS_KIND_TURN_AUTO
+            *FIGHTER_DOLLY_STATUS_KIND_TURN_AUTO,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_TURN_RUN_BACK",
-            *FIGHTER_DOLLY_STATUS_KIND_TURN_RUN_BACK
+            *FIGHTER_DOLLY_STATUS_KIND_TURN_RUN_BACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_WALK_BACK",
-            *FIGHTER_DOLLY_STATUS_KIND_WALK_BACK
+            *FIGHTER_DOLLY_STATUS_KIND_WALK_BACK,
         ),
         (
             "FIGHTER_DOLLY_STATUS_KIND_WALK_BRAKE_BACK",
-            *FIGHTER_DOLLY_STATUS_KIND_WALK_BRAKE_BACK
+            *FIGHTER_DOLLY_STATUS_KIND_WALK_BRAKE_BACK,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_DONKEY_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_DONKEY_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_FINAL_END",
-            *FIGHTER_DONKEY_STATUS_KIND_FINAL_END
+            *FIGHTER_DONKEY_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_MAX",
-            *FIGHTER_DONKEY_STATUS_KIND_MAX
+            *FIGHTER_DONKEY_STATUS_KIND_MAX,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_END",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_END
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_END,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_FALL",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_FALL
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_FALL,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT_B",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT_B
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_JUMP_SQUAT_B,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_LANDING",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_LANDING
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_LANDING,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_PASS",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_PASS
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_PASS,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_START",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_START
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_START,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_TURN",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_TURN
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_TURN,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WAIT",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WAIT
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WAIT,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WALK",
-            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WALK
+            *FIGHTER_DONKEY_STATUS_KIND_SHOULDER_WALK,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_LOOP",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_LOOP
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_LW_LOOP,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_ATTACK",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_ATTACK
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_ATTACK,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_DONKEY_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_FALL",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_FALL
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_FALL,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT_B",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT_B
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_JUMP_SQUAT_B,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_LANDING",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_LANDING
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_LANDING,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_PASS",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_PASS
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_PASS,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_TURN",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_TURN
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_TURN,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WAIT",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WAIT
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WAIT,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WALK",
-            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WALK
+            *FIGHTER_DONKEY_STATUS_KIND_SUPER_LIFT_WALK,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_THROW_F_B",
-            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_B
+            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_B,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_THROW_F_F",
-            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_F
+            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_F,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_THROW_F_HI",
-            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_HI
+            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_HI,
         ),
         (
             "FIGHTER_DONKEY_STATUS_KIND_THROW_F_LW",
-            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_LW
+            *FIGHTER_DONKEY_STATUS_KIND_THROW_F_LW,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_CLOSING_EAR",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_CLOSING_EAR
+            *FIGHTER_DUCKHUNT_STATUS_KIND_CLOSING_EAR,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_END",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_END
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_READY",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_READY
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE05",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE05
+            *FIGHTER_DUCKHUNT_STATUS_KIND_FINAL_SCENE05,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_NUM",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_NUM
+            *FIGHTER_DUCKHUNT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_FLY",
-            *FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_FLY
+            *FIGHTER_DUCKHUNT_STATUS_KIND_SPECIAL_HI_FLY,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL",
-            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL
+            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_END",
-            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_END
+            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_END,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_FAILURE",
-            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_FAILURE
+            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_FAILURE,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_JUMP",
-            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_JUMP
+            *FIGHTER_EDGE_STATUS_KIND_ATTACK_AIR_F_WALL_JUMP,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_FINAL_END",
-            *FIGHTER_EDGE_STATUS_KIND_FINAL_END
+            *FIGHTER_EDGE_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_FINAL_READY",
-            *FIGHTER_EDGE_STATUS_KIND_FINAL_READY
+            *FIGHTER_EDGE_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_EDGE_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_EDGE_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_NUM",
-            *FIGHTER_EDGE_STATUS_KIND_NUM
+            *FIGHTER_EDGE_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_CHARGED_RUSH",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_CHARGED_RUSH
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_CHARGED_RUSH,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_CHARGE",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_CHARGE
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_CHARGE,
         ),
         (
             "FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_SHOOT",
-            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_SHOOT
+            *FIGHTER_EDGE_STATUS_KIND_SPECIAL_S_SHOOT,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_FINAL_END",
-            *FIGHTER_EFLAME_STATUS_KIND_FINAL_END
+            *FIGHTER_EFLAME_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_FINAL_READY",
-            *FIGHTER_EFLAME_STATUS_KIND_FINAL_READY
+            *FIGHTER_EFLAME_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_EFLAME_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_NUM",
-            *FIGHTER_EFLAME_STATUS_KIND_NUM
+            *FIGHTER_EFLAME_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_LOOP",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_LOOP
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_HI_LOOP,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_ATTACK",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_ATTACK
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_ATTACK,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_EFLAME_STATUS_KIND_SPECIAL_S_CATCH",
-            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_S_CATCH
+            *FIGHTER_EFLAME_STATUS_KIND_SPECIAL_S_CATCH,
         ),
         (
             "FIGHTER_ELEMENT_STATUS_KIND_FINAL_READY",
-            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_READY
+            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_ELEMENT_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_ELEMENT_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_END",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_END
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_READY",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_READY
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_ELIGHT_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_NUM",
-            *FIGHTER_ELIGHT_STATUS_KIND_NUM
+            *FIGHTER_ELIGHT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK1",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK1
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK1,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK2",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK2
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_ATTACK2,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_FINISH",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_FINISH
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_FINISH,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_FORWARD",
-            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_FORWARD
+            *FIGHTER_ELIGHT_STATUS_KIND_SPECIAL_S_FORWARD,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_FINAL_END",
-            *FIGHTER_FALCO_STATUS_KIND_FINAL_END
+            *FIGHTER_FALCO_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_FINAL_READY",
-            *FIGHTER_FALCO_STATUS_KIND_FINAL_READY
+            *FIGHTER_FALCO_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_FALCO_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_FALCO_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_NUM",
-            *FIGHTER_FALCO_STATUS_KIND_NUM
+            *FIGHTER_FALCO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_BOUND",
-            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_BOUND
+            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_BOUND,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH_END",
-            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH_END
+            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_HI_RUSH_END,
         ),
         (
             "FIGHTER_FALCO_STATUS_KIND_SPECIAL_S_FALL_LANDING",
-            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_S_FALL_LANDING
+            *FIGHTER_FALCO_STATUS_KIND_SPECIAL_S_FALL_LANDING,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_FINAL_END",
-            *FIGHTER_FOX_STATUS_KIND_FINAL_END
+            *FIGHTER_FOX_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_FINAL_READY",
-            *FIGHTER_FOX_STATUS_KIND_FINAL_READY
+            *FIGHTER_FOX_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_FOX_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_FOX_STATUS_KIND_FINAL_SCENE01,
         ),
         ("FIGHTER_FOX_STATUS_KIND_NUM", *FIGHTER_FOX_STATUS_KIND_NUM),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_BOUND",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_BOUND
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_BOUND,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH_END",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH_END
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_HI_RUSH_END,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_LOOP",
-            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_LOOP
+            *FIGHTER_FOX_STATUS_KIND_SPECIAL_LW_LOOP,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_DASH
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_END",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_END
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL_AERIAL",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL_AERIAL
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_FALL_AERIAL,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_AERIAL",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_AERIAL
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_AERIAL,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_SQUAT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_SQUAT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_JUMP_SQUAT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING_LIGHT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING_LIGHT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_LANDING_LIGHT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_PASS",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_PASS
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_PASS,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN_BRAKE",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN_BRAKE
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_RUN_BRAKE,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DASH",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DASH
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DASH,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DIVE",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DIVE
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_DIVE,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_JUMP_SQUAT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_JUMP_SQUAT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_JUMP_SQUAT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RISE",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RISE
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RISE,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN_BRAKE",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN_BRAKE
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_RUN_BRAKE,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_DASH",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_DASH
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_DASH,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_RUN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_RUN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_TURN_RUN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WAIT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WAIT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WAIT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WALK",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WALK
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_SWIM_WALK,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_DASH",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_DASH
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_DASH,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_RUN",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_RUN
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_TURN_RUN,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WAIT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WAIT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WAIT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WALK",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WALK
+            *FIGHTER_GAMEWATCH_STATUS_KIND_FINAL_WALK,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_NUM",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_NUM
+            *FIGHTER_GAMEWATCH_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_CLOSE",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_CLOSE
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_CLOSE,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_CATCH",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_CATCH
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_CATCH,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_REFLECT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_REFLECT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_REFLECT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_SHOOT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_SHOOT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_SHOOT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT,
         ),
         (
             "FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT_START",
-            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT_START
+            *FIGHTER_GAMEWATCH_STATUS_KIND_SPECIAL_LW_WAIT_START,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_GANON_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_GANON_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_FINAL_END",
-            *FIGHTER_GANON_STATUS_KIND_FINAL_END
+            *FIGHTER_GANON_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_NUM",
-            *FIGHTER_GANON_STATUS_KIND_NUM
+            *FIGHTER_GANON_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_CATCH",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_CATCH
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_CATCH,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_END",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_END
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_END,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_FALL",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_FALL
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_AIR_S_FALL,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_CLING",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_CLING
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_CLING,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_THROW",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_THROW
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_HI_THROW,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_WALL_END",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_WALL_END
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_LW_WALL_END,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_GANON_STATUS_KIND_SPECIAL_S_CATCH",
-            *FIGHTER_GANON_STATUS_KIND_SPECIAL_S_CATCH
+            *FIGHTER_GANON_STATUS_KIND_SPECIAL_S_CATCH,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_END",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_END
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_READY",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_READY
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_GAOGAEN_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_NUM",
-            *FIGHTER_GAOGAEN_STATUS_KIND_NUM
+            *FIGHTER_GAOGAEN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_BOUND",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_BOUND
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_BOUND,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_LOOP",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_LOOP
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_LOOP,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_TURN",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_TURN
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_HI_TURN,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_TURN",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_TURN
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_LW_TURN,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_FAILURE",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_FAILURE
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_FAILURE,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_LARIAT",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_LARIAT
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_LARIAT,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_SHOULDER",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_SHOULDER
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_SHOULDER,
         ),
         (
             "FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_THROW",
-            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_THROW
+            *FIGHTER_GAOGAEN_STATUS_KIND_SPECIAL_S_THROW,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_END",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_END
+            *FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_WAIT",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_WAIT
+            *FIGHTER_GEKKOUGA_STATUS_KIND_FINAL_WAIT,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_NUM",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_NUM
+            *FIGHTER_GEKKOUGA_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_LOOP",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_LOOP
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_LOOP,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_WALL_DAMAGE",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_WALL_DAMAGE
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_HI_WALL_DAMAGE,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_BOUND",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_BOUND
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_BOUND,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_SHOT",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_SHOT
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_SHOT,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_START",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_START
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_MAX_START,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_SHOT",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_SHOT
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_N_SHOT,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_GEKKOUGA_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_IKE_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_IKE_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_FINAL_END",
-            *FIGHTER_IKE_STATUS_KIND_FINAL_END
+            *FIGHTER_IKE_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_FINAL_FALL",
-            *FIGHTER_IKE_STATUS_KIND_FINAL_FALL
+            *FIGHTER_IKE_STATUS_KIND_FINAL_FALL,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_IKE_STATUS_KIND_FINAL_HIT
+            *FIGHTER_IKE_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_FINAL_MOVE",
-            *FIGHTER_IKE_STATUS_KIND_FINAL_MOVE
+            *FIGHTER_IKE_STATUS_KIND_FINAL_MOVE,
         ),
         ("FIGHTER_IKE_STATUS_KIND_NUM", *FIGHTER_IKE_STATUS_KIND_NUM),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_3",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_3
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_3,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_4",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_4
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_HI_4,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MAX",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MAX
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MDL",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MDL
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_END_MDL,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_IKE_STATUS_KIND_SPECIAL_S_HOLD",
-            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_HOLD
+            *FIGHTER_IKE_STATUS_KIND_SPECIAL_S_HOLD,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_CHARGE_INK",
-            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK
+            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_END",
-            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_END
+            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_END,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_START",
-            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_START
+            *FIGHTER_INKLING_STATUS_KIND_CHARGE_INK_START,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_NUM",
-            *FIGHTER_INKLING_STATUS_KIND_NUM
+            *FIGHTER_INKLING_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_ROT",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_ROT
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_ROT,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_STOP_CEIL",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_STOP_CEIL
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_HI_STOP_CEIL,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_EMPTY",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_EMPTY
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_EMPTY,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_THROW",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_THROW
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_LW_THROW,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_JUMP_END",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_JUMP_END
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_JUMP_END,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN_TURN",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN_TURN
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_RUN_TURN,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_STOP_WALL",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_STOP_WALL
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_STOP_WALL,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK,
         ),
         (
             "FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK_TURN",
-            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK_TURN
+            *FIGHTER_INKLING_STATUS_KIND_SPECIAL_S_WALK_TURN,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_DISPATCH",
-            *FIGHTER_JACK_STATUS_KIND_DISPATCH
+            *FIGHTER_JACK_STATUS_KIND_DISPATCH,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_JACK_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_END",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_END
+            *FIGHTER_JACK_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_READY",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_READY
+            *FIGHTER_JACK_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_JACK_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_JACK_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_FINAL_TURN_DASH",
-            *FIGHTER_JACK_STATUS_KIND_FINAL_TURN_DASH
+            *FIGHTER_JACK_STATUS_KIND_FINAL_TURN_DASH,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_NUM",
-            *FIGHTER_JACK_STATUS_KIND_NUM
+            *FIGHTER_JACK_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_CUSTOMIZE",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_CUSTOMIZE
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_CUSTOMIZE,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_END",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_END
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_END,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_RUSH",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_RUSH
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI2_RUSH,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_CUT",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_CUT
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_CUT,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PICKUP",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PICKUP
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PICKUP,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PULL",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PULL
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_PULL,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_THROW",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_THROW
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_HI_THROW,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_COUNTER",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_COUNTER
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_COUNTER,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_REFLECTOR",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_REFLECTOR
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW2_REFLECTOR,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ENDURE",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ENDURE
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_ENDURE,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_END",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_END
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_END,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_START",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_START
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_BARRAGE_START,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_ESCAPE",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_ESCAPE
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_ESCAPE,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_JUMP",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_JUMP
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_JUMP,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SPECIAL_N_LANDING",
-            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_LANDING
+            *FIGHTER_JACK_STATUS_KIND_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_JACK_STATUS_KIND_SUMMON",
-            *FIGHTER_JACK_STATUS_KIND_SUMMON
+            *FIGHTER_JACK_STATUS_KIND_SUMMON,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_FINAL_END",
-            *FIGHTER_KAMUI_STATUS_KIND_FINAL_END
+            *FIGHTER_KAMUI_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_FINAL_READY",
-            *FIGHTER_KAMUI_STATUS_KIND_FINAL_READY
+            *FIGHTER_KAMUI_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK",
-            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK
+            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK_WAIT",
-            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK_WAIT
+            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ATTACK_WAIT,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ENTRY",
-            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ENTRY
+            *FIGHTER_KAMUI_STATUS_KIND_FINAL_SCENE_ENTRY,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_NUM",
-            *FIGHTER_KAMUI_STATUS_KIND_NUM
+            *FIGHTER_KAMUI_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_BITE",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_BITE
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_BITE,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK_END",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK_END
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_ATTACK_END,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_JUMP_END",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_JUMP_END
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_JUMP_END,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B_LANDING",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B_LANDING
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_B_LANDING,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F_LANDING",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F_LANDING
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_ATTACK_F_LANDING,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_END",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_END
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_END,
         ),
         (
             "FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_JUMP",
-            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_JUMP
+            *FIGHTER_KAMUI_STATUS_KIND_SPECIAL_S_WALL_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_FIRE",
-            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_FIRE
+            *FIGHTER_KIRBY_STATUS_KIND_BAYONETTA_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_BRAVE_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_AIR_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_END",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_END
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_SQUAT",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_SQUAT
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_JUMP_SQUAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_START",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_START
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_B",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_B
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_B,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_F",
-            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_F
+            *FIGHTER_KIRBY_STATUS_KIND_BUDDY_SPECIAL_N_SHOOT_WALK_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_CAPTAIN_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END2",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END2
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END3",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END3
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END3,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_CHROM_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_CLOUD_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_CLOUD_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_CLOUD_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N_HIT",
-            *FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N_HIT
+            *FIGHTER_KIRBY_STATUS_KIND_DAISY_SPECIAL_N_HIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_DRINK_ITEM",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_DRINK_ITEM
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_DRINK_ITEM,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP1",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP1
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP1,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP2",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP2
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_JUMP2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_PASS",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_PASS
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_PASS,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN_AIR",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN_AIR
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_TURN_AIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_PASS",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_PASS
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WAIT_PASS,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WALK",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WALK
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_EAT_WALK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SHOT_OBJECT_HIT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SHOT_OBJECT_HIT
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SHOT_OBJECT_HIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SPIT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SPIT
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SPIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_DEDEDE_SPECIAL_N_SWALLOW_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_START",
-            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_START
+            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_AIR_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_START",
-            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_START
+            *FIGHTER_KIRBY_STATUS_KIND_DEMON_SPECIAL_N_GROUND_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_BLOW",
-            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_BLOW
+            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_BLOW,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_DANGER",
-            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_DANGER
+            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_DANGER,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_DIDDY_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DOLLY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DOLLY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DOLLY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_ATTACK",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_ATTACK
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_ATTACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_DONKEY_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_DUCKHUNT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_DUCKHUNT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_DUCKHUNT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_EDGE_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_ATTACK",
-            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_ATTACK
+            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_ATTACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_EFLAME_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_ELIGHT_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_FALCO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_FALCO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_FALCO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_KIRBY_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_KIRBY_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_FOX_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_FOX_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_FOX_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GAMEWATCH_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_GAMEWATCH_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_GAMEWATCH_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_GANON_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GAOGAEN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_GAOGAEN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_GAOGAEN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_SHOT",
-            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_SHOT
+            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_SHOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_START",
-            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_START
+            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_MAX_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_SHOT",
-            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_SHOT
+            *FIGHTER_KIRBY_STATUS_KIND_GEKKOUGA_SPECIAL_N_SHOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MDL",
-            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MDL
+            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_END_MDL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_IKE_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_INKLING_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_END",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_END
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_START",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_START
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_BARRAGE_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_ESCAPE",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_ESCAPE
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_ESCAPE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_JACK_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_BITE",
-            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_BITE
+            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_BITE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_KAMUI_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N2_COMMAND",
-            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N2_COMMAND
+            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N2_COMMAND,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N_COMMAND",
-            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N_COMMAND
+            *FIGHTER_KIRBY_STATUS_KIND_KEN_SPECIAL_N_COMMAND,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_KOOPAJR_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KOOPA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_KOOPA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_KOOPA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SPIT",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SPIT
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SPIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SUCTION",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SUCTION
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SUCTION,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SWALLOW",
-            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SWALLOW
+            *FIGHTER_KIRBY_STATUS_KIND_KROOL_SPECIAL_N_SWALLOW,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LINK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LINK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LINK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N2",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N2
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_DASH_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_END",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_END
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_MAX_DASH_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_START",
-            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_START
+            *FIGHTER_KIRBY_STATUS_KIND_LITTLEMAC_SPECIAL_N_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_LUCARIO_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_FIRE",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_FIRE
+            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_LUCAS_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_LUCINA_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_LUIGI_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_LUIGI_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_LUIGI_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARIOD_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MARIOD_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MARIOD_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARIO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MARIO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MARIO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_MARTH_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_MAX_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_MAX_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_MAX_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_MASTER_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_SPIN",
-            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_SPIN
+            *FIGHTER_KIRBY_STATUS_KIND_METAKNIGHT_SPECIAL_N_SPIN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_MEWTWO_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIFIGHTER_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIFIGHTER_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MIIFIGHTER_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_FIRE",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_FIRE
+            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_FIRE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_START",
-            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_START
+            *FIGHTER_KIRBY_STATUS_KIND_MIIGUNNER_SPECIAL_N1_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MIISWORDSMAN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MIISWORDSMAN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MIISWORDSMAN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_FAILURE",
-            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_FAILURE
+            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_POCKET",
-            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_POCKET
+            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_POCKET,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_SEARCH",
-            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_SEARCH
+            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_SEARCH,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_TAKE_OUT",
-            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_TAKE_OUT
+            *FIGHTER_KIRBY_STATUS_KIND_MURABITO_SPECIAL_N_TAKE_OUT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NANA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_NANA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_NANA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_FIRE",
-            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_FIRE
+            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_NESS_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_NUM",
-            *FIGHTER_KIRBY_STATUS_KIND_NUM
+            *FIGHTER_KIRBY_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_FAILURE",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_FAILURE
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_HIT_END",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_HIT_END
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_HIT_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_PACKUN_SPECIAL_N_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_PACMAN_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PALUTENA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PALUTENA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PALUTENA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N_HIT",
-            *FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N_HIT
+            *FIGHTER_KIRBY_STATUS_KIND_PEACH_SPECIAL_N_HIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_PFUSHIGISOU_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICHU_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PICHU_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PICHU_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_FALL_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_SQUAT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_SQUAT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_JUMP_SQUAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING_LIGHT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING_LIGHT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_LANDING_LIGHT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK_BACK",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK_BACK
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N1_WALK_BACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_FALL_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_SQUAT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_SQUAT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_JUMP_SQUAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING_LIGHT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING_LIGHT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_LANDING_LIGHT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK_BACK",
-            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK_BACK
+            *FIGHTER_KIRBY_STATUS_KIND_PICKEL_SPECIAL_N3_WALK_BACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIKACHU_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PIKACHU_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PIKACHU_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIKMIN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PIKMIN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PIKMIN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_DIR",
-            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_DIR
+            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_DIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_PITB_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_DIR",
-            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_DIR
+            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_DIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_PIT_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PLIZARDON_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PLIZARDON_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PLIZARDON_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_POPO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_POPO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_POPO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HIT_END",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HIT_END
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HIT_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_HOLD_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL_AIR",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL_AIR
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_ROLL_AIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_PURIN_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_PZENIGAME_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_END",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_END
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_START",
-            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_START
+            *FIGHTER_KIRBY_STATUS_KIND_REFLET_SPECIAL_N_TRON_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RICHTER_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_RICHTER_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_RICHTER_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_FAILURE",
-            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_FAILURE
+            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_RIDLEY_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROBOT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ROBOT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ROBOT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROCKMAN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ROCKMAN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ROCKMAN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_CHARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_CHARGE
+            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_RETURN",
-            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_RETURN
+            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_RETURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_ROSETTA_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END2",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END2
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END3",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END3
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END3,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END_MAX",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END_MAX
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_ROY_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N2_COMMAND",
-            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N2_COMMAND
+            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N2_COMMAND,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N_COMMAND",
-            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N_COMMAND
+            *FIGHTER_KIRBY_STATUS_KIND_RYU_SPECIAL_N_COMMAND,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_C",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_C
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_C,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_E",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_E
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_E,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_F",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_F
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_H",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_H
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_H,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUSD_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_C",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_C
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_C,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_E",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_E
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_E,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_F",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_F
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_H",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_H
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_H,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_SAMUS_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_SHEIK_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_FAILURE",
-            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_FAILURE
+            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_POCKET",
-            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_POCKET
+            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_POCKET,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_SEARCH",
-            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_SEARCH
+            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_SEARCH,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_TAKE_OUT",
-            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_TAKE_OUT
+            *FIGHTER_KIRBY_STATUS_KIND_SHIZUE_SPECIAL_N_TAKE_OUT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N_ACTION",
-            *FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N_ACTION
+            *FIGHTER_KIRBY_STATUS_KIND_SHULK_SPECIAL_N_ACTION,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SIMON_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SIMON_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SIMON_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_EAR_CLOSE",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_EAR_CLOSE
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_EAR_CLOSE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_AIR",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_AIR
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_AIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_B",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_B
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_B,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_F",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_F
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_DASH_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_AERIAL",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_AERIAL
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_AERIAL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_SQUAT",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_SQUAT
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_JUMP_SQUAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_B",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_B
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_B,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_B",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_B
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_B,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_F",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_F
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_BRAKE_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_F",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_F
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_HOLD_WALK_F,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_THROW",
-            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_THROW
+            *FIGHTER_KIRBY_STATUS_KIND_SNAKE_SPECIAL_N_THROW,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_FAIL",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_FAIL
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_FAIL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HIT
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING_START",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING_START
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_HOMING_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_REBOUND",
-            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_REBOUND
+            *FIGHTER_KIRBY_STATUS_KIND_SONIC_SPECIAL_N_REBOUND,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI2",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI2
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI3",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI3
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI3,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI4",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI4
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_HI4,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK_ITEM",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK_ITEM
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK_ITEM,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP1",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP1
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP1,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP2",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP2
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_JUMP2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_PASS",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_PASS
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_PASS,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_TURN_AIR,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WAIT_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WALK",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WALK
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_EAT_WALK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SPIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SPIT
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SPIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_SWALLOW_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_FALL",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_FALL
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_FALL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP_SQUAT",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP_SQUAT
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_JUMP_SQUAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_PASS",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_PASS
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_PASS,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_TURN",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_TURN
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_TURN,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WALK",
-            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WALK
+            *FIGHTER_KIRBY_STATUS_KIND_SPECIAL_S_WALK,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_STONE_END",
-            *FIGHTER_KIRBY_STATUS_KIND_STONE_END
+            *FIGHTER_KIRBY_STATUS_KIND_STONE_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_STONE_STONE",
-            *FIGHTER_KIRBY_STATUS_KIND_STONE_STONE
+            *FIGHTER_KIRBY_STATUS_KIND_STONE_STONE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_LANDING",
-            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_LANDING
+            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT_H",
-            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT_H
+            *FIGHTER_KIRBY_STATUS_KIND_SZEROSUIT_SPECIAL_N_SHOOT_H,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_TANTAN_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TOONLINK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_TOONLINK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_TOONLINK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1",
-            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1
+            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_END",
-            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_END
+            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N1_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N2",
-            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N2
+            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N3",
-            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N3
+            *FIGHTER_KIRBY_STATUS_KIND_TRAIL_SPECIAL_N3,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_END",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_END
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_START",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_START
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BITE_START,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BOMB",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BOMB
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_BOMB,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_EAT",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_EAT
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_EAT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_FOOD",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_FOOD
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_FOOD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_ITEM",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_ITEM
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_ITEM,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_LARGE",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_LARGE
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_LARGE,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_OPEN_WAIT",
-            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_OPEN_WAIT
+            *FIGHTER_KIRBY_STATUS_KIND_WARIO_SPECIAL_N_OPEN_WAIT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_END",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_END
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_HOLD",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_HOLD
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_SHOOT",
-            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_SHOOT
+            *FIGHTER_KIRBY_STATUS_KIND_WIIFIT_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_WOLF_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_WOLF_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_WOLF_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_1",
-            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_1
+            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_1,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_2",
-            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_2
+            *FIGHTER_KIRBY_STATUS_KIND_YOSHI_SPECIAL_N_2,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_YOUNGLINK_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_YOUNGLINK_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_YOUNGLINK_SPECIAL_N,
         ),
         (
             "FIGHTER_KIRBY_STATUS_KIND_ZELDA_SPECIAL_N",
-            *FIGHTER_KIRBY_STATUS_KIND_ZELDA_SPECIAL_N
+            *FIGHTER_KIRBY_STATUS_KIND_ZELDA_SPECIAL_N,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_FINAL_DRAW",
-            *FIGHTER_KOOPAJR_STATUS_KIND_FINAL_DRAW
+            *FIGHTER_KOOPAJR_STATUS_KIND_FINAL_DRAW,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_FINAL_END",
-            *FIGHTER_KOOPAJR_STATUS_KIND_FINAL_END
+            *FIGHTER_KOOPAJR_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_NUM",
-            *FIGHTER_KOOPAJR_STATUS_KIND_NUM
+            *FIGHTER_KOOPAJR_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ATTACK",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ATTACK
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ATTACK,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_DAMAGE_END",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_DAMAGE_END
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_DAMAGE_END,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ESCAPE",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ESCAPE
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_ESCAPE,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_SHOOT",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_SHOOT
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_HI_SHOOT,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_HIT_WALL",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_HIT_WALL
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_HIT_WALL,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_SPIN_TURN",
-            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_SPIN_TURN
+            *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_SPIN_TURN,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_FINAL_END",
-            *FIGHTER_KOOPA_STATUS_KIND_FINAL_END
+            *FIGHTER_KOOPA_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_MAX",
-            *FIGHTER_KOOPA_STATUS_KIND_MAX
+            *FIGHTER_KOOPA_STATUS_KIND_MAX,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_A",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_A
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_A,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_G",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_G
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_HI_G,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_A",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_A
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_A,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_G",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_G
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_G,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_L",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_L
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_LW_L,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_FALL",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_FALL
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_FALL,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_SQUAT",
-            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_SQUAT
+            *FIGHTER_KOOPA_STATUS_KIND_SPECIAL_S_SQUAT,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_DASH
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_END",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_END
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_READY",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_READY
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_KROOL_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_NUM",
-            *FIGHTER_KROOL_STATUS_KIND_NUM
+            *FIGHTER_KROOL_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_AIR_END",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_AIR_END
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_AIR_END,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_START",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_START
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_HI_START,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_TURN",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_TURN
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_LW_TURN,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SPIT",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SPIT
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SPIT,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SUCTION",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SUCTION
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SUCTION,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SWALLOW",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SWALLOW
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_N_SWALLOW,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_CATCH",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_CATCH
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_CATCH,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_FAILURE",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_FAILURE
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_FAILURE,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_GET",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_GET
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_GET,
         ),
         (
             "FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_THROW",
-            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_THROW
+            *FIGHTER_KROOL_STATUS_KIND_SPECIAL_S_THROW,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_FINAL_COMBO",
-            *FIGHTER_LINK_STATUS_KIND_FINAL_COMBO
+            *FIGHTER_LINK_STATUS_KIND_FINAL_COMBO,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_LINK_STATUS_KIND_FINAL_DASH
+            *FIGHTER_LINK_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_NUM",
-            *FIGHTER_LINK_STATUS_KIND_NUM
+            *FIGHTER_LINK_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_SHIELD_GUARD",
-            *FIGHTER_LINK_STATUS_KIND_SHIELD_GUARD
+            *FIGHTER_LINK_STATUS_KIND_SHIELD_GUARD,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_HOLD",
-            *FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_HOLD
+            *FIGHTER_LINK_STATUS_KIND_SPECIAL_HI_HOLD,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_SPECIAL_LW_BLAST",
-            *FIGHTER_LINK_STATUS_KIND_SPECIAL_LW_BLAST
+            *FIGHTER_LINK_STATUS_KIND_SPECIAL_LW_BLAST,
         ),
         (
             "FIGHTER_LINK_STATUS_KIND_SPECIAL_S2",
-            *FIGHTER_LINK_STATUS_KIND_SPECIAL_S2
+            *FIGHTER_LINK_STATUS_KIND_SPECIAL_S2,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH
+            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_END",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_END
+            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_HIT
+            *FIGHTER_LITTLEMAC_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_NUM",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_NUM
+            *FIGHTER_LITTLEMAC_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_START",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_START
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_START,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N2",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N2
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N2,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH_TURN",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH_TURN
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_DASH_TURN,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_END",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_END
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_END,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_TURN",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_TURN
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_MAX_DASH_TURN,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_START",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_START
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_START,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW_END",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW_END
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_BLOW_END,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP_END",
-            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP_END
+            *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_S_JUMP_END,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_FINAL_END",
-            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_END
+            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_FINAL_ENTRY",
-            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_ENTRY
+            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_ENTRY,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_FINAL_HOLD",
-            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_HOLD
+            *FIGHTER_LUCARIO_STATUS_KIND_FINAL_HOLD,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_NUM",
-            *FIGHTER_LUCARIO_STATUS_KIND_NUM
+            *FIGHTER_LUCARIO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_BOUND",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_BOUND
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_BOUND,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH_END",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH_END
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_HI_RUSH_END,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_APPEAR",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_APPEAR
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_APPEAR,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_SPLIT",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_SPLIT
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_LW_SPLIT,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_MAX",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_MAX
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_MAX,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_S_THROW",
-            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_S_THROW
+            *FIGHTER_LUCARIO_STATUS_KIND_SPECIAL_S_THROW,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_NUM",
-            *FIGHTER_LUCAS_STATUS_KIND_NUM
+            *FIGHTER_LUCAS_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_AGAIN",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_AGAIN
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_AGAIN,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_ATTACK",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_ATTACK
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_ATTACK,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_HOLD",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_HOLD
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_HOLD,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_REFLECT",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_REFLECT
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_HI_REFLECT,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_FIRE",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_FIRE
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_LUCAS_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_FINAL_END",
-            *FIGHTER_LUIGI_STATUS_KIND_FINAL_END
+            *FIGHTER_LUIGI_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_FINAL_FAIL",
-            *FIGHTER_LUIGI_STATUS_KIND_FINAL_FAIL
+            *FIGHTER_LUIGI_STATUS_KIND_FINAL_FAIL,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT",
-            *FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT
+            *FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT_READY",
-            *FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT_READY
+            *FIGHTER_LUIGI_STATUS_KIND_FINAL_SHOOT_READY,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_FINAL_VACUUM",
-            *FIGHTER_LUIGI_STATUS_KIND_FINAL_VACUUM
+            *FIGHTER_LUIGI_STATUS_KIND_FINAL_VACUUM,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_NUM",
-            *FIGHTER_LUIGI_STATUS_KIND_NUM
+            *FIGHTER_LUIGI_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_DROP",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_DROP
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_DROP,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_LANDING_FALL",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_LANDING_FALL
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_HI_LANDING_FALL,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_BREATH",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_BREATH
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_BREATH,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_CHARGE",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_CHARGE
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_CHARGE,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_RAM",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_RAM
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_RAM,
         ),
         (
             "FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_WALL",
-            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_WALL
+            *FIGHTER_LUIGI_STATUS_KIND_SPECIAL_S_WALL,
         ),
         (
             "FIGHTER_MARIOD_STATUS_KIND_NUM",
-            *FIGHTER_MARIOD_STATUS_KIND_NUM
+            *FIGHTER_MARIOD_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MARIO_STATUS_KIND_NUM",
-            *FIGHTER_MARIO_STATUS_KIND_NUM
+            *FIGHTER_MARIO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_CHARGE",
-            *FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_CHARGE
+            *FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_CHARGE,
         ),
         (
             "FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_SHOOT",
-            *FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_SHOOT
+            *FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_SHOOT,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_MARTH_STATUS_KIND_FINAL_DASH
+            *FIGHTER_MARTH_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_MARTH_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_MARTH_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_FINAL_END",
-            *FIGHTER_MARTH_STATUS_KIND_FINAL_END
+            *FIGHTER_MARTH_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_NUM",
-            *FIGHTER_MARTH_STATUS_KIND_NUM
+            *FIGHTER_MARTH_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END_MAX",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END_MAX
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_S2",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S2
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S2,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_S3",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S3
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S3,
         ),
         (
             "FIGHTER_MARTH_STATUS_KIND_SPECIAL_S4",
-            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S4
+            *FIGHTER_MARTH_STATUS_KIND_SPECIAL_S4,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_FINAL_END",
-            *FIGHTER_MASTER_STATUS_KIND_FINAL_END
+            *FIGHTER_MASTER_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_FINAL_READY",
-            *FIGHTER_MASTER_STATUS_KIND_FINAL_READY
+            *FIGHTER_MASTER_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_MASTER_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_NUM",
-            *FIGHTER_MASTER_STATUS_KIND_NUM
+            *FIGHTER_MASTER_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_FAIL",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_FAIL
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_FAIL,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_HIT",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_HIT
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_HIT,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_OVERTAKE",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_OVERTAKE
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_OVERTAKE,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_WALL_JUMP",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_WALL_JUMP
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_HI_WALL_JUMP,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_CANCEL",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_CANCEL
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_CANCEL,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_1",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_1
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_1,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_2",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_2
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_LANDING_2,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_TURN",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_TURN
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_LW_TURN,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_MAX_SHOOT",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_MAX_SHOOT
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_MAX_SHOOT,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT_DASH",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT_DASH
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_FRONT_DASH,
         ),
         (
             "FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_MASTER_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_END",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_END
+            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_HIT_WAIT",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_HIT_WAIT
+            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_HIT_WAIT,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_JUMP",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_JUMP
+            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_JUMP,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_SQUAT",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_SQUAT
+            *FIGHTER_METAKNIGHT_STATUS_KIND_FINAL_SQUAT,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_NUM",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_NUM
+            *FIGHTER_METAKNIGHT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_HI_LOOP",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_HI_LOOP
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_HI_LOOP,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_SPIN",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_SPIN
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_N_SPIN,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_RUSH",
-            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_RUSH
+            *FIGHTER_METAKNIGHT_STATUS_KIND_SPECIAL_S_RUSH,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_FINAL_END",
-            *FIGHTER_MEWTWO_STATUS_KIND_FINAL_END
+            *FIGHTER_MEWTWO_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_NUM",
-            *FIGHTER_MEWTWO_STATUS_KIND_NUM
+            *FIGHTER_MEWTWO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_3",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_3
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_HI_3,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_MAX",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_MAX
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_MAX,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_S_THROW",
-            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_S_THROW
+            *FIGHTER_MEWTWO_STATUS_KIND_SPECIAL_S_THROW,
         ),
         (
             "FIGHTER_MIIENEMYF_STATUS_KIND_NUM",
-            *FIGHTER_MIIENEMYF_STATUS_KIND_NUM
+            *FIGHTER_MIIENEMYF_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIIENEMYG_STATUS_KIND_NUM",
-            *FIGHTER_MIIENEMYG_STATUS_KIND_NUM
+            *FIGHTER_MIIENEMYG_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIIENEMYS_STATUS_KIND_NUM",
-            *FIGHTER_MIIENEMYS_STATUS_KIND_NUM
+            *FIGHTER_MIIENEMYS_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_END",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_END
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_HIT
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_MOVE",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_MOVE
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_FINAL_MOVE,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_NUM",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_NUM
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_2",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_2
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_2,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_3",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_3
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_3,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_4",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_4
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI1_4,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI2_END",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI2_END
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_HI2_END,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_AIR",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_AIR
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_AIR,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_GROUND",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_GROUND
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_GROUND,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_LANDING",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_LANDING
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW1_LANDING,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_AUTO_ATTACK",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_AUTO_ATTACK
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_AUTO_ATTACK,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK_LANDING",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK_LANDING
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_KICK_LANDING,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_LANDING",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_LANDING
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_LANDING,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_START",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_START
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW2_START,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_CATCH",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_CATCH
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_CATCH,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_THROW",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_THROW
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_LW3_THROW,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH_MISS",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH_MISS
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_FINISH_MISS,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_HIT",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_HIT
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_HIT,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_MISS",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_MISS
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N2_MISS,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N3_TURN",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N3_TURN
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_N3_TURN,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S1_END",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S1_END
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S1_END,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_ATTACK",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_ATTACK
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_ATTACK,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_END",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_END
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_END,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_LANDING",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_LANDING
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S2_LANDING,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_CATCH",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_CATCH
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_CATCH,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_FALL",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_FALL
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_FALL,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_LANDING",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_LANDING
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_LANDING,
         ),
         (
             "FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_THROW",
-            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_THROW
+            *FIGHTER_MIIFIGHTER_STATUS_KIND_SPECIAL_S3_THROW,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_LOOP",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_LOOP
+            *FIGHTER_MIIGUNNER_STATUS_KIND_FINAL_LOOP,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_NUM",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_NUM
+            *FIGHTER_MIIGUNNER_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI2_JUMP",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI2_JUMP
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI2_JUMP,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_HI3_RUSH_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_HIT",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_HIT
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_HIT,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_LOOP",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_LOOP
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW1_LOOP,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HIT",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HIT
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HIT,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HOLD",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HOLD
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_LW3_HOLD,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_CANCEL",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_CANCEL
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_CANCEL,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_FIRE",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_FIRE
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_FIRE,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_HOLD",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_HOLD
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_HOLD,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_START",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_START
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N1_START,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_LOOP",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_LOOP
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_N3_LOOP,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_END",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_END
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_END,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_LOOP",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_LOOP
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S2_LOOP,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_AIR",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_AIR
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_AIR,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_GROUND",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_GROUND
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_GROUND,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_AIR",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_AIR
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_AIR,
         ),
         (
             "FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_GROUND",
-            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_GROUND
+            *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_GROUND,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_HOLD",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_HOLD
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_FINAL_HOLD,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_NUM",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_NUM
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_JUMP",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_JUMP
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_JUMP,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_LOOP",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_LOOP
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI1_LOOP,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_BOUND",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_BOUND
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_BOUND,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI2_RUSH_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_HOLD",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_HOLD
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_HI3_HOLD,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW1_HIT",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW1_HIT
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW1_HIT,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW3_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW3_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_LW3_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END_MAX",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END_MAX
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_END_MAX,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_LOOP",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_LOOP
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_N3_LOOP,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_ATTACK",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_ATTACK
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_ATTACK,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_HIT",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_HIT
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S1_HIT,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_ATTACK",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_ATTACK
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_ATTACK,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_DASH",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_DASH
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_DASH,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_END",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_END
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_END,
         ),
         (
             "FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_HOLD",
-            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_HOLD
+            *FIGHTER_MIISWORDSMAN_STATUS_KIND_SPECIAL_S2_HOLD,
         ),
         (
             "FIGHTER_MOVIE_STATUS_KIND_PLAY",
-            *FIGHTER_MOVIE_STATUS_KIND_PLAY
+            *FIGHTER_MOVIE_STATUS_KIND_PLAY,
         ),
         (
             "FIGHTER_MOVIE_STATUS_KIND_PREPARE",
-            *FIGHTER_MOVIE_STATUS_KIND_PREPARE
+            *FIGHTER_MOVIE_STATUS_KIND_PREPARE,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_FINAL_CHEER",
-            *FIGHTER_MURABITO_STATUS_KIND_FINAL_CHEER
+            *FIGHTER_MURABITO_STATUS_KIND_FINAL_CHEER,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_FINAL_END",
-            *FIGHTER_MURABITO_STATUS_KIND_FINAL_END
+            *FIGHTER_MURABITO_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_FINAL_HAPPY",
-            *FIGHTER_MURABITO_STATUS_KIND_FINAL_HAPPY
+            *FIGHTER_MURABITO_STATUS_KIND_FINAL_HAPPY,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_FINAL_MONEY",
-            *FIGHTER_MURABITO_STATUS_KIND_FINAL_MONEY
+            *FIGHTER_MURABITO_STATUS_KIND_FINAL_MONEY,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_FINAL_SURPRISE",
-            *FIGHTER_MURABITO_STATUS_KIND_FINAL_SURPRISE
+            *FIGHTER_MURABITO_STATUS_KIND_FINAL_SURPRISE,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_NUM",
-            *FIGHTER_MURABITO_STATUS_KIND_NUM
+            *FIGHTER_MURABITO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_DETACH",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_DETACH
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_DETACH,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_FLAP",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_FLAP
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_FLAP,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_TURN",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_TURN
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_TURN,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_WAIT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_WAIT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_HI_WAIT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST_HIT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST_HIT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_DEFOREST_HIT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT_FAIL",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT_FAIL
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_PLANT_FAIL,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_AIR",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_AIR
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_AIR,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_B",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_B
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_B,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_F",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_F
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_DASH_F,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP_SQUAT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP_SQUAT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_JUMP_SQUAT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_LANDING",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_LANDING
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_LANDING,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WAIT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WAIT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WAIT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_B",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_B
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_B,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_B",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_B
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_B,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_F",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_F
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_BRAKE_F,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_F",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_F
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_LW_WATER_WALK_F,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_FAILURE",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_FAILURE
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_POCKET",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_POCKET
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_POCKET,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_SEARCH",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_SEARCH
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_SEARCH,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_TAKE_OUT",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_TAKE_OUT
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_N_TAKE_OUT,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_FALL",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_FALL
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_FALL,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE,
         ),
         (
             "FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE_LOOP",
-            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE_LOOP
+            *FIGHTER_MURABITO_STATUS_KIND_SPECIAL_S_RIDE_LOOP,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_NUM",
-            *FIGHTER_NESS_STATUS_KIND_NUM
+            *FIGHTER_NESS_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_AGAIN",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_AGAIN
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_AGAIN,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_ATTACK",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_ATTACK
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_ATTACK,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_HOLD",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_HOLD
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_HOLD,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_REFLECT",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_REFLECT
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_HI_REFLECT,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_N_FIRE",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_FIRE
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_FIRE,
         ),
         (
             "FIGHTER_NESS_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_NESS_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_NUM",
-            *FIGHTER_PACKUN_STATUS_KIND_NUM
+            *FIGHTER_PACKUN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_BITE",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_BITE
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_BITE,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_CHARGE",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_CHARGE
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_CHARGE,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_FALL_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_FALL_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_LW_FALL_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_FAILURE",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_FAILURE
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_HIT_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_HIT_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_HIT_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_WAIT",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_WAIT
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_N_WAIT,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CANCEL",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CANCEL
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CANCEL,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CHARGE",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CHARGE
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_CHARGE,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_JUMP_CANCEL",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_JUMP_CANCEL
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_JUMP_CANCEL,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_SHOOT",
-            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_SHOOT
+            *FIGHTER_PACKUN_STATUS_KIND_SPECIAL_S_SHOOT,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE",
-            *FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE
+            *FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE,
         ),
         (
             "FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE_RV",
-            *FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE_RV
+            *FIGHTER_PACKUN_STATUS_KIND_SQUAT_TREAD_DAMAGE_RV,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_FINAL_END",
-            *FIGHTER_PACMAN_STATUS_KIND_FINAL_END
+            *FIGHTER_PACMAN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_FINAL_MOVE",
-            *FIGHTER_PACMAN_STATUS_KIND_FINAL_MOVE
+            *FIGHTER_PACMAN_STATUS_KIND_FINAL_MOVE,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_NUM",
-            *FIGHTER_PACMAN_STATUS_KIND_NUM
+            *FIGHTER_PACMAN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_LOOP",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_LOOP
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_HI_LOOP,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_CHANGE",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_CHANGE
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_CHANGE,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_LOOP",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_LOOP
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_LOOP,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_MOVE",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_MOVE
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_MOVE,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_REFLECT_FALL",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_REFLECT_FALL
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_REFLECT_FALL,
         ),
         (
             "FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_RETURN",
-            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_RETURN
+            *FIGHTER_PACMAN_STATUS_KIND_SPECIAL_S_RETURN,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM",
-            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM
+            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_END",
-            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_END
+            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_END,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_START",
-            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_START
+            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_BEAM_START,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_FINAL_WAIT",
-            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_WAIT
+            *FIGHTER_PALUTENA_STATUS_KIND_FINAL_WAIT,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_NUM",
-            *FIGHTER_PALUTENA_STATUS_KIND_NUM
+            *FIGHTER_PALUTENA_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_3",
-            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_3
+            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_HI_3,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_REFLECT",
-            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_REFLECT
+            *FIGHTER_PALUTENA_STATUS_KIND_SPECIAL_LW_REFLECT,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_MAX",
-            *FIGHTER_PEACH_STATUS_KIND_MAX
+            *FIGHTER_PEACH_STATUS_KIND_MAX,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_AIR_END",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_AIR_END
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_AIR_END,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_N_HIT",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_N_HIT
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_N_HIT,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_AWAY_END",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_AWAY_END
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_AWAY_END,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_HIT_END",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_HIT_END
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_HIT_END,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_PEACH_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT",
-            *FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT
+            *FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT,
         ),
         (
             "FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT_START",
-            *FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT_START
+            *FIGHTER_PEACH_STATUS_KIND_UNIQ_FLOAT_START,
         ),
         (
             "FIGHTER_PFUSHIGISOU_STATUS_KIND_NUM",
-            *FIGHTER_PFUSHIGISOU_STATUS_KIND_NUM
+            *FIGHTER_PFUSHIGISOU_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_PFUSHIGISOU_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_END",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_END
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_END,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_LOOP",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_LOOP
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_LOOP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_START",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_START
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_AIR_LW_START,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_FALL_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_SQUAT",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_SQUAT
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_JUMP_SQUAT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING_LIGHT",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING_LIGHT
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_LANDING_LIGHT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_WAIT",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WAIT
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WAIT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK_BACK",
-            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK_BACK
+            *FIGHTER_PICKEL_STATUS_KIND_ATTACK_WALK_BACK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_FINAL_END",
-            *FIGHTER_PICKEL_STATUS_KIND_FINAL_END
+            *FIGHTER_PICKEL_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_FINAL_READY",
-            *FIGHTER_PICKEL_STATUS_KIND_FINAL_READY
+            *FIGHTER_PICKEL_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_PICKEL_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_PICKEL_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_NUM",
-            *FIGHTER_PICKEL_STATUS_KIND_NUM
+            *FIGHTER_PICKEL_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_RECREATE_TABLE",
-            *FIGHTER_PICKEL_STATUS_KIND_RECREATE_TABLE
+            *FIGHTER_PICKEL_STATUS_KIND_RECREATE_TABLE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL_SPECIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL_SPECIAL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_FALL_SPECIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_GLIDING",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_GLIDING
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_GLIDING,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_WAIT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_WAIT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_HI_WAIT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB_FAILURE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB_FAILURE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_BOMB_FAILURE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE_FAILURE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE_FAILURE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_PLATE_FAILURE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WAIT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WAIT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WAIT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK_BACK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK_BACK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_LW_WALK_BACK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_FALL_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_SQUAT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_SQUAT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_JUMP_SQUAT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING_LIGHT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING_LIGHT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_LANDING_LIGHT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WAIT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WAIT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WAIT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK_BACK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK_BACK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N1_WALK_BACK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_CRAFT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_CRAFT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_CRAFT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_FAILURE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_FAILURE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_FAILURE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_SUCCESS",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_SUCCESS
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N2_SUCCESS,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_FALL_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_AERIAL",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_AERIAL
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_AERIAL,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_SQUAT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_SQUAT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_JUMP_SQUAT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING_LIGHT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING_LIGHT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_LANDING_LIGHT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WAIT",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WAIT
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WAIT,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK_BACK",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK_BACK
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_N3_WALK_BACK,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_DRIVE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_DRIVE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_DRIVE,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_FAILED",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_FAILED
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_FAILED,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_RIDE",
-            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_RIDE
+            *FIGHTER_PICKEL_STATUS_KIND_SPECIAL_S_RIDE,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_2",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_2
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_2,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_FINISH",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_FINISH
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_ATTACK_FINISH,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_END",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_END
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_HIT
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_FINAL_RETURN",
-            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_RETURN
+            *FIGHTER_PIKACHU_STATUS_KIND_FINAL_RETURN,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_NUM",
-            *FIGHTER_PIKACHU_STATUS_KIND_NUM
+            *FIGHTER_PIKACHU_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_WARP",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_WARP
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_HI_WARP,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_HOLD",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_HOLD
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_HOLD,
         ),
         (
             "FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_WEAK",
-            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_WEAK
+            *FIGHTER_PIKACHU_STATUS_KIND_SPECIAL_S_WEAK,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_FINAL_END",
-            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_END
+            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_FINAL_FALL",
-            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_FALL
+            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_FALL,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_FINAL_FLY",
-            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_FLY
+            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_FLY,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_FINAL_WAIT",
-            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_WAIT
+            *FIGHTER_PIKMIN_STATUS_KIND_FINAL_WAIT,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_NUM",
-            *FIGHTER_PIKMIN_STATUS_KIND_NUM
+            *FIGHTER_PIKMIN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_WAIT",
-            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_WAIT
+            *FIGHTER_PIKMIN_STATUS_KIND_SPECIAL_HI_WAIT,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_PIT_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_PIT_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_FINAL_END",
-            *FIGHTER_PIT_STATUS_KIND_FINAL_END
+            *FIGHTER_PIT_STATUS_KIND_FINAL_END,
         ),
         ("FIGHTER_PIT_STATUS_KIND_MAX", *FIGHTER_PIT_STATUS_KIND_MAX),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH_END",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH_END
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_HI_RUSH_END,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_N_DIR",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_DIR
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_DIR,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_PIT_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_PIT_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_PIT_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_NUM",
-            *FIGHTER_PLIZARDON_STATUS_KIND_NUM
+            *FIGHTER_PLIZARDON_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_BLOWN",
-            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_BLOWN
+            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_BLOWN,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_RUSH",
-            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_RUSH
+            *FIGHTER_PLIZARDON_STATUS_KIND_SPECIAL_S_RUSH,
         ),
         (
             "FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_POKEMON_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_CAPTURE_PANIC_NANA",
-            *FIGHTER_POPO_STATUS_KIND_CAPTURE_PANIC_NANA
+            *FIGHTER_POPO_STATUS_KIND_CAPTURE_PANIC_NANA,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_CHEER_NANA",
-            *FIGHTER_POPO_STATUS_KIND_CHEER_NANA
+            *FIGHTER_POPO_STATUS_KIND_CHEER_NANA,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_FINAL_HANG",
-            *FIGHTER_POPO_STATUS_KIND_FINAL_HANG
+            *FIGHTER_POPO_STATUS_KIND_FINAL_HANG,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_FINAL_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_FINAL_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_FINAL_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_NUM",
-            *FIGHTER_POPO_STATUS_KIND_NUM
+            *FIGHTER_POPO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_COMP_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_PULL_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_PULL_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_CLIFF_PULL_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_FAIL",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_FAIL
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_FAIL,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PRE",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PRE
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_JUMP_PRE,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_HI_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_SPECIAL_S_PARTNER",
-            *FIGHTER_POPO_STATUS_KIND_SPECIAL_S_PARTNER
+            *FIGHTER_POPO_STATUS_KIND_SPECIAL_S_PARTNER,
         ),
         (
             "FIGHTER_POPO_STATUS_KIND_THROW_NANA",
-            *FIGHTER_POPO_STATUS_KIND_THROW_NANA
+            *FIGHTER_POPO_STATUS_KIND_THROW_NANA,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_FINAL_END",
-            *FIGHTER_PURIN_STATUS_KIND_FINAL_END
+            *FIGHTER_PURIN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_FINAL_WAIT",
-            *FIGHTER_PURIN_STATUS_KIND_FINAL_WAIT
+            *FIGHTER_PURIN_STATUS_KIND_FINAL_WAIT,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_NUM",
-            *FIGHTER_PURIN_STATUS_KIND_NUM
+            *FIGHTER_PURIN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HIT_END",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HIT_END
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HIT_END,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD_MAX",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD_MAX
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_HOLD_MAX,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL_AIR",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL_AIR
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_ROLL_AIR,
         ),
         (
             "FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_PURIN_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_NUM",
-            *FIGHTER_PZENIGAME_STATUS_KIND_NUM
+            *FIGHTER_PZENIGAME_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_OUT",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_OUT
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_OUT,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_STANDBY",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_STANDBY
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_LW_STANDBY,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_HIT",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_HIT
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_HIT,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_LOOP",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_LOOP
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_LOOP,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN,
         ),
         (
             "FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN_START",
-            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN_START
+            *FIGHTER_PZENIGAME_STATUS_KIND_SPECIAL_S_OVER_TURN_START,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_END",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_END
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_FAIL",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_FAIL
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_FAIL,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_HIT
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_MOVE",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_MOVE
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_MOVE,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_FINAL_READY",
-            *FIGHTER_REFLET_STATUS_KIND_FINAL_READY
+            *FIGHTER_REFLET_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_NUM",
-            *FIGHTER_REFLET_STATUS_KIND_NUM
+            *FIGHTER_REFLET_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_RESURRECTION_BOOK",
-            *FIGHTER_REFLET_STATUS_KIND_RESURRECTION_BOOK
+            *FIGHTER_REFLET_STATUS_KIND_RESURRECTION_BOOK,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_RESURRECTION_THUNDERSWORD",
-            *FIGHTER_REFLET_STATUS_KIND_RESURRECTION_THUNDERSWORD
+            *FIGHTER_REFLET_STATUS_KIND_RESURRECTION_THUNDERSWORD,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_FAIL",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_FAIL
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_HI_FAIL,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_CAPTURE",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_CAPTURE
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_CAPTURE,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_END",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_END
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_END,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_HOLD",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_HOLD
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_HOLD,
         ),
         (
             "FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_START",
-            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_START
+            *FIGHTER_REFLET_STATUS_KIND_SPECIAL_N_TRON_START,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_END",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_END
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_READY",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_READY
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE05",
-            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE05
+            *FIGHTER_RIDLEY_STATUS_KIND_FINAL_SCENE05,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_NUM",
-            *FIGHTER_RIDLEY_STATUS_KIND_NUM
+            *FIGHTER_RIDLEY_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_B",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_B
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_B,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_F",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_F
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_F,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_HI",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_HI
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_HI,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_LW",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_LW
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_LW,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_START",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_START
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_CHARGE_START,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_HOVER",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_HOVER
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_HOVER,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_CEIL",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_CEIL
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_CEIL,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_WALL",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_WALL
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_HI_STOP_WALL,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_LW_FINISH",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_LW_FINISH
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_LW_FINISH,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_FAILURE",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_FAILURE
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_FAILURE,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CATCH",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CATCH
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CATCH,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CUT",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CUT
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_CUT,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_CLIFF",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_CLIFF
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_CLIFF,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_F",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_F
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_F,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_JUMP",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_JUMP
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_JUMP,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_WALL",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_WALL
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_DRAG_WALL,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FAILURE",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FAILURE
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FAILURE,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL,
         ),
         (
             "FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL_JUMP",
-            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL_JUMP
+            *FIGHTER_RIDLEY_STATUS_KIND_SPECIAL_S_FALL_JUMP,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_FINAL_END",
-            *FIGHTER_ROBOT_STATUS_KIND_FINAL_END
+            *FIGHTER_ROBOT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_FINAL_LOOP",
-            *FIGHTER_ROBOT_STATUS_KIND_FINAL_LOOP
+            *FIGHTER_ROBOT_STATUS_KIND_FINAL_LOOP,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_NUM",
-            *FIGHTER_ROBOT_STATUS_KIND_NUM
+            *FIGHTER_ROBOT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ATTACK",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ATTACK
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ATTACK,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_SHOOT_AIR",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_SHOOT_AIR
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_SHOOT_AIR,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_THROW",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_THROW
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_ITEM_THROW,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_KEEP",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_KEEP
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_HI_KEEP,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_ROBOT_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_FINAL_END",
-            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_END
+            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_FINAL_INHALE",
-            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_INHALE
+            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_INHALE,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_ROCKMAN_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_NUM",
-            *FIGHTER_ROCKMAN_STATUS_KIND_NUM
+            *FIGHTER_ROCKMAN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_AIR",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_AIR
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_AIR,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP_SQUAT",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP_SQUAT
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_JUMP_SQUAT,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_LANDING",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_LANDING
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_LANDING,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_TURN",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_TURN
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_TURN,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WAIT",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WAIT
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WAIT,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK_BRAKE",
-            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK_BRAKE
+            *FIGHTER_ROCKMAN_STATUS_KIND_ROCKBUSTER_SHOOT_WALK_BRAKE,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_LW_SHOOT",
-            *FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_LW_SHOOT
+            *FIGHTER_ROCKMAN_STATUS_KIND_SPECIAL_LW_SHOOT,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_NUM",
-            *FIGHTER_ROSETTA_STATUS_KIND_NUM
+            *FIGHTER_ROSETTA_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_CHARGE",
-            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_CHARGE
+            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_CHARGE,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_RETURN",
-            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_RETURN
+            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_RETURN,
         ),
         (
             "FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_ROSETTA_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_ROY_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_ROY_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_ROY_STATUS_KIND_FINAL_DASH
+            *FIGHTER_ROY_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_ROY_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_ROY_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_FINAL_END",
-            *FIGHTER_ROY_STATUS_KIND_FINAL_END
+            *FIGHTER_ROY_STATUS_KIND_FINAL_END,
         ),
         ("FIGHTER_ROY_STATUS_KIND_NUM", *FIGHTER_ROY_STATUS_KIND_NUM),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_3",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_3
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_3,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_4",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_4
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_HI_4,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END2",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END2
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END2,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END3",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END3
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END3,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END_MAX",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END_MAX
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_END_MAX,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_N_TURN",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_TURN
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_N_TURN,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_S2",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S2
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S2,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_S3",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S3
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S3,
         ),
         (
             "FIGHTER_ROY_STATUS_KIND_SPECIAL_S4",
-            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S4
+            *FIGHTER_ROY_STATUS_KIND_SPECIAL_S4,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND1",
-            *FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND1
+            *FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND1,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND2",
-            *FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND2
+            *FIGHTER_RYU_STATUS_KIND_ATTACK_COMMAND2,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_ATTACK_NEAR",
-            *FIGHTER_RYU_STATUS_KIND_ATTACK_NEAR
+            *FIGHTER_RYU_STATUS_KIND_ATTACK_NEAR,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_DASH_BACK",
-            *FIGHTER_RYU_STATUS_KIND_DASH_BACK
+            *FIGHTER_RYU_STATUS_KIND_DASH_BACK,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL2",
-            *FIGHTER_RYU_STATUS_KIND_FINAL2
+            *FIGHTER_RYU_STATUS_KIND_FINAL2,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL2_AIR_END",
-            *FIGHTER_RYU_STATUS_KIND_FINAL2_AIR_END
+            *FIGHTER_RYU_STATUS_KIND_FINAL2_AIR_END,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL2_FALL",
-            *FIGHTER_RYU_STATUS_KIND_FINAL2_FALL
+            *FIGHTER_RYU_STATUS_KIND_FINAL2_FALL,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL2_LANDING",
-            *FIGHTER_RYU_STATUS_KIND_FINAL2_LANDING
+            *FIGHTER_RYU_STATUS_KIND_FINAL2_LANDING,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL_AIR_END",
-            *FIGHTER_RYU_STATUS_KIND_FINAL_AIR_END
+            *FIGHTER_RYU_STATUS_KIND_FINAL_AIR_END,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL_FALL",
-            *FIGHTER_RYU_STATUS_KIND_FINAL_FALL
+            *FIGHTER_RYU_STATUS_KIND_FINAL_FALL,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_RYU_STATUS_KIND_FINAL_HIT
+            *FIGHTER_RYU_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL_JUMP",
-            *FIGHTER_RYU_STATUS_KIND_FINAL_JUMP
+            *FIGHTER_RYU_STATUS_KIND_FINAL_JUMP,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_FINAL_LANDING",
-            *FIGHTER_RYU_STATUS_KIND_FINAL_LANDING
+            *FIGHTER_RYU_STATUS_KIND_FINAL_LANDING,
         ),
         ("FIGHTER_RYU_STATUS_KIND_NUM", *FIGHTER_RYU_STATUS_KIND_NUM),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_AIR_HI_END",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_AIR_HI_END
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_AIR_HI_END,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_COMMAND",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_COMMAND
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_COMMAND,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_FALL",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_FALL
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_FALL,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_LANDING",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_LANDING
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_HI_LANDING,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK_TURN",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK_TURN
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_ATTACK_TURN,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_B",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_B
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_B,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_F",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_F
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_LW_STEP_F,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_N2_COMMAND",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_N2_COMMAND
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_N2_COMMAND,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_N_COMMAND",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_N_COMMAND
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_N_COMMAND,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_S_COMMAND",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_COMMAND
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_COMMAND,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SPECIAL_S_LOOP",
-            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_LOOP
+            *FIGHTER_RYU_STATUS_KIND_SPECIAL_S_LOOP,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_SQUAT_TURN_AUTO",
-            *FIGHTER_RYU_STATUS_KIND_SQUAT_TURN_AUTO
+            *FIGHTER_RYU_STATUS_KIND_SQUAT_TURN_AUTO,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_TURN_AUTO",
-            *FIGHTER_RYU_STATUS_KIND_TURN_AUTO
+            *FIGHTER_RYU_STATUS_KIND_TURN_AUTO,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_TURN_RUN_BACK",
-            *FIGHTER_RYU_STATUS_KIND_TURN_RUN_BACK
+            *FIGHTER_RYU_STATUS_KIND_TURN_RUN_BACK,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_WALK_BACK",
-            *FIGHTER_RYU_STATUS_KIND_WALK_BACK
+            *FIGHTER_RYU_STATUS_KIND_WALK_BACK,
         ),
         (
             "FIGHTER_RYU_STATUS_KIND_WALK_BRAKE_BACK",
-            *FIGHTER_RYU_STATUS_KIND_WALK_BRAKE_BACK
+            *FIGHTER_RYU_STATUS_KIND_WALK_BRAKE_BACK,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP",
-            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP
+            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_A",
-            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_A
+            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_G",
-            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_G
+            *FIGHTER_SAMUS_STATUS_KIND_BOMB_JUMP_G,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_END_A",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_END_A
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_END_A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_END_G",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_END_G
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_END_G,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_A",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_A
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_G",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_G
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_LOOP_G,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_START_A",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_START_A
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_START_A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_FINAL_START_G",
-            *FIGHTER_SAMUS_STATUS_KIND_FINAL_START_G
+            *FIGHTER_SAMUS_STATUS_KIND_FINAL_START_G,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_NUM",
-            *FIGHTER_SAMUS_STATUS_KIND_NUM
+            *FIGHTER_SAMUS_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_AIR_LW",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_AIR_LW
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_AIR_LW,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_GROUND_LW",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_GROUND_LW
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_GROUND_LW,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_C",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_C
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_C,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_E",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_E
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_E,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_F",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_F
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_F,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_H",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_H
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_H,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1A",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1A
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1G",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1G
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S1G,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2A",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2A
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2A,
         ),
         (
             "FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2G",
-            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2G
+            *FIGHTER_SAMUS_STATUS_KIND_SPECIAL_S2G,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_ATTACK",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_ATTACK
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_ATTACK,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_END",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_END
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_FINISH",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_FINISH
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_FINISH,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_SHEIK_STATUS_KIND_FINAL_HIT
+            *FIGHTER_SHEIK_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_NUM",
-            *FIGHTER_SHEIK_STATUS_KIND_NUM
+            *FIGHTER_SHEIK_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_MOVE",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_MOVE
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_HI_MOVE,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_RETURN",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_RETURN
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_LW_RETURN,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_LOOP",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_LOOP
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_LOOP,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_FIRE",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_FIRE
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_FIRE,
         ),
         (
             "FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_HOLD",
-            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_HOLD
+            *FIGHTER_SHEIK_STATUS_KIND_SPECIAL_S_HOLD,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_NUM",
-            *FIGHTER_SHIZUE_STATUS_KIND_NUM
+            *FIGHTER_SHIZUE_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FAILURE",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FAILURE
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FAILURE,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FIRE",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FIRE
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_FIRE,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_SET",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_SET
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_LW_SET,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CATCH_WAIT",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CATCH_WAIT
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CATCH_WAIT,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CUT",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CUT
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_CUT,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HIT",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HIT
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HIT,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HOOK",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HOOK
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_HOOK,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_PICKUP",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_PICKUP
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_PICKUP,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_REEL",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_REEL
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_REEL,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_START",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_START
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_START,
         ),
         (
             "FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_THROW",
-            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_THROW
+            *FIGHTER_SHIZUE_STATUS_KIND_SPECIAL_S_THROW,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_FINAL_END",
-            *FIGHTER_SHULK_STATUS_KIND_FINAL_END
+            *FIGHTER_SHULK_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_FINAL_READY",
-            *FIGHTER_SHULK_STATUS_KIND_FINAL_READY
+            *FIGHTER_SHULK_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ATTACK",
-            *FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ATTACK
+            *FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ATTACK,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ENTRY",
-            *FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ENTRY
+            *FIGHTER_SHULK_STATUS_KIND_FINAL_SCENE_ENTRY,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_NUM",
-            *FIGHTER_SHULK_STATUS_KIND_NUM
+            *FIGHTER_SHULK_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_HI_ADD",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_HI_ADD
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_HI_ADD,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_HIT",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_HIT
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_HIT,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_N",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_N
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_LW_N,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_N_ACTION",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_N_ACTION
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_N_ACTION,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_FALL",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_FALL
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_FALL,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_LANDING",
-            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_LANDING
+            *FIGHTER_SHULK_STATUS_KIND_SPECIAL_S_LANDING,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD",
-            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD
+            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_END",
-            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_END
+            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_END,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_START",
-            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_START
+            *FIGHTER_SIMON_STATUS_KIND_ATTACK_HOLD_START,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32",
-            *FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32
+            *FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32_LANDING",
-            *FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32_LANDING
+            *FIGHTER_SIMON_STATUS_KIND_ATTACK_LW32_LANDING,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_FINAL_END",
-            *FIGHTER_SIMON_STATUS_KIND_FINAL_END
+            *FIGHTER_SIMON_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_FINAL_READY",
-            *FIGHTER_SIMON_STATUS_KIND_FINAL_READY
+            *FIGHTER_SIMON_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_SIMON_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_NUM",
-            *FIGHTER_SIMON_STATUS_KIND_NUM
+            *FIGHTER_SIMON_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SIMON_STATUS_KIND_SPECIAL_S2",
-            *FIGHTER_SIMON_STATUS_KIND_SPECIAL_S2
+            *FIGHTER_SIMON_STATUS_KIND_SPECIAL_S2,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_APPEAL_END",
-            *FIGHTER_SNAKE_STATUS_KIND_APPEAL_END
+            *FIGHTER_SNAKE_STATUS_KIND_APPEAL_END,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_APPEAL_WAIT",
-            *FIGHTER_SNAKE_STATUS_KIND_APPEAL_WAIT
+            *FIGHTER_SNAKE_STATUS_KIND_APPEAL_WAIT,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_FINAL_APPEAL",
-            *FIGHTER_SNAKE_STATUS_KIND_FINAL_APPEAL
+            *FIGHTER_SNAKE_STATUS_KIND_FINAL_APPEAL,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_FINAL_CAMERA_ZOOM",
-            *FIGHTER_SNAKE_STATUS_KIND_FINAL_CAMERA_ZOOM
+            *FIGHTER_SNAKE_STATUS_KIND_FINAL_CAMERA_ZOOM,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_FINAL_END",
-            *FIGHTER_SNAKE_STATUS_KIND_FINAL_END
+            *FIGHTER_SNAKE_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_FINAL_LOCK_ON",
-            *FIGHTER_SNAKE_STATUS_KIND_FINAL_LOCK_ON
+            *FIGHTER_SNAKE_STATUS_KIND_FINAL_LOCK_ON,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_NUM",
-            *FIGHTER_SNAKE_STATUS_KIND_NUM
+            *FIGHTER_SNAKE_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_CUT",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_CUT
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_CUT,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_HANG",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_HANG
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_HI_HANG,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_DROP",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_DROP
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_DROP,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_GROUND",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_GROUND
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_GROUND,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_JUDGE",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_JUDGE
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_JUDGE,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_TARGET",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_TARGET
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_TARGET,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_WALL",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_WALL
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_ESTABLISH_WALL,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_EXPLODING",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_EXPLODING
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_EXPLODING,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_PRODUCE",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_PRODUCE
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_LW_PRODUCE,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_EAR_CLOSE",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_EAR_CLOSE
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_EAR_CLOSE,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_AIR",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_AIR
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_AIR,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_B",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_B
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_B,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_F",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_F
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_DASH_F,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_AERIAL",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_AERIAL
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_AERIAL,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_SQUAT",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_SQUAT
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_JUMP_SQUAT,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_LANDING",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_LANDING
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_LANDING,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WAIT",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WAIT
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WAIT,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_B",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_B
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_B,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_B",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_B
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_B,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_F",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_F
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_BRAKE_F,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_F",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_F
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_HOLD_WALK_F,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_THROW",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_THROW
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_N_THROW,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_AWAY_END",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_AWAY_END
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_AWAY_END,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_HIT_END",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_HIT_END
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_HIT_END,
         ),
         (
             "FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_OPERATION",
-            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_OPERATION
+            *FIGHTER_SNAKE_STATUS_KIND_SPECIAL_S_OPERATION,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_FINAL_END",
-            *FIGHTER_SONIC_STATUS_KIND_FINAL_END
+            *FIGHTER_SONIC_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_NUM",
-            *FIGHTER_SONIC_STATUS_KIND_NUM
+            *FIGHTER_SONIC_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_END",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_END
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_END,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_HOLD",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_HOLD
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_LW_HOLD,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_FAIL",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_FAIL
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_FAIL,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HIT",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HIT
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HIT,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING_START",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING_START
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_HOMING_START,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_LANDING",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_LANDING
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_REBOUND",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_REBOUND
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_N_REBOUND,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_DASH",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_DASH
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_DASH,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD_JUMP",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD_JUMP
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_HOLD_JUMP,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_REBOUND",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_REBOUND
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_REBOUND,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_TURN",
-            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_TURN
+            *FIGHTER_SONIC_STATUS_KIND_SPECIAL_S_TURN,
         ),
         (
             "FIGHTER_SONIC_STATUS_KIND_SPIN_JUMP",
-            *FIGHTER_SONIC_STATUS_KIND_SPIN_JUMP
+            *FIGHTER_SONIC_STATUS_KIND_SPIN_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO",
-            *FIGHTER_STATUS_KIND_AIR_LASSO
+            *FIGHTER_STATUS_KIND_AIR_LASSO,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO_FAILURE",
-            *FIGHTER_STATUS_KIND_AIR_LASSO_FAILURE
+            *FIGHTER_STATUS_KIND_AIR_LASSO_FAILURE,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO_HANG",
-            *FIGHTER_STATUS_KIND_AIR_LASSO_HANG
+            *FIGHTER_STATUS_KIND_AIR_LASSO_HANG,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO_LANDING",
-            *FIGHTER_STATUS_KIND_AIR_LASSO_LANDING
+            *FIGHTER_STATUS_KIND_AIR_LASSO_LANDING,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO_REACH",
-            *FIGHTER_STATUS_KIND_AIR_LASSO_REACH
+            *FIGHTER_STATUS_KIND_AIR_LASSO_REACH,
         ),
         (
             "FIGHTER_STATUS_KIND_AIR_LASSO_REWIND",
-            *FIGHTER_STATUS_KIND_AIR_LASSO_REWIND
+            *FIGHTER_STATUS_KIND_AIR_LASSO_REWIND,
         ),
         ("FIGHTER_STATUS_KIND_APPEAL", *FIGHTER_STATUS_KIND_APPEAL),
         (
             "FIGHTER_STATUS_KIND_ATTACH_WALL",
-            *FIGHTER_STATUS_KIND_ATTACH_WALL
+            *FIGHTER_STATUS_KIND_ATTACH_WALL,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACH_WALL_WAIT",
-            *FIGHTER_STATUS_KIND_ATTACH_WALL_WAIT
+            *FIGHTER_STATUS_KIND_ATTACH_WALL_WAIT,
         ),
         ("FIGHTER_STATUS_KIND_ATTACK", *FIGHTER_STATUS_KIND_ATTACK),
         (
             "FIGHTER_STATUS_KIND_ATTACK_100",
-            *FIGHTER_STATUS_KIND_ATTACK_100
+            *FIGHTER_STATUS_KIND_ATTACK_100,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_AIR",
-            *FIGHTER_STATUS_KIND_ATTACK_AIR
+            *FIGHTER_STATUS_KIND_ATTACK_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_DASH",
-            *FIGHTER_STATUS_KIND_ATTACK_DASH
+            *FIGHTER_STATUS_KIND_ATTACK_DASH,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_HI3",
-            *FIGHTER_STATUS_KIND_ATTACK_HI3
+            *FIGHTER_STATUS_KIND_ATTACK_HI3,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_HI4",
-            *FIGHTER_STATUS_KIND_ATTACK_HI4
+            *FIGHTER_STATUS_KIND_ATTACK_HI4,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_HI4_HOLD",
-            *FIGHTER_STATUS_KIND_ATTACK_HI4_HOLD
+            *FIGHTER_STATUS_KIND_ATTACK_HI4_HOLD,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_HI4_START",
-            *FIGHTER_STATUS_KIND_ATTACK_HI4_START
+            *FIGHTER_STATUS_KIND_ATTACK_HI4_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_LW3",
-            *FIGHTER_STATUS_KIND_ATTACK_LW3
+            *FIGHTER_STATUS_KIND_ATTACK_LW3,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_LW4",
-            *FIGHTER_STATUS_KIND_ATTACK_LW4
+            *FIGHTER_STATUS_KIND_ATTACK_LW4,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_LW4_HOLD",
-            *FIGHTER_STATUS_KIND_ATTACK_LW4_HOLD
+            *FIGHTER_STATUS_KIND_ATTACK_LW4_HOLD,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_LW4_START",
-            *FIGHTER_STATUS_KIND_ATTACK_LW4_START
+            *FIGHTER_STATUS_KIND_ATTACK_LW4_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_S3",
-            *FIGHTER_STATUS_KIND_ATTACK_S3
+            *FIGHTER_STATUS_KIND_ATTACK_S3,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_S4",
-            *FIGHTER_STATUS_KIND_ATTACK_S4
+            *FIGHTER_STATUS_KIND_ATTACK_S4,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_S4_HOLD",
-            *FIGHTER_STATUS_KIND_ATTACK_S4_HOLD
+            *FIGHTER_STATUS_KIND_ATTACK_S4_HOLD,
         ),
         (
             "FIGHTER_STATUS_KIND_ATTACK_S4_START",
-            *FIGHTER_STATUS_KIND_ATTACK_S4_START
+            *FIGHTER_STATUS_KIND_ATTACK_S4_START,
         ),
         (
             "FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE2",
-            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE2
+            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE2,
         ),
         (
             "FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START2",
-            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START2
+            *FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START2,
         ),
         ("FIGHTER_STATUS_KIND_BIG", *FIGHTER_STATUS_KIND_BIG),
         ("FIGHTER_STATUS_KIND_BIND", *FIGHTER_STATUS_KIND_BIND),
         (
             "FIGHTER_STATUS_KIND_BITTEN_WARIO",
-            *FIGHTER_STATUS_KIND_BITTEN_WARIO
+            *FIGHTER_STATUS_KIND_BITTEN_WARIO,
         ),
         (
             "FIGHTER_STATUS_KIND_BITTEN_WARIO_END",
-            *FIGHTER_STATUS_KIND_BITTEN_WARIO_END
+            *FIGHTER_STATUS_KIND_BITTEN_WARIO_END,
         ),
         (
             "FIGHTER_STATUS_KIND_BITTEN_WARIO_START",
-            *FIGHTER_STATUS_KIND_BITTEN_WARIO_START
+            *FIGHTER_STATUS_KIND_BITTEN_WARIO_START,
         ),
         (
             "FIGHTER_STATUS_KIND_BOSS_DEAD",
-            *FIGHTER_STATUS_KIND_BOSS_DEAD
+            *FIGHTER_STATUS_KIND_BOSS_DEAD,
         ),
         (
             "FIGHTER_STATUS_KIND_BOSS_ENTRY",
-            *FIGHTER_STATUS_KIND_BOSS_ENTRY
+            *FIGHTER_STATUS_KIND_BOSS_ENTRY,
         ),
         (
             "FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_BURY", *FIGHTER_STATUS_KIND_BURY),
         (
             "FIGHTER_STATUS_KIND_BURY_JUMP",
-            *FIGHTER_STATUS_KIND_BURY_JUMP
+            *FIGHTER_STATUS_KIND_BURY_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_BURY_WAIT",
-            *FIGHTER_STATUS_KIND_BURY_WAIT
+            *FIGHTER_STATUS_KIND_BURY_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTAIN_FINAL_CLASH",
-            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_CLASH
+            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_CLASH,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTAIN_FINAL_END",
-            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_END
+            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_END,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTAIN_FINAL_FURAFURA",
-            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_FURAFURA
+            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_FURAFURA,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTAIN_FINAL_START",
-            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_START
+            *FIGHTER_STATUS_KIND_CAPTAIN_FINAL_START,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_BEETLE",
-            *FIGHTER_STATUS_KIND_CAPTURE_BEETLE
+            *FIGHTER_STATUS_KIND_CAPTURE_BEETLE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE",
-            *FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE
+            *FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE",
-            *FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE
+            *FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA",
-            *FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA
+            *FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP",
-            *FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP
+            *FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_CUT",
-            *FIGHTER_STATUS_KIND_CAPTURE_CUT
+            *FIGHTER_STATUS_KIND_CAPTURE_CUT,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_DAMAGE",
-            *FIGHTER_STATUS_KIND_CAPTURE_DAMAGE
+            *FIGHTER_STATUS_KIND_CAPTURE_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI",
-            *FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI
+            *FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_DRIVER",
-            *FIGHTER_STATUS_KIND_CAPTURE_DRIVER
+            *FIGHTER_STATUS_KIND_CAPTURE_DRIVER,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_ITEM",
-            *FIGHTER_STATUS_KIND_CAPTURE_ITEM
+            *FIGHTER_STATUS_KIND_CAPTURE_ITEM,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_JACK_WIRE",
-            *FIGHTER_STATUS_KIND_CAPTURE_JACK_WIRE
+            *FIGHTER_STATUS_KIND_CAPTURE_JACK_WIRE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_JUMP",
-            *FIGHTER_STATUS_KIND_CAPTURE_JUMP
+            *FIGHTER_STATUS_KIND_CAPTURE_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI",
-            *FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI
+            *FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE",
-            *FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE
+            *FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND",
-            *FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND
+            *FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_MASTER_SWORD",
-            *FIGHTER_STATUS_KIND_CAPTURE_MASTER_SWORD
+            *FIGHTER_STATUS_KIND_CAPTURE_MASTER_SWORD,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU",
-            *FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU
+            *FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_NABBIT",
-            *FIGHTER_STATUS_KIND_CAPTURE_NABBIT
+            *FIGHTER_STATUS_KIND_CAPTURE_NABBIT,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_PULLED",
-            *FIGHTER_STATUS_KIND_CAPTURE_PULLED
+            *FIGHTER_STATUS_KIND_CAPTURE_PULLED,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_PULLED_FISHINGROD",
-            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_FISHINGROD
+            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_FISHINGROD,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_PULLED_OCTOPUS",
-            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_OCTOPUS
+            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_OCTOPUS,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_PULLED_PICKEL",
-            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_PICKEL
+            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_PICKEL,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI",
-            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI
+            *FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_TRAIL_KEYHOLE",
-            *FIGHTER_STATUS_KIND_CAPTURE_TRAIL_KEYHOLE
+            *FIGHTER_STATUS_KIND_CAPTURE_TRAIL_KEYHOLE,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_WAIT",
-            *FIGHTER_STATUS_KIND_CAPTURE_WAIT
+            *FIGHTER_STATUS_KIND_CAPTURE_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS",
-            *FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS
+            *FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI",
-            *FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI
+            *FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI,
         ),
         (
             "FIGHTER_STATUS_KIND_CAPTURE_YOSHI",
-            *FIGHTER_STATUS_KIND_CAPTURE_YOSHI
+            *FIGHTER_STATUS_KIND_CAPTURE_YOSHI,
         ),
         ("FIGHTER_STATUS_KIND_CATCH", *FIGHTER_STATUS_KIND_CATCH),
         (
             "FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON",
-            *FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON
+            *FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON",
-            *FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON
+            *FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_AIR_GANON",
-            *FIGHTER_STATUS_KIND_CATCHED_AIR_GANON
+            *FIGHTER_STATUS_KIND_CATCHED_AIR_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_CUT_GANON",
-            *FIGHTER_STATUS_KIND_CATCHED_CUT_GANON
+            *FIGHTER_STATUS_KIND_CATCHED_CUT_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_GANON",
-            *FIGHTER_STATUS_KIND_CATCHED_GANON
+            *FIGHTER_STATUS_KIND_CATCHED_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_PICKEL_TROLLEY",
-            *FIGHTER_STATUS_KIND_CATCHED_PICKEL_TROLLEY
+            *FIGHTER_STATUS_KIND_CATCHED_PICKEL_TROLLEY,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_REFLET",
-            *FIGHTER_STATUS_KIND_CATCHED_REFLET
+            *FIGHTER_STATUS_KIND_CATCHED_REFLET,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCHED_RIDLEY",
-            *FIGHTER_STATUS_KIND_CATCHED_RIDLEY
+            *FIGHTER_STATUS_KIND_CATCHED_RIDLEY,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_ATTACK",
-            *FIGHTER_STATUS_KIND_CATCH_ATTACK
+            *FIGHTER_STATUS_KIND_CATCH_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_CUT",
-            *FIGHTER_STATUS_KIND_CATCH_CUT
+            *FIGHTER_STATUS_KIND_CATCH_CUT,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_DASH",
-            *FIGHTER_STATUS_KIND_CATCH_DASH
+            *FIGHTER_STATUS_KIND_CATCH_DASH,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_DASH_PULL",
-            *FIGHTER_STATUS_KIND_CATCH_DASH_PULL
+            *FIGHTER_STATUS_KIND_CATCH_DASH_PULL,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_JUMP",
-            *FIGHTER_STATUS_KIND_CATCH_JUMP
+            *FIGHTER_STATUS_KIND_CATCH_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_PULL",
-            *FIGHTER_STATUS_KIND_CATCH_PULL
+            *FIGHTER_STATUS_KIND_CATCH_PULL,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_TURN",
-            *FIGHTER_STATUS_KIND_CATCH_TURN
+            *FIGHTER_STATUS_KIND_CATCH_TURN,
         ),
         (
             "FIGHTER_STATUS_KIND_CATCH_WAIT",
-            *FIGHTER_STATUS_KIND_CATCH_WAIT
+            *FIGHTER_STATUS_KIND_CATCH_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_CHROM_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_CHROM_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_CHROM_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_ATTACK",
-            *FIGHTER_STATUS_KIND_CLIFF_ATTACK
+            *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_CATCH",
-            *FIGHTER_STATUS_KIND_CLIFF_CATCH
+            *FIGHTER_STATUS_KIND_CLIFF_CATCH,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE",
-            *FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE
+            *FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_CLIMB",
-            *FIGHTER_STATUS_KIND_CLIFF_CLIMB
+            *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_ESCAPE",
-            *FIGHTER_STATUS_KIND_CLIFF_ESCAPE
+            *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_JUMP1",
-            *FIGHTER_STATUS_KIND_CLIFF_JUMP1
+            *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_JUMP2",
-            *FIGHTER_STATUS_KIND_CLIFF_JUMP2
+            *FIGHTER_STATUS_KIND_CLIFF_JUMP2,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_JUMP3",
-            *FIGHTER_STATUS_KIND_CLIFF_JUMP3
+            *FIGHTER_STATUS_KIND_CLIFF_JUMP3,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_ROBBED",
-            *FIGHTER_STATUS_KIND_CLIFF_ROBBED
+            *FIGHTER_STATUS_KIND_CLIFF_ROBBED,
         ),
         (
             "FIGHTER_STATUS_KIND_CLIFF_WAIT",
-            *FIGHTER_STATUS_KIND_CLIFF_WAIT
+            *FIGHTER_STATUS_KIND_CLIFF_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_CAPTAIN",
-            *FIGHTER_STATUS_KIND_CLUNG_CAPTAIN
+            *FIGHTER_STATUS_KIND_CLUNG_CAPTAIN,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY",
-            *FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY
+            *FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_DIDDY",
-            *FIGHTER_STATUS_KIND_CLUNG_DIDDY
+            *FIGHTER_STATUS_KIND_CLUNG_DIDDY,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_GANON",
-            *FIGHTER_STATUS_KIND_CLUNG_GANON
+            *FIGHTER_STATUS_KIND_CLUNG_GANON,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_THROWN_BLANK_DIDDY",
-            *FIGHTER_STATUS_KIND_CLUNG_THROWN_BLANK_DIDDY
+            *FIGHTER_STATUS_KIND_CLUNG_THROWN_BLANK_DIDDY,
         ),
         (
             "FIGHTER_STATUS_KIND_CLUNG_THROWN_DIDDY",
-            *FIGHTER_STATUS_KIND_CLUNG_THROWN_DIDDY
+            *FIGHTER_STATUS_KIND_CLUNG_THROWN_DIDDY,
         ),
         ("FIGHTER_STATUS_KIND_DAMAGE", *FIGHTER_STATUS_KIND_DAMAGE),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_AIR",
-            *FIGHTER_STATUS_KIND_DAMAGE_AIR
+            *FIGHTER_STATUS_KIND_DAMAGE_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_METEOR",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_METEOR
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_METEOR,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_JUMP_BOARD",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_JUMP_BOARD
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_JUMP_BOARD,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_FLY_ROLL",
-            *FIGHTER_STATUS_KIND_DAMAGE_FLY_ROLL
+            *FIGHTER_STATUS_KIND_DAMAGE_FLY_ROLL,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SLEEP",
-            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP
+            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SLEEP_END",
-            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_END
+            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SLEEP_FALL",
-            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_FALL
+            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SLEEP_START",
-            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_START
+            *FIGHTER_STATUS_KIND_DAMAGE_SLEEP_START,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SONG",
-            *FIGHTER_STATUS_KIND_DAMAGE_SONG
+            *FIGHTER_STATUS_KIND_DAMAGE_SONG,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SONG_END",
-            *FIGHTER_STATUS_KIND_DAMAGE_SONG_END
+            *FIGHTER_STATUS_KIND_DAMAGE_SONG_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL",
-            *FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL
+            *FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_DAMAGE_SONG_START",
-            *FIGHTER_STATUS_KIND_DAMAGE_SONG_START
+            *FIGHTER_STATUS_KIND_DAMAGE_SONG_START,
         ),
         ("FIGHTER_STATUS_KIND_DASH", *FIGHTER_STATUS_KIND_DASH),
         ("FIGHTER_STATUS_KIND_DEAD", *FIGHTER_STATUS_KIND_DEAD),
         (
             "FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_DEMO", *FIGHTER_STATUS_KIND_DEMO),
         (
             "FIGHTER_STATUS_KIND_DEMON_DIVED",
-            *FIGHTER_STATUS_KIND_DEMON_DIVED
+            *FIGHTER_STATUS_KIND_DEMON_DIVED,
         ),
         (
             "FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_DEMON_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_DETACH_WALL",
-            *FIGHTER_STATUS_KIND_DETACH_WALL
+            *FIGHTER_STATUS_KIND_DETACH_WALL,
         ),
         (
             "FIGHTER_STATUS_KIND_DETACH_WALL_FALL",
-            *FIGHTER_STATUS_KIND_DETACH_WALL_FALL
+            *FIGHTER_STATUS_KIND_DETACH_WALL_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_DETACH_WALL_JUMP",
-            *FIGHTER_STATUS_KIND_DETACH_WALL_JUMP
+            *FIGHTER_STATUS_KIND_DETACH_WALL_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_WAIT",
-            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_WAIT
+            *FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_STAGE_DEAD",
-            *FIGHTER_STATUS_KIND_DOLLY_STAGE_DEAD
+            *FIGHTER_STATUS_KIND_DOLLY_STAGE_DEAD,
         ),
         (
             "FIGHTER_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE",
-            *FIGHTER_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE
+            *FIGHTER_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE,
         ),
         ("FIGHTER_STATUS_KIND_DOWN", *FIGHTER_STATUS_KIND_DOWN),
         (
             "FIGHTER_STATUS_KIND_DOWN_CONTINUE",
-            *FIGHTER_STATUS_KIND_DOWN_CONTINUE
+            *FIGHTER_STATUS_KIND_DOWN_CONTINUE,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_DAMAGE",
-            *FIGHTER_STATUS_KIND_DOWN_DAMAGE
+            *FIGHTER_STATUS_KIND_DOWN_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_EAT",
-            *FIGHTER_STATUS_KIND_DOWN_EAT
+            *FIGHTER_STATUS_KIND_DOWN_EAT,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_REFLECT_LR",
-            *FIGHTER_STATUS_KIND_DOWN_REFLECT_LR
+            *FIGHTER_STATUS_KIND_DOWN_REFLECT_LR,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_SPOT",
-            *FIGHTER_STATUS_KIND_DOWN_SPOT
+            *FIGHTER_STATUS_KIND_DOWN_SPOT,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_STAND",
-            *FIGHTER_STATUS_KIND_DOWN_STAND
+            *FIGHTER_STATUS_KIND_DOWN_STAND,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK",
-            *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK
+            *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_STAND_FB",
-            *FIGHTER_STATUS_KIND_DOWN_STAND_FB
+            *FIGHTER_STATUS_KIND_DOWN_STAND_FB,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_WAIT",
-            *FIGHTER_STATUS_KIND_DOWN_WAIT
+            *FIGHTER_STATUS_KIND_DOWN_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE",
-            *FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE
+            *FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
         ),
         (
             "FIGHTER_STATUS_KIND_DRAGGED_RIDLEY",
-            *FIGHTER_STATUS_KIND_DRAGGED_RIDLEY
+            *FIGHTER_STATUS_KIND_DRAGGED_RIDLEY,
         ),
         (
             "FIGHTER_STATUS_KIND_DRAGOON_RIDE",
-            *FIGHTER_STATUS_KIND_DRAGOON_RIDE
+            *FIGHTER_STATUS_KIND_DRAGOON_RIDE,
         ),
         (
             "FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_END",
-            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_END
+            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_END,
         ),
         (
             "FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_FURAFURA",
-            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_FURAFURA
+            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_FURAFURA,
         ),
         (
             "FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_START",
-            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_START
+            *FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_START,
         ),
         (
             "FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_EDGE_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_ELEMENT_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_ENTRY", *FIGHTER_STATUS_KIND_ENTRY),
         ("FIGHTER_STATUS_KIND_ESCAPE", *FIGHTER_STATUS_KIND_ESCAPE),
         (
             "FIGHTER_STATUS_KIND_ESCAPE_AIR",
-            *FIGHTER_STATUS_KIND_ESCAPE_AIR
+            *FIGHTER_STATUS_KIND_ESCAPE_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_ESCAPE_B",
-            *FIGHTER_STATUS_KIND_ESCAPE_B
+            *FIGHTER_STATUS_KIND_ESCAPE_B,
         ),
         (
             "FIGHTER_STATUS_KIND_ESCAPE_F",
-            *FIGHTER_STATUS_KIND_ESCAPE_F
+            *FIGHTER_STATUS_KIND_ESCAPE_F,
         ),
         (
             "FIGHTER_STATUS_KIND_EXTERN_HEAD",
-            *FIGHTER_STATUS_KIND_EXTERN_HEAD
+            *FIGHTER_STATUS_KIND_EXTERN_HEAD,
         ),
         (
             "FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_FALL", *FIGHTER_STATUS_KIND_FALL),
         (
             "FIGHTER_STATUS_KIND_FALL_AERIAL",
-            *FIGHTER_STATUS_KIND_FALL_AERIAL
+            *FIGHTER_STATUS_KIND_FALL_AERIAL,
         ),
         (
             "FIGHTER_STATUS_KIND_FALL_SPECIAL",
-            *FIGHTER_STATUS_KIND_FALL_SPECIAL
+            *FIGHTER_STATUS_KIND_FALL_SPECIAL,
         ),
         ("FIGHTER_STATUS_KIND_FINAL", *FIGHTER_STATUS_KIND_FINAL),
         (
             "FIGHTER_STATUS_KIND_FINAL_JUMP_END",
-            *FIGHTER_STATUS_KIND_FINAL_JUMP_END
+            *FIGHTER_STATUS_KIND_FINAL_JUMP_END,
         ),
         (
             "FIGHTER_STATUS_KIND_FINAL_VISUAL_ATTACK_OTHER",
-            *FIGHTER_STATUS_KIND_FINAL_VISUAL_ATTACK_OTHER
+            *FIGHTER_STATUS_KIND_FINAL_VISUAL_ATTACK_OTHER,
         ),
         (
             "FIGHTER_STATUS_KIND_FIST_DOWN",
-            *FIGHTER_STATUS_KIND_FIST_DOWN
+            *FIGHTER_STATUS_KIND_FIST_DOWN,
         ),
         (
             "FIGHTER_STATUS_KIND_FIST_DOWN2",
-            *FIGHTER_STATUS_KIND_FIST_DOWN2
+            *FIGHTER_STATUS_KIND_FIST_DOWN2,
         ),
         (
             "FIGHTER_STATUS_KIND_FIST_DOWN3",
-            *FIGHTER_STATUS_KIND_FIST_DOWN3
+            *FIGHTER_STATUS_KIND_FIST_DOWN3,
         ),
         ("FIGHTER_STATUS_KIND_FLY", *FIGHTER_STATUS_KIND_FLY),
         (
             "FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_FURAFURA",
-            *FIGHTER_STATUS_KIND_FURAFURA
+            *FIGHTER_STATUS_KIND_FURAFURA,
         ),
         (
             "FIGHTER_STATUS_KIND_FURAFURA_END",
-            *FIGHTER_STATUS_KIND_FURAFURA_END
+            *FIGHTER_STATUS_KIND_FURAFURA_END,
         ),
         (
             "FIGHTER_STATUS_KIND_FURAFURA_STAND",
-            *FIGHTER_STATUS_KIND_FURAFURA_STAND
+            *FIGHTER_STATUS_KIND_FURAFURA_STAND,
         ),
         (
             "FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_GENESIS_GET",
-            *FIGHTER_STATUS_KIND_GENESIS_GET
+            *FIGHTER_STATUS_KIND_GENESIS_GET,
         ),
         (
             "FIGHTER_STATUS_KIND_GENESIS_SHOOT",
-            *FIGHTER_STATUS_KIND_GENESIS_SHOOT
+            *FIGHTER_STATUS_KIND_GENESIS_SHOOT,
         ),
         (
             "FIGHTER_STATUS_KIND_GENESIS_SHOOT_END",
-            *FIGHTER_STATUS_KIND_GENESIS_SHOOT_END
+            *FIGHTER_STATUS_KIND_GENESIS_SHOOT_END,
         ),
         (
             "FIGHTER_STATUS_KIND_GENESIS_SHOOT_START",
-            *FIGHTER_STATUS_KIND_GENESIS_SHOOT_START
+            *FIGHTER_STATUS_KIND_GENESIS_SHOOT_START,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_BARREL",
-            *FIGHTER_STATUS_KIND_GIMMICK_BARREL
+            *FIGHTER_STATUS_KIND_GIMMICK_BARREL,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_DOOR",
-            *FIGHTER_STATUS_KIND_GIMMICK_DOOR
+            *FIGHTER_STATUS_KIND_GIMMICK_DOOR,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_DRUM",
-            *FIGHTER_STATUS_KIND_GIMMICK_DRUM
+            *FIGHTER_STATUS_KIND_GIMMICK_DRUM,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_EATEN",
-            *FIGHTER_STATUS_KIND_GIMMICK_EATEN
+            *FIGHTER_STATUS_KIND_GIMMICK_EATEN,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE",
-            *FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE
+            *FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD",
-            *FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD
+            *FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD_JUMP",
-            *FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD_JUMP
+            *FIGHTER_STATUS_KIND_GIMMICK_JUMP_BOARD_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_ODIN_SLASHED",
-            *FIGHTER_STATUS_KIND_GIMMICK_ODIN_SLASHED
+            *FIGHTER_STATUS_KIND_GIMMICK_ODIN_SLASHED,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_PIPE",
-            *FIGHTER_STATUS_KIND_GIMMICK_PIPE
+            *FIGHTER_STATUS_KIND_GIMMICK_PIPE,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_SPRING",
-            *FIGHTER_STATUS_KIND_GIMMICK_SPRING
+            *FIGHTER_STATUS_KIND_GIMMICK_SPRING,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_SPRING_BACK",
-            *FIGHTER_STATUS_KIND_GIMMICK_SPRING_BACK
+            *FIGHTER_STATUS_KIND_GIMMICK_SPRING_BACK,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_SPRING_JUMP",
-            *FIGHTER_STATUS_KIND_GIMMICK_SPRING_JUMP
+            *FIGHTER_STATUS_KIND_GIMMICK_SPRING_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_GIMMICK_TORNADO",
-            *FIGHTER_STATUS_KIND_GIMMICK_TORNADO
+            *FIGHTER_STATUS_KIND_GIMMICK_TORNADO,
         ),
         ("FIGHTER_STATUS_KIND_GLIDE", *FIGHTER_STATUS_KIND_GLIDE),
         (
             "FIGHTER_STATUS_KIND_GLIDE_ATTACK",
-            *FIGHTER_STATUS_KIND_GLIDE_ATTACK
+            *FIGHTER_STATUS_KIND_GLIDE_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_GLIDE_END",
-            *FIGHTER_STATUS_KIND_GLIDE_END
+            *FIGHTER_STATUS_KIND_GLIDE_END,
         ),
         (
             "FIGHTER_STATUS_KIND_GLIDE_LANDING",
-            *FIGHTER_STATUS_KIND_GLIDE_LANDING
+            *FIGHTER_STATUS_KIND_GLIDE_LANDING,
         ),
         (
             "FIGHTER_STATUS_KIND_GLIDE_START",
-            *FIGHTER_STATUS_KIND_GLIDE_START
+            *FIGHTER_STATUS_KIND_GLIDE_START,
         ),
         ("FIGHTER_STATUS_KIND_GUARD", *FIGHTER_STATUS_KIND_GUARD),
         (
             "FIGHTER_STATUS_KIND_GUARD_DAMAGE",
-            *FIGHTER_STATUS_KIND_GUARD_DAMAGE
+            *FIGHTER_STATUS_KIND_GUARD_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_GUARD_OFF",
-            *FIGHTER_STATUS_KIND_GUARD_OFF
+            *FIGHTER_STATUS_KIND_GUARD_OFF,
         ),
         (
             "FIGHTER_STATUS_KIND_GUARD_ON",
-            *FIGHTER_STATUS_KIND_GUARD_ON
+            *FIGHTER_STATUS_KIND_GUARD_ON,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_FALL",
-            *FIGHTER_STATUS_KIND_HAMMER_FALL
+            *FIGHTER_STATUS_KIND_HAMMER_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_JUMP",
-            *FIGHTER_STATUS_KIND_HAMMER_JUMP
+            *FIGHTER_STATUS_KIND_HAMMER_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_JUMP_SQUAT",
-            *FIGHTER_STATUS_KIND_HAMMER_JUMP_SQUAT
+            *FIGHTER_STATUS_KIND_HAMMER_JUMP_SQUAT,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_LANDING",
-            *FIGHTER_STATUS_KIND_HAMMER_LANDING
+            *FIGHTER_STATUS_KIND_HAMMER_LANDING,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_TURN",
-            *FIGHTER_STATUS_KIND_HAMMER_TURN
+            *FIGHTER_STATUS_KIND_HAMMER_TURN,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_WAIT",
-            *FIGHTER_STATUS_KIND_HAMMER_WAIT
+            *FIGHTER_STATUS_KIND_HAMMER_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_HAMMER_WALK",
-            *FIGHTER_STATUS_KIND_HAMMER_WALK
+            *FIGHTER_STATUS_KIND_HAMMER_WALK,
         ),
         ("FIGHTER_STATUS_KIND_ICE", *FIGHTER_STATUS_KIND_ICE),
         (
             "FIGHTER_STATUS_KIND_ICE_JUMP",
-            *FIGHTER_STATUS_KIND_ICE_JUMP
+            *FIGHTER_STATUS_KIND_ICE_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_ASSIST_HOIST",
-            *FIGHTER_STATUS_KIND_ITEM_ASSIST_HOIST
+            *FIGHTER_STATUS_KIND_ITEM_ASSIST_HOIST,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_GRASS_PULL",
-            *FIGHTER_STATUS_KIND_ITEM_GRASS_PULL
+            *FIGHTER_STATUS_KIND_ITEM_GRASS_PULL,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_HEAVY_PICKUP",
-            *FIGHTER_STATUS_KIND_ITEM_HEAVY_PICKUP
+            *FIGHTER_STATUS_KIND_ITEM_HEAVY_PICKUP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_LIFT_TURN",
-            *FIGHTER_STATUS_KIND_ITEM_LIFT_TURN
+            *FIGHTER_STATUS_KIND_ITEM_LIFT_TURN,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_LIFT_WAIT",
-            *FIGHTER_STATUS_KIND_ITEM_LIFT_WAIT
+            *FIGHTER_STATUS_KIND_ITEM_LIFT_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_LIFT_WALK",
-            *FIGHTER_STATUS_KIND_ITEM_LIFT_WALK
+            *FIGHTER_STATUS_KIND_ITEM_LIFT_WALK,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_LIGHT_PICKUP",
-            *FIGHTER_STATUS_KIND_ITEM_LIGHT_PICKUP
+            *FIGHTER_STATUS_KIND_ITEM_LIGHT_PICKUP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOP",
-            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOP
+            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER",
-            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER
+            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER_KEEP",
-            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER_KEEP
+            *FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER_KEEP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SCREW_FALL",
-            *FIGHTER_STATUS_KIND_ITEM_SCREW_FALL
+            *FIGHTER_STATUS_KIND_ITEM_SCREW_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP",
-            *FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP
+            *FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP_AERIAL",
-            *FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP_AERIAL
+            *FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP_AERIAL,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_AIR",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_AIR
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_FLY",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_FLY
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_AERIAL",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_AERIAL
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_AERIAL,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_SQUAT",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_SQUAT
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_SQUAT,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_LANDING",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_LANDING
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_LANDING,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_TURN",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_TURN
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_TURN,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_WAIT",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WAIT
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_B",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_B
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_B,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_B",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_B
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_B,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_F",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_F
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_F,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_F",
-            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_F
+            *FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_F,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SPECIALFLAG_HOIST",
-            *FIGHTER_STATUS_KIND_ITEM_SPECIALFLAG_HOIST
+            *FIGHTER_STATUS_KIND_ITEM_SPECIALFLAG_HOIST,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_STARRING",
-            *FIGHTER_STATUS_KIND_ITEM_STARRING
+            *FIGHTER_STATUS_KIND_ITEM_STARRING,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_STARRING_SHOOT",
-            *FIGHTER_STATUS_KIND_ITEM_STARRING_SHOOT
+            *FIGHTER_STATUS_KIND_ITEM_STARRING_SHOOT,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING",
-            *FIGHTER_STATUS_KIND_ITEM_SWING
+            *FIGHTER_STATUS_KIND_ITEM_SWING,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING_DASH",
-            *FIGHTER_STATUS_KIND_ITEM_SWING_DASH
+            *FIGHTER_STATUS_KIND_ITEM_SWING_DASH,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING_S3",
-            *FIGHTER_STATUS_KIND_ITEM_SWING_S3
+            *FIGHTER_STATUS_KIND_ITEM_SWING_S3,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING_S4",
-            *FIGHTER_STATUS_KIND_ITEM_SWING_S4
+            *FIGHTER_STATUS_KIND_ITEM_SWING_S4,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING_S4_HOLD",
-            *FIGHTER_STATUS_KIND_ITEM_SWING_S4_HOLD
+            *FIGHTER_STATUS_KIND_ITEM_SWING_S4_HOLD,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_SWING_S4_START",
-            *FIGHTER_STATUS_KIND_ITEM_SWING_S4_START
+            *FIGHTER_STATUS_KIND_ITEM_SWING_S4_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_THROW",
-            *FIGHTER_STATUS_KIND_ITEM_THROW
+            *FIGHTER_STATUS_KIND_ITEM_THROW,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_THROW_DASH",
-            *FIGHTER_STATUS_KIND_ITEM_THROW_DASH
+            *FIGHTER_STATUS_KIND_ITEM_THROW_DASH,
         ),
         (
             "FIGHTER_STATUS_KIND_ITEM_THROW_HEAVY",
-            *FIGHTER_STATUS_KIND_ITEM_THROW_HEAVY
+            *FIGHTER_STATUS_KIND_ITEM_THROW_HEAVY,
         ),
         (
             "FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_JUMP", *FIGHTER_STATUS_KIND_JUMP),
         (
             "FIGHTER_STATUS_KIND_JUMP_AERIAL",
-            *FIGHTER_STATUS_KIND_JUMP_AERIAL
+            *FIGHTER_STATUS_KIND_JUMP_AERIAL,
         ),
         (
             "FIGHTER_STATUS_KIND_JUMP_SQUAT",
-            *FIGHTER_STATUS_KIND_JUMP_SQUAT
+            *FIGHTER_STATUS_KIND_JUMP_SQUAT,
         ),
         (
             "FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_KAMUI_PIERCE",
-            *FIGHTER_STATUS_KIND_KAMUI_PIERCE
+            *FIGHTER_STATUS_KIND_KAMUI_PIERCE,
         ),
         (
             "FIGHTER_STATUS_KIND_KASEY_WARP",
-            *FIGHTER_STATUS_KIND_KASEY_WARP
+            *FIGHTER_STATUS_KIND_KASEY_WARP,
         ),
         ("FIGHTER_STATUS_KIND_KILLER", *FIGHTER_STATUS_KIND_KILLER),
         (
             "FIGHTER_STATUS_KIND_KILLER_JUMP",
-            *FIGHTER_STATUS_KIND_KILLER_JUMP
+            *FIGHTER_STATUS_KIND_KILLER_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_KIRBY_FINAL_CAPTURE",
-            *FIGHTER_STATUS_KIND_KIRBY_FINAL_CAPTURE
+            *FIGHTER_STATUS_KIND_KIRBY_FINAL_CAPTURE,
         ),
         (
             "FIGHTER_STATUS_KIND_KOOPA_DIVED",
-            *FIGHTER_STATUS_KIND_KOOPA_DIVED
+            *FIGHTER_STATUS_KIND_KOOPA_DIVED,
         ),
         (
             "FIGHTER_STATUS_KIND_KOOPA_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_KOOPA_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_KOOPA_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_LADDER", *FIGHTER_STATUS_KIND_LADDER),
         (
             "FIGHTER_STATUS_KIND_LADDER_ATTACK",
-            *FIGHTER_STATUS_KIND_LADDER_ATTACK
+            *FIGHTER_STATUS_KIND_LADDER_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_LADDER_CATCH",
-            *FIGHTER_STATUS_KIND_LADDER_CATCH
+            *FIGHTER_STATUS_KIND_LADDER_CATCH,
         ),
         (
             "FIGHTER_STATUS_KIND_LADDER_CATCH_BOTTOM",
-            *FIGHTER_STATUS_KIND_LADDER_CATCH_BOTTOM
+            *FIGHTER_STATUS_KIND_LADDER_CATCH_BOTTOM,
         ),
         (
             "FIGHTER_STATUS_KIND_LADDER_END",
-            *FIGHTER_STATUS_KIND_LADDER_END
+            *FIGHTER_STATUS_KIND_LADDER_END,
         ),
         ("FIGHTER_STATUS_KIND_LANDING", *FIGHTER_STATUS_KIND_LANDING),
         (
             "FIGHTER_STATUS_KIND_LANDING_ATTACK_AIR",
-            *FIGHTER_STATUS_KIND_LANDING_ATTACK_AIR
+            *FIGHTER_STATUS_KIND_LANDING_ATTACK_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT",
-            *FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT
+            *FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT,
         ),
         (
             "FIGHTER_STATUS_KIND_LANDING_FALL_SPECIAL",
-            *FIGHTER_STATUS_KIND_LANDING_FALL_SPECIAL
+            *FIGHTER_STATUS_KIND_LANDING_FALL_SPECIAL,
         ),
         (
             "FIGHTER_STATUS_KIND_LANDING_LIGHT",
-            *FIGHTER_STATUS_KIND_LANDING_LIGHT
+            *FIGHTER_STATUS_KIND_LANDING_LIGHT,
         ),
         (
             "FIGHTER_STATUS_KIND_LAY_DOWN",
-            *FIGHTER_STATUS_KIND_LAY_DOWN
+            *FIGHTER_STATUS_KIND_LAY_DOWN,
         ),
         (
             "FIGHTER_STATUS_KIND_LINK_FINAL",
-            *FIGHTER_STATUS_KIND_LINK_FINAL
+            *FIGHTER_STATUS_KIND_LINK_FINAL,
         ),
         (
             "FIGHTER_STATUS_KIND_LINK_FINAL_ARROW_HIT",
-            *FIGHTER_STATUS_KIND_LINK_FINAL_ARROW_HIT
+            *FIGHTER_STATUS_KIND_LINK_FINAL_ARROW_HIT,
         ),
         (
             "FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_LUIGI_FINAL_SHOOT",
-            *FIGHTER_STATUS_KIND_LUIGI_FINAL_SHOOT
+            *FIGHTER_STATUS_KIND_LUIGI_FINAL_SHOOT,
         ),
         (
             "FIGHTER_STATUS_KIND_LUIGI_FINAL_VACUUM",
-            *FIGHTER_STATUS_KIND_LUIGI_FINAL_VACUUM
+            *FIGHTER_STATUS_KIND_LUIGI_FINAL_VACUUM,
         ),
         (
             "FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_METAMON_OUT",
-            *FIGHTER_STATUS_KIND_METAMON_OUT
+            *FIGHTER_STATUS_KIND_METAMON_OUT,
         ),
         (
             "FIGHTER_STATUS_KIND_MEWTWO_THROWN",
-            *FIGHTER_STATUS_KIND_MEWTWO_THROWN
+            *FIGHTER_STATUS_KIND_MEWTWO_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_CAPTURED",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_CAPTURED
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_CAPTURED,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_FALL",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_FALL
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_LANDING",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_LANDING
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_LANDING,
         ),
         (
             "FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_THROWN",
-            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_THROWN
+            *FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_MIISWORDSMAN_COUNTER_DAMAGE",
-            *FIGHTER_STATUS_KIND_MIISWORDSMAN_COUNTER_DAMAGE
+            *FIGHTER_STATUS_KIND_MIISWORDSMAN_COUNTER_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_MISS_FOOT",
-            *FIGHTER_STATUS_KIND_MISS_FOOT
+            *FIGHTER_STATUS_KIND_MISS_FOOT,
         ),
         (
             "FIGHTER_STATUS_KIND_MURABITO_FINAL_CAPTURE",
-            *FIGHTER_STATUS_KIND_MURABITO_FINAL_CAPTURE
+            *FIGHTER_STATUS_KIND_MURABITO_FINAL_CAPTURE,
         ),
         ("FIGHTER_STATUS_KIND_NONE", *FIGHTER_STATUS_KIND_NONE),
         ("FIGHTER_STATUS_KIND_OTTOTTO", *FIGHTER_STATUS_KIND_OTTOTTO),
         (
             "FIGHTER_STATUS_KIND_OTTOTTO_WAIT",
-            *FIGHTER_STATUS_KIND_OTTOTTO_WAIT
+            *FIGHTER_STATUS_KIND_OTTOTTO_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_PACKUN_FINAL_CAPTURE",
-            *FIGHTER_STATUS_KIND_PACKUN_FINAL_CAPTURE
+            *FIGHTER_STATUS_KIND_PACKUN_FINAL_CAPTURE,
         ),
         (
             "FIGHTER_STATUS_KIND_PACMAN_FINAL_EATEN",
-            *FIGHTER_STATUS_KIND_PACMAN_FINAL_EATEN
+            *FIGHTER_STATUS_KIND_PACMAN_FINAL_EATEN,
         ),
         (
             "FIGHTER_STATUS_KIND_PALUTENA_FINAL_BLACKHOLE",
-            *FIGHTER_STATUS_KIND_PALUTENA_FINAL_BLACKHOLE
+            *FIGHTER_STATUS_KIND_PALUTENA_FINAL_BLACKHOLE,
         ),
         ("FIGHTER_STATUS_KIND_PASS", *FIGHTER_STATUS_KIND_PASS),
         ("FIGHTER_STATUS_KIND_PASSIVE", *FIGHTER_STATUS_KIND_PASSIVE),
         (
             "FIGHTER_STATUS_KIND_PASSIVE_CEIL",
-            *FIGHTER_STATUS_KIND_PASSIVE_CEIL
+            *FIGHTER_STATUS_KIND_PASSIVE_CEIL,
         ),
         (
             "FIGHTER_STATUS_KIND_PASSIVE_FB",
-            *FIGHTER_STATUS_KIND_PASSIVE_FB
+            *FIGHTER_STATUS_KIND_PASSIVE_FB,
         ),
         (
             "FIGHTER_STATUS_KIND_PASSIVE_WALL",
-            *FIGHTER_STATUS_KIND_PASSIVE_WALL
+            *FIGHTER_STATUS_KIND_PASSIVE_WALL,
         ),
         (
             "FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP",
-            *FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP
+            *FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_WAIT",
-            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_WAIT
+            *FIGHTER_STATUS_KIND_PICKEL_FINAL_TARGET_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_PIKACHU_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_PIKACHU_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_PIKACHU_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_PIT_FALL",
-            *FIGHTER_STATUS_KIND_PIT_FALL
+            *FIGHTER_STATUS_KIND_PIT_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_PLATE_WAIT",
-            *FIGHTER_STATUS_KIND_PLATE_WAIT
+            *FIGHTER_STATUS_KIND_PLATE_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_PSYCHOBREAK",
-            *FIGHTER_STATUS_KIND_PSYCHOBREAK
+            *FIGHTER_STATUS_KIND_PSYCHOBREAK,
         ),
         ("FIGHTER_STATUS_KIND_REBIRTH", *FIGHTER_STATUS_KIND_REBIRTH),
         ("FIGHTER_STATUS_KIND_REBOUND", *FIGHTER_STATUS_KIND_REBOUND),
         (
             "FIGHTER_STATUS_KIND_REBOUND_JUMP",
-            *FIGHTER_STATUS_KIND_REBOUND_JUMP
+            *FIGHTER_STATUS_KIND_REBOUND_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_REBOUND_STOP",
-            *FIGHTER_STATUS_KIND_REBOUND_STOP
+            *FIGHTER_STATUS_KIND_REBOUND_STOP,
         ),
         (
             "FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE01",
-            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE01
+            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE01,
         ),
         (
             "FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE02",
-            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE02
+            *FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE02,
         ),
         (
             "FIGHTER_STATUS_KIND_ROULETTE",
-            *FIGHTER_STATUS_KIND_ROULETTE
+            *FIGHTER_STATUS_KIND_ROULETTE,
         ),
         (
             "FIGHTER_STATUS_KIND_ROULETTE_FURAFURA",
-            *FIGHTER_STATUS_KIND_ROULETTE_FURAFURA
+            *FIGHTER_STATUS_KIND_ROULETTE_FURAFURA,
         ),
         ("FIGHTER_STATUS_KIND_RUN", *FIGHTER_STATUS_KIND_RUN),
         (
             "FIGHTER_STATUS_KIND_RUN_BRAKE",
-            *FIGHTER_STATUS_KIND_RUN_BRAKE
+            *FIGHTER_STATUS_KIND_RUN_BRAKE,
         ),
         (
             "FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_SAVING_DAMAGE",
-            *FIGHTER_STATUS_KIND_SAVING_DAMAGE
+            *FIGHTER_STATUS_KIND_SAVING_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_SAVING_DAMAGE_AIR",
-            *FIGHTER_STATUS_KIND_SAVING_DAMAGE_AIR
+            *FIGHTER_STATUS_KIND_SAVING_DAMAGE_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_SAVING_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_SAVING_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_SAVING_DAMAGE_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_SHEIK_FINAL_CAPTURE",
-            *FIGHTER_STATUS_KIND_SHEIK_FINAL_CAPTURE
+            *FIGHTER_STATUS_KIND_SHEIK_FINAL_CAPTURE,
         ),
         (
             "FIGHTER_STATUS_KIND_SHIELD_BREAK_DOWN",
-            *FIGHTER_STATUS_KIND_SHIELD_BREAK_DOWN
+            *FIGHTER_STATUS_KIND_SHIELD_BREAK_DOWN,
         ),
         (
             "FIGHTER_STATUS_KIND_SHIELD_BREAK_FALL",
-            *FIGHTER_STATUS_KIND_SHIELD_BREAK_FALL
+            *FIGHTER_STATUS_KIND_SHIELD_BREAK_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_SHIELD_BREAK_FLY",
-            *FIGHTER_STATUS_KIND_SHIELD_BREAK_FLY
+            *FIGHTER_STATUS_KIND_SHIELD_BREAK_FLY,
         ),
         (
             "FIGHTER_STATUS_KIND_SHOULDERED_DONKEY",
-            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY
+            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY,
         ),
         (
             "FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START",
-            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START
+            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START,
         ),
         (
             "FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_THROWN",
-            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_THROWN
+            *FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_SHULK_FINAL_END",
-            *FIGHTER_STATUS_KIND_SHULK_FINAL_END
+            *FIGHTER_STATUS_KIND_SHULK_FINAL_END,
         ),
         (
             "FIGHTER_STATUS_KIND_SHULK_FINAL_FURAFURA",
-            *FIGHTER_STATUS_KIND_SHULK_FINAL_FURAFURA
+            *FIGHTER_STATUS_KIND_SHULK_FINAL_FURAFURA,
         ),
         (
             "FIGHTER_STATUS_KIND_SHULK_FINAL_START",
-            *FIGHTER_STATUS_KIND_SHULK_FINAL_START
+            *FIGHTER_STATUS_KIND_SHULK_FINAL_START,
         ),
         (
             "FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_SLEEP", *FIGHTER_STATUS_KIND_SLEEP),
         (
             "FIGHTER_STATUS_KIND_SLEEP_END",
-            *FIGHTER_STATUS_KIND_SLEEP_END
+            *FIGHTER_STATUS_KIND_SLEEP_END,
         ),
         (
             "FIGHTER_STATUS_KIND_SLEEP_FALL",
-            *FIGHTER_STATUS_KIND_SLEEP_FALL
+            *FIGHTER_STATUS_KIND_SLEEP_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_SLEEP_START",
-            *FIGHTER_STATUS_KIND_SLEEP_START
+            *FIGHTER_STATUS_KIND_SLEEP_START,
         ),
         ("FIGHTER_STATUS_KIND_SLIP", *FIGHTER_STATUS_KIND_SLIP),
         (
             "FIGHTER_STATUS_KIND_SLIP_DAMAGE",
-            *FIGHTER_STATUS_KIND_SLIP_DAMAGE
+            *FIGHTER_STATUS_KIND_SLIP_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_SLIP_STAND",
-            *FIGHTER_STATUS_KIND_SLIP_STAND
+            *FIGHTER_STATUS_KIND_SLIP_STAND,
         ),
         (
             "FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK",
-            *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK
+            *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
         ),
         (
             "FIGHTER_STATUS_KIND_SLIP_STAND_B",
-            *FIGHTER_STATUS_KIND_SLIP_STAND_B
+            *FIGHTER_STATUS_KIND_SLIP_STAND_B,
         ),
         (
             "FIGHTER_STATUS_KIND_SLIP_STAND_F",
-            *FIGHTER_STATUS_KIND_SLIP_STAND_F
+            *FIGHTER_STATUS_KIND_SLIP_STAND_F,
         ),
         (
             "FIGHTER_STATUS_KIND_SLIP_WAIT",
-            *FIGHTER_STATUS_KIND_SLIP_WAIT
+            *FIGHTER_STATUS_KIND_SLIP_WAIT,
         ),
         ("FIGHTER_STATUS_KIND_SMALL", *FIGHTER_STATUS_KIND_SMALL),
         (
             "FIGHTER_STATUS_KIND_SMASH_APPEAL",
-            *FIGHTER_STATUS_KIND_SMASH_APPEAL
+            *FIGHTER_STATUS_KIND_SMASH_APPEAL,
         ),
         (
             "FIGHTER_STATUS_KIND_SPECIAL_HI",
-            *FIGHTER_STATUS_KIND_SPECIAL_HI
+            *FIGHTER_STATUS_KIND_SPECIAL_HI,
         ),
         (
             "FIGHTER_STATUS_KIND_SPECIAL_LW",
-            *FIGHTER_STATUS_KIND_SPECIAL_LW
+            *FIGHTER_STATUS_KIND_SPECIAL_LW,
         ),
         (
             "FIGHTER_STATUS_KIND_SPECIAL_N",
-            *FIGHTER_STATUS_KIND_SPECIAL_N
+            *FIGHTER_STATUS_KIND_SPECIAL_N,
         ),
         (
             "FIGHTER_STATUS_KIND_SPECIAL_S",
-            *FIGHTER_STATUS_KIND_SPECIAL_S
+            *FIGHTER_STATUS_KIND_SPECIAL_S,
         ),
         ("FIGHTER_STATUS_KIND_SQUAT", *FIGHTER_STATUS_KIND_SQUAT),
         ("FIGHTER_STATUS_KIND_SQUAT_B", *FIGHTER_STATUS_KIND_SQUAT_B),
         ("FIGHTER_STATUS_KIND_SQUAT_F", *FIGHTER_STATUS_KIND_SQUAT_F),
         (
             "FIGHTER_STATUS_KIND_SQUAT_RV",
-            *FIGHTER_STATUS_KIND_SQUAT_RV
+            *FIGHTER_STATUS_KIND_SQUAT_RV,
         ),
         (
             "FIGHTER_STATUS_KIND_SQUAT_WAIT",
-            *FIGHTER_STATUS_KIND_SQUAT_WAIT
+            *FIGHTER_STATUS_KIND_SQUAT_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_STABBED_DAMAGE",
-            *FIGHTER_STATUS_KIND_STABBED_DAMAGE
+            *FIGHTER_STATUS_KIND_STABBED_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_STABBED_RIDLEY",
-            *FIGHTER_STATUS_KIND_STABBED_RIDLEY
+            *FIGHTER_STATUS_KIND_STABBED_RIDLEY,
         ),
         ("FIGHTER_STATUS_KIND_STANDBY", *FIGHTER_STATUS_KIND_STANDBY),
         (
             "FIGHTER_STATUS_KIND_STOP_CEIL",
-            *FIGHTER_STATUS_KIND_STOP_CEIL
+            *FIGHTER_STATUS_KIND_STOP_CEIL,
         ),
         (
             "FIGHTER_STATUS_KIND_STOP_WALL",
-            *FIGHTER_STATUS_KIND_STOP_WALL
+            *FIGHTER_STATUS_KIND_STOP_WALL,
         ),
         (
             "FIGHTER_STATUS_KIND_SUICIDE_BOMB",
-            *FIGHTER_STATUS_KIND_SUICIDE_BOMB
+            *FIGHTER_STATUS_KIND_SUICIDE_BOMB,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED",
-            *FIGHTER_STATUS_KIND_SWALLOWED
+            *FIGHTER_STATUS_KIND_SWALLOWED,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED_CANCEL",
-            *FIGHTER_STATUS_KIND_SWALLOWED_CANCEL
+            *FIGHTER_STATUS_KIND_SWALLOWED_CANCEL,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE",
-            *FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE
+            *FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED_DRINK",
-            *FIGHTER_STATUS_KIND_SWALLOWED_DRINK
+            *FIGHTER_STATUS_KIND_SWALLOWED_DRINK,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED_THROWN",
-            *FIGHTER_STATUS_KIND_SWALLOWED_THROWN
+            *FIGHTER_STATUS_KIND_SWALLOWED_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_SWALLOWED_THROWN_STAR",
-            *FIGHTER_STATUS_KIND_SWALLOWED_THROWN_STAR
+            *FIGHTER_STATUS_KIND_SWALLOWED_THROWN_STAR,
         ),
         ("FIGHTER_STATUS_KIND_SWIM", *FIGHTER_STATUS_KIND_SWIM),
         (
             "FIGHTER_STATUS_KIND_SWIM_DIVE",
-            *FIGHTER_STATUS_KIND_SWIM_DIVE
+            *FIGHTER_STATUS_KIND_SWIM_DIVE,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_DROWN",
-            *FIGHTER_STATUS_KIND_SWIM_DROWN
+            *FIGHTER_STATUS_KIND_SWIM_DROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_DROWN_OUT",
-            *FIGHTER_STATUS_KIND_SWIM_DROWN_OUT
+            *FIGHTER_STATUS_KIND_SWIM_DROWN_OUT,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_END",
-            *FIGHTER_STATUS_KIND_SWIM_END
+            *FIGHTER_STATUS_KIND_SWIM_END,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_JUMP",
-            *FIGHTER_STATUS_KIND_SWIM_JUMP
+            *FIGHTER_STATUS_KIND_SWIM_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_RISE",
-            *FIGHTER_STATUS_KIND_SWIM_RISE
+            *FIGHTER_STATUS_KIND_SWIM_RISE,
         ),
         (
             "FIGHTER_STATUS_KIND_SWIM_TURN",
-            *FIGHTER_STATUS_KIND_SWIM_TURN
+            *FIGHTER_STATUS_KIND_SWIM_TURN,
         ),
         ("FIGHTER_STATUS_KIND_SWIM_UP", *FIGHTER_STATUS_KIND_SWIM_UP),
         (
             "FIGHTER_STATUS_KIND_SWIM_WAIT",
-            *FIGHTER_STATUS_KIND_SWIM_WAIT
+            *FIGHTER_STATUS_KIND_SWIM_WAIT,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_ATTACH_ROPE",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_ATTACH_ROPE
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_ATTACH_ROPE,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_FAILURE",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_FAILURE
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_FAILURE,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_LARIAT",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_LARIAT
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_LARIAT,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_RETURN",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_RETURN
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_RETURN,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_SHOULDER",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_SHOULDER
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_SHOULDER,
         ),
         (
             "FIGHTER_STATUS_KIND_SWING_GAOGAEN_THROWN",
-            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_THROWN
+            *FIGHTER_STATUS_KIND_SWING_GAOGAEN_THROWN,
         ),
         (
             "FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_TANTAN_FINAL_TARGET_START,
         ),
         ("FIGHTER_STATUS_KIND_THROW", *FIGHTER_STATUS_KIND_THROW),
         ("FIGHTER_STATUS_KIND_THROWN", *FIGHTER_STATUS_KIND_THROWN),
         (
             "FIGHTER_STATUS_KIND_THROW_KIRBY",
-            *FIGHTER_STATUS_KIND_THROW_KIRBY
+            *FIGHTER_STATUS_KIND_THROW_KIRBY,
         ),
         (
             "FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_TRAIL_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_TRAIL_REBOUND",
-            *FIGHTER_STATUS_KIND_TRAIL_REBOUND
+            *FIGHTER_STATUS_KIND_TRAIL_REBOUND,
         ),
         (
             "FIGHTER_STATUS_KIND_TREAD_DAMAGE",
-            *FIGHTER_STATUS_KIND_TREAD_DAMAGE
+            *FIGHTER_STATUS_KIND_TREAD_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_TREAD_DAMAGE_AIR",
-            *FIGHTER_STATUS_KIND_TREAD_DAMAGE_AIR
+            *FIGHTER_STATUS_KIND_TREAD_DAMAGE_AIR,
         ),
         (
             "FIGHTER_STATUS_KIND_TREAD_DAMAGE_RV",
-            *FIGHTER_STATUS_KIND_TREAD_DAMAGE_RV
+            *FIGHTER_STATUS_KIND_TREAD_DAMAGE_RV,
         ),
         (
             "FIGHTER_STATUS_KIND_TREAD_FALL",
-            *FIGHTER_STATUS_KIND_TREAD_FALL
+            *FIGHTER_STATUS_KIND_TREAD_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_TREAD_JUMP",
-            *FIGHTER_STATUS_KIND_TREAD_JUMP
+            *FIGHTER_STATUS_KIND_TREAD_JUMP,
         ),
         ("FIGHTER_STATUS_KIND_TURN", *FIGHTER_STATUS_KIND_TURN),
         (
             "FIGHTER_STATUS_KIND_TURN_DASH",
-            *FIGHTER_STATUS_KIND_TURN_DASH
+            *FIGHTER_STATUS_KIND_TURN_DASH,
         ),
         (
             "FIGHTER_STATUS_KIND_TURN_RUN",
-            *FIGHTER_STATUS_KIND_TURN_RUN
+            *FIGHTER_STATUS_KIND_TURN_RUN,
         ),
         (
             "FIGHTER_STATUS_KIND_TURN_RUN_BRAKE",
-            *FIGHTER_STATUS_KIND_TURN_RUN_BRAKE
+            *FIGHTER_STATUS_KIND_TURN_RUN_BRAKE,
         ),
         ("FIGHTER_STATUS_KIND_WAIT", *FIGHTER_STATUS_KIND_WAIT),
         ("FIGHTER_STATUS_KIND_WALK", *FIGHTER_STATUS_KIND_WALK),
         (
             "FIGHTER_STATUS_KIND_WALK_BRAKE",
-            *FIGHTER_STATUS_KIND_WALK_BRAKE
+            *FIGHTER_STATUS_KIND_WALK_BRAKE,
         ),
         (
             "FIGHTER_STATUS_KIND_WALL_JUMP",
-            *FIGHTER_STATUS_KIND_WALL_JUMP
+            *FIGHTER_STATUS_KIND_WALL_JUMP,
         ),
         (
             "FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_WARPSTAR",
-            *FIGHTER_STATUS_KIND_WARPSTAR
+            *FIGHTER_STATUS_KIND_WARPSTAR,
         ),
         (
             "FIGHTER_STATUS_KIND_WARPSTAR_JUMP",
-            *FIGHTER_STATUS_KIND_WARPSTAR_JUMP
+            *FIGHTER_STATUS_KIND_WARPSTAR_JUMP,
         ),
         ("FIGHTER_STATUS_KIND_WIN", *FIGHTER_STATUS_KIND_WIN),
         (
             "FIGHTER_STATUS_KIND_YOSHI_EGG",
-            *FIGHTER_STATUS_KIND_YOSHI_EGG
+            *FIGHTER_STATUS_KIND_YOSHI_EGG,
         ),
         (
             "FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_DAMAGE",
-            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_DAMAGE
+            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_END",
-            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_END
+            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_END,
         ),
         (
             "FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_START",
-            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_START
+            *FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_START,
         ),
         (
             "FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE",
-            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE
+            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE,
         ),
         (
             "FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FALL",
-            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FALL
+            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FALL,
         ),
         (
             "FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FLY",
-            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FLY
+            *FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FLY,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_END",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_END
+            *FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_LOCK_ON",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_LOCK_ON
+            *FIGHTER_SZEROSUIT_STATUS_KIND_FINAL_LOCK_ON,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_NUM",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_NUM
+            *FIGHTER_SZEROSUIT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_FLIP",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_FLIP
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_FLIP,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK_LANDING",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK_LANDING
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_KICK_LANDING,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_START",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_START
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_START,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_STEP",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_STEP
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_LW_STEP,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_LANDING",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_LANDING
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_LANDING,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT_H",
-            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT_H
+            *FIGHTER_SZEROSUIT_STATUS_KIND_SPECIAL_N_SHOOT_H,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_COMBO",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_COMBO
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_COMBO,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL_AERIAL",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL_AERIAL
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_FALL_AERIAL,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_AERIAL",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_AERIAL
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_AERIAL,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_SQUAT",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_SQUAT
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_JUMP_SQUAT,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_LADDER",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LADDER
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LADDER,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING_LIGHT",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING_LIGHT
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_LANDING_LIGHT,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_RV",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_RV
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_RV,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_WAIT",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_WAIT
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_SQUAT_WAIT,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_WAIT",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WAIT
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WAIT,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BACK",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BACK
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BACK,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE_BACK",
-            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE_BACK
+            *FIGHTER_TANTAN_STATUS_KIND_ATTACK_WALK_BRAKE_BACK,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_END",
-            *FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_END
+            *FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_END,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_REWIND",
-            *FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_REWIND
+            *FIGHTER_TANTAN_STATUS_KIND_CATCH_PHYSICS_REWIND,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_FINAL_END",
-            *FIGHTER_TANTAN_STATUS_KIND_FINAL_END
+            *FIGHTER_TANTAN_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_FINAL_READY",
-            *FIGHTER_TANTAN_STATUS_KIND_FINAL_READY
+            *FIGHTER_TANTAN_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_TANTAN_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_NUM",
-            *FIGHTER_TANTAN_STATUS_KIND_NUM
+            *FIGHTER_TANTAN_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_END",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_END
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_END,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_REACH",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_REACH
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_AIR_REACH,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_END",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_END
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_END,
         ),
         (
             "FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_JUMP",
-            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_JUMP
+            *FIGHTER_TANTAN_STATUS_KIND_SPECIAL_HI_GROUND_JUMP,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_F",
-            *FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_F
+            *FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_F,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_N",
-            *FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_N
+            *FIGHTER_TRAIL_STATUS_KIND_ATTACK_AIR_N,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_END",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_END
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_READY",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_READY
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE02",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE02
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE02,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE03",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE03
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE03,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE04",
-            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE04
+            *FIGHTER_TRAIL_STATUS_KIND_FINAL_SCENE04,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_NUM",
-            *FIGHTER_TRAIL_STATUS_KIND_NUM
+            *FIGHTER_TRAIL_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_ATTACK",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_ATTACK
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_ATTACK,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_REBOUND",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_REBOUND
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_REBOUND,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_TURN",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_TURN
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_LW_TURN,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_END",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_END
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_END,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_SHOOT",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_SHOOT
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1_SHOOT,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N2",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N2
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N2,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N3",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N3
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N3,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_ATTACK",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_ATTACK
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_ATTACK,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_SEARCH",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_SEARCH
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_SEARCH,
         ),
         (
             "FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_TURN",
-            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_TURN
+            *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_TURN,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_WARIO_STATUS_KIND_FINAL_DASH
+            *FIGHTER_WARIO_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_WARIO_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_WARIO_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_FINAL_END",
-            *FIGHTER_WARIO_STATUS_KIND_FINAL_END
+            *FIGHTER_WARIO_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_FINAL_READY",
-            *FIGHTER_WARIO_STATUS_KIND_FINAL_READY
+            *FIGHTER_WARIO_STATUS_KIND_FINAL_READY,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_FINAL_SCENE",
-            *FIGHTER_WARIO_STATUS_KIND_FINAL_SCENE
+            *FIGHTER_WARIO_STATUS_KIND_FINAL_SCENE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_NUM",
-            *FIGHTER_WARIO_STATUS_KIND_NUM
+            *FIGHTER_WARIO_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_END",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_END
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_END,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_START",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_START
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BITE_START,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BOMB",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BOMB
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_BOMB,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_EAT",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_EAT
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_EAT,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_FOOD",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_FOOD
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_FOOD,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_ITEM",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_ITEM
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_ITEM,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_LARGE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_LARGE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_LARGE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_OPEN_WAIT",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_OPEN_WAIT
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_N_OPEN_WAIT,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_APPEAL",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_APPEAL
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_APPEAL,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_BUMP",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_BUMP
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_BUMP,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DOWN",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DOWN
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DOWN,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DRIVE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DRIVE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_DRIVE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE_START",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE_START
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_ESCAPE_START,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_RIDE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_RIDE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_RIDE,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_SEARCH",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_SEARCH
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_SEARCH,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_START",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_START
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_START,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_THROWN_OUT",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_THROWN_OUT
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_THROWN_OUT,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_END",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_END
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_END,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_LOOP",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_LOOP
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_LOOP,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_START",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_START
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_TURN_START,
         ),
         (
             "FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_WHEELIE",
-            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_WHEELIE
+            *FIGHTER_WARIO_STATUS_KIND_SPECIAL_S_WHEELIE,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_FINAL_END",
-            *FIGHTER_WIIFIT_STATUS_KIND_FINAL_END
+            *FIGHTER_WIIFIT_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_FINAL_HOLD",
-            *FIGHTER_WIIFIT_STATUS_KIND_FINAL_HOLD
+            *FIGHTER_WIIFIT_STATUS_KIND_FINAL_HOLD,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_NUM",
-            *FIGHTER_WIIFIT_STATUS_KIND_NUM
+            *FIGHTER_WIIFIT_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_END",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_END
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_END,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_JUMP",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_JUMP
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_HI_JUMP,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_BREATH",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_BREATH
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_BREATH,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_FAILURE",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_FAILURE
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_FAILURE,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_SUCCESS",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_SUCCESS
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_LW_SUCCESS,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_CANCEL",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_CANCEL
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_CANCEL,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_END",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_END
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_END,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_HOLD",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_HOLD
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_HOLD,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_JUMP_CANCEL",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_JUMP_CANCEL
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_JUMP_CANCEL,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_SHOOT",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_SHOOT
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_N_SHOOT,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_HEADING",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_HEADING
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_HEADING,
         ),
         (
             "FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_JUMP",
-            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_JUMP
+            *FIGHTER_WIIFIT_STATUS_KIND_SPECIAL_S_JUMP,
         ),
         (
             "FIGHTER_WOLF_STATUS_KIND_SPECIAL_HI_RUSH",
-            *FIGHTER_WOLF_STATUS_KIND_SPECIAL_HI_RUSH
+            *FIGHTER_WOLF_STATUS_KIND_SPECIAL_HI_RUSH,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH",
-            *FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH
+            *FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH_END",
-            *FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH_END
+            *FIGHTER_YOSHI_STATUS_KIND_FINAL_DASH_END,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_FINAL_END",
-            *FIGHTER_YOSHI_STATUS_KIND_FINAL_END
+            *FIGHTER_YOSHI_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_FINAL_HIT",
-            *FIGHTER_YOSHI_STATUS_KIND_FINAL_HIT
+            *FIGHTER_YOSHI_STATUS_KIND_FINAL_HIT,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_FINAL_SCENE01",
-            *FIGHTER_YOSHI_STATUS_KIND_FINAL_SCENE01
+            *FIGHTER_YOSHI_STATUS_KIND_FINAL_SCENE01,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_NUM",
-            *FIGHTER_YOSHI_STATUS_KIND_NUM
+            *FIGHTER_YOSHI_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_LW",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_LW
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_LW,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_S_JUMP",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_S_JUMP
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_AIR_S_JUMP,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_LANDING",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_LANDING
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_LANDING,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_TO_AIR",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_TO_AIR
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_LW_TO_AIR,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_1",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_1
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_1,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_2",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_2
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_N_2,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_LOOP",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_LOOP
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_LOOP,
         ),
         (
             "FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_TURN",
-            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_TURN
+            *FIGHTER_YOSHI_STATUS_KIND_SPECIAL_S_TURN,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_FINAL_END",
-            *FIGHTER_ZELDA_STATUS_KIND_FINAL_END
+            *FIGHTER_ZELDA_STATUS_KIND_FINAL_END,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_FINAL_FINISH",
-            *FIGHTER_ZELDA_STATUS_KIND_FINAL_FINISH
+            *FIGHTER_ZELDA_STATUS_KIND_FINAL_FINISH,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_FINAL_LOOP",
-            *FIGHTER_ZELDA_STATUS_KIND_FINAL_LOOP
+            *FIGHTER_ZELDA_STATUS_KIND_FINAL_LOOP,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_NUM",
-            *FIGHTER_ZELDA_STATUS_KIND_NUM
+            *FIGHTER_ZELDA_STATUS_KIND_NUM,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_2",
-            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_2
+            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_2,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_3",
-            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_3
+            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_HI_3,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_END",
-            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_END
+            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_END,
         ),
         (
             "FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_LOOP",
-            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_LOOP
+            *FIGHTER_ZELDA_STATUS_KIND_SPECIAL_S_LOOP,
         ),
-    ]);
-    static ref KIND_TO_CHAR: HashMap<i32, Character> = character_pairs().iter().cloned().collect();
-}
+    ])
+});
+static KIND_TO_CHAR: LazyLock<HashMap<i32, Character>> =
+    LazyLock::new(|| character_pairs().iter().cloned().collect());
 
 fn character_pairs() -> [(i32, Character); 97] {
     use Character::*;
diff --git a/src/common/dev_config.rs b/src/common/dev_config.rs
index 322d16a..80d1482 100644
--- a/src/common/dev_config.rs
+++ b/src/common/dev_config.rs
@@ -1,12 +1,11 @@
 use std::fs;
 
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
 use serde::Deserialize;
 
 use crate::common::input::*;
 use crate::consts::DEV_TOML_PATH;
 use crate::logging::info;
+use training_mod_sync::*;
 
 /// Hot-reloadable configs for quicker development
 ///
@@ -29,16 +28,15 @@ use crate::logging::info;
 /// quit_menu_button.pos_y = dev_config.quit_menu_pos_y;
 /// quit_menu_text.as_textbox().set_text_string(&dev_config.quit_menu_title);
 /// ```
-#[derive(Deserialize, Default)]
+#[derive(Deserialize, Default, Clone)]
 pub struct DevConfig {}
 
-pub unsafe fn config() -> &'static DevConfig {
-    &*DEV_CONFIG.data_ptr()
+pub unsafe fn config() -> DevConfig {
+    read_clone(&(*DEV_CONFIG))
 }
 
-lazy_static! {
-    pub static ref DEV_CONFIG: Mutex<DevConfig> = Mutex::new(DevConfig::load_from_toml());
-}
+pub static DEV_CONFIG: LazyLock<RwLock<DevConfig>> =
+    LazyLock::new(|| RwLock::new(DevConfig::load_from_toml()));
 
 impl DevConfig {
     fn load_from_toml() -> DevConfig {
@@ -57,7 +55,6 @@ impl DevConfig {
 pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &SomeControllerStruct) {
     let current_buttons = controller_struct.controller.current_buttons;
     if player_idx == 0 && current_buttons.l() && current_buttons.r() && current_buttons.a() {
-        let mut dev_config = DEV_CONFIG.lock();
-        *dev_config = DevConfig::load_from_toml();
+        assign(&(*DEV_CONFIG), DevConfig::load_from_toml());
     }
 }
diff --git a/src/common/events.rs b/src/common/events.rs
index 588009e..30b89f8 100644
--- a/src/common/events.rs
+++ b/src/common/events.rs
@@ -2,16 +2,94 @@ use std::convert::TryInto;
 use std::ffi::{c_char, c_void};
 use std::time::{SystemTime, UNIX_EPOCH};
 
-use once_cell::sync::OnceCell;
 use serde::{Deserialize, Serialize};
 use skyline::nn::{account, oe, time};
 
 use crate::common::release::CURRENT_VERSION;
+use training_mod_sync::*;
 
-pub static mut EVENT_QUEUE: Vec<Event> = vec![];
-static mut SESSION_ID: OnceCell<String> = OnceCell::new();
-static mut DEVICE_ID: OnceCell<String> = OnceCell::new();
-static mut USER_ID: OnceCell<String> = OnceCell::new();
+pub static EVENT_QUEUE: RwLock<Vec<Event>> = RwLock::new(vec![]);
+static SESSION_ID: LazyLock<String> = LazyLock::new(|| unsafe {
+    let mut device_uuid = Uuid {
+        size: 16,
+        string_size: 300,
+        data: [0u8; 16],
+    };
+    GetPseudoDeviceId(&mut device_uuid as *mut Uuid);
+    time::Initialize();
+    let event_time = SystemTime::now()
+        .duration_since(UNIX_EPOCH)
+        .expect("Time went backwards")
+        .as_millis();
+    let mut session_id_hash = Sha256Hash { hash: [0; 0x20] };
+    let event_time_bytes: [u8; 16] = std::mem::transmute(event_time.to_be());
+    let session_id_bytes: [u8; 32] = [event_time_bytes, device_uuid.data]
+        .concat()
+        .try_into()
+        .unwrap();
+
+    GenerateSha256Hash(
+        &mut session_id_hash as *mut _ as *mut c_void,
+        0x20 * 8,
+        session_id_bytes.as_ptr() as *const c_void,
+        32 * 8,
+    );
+    session_id_hash
+        .hash
+        .iter()
+        .map(|i| format!("{i:02x}"))
+        .collect::<Vec<String>>()
+        .join("")
+});
+static DEVICE_ID: LazyLock<String> = LazyLock::new(|| unsafe {
+    let mut device_uuid = Uuid {
+        size: 16,
+        string_size: 300,
+        data: [0u8; 16],
+    };
+    GetPseudoDeviceId(&mut device_uuid as *mut Uuid);
+    let mut device_id_hash = Sha256Hash { hash: [0; 0x20] };
+    GenerateSha256Hash(
+        &mut device_id_hash as *mut _ as *mut c_void,
+        0x20 * 8,
+        device_uuid.data.as_ptr() as *const c_void,
+        64 * 2,
+    );
+    device_uuid
+        .data
+        .iter()
+        .map(|i| format!("{i:02x}"))
+        .collect::<Vec<String>>()
+        .join("")
+});
+static USER_ID: LazyLock<String> = LazyLock::new(|| unsafe {
+    account::Initialize();
+    let mut user_uid = account::Uid::new();
+    account::GetLastOpenedUser(&mut user_uid);
+    let mut user_id_hash = Sha256Hash { hash: [0; 0x20] };
+    GenerateSha256Hash(
+        &mut user_id_hash as *mut _ as *mut c_void,
+        0x20 * 8,
+        user_uid.id.as_ptr() as *const c_void,
+        16 * 8,
+    );
+    user_uid
+        .id
+        .iter()
+        .map(|i| format!("{i:02x}"))
+        .collect::<Vec<String>>()
+        .join("")
+});
+static SMASH_VERSION: LazyLock<String> = LazyLock::new(|| {
+    let mut smash_version = oe::DisplayVersion { name: [0; 16] };
+    unsafe {
+        oe::GetDisplayVersion(&mut smash_version);
+
+        std::ffi::CStr::from_ptr(smash_version.name.as_ptr() as *const c_char)
+            .to_string_lossy()
+            .into_owned()
+    }
+});
 
 #[derive(Debug, Default, Deserialize, Serialize)]
 pub struct Event {
@@ -59,15 +137,6 @@ extern "C" {
 
 impl Event {
     pub fn new() -> Event {
-        let mut device_uuid = Uuid {
-            size: 16,
-            string_size: 300,
-            data: [0u8; 16],
-        };
-        unsafe {
-            GetPseudoDeviceId(&mut device_uuid as *mut Uuid);
-        }
-
         unsafe {
             time::Initialize();
             let event_time = SystemTime::now()
@@ -75,84 +144,13 @@ impl Event {
                 .expect("Time went backwards")
                 .as_millis();
 
-            if SESSION_ID.get().is_none() {
-                account::Initialize();
-                let mut user_uid = account::Uid::new();
-                account::GetLastOpenedUser(&mut user_uid);
-
-                let mut user_id_hash = Sha256Hash { hash: [0; 0x20] };
-                GenerateSha256Hash(
-                    &mut user_id_hash as *mut _ as *mut c_void,
-                    0x20 * 8,
-                    user_uid.id.as_ptr() as *const c_void,
-                    16 * 8,
-                );
-
-                USER_ID
-                    .set(
-                        user_uid
-                            .id
-                            .iter()
-                            .map(|i| format!("{i:02x}"))
-                            .collect::<Vec<String>>()
-                            .join(""),
-                    )
-                    .unwrap();
-
-                let mut device_id_hash = Sha256Hash { hash: [0; 0x20] };
-                GenerateSha256Hash(
-                    &mut device_id_hash as *mut _ as *mut c_void,
-                    0x20 * 8,
-                    device_uuid.data.as_ptr() as *const c_void,
-                    64 * 2,
-                );
-                DEVICE_ID
-                    .set(
-                        device_uuid
-                            .data
-                            .iter()
-                            .map(|i| format!("{i:02x}"))
-                            .collect::<Vec<String>>()
-                            .join(""),
-                    )
-                    .unwrap();
-
-                let mut session_id_hash = Sha256Hash { hash: [0; 0x20] };
-                // let mut device_id_0_bytes : [u8; 8] = Default::default();
-                // device_id_0_bytes.copy_from_slice(&device_uuid.data[0..8]);
-                // let mut device_id_1_bytes : [u8; 8] = Default::default();
-                // device_id_1_bytes.copy_from_slice(&device_uuid.data[8..16]);
-                let event_time_bytes: [u8; 16] = std::mem::transmute(event_time.to_be());
-                let session_id_bytes: [u8; 32] = [event_time_bytes, device_uuid.data]
-                    .concat()
-                    .try_into()
-                    .unwrap();
-
-                GenerateSha256Hash(
-                    &mut session_id_hash as *mut _ as *mut c_void,
-                    0x20 * 8,
-                    session_id_bytes.as_ptr() as *const c_void,
-                    32 * 8,
-                );
-                SESSION_ID
-                    .set(
-                        session_id_hash
-                            .hash
-                            .iter()
-                            .map(|i| format!("{i:02x}"))
-                            .collect::<Vec<String>>()
-                            .join(""),
-                    )
-                    .unwrap();
-            }
-
             Event {
-                user_id: USER_ID.get().unwrap().to_string(),
-                device_id: DEVICE_ID.get().unwrap().to_string(),
+                user_id: USER_ID.clone(),
+                device_id: DEVICE_ID.clone(),
                 event_time,
-                session_id: SESSION_ID.get().unwrap().to_string(),
-                mod_version: CURRENT_VERSION.lock().to_string(),
-                smash_version: smash_version(),
+                session_id: SESSION_ID.clone(),
+                mod_version: CURRENT_VERSION.clone(),
+                smash_version: SMASH_VERSION.clone(),
                 ..Default::default()
             }
         }
@@ -174,36 +172,24 @@ impl Event {
     }
 }
 
-pub fn smash_version() -> String {
-    let mut smash_version = oe::DisplayVersion { name: [0; 16] };
-
-    unsafe {
-        oe::GetDisplayVersion(&mut smash_version);
-
-        std::ffi::CStr::from_ptr(smash_version.name.as_ptr() as *const c_char)
-            .to_string_lossy()
-            .into_owned()
-    }
-}
-
 pub fn events_loop() {
     loop {
         std::thread::sleep(std::time::Duration::from_secs(10));
-        unsafe {
-            while let Some(event) = EVENT_QUEUE.pop() {
-                let host = "https://my-project-1511972643240-default-rtdb.firebaseio.com";
-                let path = format!(
-                    "/event/{}/device/{}/{}.json",
-                    event.event_name, event.device_id, event.event_time
-                );
+        let mut event_queue_lock = lock_write(&EVENT_QUEUE);
+        while let Some(event) = (*event_queue_lock).pop() {
+            let host = "https://my-project-1511972643240-default-rtdb.firebaseio.com";
+            let path = format!(
+                "/event/{}/device/{}/{}.json",
+                event.event_name, event.device_id, event.event_time
+            );
 
-                let url = format!("{host}{path}");
-                minreq::post(url)
-                    .with_json(&event)
-                    .expect("Failed to send info to firebase")
-                    .send()
-                    .ok();
-            }
+            let url = format!("{host}{path}");
+            minreq::post(url)
+                .with_json(&event)
+                .expect("Failed to send info to firebase")
+                .send()
+                .ok();
         }
+        drop(event_queue_lock);
     }
 }
diff --git a/src/common/input.rs b/src/common/input.rs
index 8335a6b..e1bb417 100644
--- a/src/common/input.rs
+++ b/src/common/input.rs
@@ -299,7 +299,7 @@ pub struct MappedInputs {
 }
 
 impl MappedInputs {
-    pub fn empty() -> MappedInputs {
+    pub const fn empty() -> MappedInputs {
         MappedInputs {
             buttons: Buttons::empty(),
             lstick_x: 0,
diff --git a/src/common/menu.rs b/src/common/menu.rs
index 9ddac59..9541ef2 100644
--- a/src/common/menu.rs
+++ b/src/common/menu.rs
@@ -1,22 +1,24 @@
-use once_cell::sync::Lazy;
 use std::collections::HashMap;
 use std::fs;
 use std::io::BufReader;
-use std::ptr::addr_of;
 
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
 use skyline::nn::hid::GetNpadStyleSet;
 
-use crate::common::button_config::button_mapping;
-use crate::common::*;
+use crate::common::{button_config, ButtonConfig};
+use crate::common::{DEFAULTS_MENU, MENU};
 use crate::events::{Event, EVENT_QUEUE};
-use crate::input::*;
+use crate::input::{ButtonBitfield, ControllerStyle, MappedInputs, SomeControllerStruct};
 use crate::logging::*;
 use crate::training::frame_counter;
 
+use training_mod_consts::{create_app, InputControl, MenuJsonStruct, MENU_OPTIONS_PATH};
+use training_mod_sync::*;
+use training_mod_tui::AppPage;
+
+use DirectionButton::*;
+
 pub const MENU_CLOSE_WAIT_FRAMES: u32 = 15;
-pub static mut QUICK_MENU_ACTIVE: bool = false;
+pub static QUICK_MENU_ACTIVE: RwLock<bool> = RwLock::new(false);
 
 pub unsafe fn menu_condition() -> bool {
     button_config::combo_passes(button_config::ButtonCombo::OpenMenu)
@@ -32,11 +34,9 @@ pub fn load_from_file() {
         let reader = BufReader::new(menu_conf);
         if let Ok(menu_conf_json) = serde_json::from_reader::<BufReader<_>, MenuJsonStruct>(reader)
         {
-            unsafe {
-                MENU = menu_conf_json.menu;
-                DEFAULTS_MENU = menu_conf_json.defaults_menu;
-                info!("Previous menu found. Loading...");
-            }
+            assign(&MENU, menu_conf_json.menu);
+            assign(&DEFAULTS_MENU, menu_conf_json.defaults_menu);
+            info!("Previous menu found. Loading...");
         } else {
             warn!("Previous menu found but is invalid. Deleting...");
             let err_msg = format!(
@@ -49,23 +49,21 @@ pub fn load_from_file() {
         info!("No previous menu file found.");
     }
     info!("Setting initial menu selections...");
-    unsafe {
-        let mut app = QUICK_MENU_APP.lock();
-        app.serialized_default_settings = serde_json::to_string(&*addr_of!(DEFAULTS_MENU))
-            .expect("Could not serialize DEFAULTS_MENU");
-        app.update_all_from_json(
-            &serde_json::to_string(&*addr_of!(MENU)).expect("Could not serialize MENU"),
-        );
-    }
+    let mut app = lock_write(&QUICK_MENU_APP);
+    app.serialized_default_settings =
+        serde_json::to_string(&read(&DEFAULTS_MENU)).expect("Could not serialize DEFAULTS_MENU");
+    app.update_all_from_json(
+        &serde_json::to_string(&read(&MENU)).expect("Could not serialize MENU"),
+    );
 }
 
-pub unsafe fn set_menu_from_json(message: &str) {
+pub fn set_menu_from_json(message: &str) {
     let response = serde_json::from_str::<MenuJsonStruct>(message);
     info!("Received menu message: {message}");
     if let Ok(message_json) = response {
         // Includes both MENU and DEFAULTS_MENU
-        MENU = message_json.menu;
-        DEFAULTS_MENU = message_json.defaults_menu;
+        assign(&MENU, message_json.menu);
+        assign(&DEFAULTS_MENU, message_json.defaults_menu);
         fs::write(
             MENU_OPTIONS_PATH,
             serde_json::to_string_pretty(&message_json).unwrap(),
@@ -81,12 +79,10 @@ pub unsafe fn set_menu_from_json(message: &str) {
 }
 
 pub fn spawn_menu() {
-    unsafe {
-        QUICK_MENU_ACTIVE = true;
-        let mut app = QUICK_MENU_APP.lock();
-        app.page = AppPage::SUBMENU;
-        *MENU_RECEIVED_INPUT.data_ptr() = true;
-    }
+    assign(&QUICK_MENU_ACTIVE, true);
+    let mut app = lock_write(&QUICK_MENU_APP);
+    app.page = AppPage::SUBMENU;
+    assign(&MENU_RECEIVED_INPUT, true);
 }
 
 #[derive(Eq, PartialEq, Hash, Copy, Clone)]
@@ -101,16 +97,17 @@ enum DirectionButton {
     RUp,
 }
 
-lazy_static! {
-    pub static ref QUICK_MENU_APP: Mutex<training_mod_tui::App<'static>> = Mutex::new({
+pub static QUICK_MENU_APP: LazyLock<RwLock<training_mod_tui::App<'static>>> = LazyLock::new(|| {
+    RwLock::new({
         info!("Initialized lazy_static: QUICK_MENU_APP");
         unsafe { create_app() }
-    });
-    pub static ref P1_CONTROLLER_STYLE: Mutex<ControllerStyle> =
-        Mutex::new(ControllerStyle::default());
-    static ref DIRECTION_HOLD_FRAMES: Mutex<HashMap<DirectionButton, u32>> = {
-        use DirectionButton::*;
-        Mutex::new(HashMap::from([
+    })
+});
+pub static P1_CONTROLLER_STYLE: LazyLock<RwLock<ControllerStyle>> =
+    LazyLock::new(|| RwLock::new(ControllerStyle::default()));
+static DIRECTION_HOLD_FRAMES: LazyLock<RwLock<HashMap<DirectionButton, u32>>> =
+    LazyLock::new(|| {
+        RwLock::new(HashMap::from([
             (LLeft, 0),
             (RLeft, 0),
             (LDown, 0),
@@ -120,12 +117,11 @@ lazy_static! {
             (LUp, 0),
             (RUp, 0),
         ]))
-    };
-    pub static ref MENU_RECEIVED_INPUT: Mutex<bool> = Mutex::new(true);
-}
+    });
+pub static MENU_RECEIVED_INPUT: RwLock<bool> = RwLock::new(true);
 
-pub static MENU_CLOSE_FRAME_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::Real));
+pub static MENU_CLOSE_FRAME_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::Real));
 
 pub fn handle_final_input_mapping(
     player_idx: i32,
@@ -135,7 +131,7 @@ pub fn handle_final_input_mapping(
     unsafe {
         if player_idx == 0 {
             let p1_controller = &mut *controller_struct.controller;
-            *P1_CONTROLLER_STYLE.lock() = p1_controller.style;
+            assign(&P1_CONTROLLER_STYLE, p1_controller.style);
             let visual_frame_count = frame_counter::get_frame_count(*MENU_CLOSE_FRAME_COUNTER);
             if visual_frame_count > 0 && visual_frame_count < MENU_CLOSE_WAIT_FRAMES {
                 // If we just closed the menu, kill all inputs to avoid accidental presses
@@ -149,7 +145,7 @@ pub fn handle_final_input_mapping(
                 frame_counter::reset_frame_count(*MENU_CLOSE_FRAME_COUNTER);
             }
 
-            if QUICK_MENU_ACTIVE {
+            if read(&QUICK_MENU_ACTIVE) {
                 // If we're here, remove all other presses
                 *out = MappedInputs::empty();
 
@@ -157,7 +153,7 @@ pub fn handle_final_input_mapping(
 
                 const DIRECTION_HOLD_REPEAT_FRAMES: u32 = 20;
                 use DirectionButton::*;
-                let direction_hold_frames = &mut *DIRECTION_HOLD_FRAMES.lock();
+                let mut direction_hold_frames = read_clone(&DIRECTION_HOLD_FRAMES); // TODO!("Refactor this, it doesn't need to be a hashmap")
 
                 // Check for all controllers unplugged
                 let mut potential_controller_ids = (0..8).collect::<Vec<u32>>();
@@ -166,7 +162,7 @@ pub fn handle_final_input_mapping(
                     .iter()
                     .all(|i| GetNpadStyleSet(i as *const _).flags == 0)
                 {
-                    QUICK_MENU_ACTIVE = false;
+                    assign(&QUICK_MENU_ACTIVE, false);
                     return;
                 }
 
@@ -194,41 +190,44 @@ pub fn handle_final_input_mapping(
                         }
                     });
 
-                let app = &mut *QUICK_MENU_APP.data_ptr(); // TODO: Why aren't we taking a lock here?
-                button_mapping(ButtonConfig::A, style, button_presses).then(|| {
+                let mut app = lock_write(&QUICK_MENU_APP);
+                button_config::button_mapping(ButtonConfig::A, style, button_presses).then(|| {
                     app.on_a();
                     received_input = true;
                 });
-                button_mapping(ButtonConfig::B, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::B, style, button_presses).then(|| {
                     received_input = true;
                     app.on_b();
                     if app.page == AppPage::CLOSE {
                         // Leave menu.
                         frame_counter::start_counting(*MENU_CLOSE_FRAME_COUNTER);
-                        QUICK_MENU_ACTIVE = false;
+                        assign(&QUICK_MENU_ACTIVE, false);
                         let menu_json = app.get_serialized_settings_with_defaults();
                         set_menu_from_json(&menu_json);
-                        EVENT_QUEUE.push(Event::menu_open(menu_json));
+
+                        let mut event_queue_lock = lock_write(&EVENT_QUEUE);
+                        (*event_queue_lock).push(Event::menu_open(menu_json));
+                        drop(event_queue_lock);
                     }
                 });
-                button_mapping(ButtonConfig::X, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::X, style, button_presses).then(|| {
                     app.on_x();
                     received_input = true;
                 });
-                button_mapping(ButtonConfig::Y, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::Y, style, button_presses).then(|| {
                     app.on_y();
                     received_input = true;
                 });
 
-                button_mapping(ButtonConfig::ZL, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::ZL, style, button_presses).then(|| {
                     app.on_zl();
                     received_input = true;
                 });
-                button_mapping(ButtonConfig::ZR, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::ZR, style, button_presses).then(|| {
                     app.on_zr();
                     received_input = true;
                 });
-                button_mapping(ButtonConfig::R, style, button_presses).then(|| {
+                button_config::button_mapping(ButtonConfig::R, style, button_presses).then(|| {
                     app.on_r();
                     received_input = true;
                 });
@@ -271,7 +270,7 @@ pub fn handle_final_input_mapping(
 
                 if received_input {
                     direction_hold_frames.iter_mut().for_each(|(_, f)| *f = 0);
-                    *MENU_RECEIVED_INPUT.lock() = true;
+                    assign(&MENU_RECEIVED_INPUT, true);
                 }
             }
         }
diff --git a/src/common/mod.rs b/src/common/mod.rs
index ab8e4cf..cfbb532 100644
--- a/src/common/mod.rs
+++ b/src/common/mod.rs
@@ -7,6 +7,7 @@ pub use crate::common::consts::MENU;
 use crate::common::consts::*;
 use crate::common::offsets::OFFSET_GET_BATTLE_OBJECT_FROM_ID;
 use crate::training::character_specific::ptrainer;
+use training_mod_sync::*;
 
 pub mod button_config;
 pub mod consts;
@@ -19,11 +20,9 @@ pub mod offsets;
 pub mod raygun_printer;
 pub mod release;
 
-pub static mut DEFAULTS_MENU: TrainingModpackMenu = consts::DEFAULTS_MENU;
-pub static mut BASE_MENU: TrainingModpackMenu = unsafe { DEFAULTS_MENU };
-pub static mut FIGHTER_MANAGER_ADDR: usize = 0;
-pub static mut ITEM_MANAGER_ADDR: usize = 0;
-pub static mut STAGE_MANAGER_ADDR: usize = 0;
+pub static FIGHTER_MANAGER_ADDR: RwLock<usize> = RwLock::new(0);
+pub static ITEM_MANAGER_ADDR: RwLock<usize> = RwLock::new(0);
+pub static STAGE_MANAGER_ADDR: RwLock<usize> = RwLock::new(0);
 pub static mut TRAINING_MENU_ADDR: *mut PauseMenu = core::ptr::null_mut();
 
 #[cfg(not(feature = "outside_training_mode"))]
@@ -74,7 +73,7 @@ pub fn try_get_module_accessor(
     let entry_id_int = fighter_id as i32;
     let entry_id = app::FighterEntryID(entry_id_int);
     unsafe {
-        let mgr = *(FIGHTER_MANAGER_ADDR as *mut *mut app::FighterManager);
+        let mgr = *(read(&FIGHTER_MANAGER_ADDR) as *mut *mut app::FighterManager);
         let fighter_entry =
             FighterManager::get_fighter_entry(mgr, entry_id) as *mut app::FighterEntry;
         if fighter_entry.is_null() {
@@ -105,7 +104,7 @@ pub fn is_operation_cpu(module_accessor: &mut app::BattleObjectModuleAccessor) -
         }
 
         let entry_id = app::FighterEntryID(entry_id_int);
-        let mgr = *(FIGHTER_MANAGER_ADDR as *mut *mut app::FighterManager);
+        let mgr = *(read(&FIGHTER_MANAGER_ADDR) as *mut *mut app::FighterManager);
         let fighter_information = FighterManager::get_fighter_information(mgr, entry_id);
 
         FighterInformation::is_operation_cpu(fighter_information)
@@ -269,12 +268,12 @@ pub unsafe fn is_in_landing(module_accessor: &mut app::BattleObjectModuleAccesso
 
 // Returns true if a match is currently active
 pub unsafe fn is_ready_go() -> bool {
-    let fighter_manager = *(FIGHTER_MANAGER_ADDR as *mut *mut app::FighterManager);
+    let fighter_manager = *(read(&FIGHTER_MANAGER_ADDR) as *mut *mut app::FighterManager);
     FighterManager::is_ready_go(fighter_manager)
 }
 
 pub unsafe fn entry_count() -> i32 {
-    let fighter_manager = *(FIGHTER_MANAGER_ADDR as *mut *mut app::FighterManager);
+    let fighter_manager = *(read(&FIGHTER_MANAGER_ADDR) as *mut *mut app::FighterManager);
     FighterManager::entry_count(fighter_manager)
 }
 
diff --git a/src/common/offsets.rs b/src/common/offsets.rs
index f517594..b61bc03 100644
--- a/src/common/offsets.rs
+++ b/src/common/offsets.rs
@@ -1,7 +1,7 @@
 // TODO!(Do all these need to be referenced by offset? Or do some of them have symbols?)
 #![cfg_attr(rustfmt, rustfmt_skip)] // We want the assembly needles to stay in lines of four bytes each
 use crate::logging::*;
-use lazy_static::lazy_static;
+use training_mod_sync::LazyLock;
 
 // Stolen from HDR who stole it from Arcropolis
 // https://github.com/HDR-Development/HewDraw-Remix/blob/dev/dynamic/src/util.rs
@@ -36,9 +36,7 @@ fn find_offset(name: &str, needle: &[u8]) -> Option<usize> {
 macro_rules! impl_offset {
     ($fn_name:ident) => {
         paste::paste! {
-            lazy_static! {
-                pub static ref [<OFFSET_ $fn_name>]: usize = find_offset(stringify!($fn_name), [<NEEDLE_ $fn_name>]).expect(stringify!(Failed to find offset for $fn_name));
-            }
+            pub static [<OFFSET_ $fn_name>]: LazyLock<usize> = LazyLock::new(|| find_offset(stringify!($fn_name), [<NEEDLE_ $fn_name>]).expect(stringify!(Failed to find offset for $fn_name)));
         }
     }
 }
diff --git a/src/common/release.rs b/src/common/release.rs
index cd8967d..97b0df4 100644
--- a/src/common/release.rs
+++ b/src/common/release.rs
@@ -1,22 +1,20 @@
-#![allow(clippy::unnecessary_unwrap)]
-use crate::common::dialog;
-use crate::consts::*;
-use crate::logging::*;
 use anyhow::{anyhow, Result};
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
 use serde_json::Value;
 use zip::ZipArchive;
 
-lazy_static! {
-    pub static ref CURRENT_VERSION: Mutex<String> = Mutex::new({
-        info!("Initialized lazy_static: CURRENT_VERSION");
-        match get_current_version() {
-            Ok(v) => v,
-            Err(e) => panic!("Could not find current modpack version!: {}", e),
-        }
-    });
-}
+use crate::common::dialog;
+use crate::consts::*;
+use crate::logging::*;
+
+use training_mod_sync::*;
+
+pub static CURRENT_VERSION: LazyLock<String> = LazyLock::new(|| {
+    info!("Initialized lazy static value: CURRENT_VERSION");
+    match get_current_version() {
+        Ok(v) => v,
+        Err(e) => panic!("Could not find current modpack version!: {}", e),
+    }
+});
 
 #[derive(Debug)]
 pub struct Release {
@@ -72,13 +70,12 @@ impl Release {
         // alphabetical order == chronological order
         //
         // https://datatracker.ietf.org/doc/html/rfc3339#section-5.1
-        let current_version = CURRENT_VERSION.lock();
-        self.published_at.as_str() <= current_version.as_str()
+        self.published_at.as_str() <= (*CURRENT_VERSION).as_str()
     }
 }
 
 fn get_update_policy() -> UpdatePolicy {
-    unsafe { MENU.update_policy }
+    read(&MENU).update_policy
 }
 
 fn get_release(beta: bool) -> Result<Release> {
@@ -190,10 +187,8 @@ pub fn perform_version_check() {
     };
     if release_to_apply.is_ok() {
         let published_at = release_to_apply.as_ref().unwrap().published_at.clone();
-        let current_version = CURRENT_VERSION.lock();
-        info!("Current version: {}", current_version);
+        info!("Current version: {}", *CURRENT_VERSION);
         info!("Github  version: {}", published_at);
-        drop(current_version); // Explicitly unlock, since we also acquire a lock in is_older_than_installed()
         if release_to_apply.as_ref().unwrap().is_older_than_installed() {
             release_to_apply = Err(anyhow!(
                 "Github version is not newer than the current installed version.",
diff --git a/src/hazard_manager/mod.rs b/src/hazard_manager/mod.rs
index 05fbc0a..7d0c13c 100644
--- a/src/hazard_manager/mod.rs
+++ b/src/hazard_manager/mod.rs
@@ -1,19 +1,17 @@
-#![allow(dead_code)]
-#![allow(unused_assignments)]
-#![allow(unused_variables)]
-
 use skyline::error::show_error;
 use skyline::hook;
 use skyline::hooks::A64InlineHook;
 use skyline::text_iter::{add_get_imm, adrp_get_imm, Instruction::*, TextIter};
 use smash::app::smashball::is_training_mode;
 
-use HazardState::*;
-use HookState::*;
-
 use crate::common::consts::*;
 use crate::logging::*;
 
+use training_mod_sync::*;
+
+use HazardState::*;
+use HookState::*;
+
 enum HazardState {
     Begin,
     Adrp1,
@@ -29,6 +27,9 @@ enum HookState {
     Ldrsw2,
 }
 
+static HAZARD_FLAG_ADDRESS: LazyLock<usize> = LazyLock::new(get_hazard_flag_address);
+static LOAD_ADDRESS: LazyLock<usize> = LazyLock::new(get_hazard_hook_address);
+
 fn get_hazard_flag_address() -> usize {
     let mut state = HazardState::Begin;
     let mut flag_pos = 0;
@@ -81,12 +82,8 @@ fn get_hazard_hook_address() -> usize {
     flag_pos
 }
 
-// 8.1.0 Defaults
-static mut HAZARD_FLAG_ADDRESS: *mut u8 = 0x04eb_bf95 as *mut u8;
-static mut LOAD_ADDRESS: usize = 0x0214_bde8;
-
-#[hook(offset = LOAD_ADDRESS, inline)]
-fn hazard_intercept(ctx: &skyline::hooks::InlineCtx) {
+#[hook(offset = *LOAD_ADDRESS, inline)]
+fn hazard_intercept(_ctx: &skyline::hooks::InlineCtx) {
     unsafe {
         if is_training_mode() {
             mod_handle_hazards();
@@ -96,22 +93,20 @@ fn hazard_intercept(ctx: &skyline::hooks::InlineCtx) {
 
 fn mod_handle_hazards() {
     unsafe {
-        *HAZARD_FLAG_ADDRESS = (MENU.stage_hazards == OnOff::ON) as u8;
+        let address = *HAZARD_FLAG_ADDRESS as *mut u8;
+        *address = (read(&MENU).stage_hazards == OnOff::ON) as u8;
     }
 }
 
 unsafe fn validate_hazards_addrs() -> Result<(), ()> {
-    HAZARD_FLAG_ADDRESS = get_hazard_flag_address() as *mut u8;
-    LOAD_ADDRESS = get_hazard_hook_address();
-
     let mut error_string: String = String::new();
     let mut error_id = 0;
 
-    if HAZARD_FLAG_ADDRESS.is_null() {
+    if *HAZARD_FLAG_ADDRESS == 0 {
         error_string += &String::from("The Ultimate Training Modpack was unable to locate stage loading code in your version of the game.\n\n");
         error_id += 1000;
     }
-    if LOAD_ADDRESS == 0 {
+    if *LOAD_ADDRESS == 0 {
         error_string += &String::from("The Ultimate Training Modpack was unable to locate the global hazard address in your version of the game.\n\n");
         error_id += 1000;
     }
@@ -133,10 +128,8 @@ pub fn hazard_manager() {
     info!("Applying hazard control mods.");
     unsafe {
         if let Ok(()) = validate_hazards_addrs() {
-            HAZARD_FLAG_ADDRESS = get_hazard_flag_address() as *mut u8;
-            LOAD_ADDRESS = get_hazard_hook_address();
             A64InlineHook(
-                LOAD_ADDRESS as *const skyline::libc::c_void,
+                (*LOAD_ADDRESS) as *const skyline::libc::c_void,
                 hazard_intercept as *const skyline::libc::c_void,
             );
         }
diff --git a/src/hitbox_visualizer/mod.rs b/src/hitbox_visualizer/mod.rs
index c734941..9d1484b 100644
--- a/src/hitbox_visualizer/mod.rs
+++ b/src/hitbox_visualizer/mod.rs
@@ -5,6 +5,8 @@ use smash::phx::{Hash40, Vector3f};
 use crate::common::{consts::*, *};
 use crate::logging::*;
 
+use training_mod_sync::*;
+
 pub const ID_COLORS: &[Vector3f] = &[
     // used to tint the hitbox effects -- make sure that at least one component
     // is equal to 1.0
@@ -135,7 +137,7 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
     // Resume Effect AnimCMD incase we don't display hitboxes
     MotionAnimcmdModule::set_sleep_effect(module_accessor, false);
 
-    if MENU.hitbox_vis == OnOff::OFF {
+    if read(&MENU).hitbox_vis == OnOff::OFF {
         return;
     }
 
@@ -205,7 +207,7 @@ unsafe fn mod_handle_attack(lua_state: u64) {
 
     // necessary if param object fails
     // hacky way of forcing no shield damage on all hitboxes
-    if MENU.shield_state == Shield::INFINITE {
+    if read(&MENU).shield_state == Shield::INFINITE {
         let mut hitbox_params: Vec<L2CValue> =
             (0..36).map(|i| l2c_agent.pop_lua_stack(i + 1)).collect();
         l2c_agent.clear_lua_stack();
@@ -219,7 +221,7 @@ unsafe fn mod_handle_attack(lua_state: u64) {
     }
 
     // Hitbox Visualization
-    if MENU.hitbox_vis == OnOff::ON {
+    if read(&MENU).hitbox_vis == OnOff::ON {
         // get all necessary grabbox params
         let id = l2c_agent.pop_lua_stack(1); // int
         let joint = l2c_agent.pop_lua_stack(3); // hash40
@@ -274,7 +276,7 @@ unsafe fn handle_catch(lua_state: u64) {
 }
 
 unsafe fn mod_handle_catch(lua_state: u64) {
-    if MENU.hitbox_vis == OnOff::OFF {
+    if read(&MENU).hitbox_vis == OnOff::OFF {
         return;
     }
 
diff --git a/src/lib.rs b/src/lib.rs
index 95f5819..0c1728c 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -21,6 +21,7 @@ use std::path::PathBuf;
 
 use skyline::nro::{self, NroInfo};
 use training_mod_consts::{OnOff, LEGACY_TRAINING_MODPACK_ROOT};
+use training_mod_sync::*;
 
 use crate::common::button_config::DEFAULT_OPEN_MENU_CONFIG;
 use crate::common::events::events_loop;
@@ -75,10 +76,10 @@ pub fn main() {
 
     info!("Initialized.");
 
-    unsafe {
-        EVENT_QUEUE.push(Event::smash_open());
-        notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
-    }
+    let mut event_queue = lock_write(&EVENT_QUEUE);
+    (*event_queue).push(Event::smash_open());
+    drop(event_queue);
+    notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
 
     hitbox_visualizer::hitbox_visualization();
     hazard_manager::hazard_manager();
@@ -125,38 +126,36 @@ pub fn main() {
         info!("Skipping version check because we are using an emulator");
     }
 
-    unsafe {
-        notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
-        notification(
-            "Open Menu".to_string(),
-            if MENU.menu_open_start_press == OnOff::ON {
-                "Hold Start".to_string()
-            } else {
-                DEFAULT_OPEN_MENU_CONFIG.to_string()
-            },
-            120,
-        );
-        notification(
-            "Save State".to_string(),
-            MENU.save_state_save.to_string(),
-            120,
-        );
-        notification(
-            "Load State".to_string(),
-            MENU.save_state_load.to_string(),
-            120,
-        );
-        notification(
-            "Input Record".to_string(),
-            MENU.input_record.to_string(),
-            120,
-        );
-        notification(
-            "Input Playback".to_string(),
-            MENU.input_playback.to_string(),
-            120,
-        );
-    }
+    notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
+    notification(
+        "Open Menu".to_string(),
+        if read(&MENU).menu_open_start_press == OnOff::ON {
+            "Hold Start".to_string()
+        } else {
+            DEFAULT_OPEN_MENU_CONFIG.to_string()
+        },
+        120,
+    );
+    notification(
+        "Save State".to_string(),
+        read(&MENU).save_state_save.to_string(),
+        120,
+    );
+    notification(
+        "Load State".to_string(),
+        read(&MENU).save_state_load.to_string(),
+        120,
+    );
+    notification(
+        "Input Record".to_string(),
+        read(&MENU).input_record.to_string(),
+        120,
+    );
+    notification(
+        "Input Playback".to_string(),
+        read(&MENU).input_playback.to_string(),
+        120,
+    );
 
     std::thread::spawn(events_loop);
 }
diff --git a/src/training/air_dodge_direction.rs b/src/training/air_dodge_direction.rs
index 5206113..a49d1a8 100644
--- a/src/training/air_dodge_direction.rs
+++ b/src/training/air_dodge_direction.rs
@@ -6,8 +6,9 @@ use smash::lib::lua_const::*;
 use crate::common::consts::*;
 use crate::common::*;
 use crate::training::directional_influence::should_reverse_angle;
+use training_mod_sync::*;
 
-static mut STICK_DIRECTION: Direction = Direction::empty();
+static AIRDODGE_STICK_DIRECTION: RwLock<Direction> = RwLock::new(Direction::empty());
 
 pub unsafe fn mod_get_stick_x(
     module_accessor: &mut app::BattleObjectModuleAccessor,
@@ -31,9 +32,13 @@ unsafe fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> Op
         return None;
     }
 
-    STICK_DIRECTION = MENU.air_dodge_dir.get_random();
-    STICK_DIRECTION.into_angle().map(|angle| {
-        if !should_reverse_angle(STICK_DIRECTION) {
+    assign(
+        &AIRDODGE_STICK_DIRECTION,
+        read(&MENU).air_dodge_dir.get_random(),
+    );
+    let direction = read(&AIRDODGE_STICK_DIRECTION);
+    direction.into_angle().map(|angle| {
+        if !should_reverse_angle(direction) {
             // Direction is LEFT/RIGHT, so don't perform any adjustment
             angle
         } else {
diff --git a/src/training/attack_angle.rs b/src/training/attack_angle.rs
index 7b4b83d..7e0fb8a 100644
--- a/src/training/attack_angle.rs
+++ b/src/training/attack_angle.rs
@@ -2,13 +2,15 @@ use smash::app::{self};
 
 use crate::common::consts::*;
 use crate::common::*;
+use training_mod_sync::*;
 
-static mut DIRECTION: AttackAngle = AttackAngle::NEUTRAL;
+static ATTACK_ANGLE_DIRECTION: RwLock<AttackAngle> = RwLock::new(AttackAngle::NEUTRAL);
 
 pub fn roll_direction() {
-    unsafe {
-        DIRECTION = MENU.attack_angle.get_random();
-    }
+    assign(
+        &ATTACK_ANGLE_DIRECTION,
+        read(&MENU).attack_angle.get_random(),
+    );
 }
 
 pub unsafe fn mod_get_stick_dir(
@@ -18,7 +20,7 @@ pub unsafe fn mod_get_stick_dir(
         return None;
     }
 
-    match DIRECTION {
+    match read(&ATTACK_ANGLE_DIRECTION) {
         AttackAngle::UP => Some(1.0),
         AttackAngle::DOWN => Some(-1.0),
         _ => None,
diff --git a/src/training/buff.rs b/src/training/buff.rs
index 98b70fe..90e4848 100644
--- a/src/training/buff.rs
+++ b/src/training/buff.rs
@@ -8,60 +8,59 @@ use crate::is_operation_cpu;
 use crate::training::frame_counter;
 use crate::training::handle_add_limit;
 
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
-static mut BUFF_REMAINING_PLAYER: usize = 0;
-static mut BUFF_REMAINING_CPU: usize = 0;
+static BUFF_REMAINING_PLAYER: RwLock<usize> = RwLock::new(0);
+static BUFF_REMAINING_CPU: RwLock<usize> = RwLock::new(0);
 
-static mut IS_BUFFING_PLAYER: bool = false;
-static mut IS_BUFFING_CPU: bool = false;
+static IS_BUFFING_PLAYER: RwLock<bool> = RwLock::new(false);
+static IS_BUFFING_CPU: RwLock<bool> = RwLock::new(false);
 
-static BUFF_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static BUFF_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
-pub unsafe fn restart_buff(module_accessor: &mut app::BattleObjectModuleAccessor) {
+pub fn restart_buff(module_accessor: &mut app::BattleObjectModuleAccessor) {
     if is_operation_cpu(module_accessor) {
-        IS_BUFFING_CPU = false;
-        return;
+        assign(&IS_BUFFING_CPU, false);
+    } else {
+        assign(&IS_BUFFING_PLAYER, false);
     }
-    IS_BUFFING_PLAYER = false;
 }
 
-pub unsafe fn start_buff(module_accessor: &mut app::BattleObjectModuleAccessor) {
+pub fn start_buff(module_accessor: &mut app::BattleObjectModuleAccessor) {
     if is_operation_cpu(module_accessor) {
-        IS_BUFFING_CPU = true;
-        return;
+        assign(&IS_BUFFING_CPU, true);
+    } else {
+        assign(&IS_BUFFING_PLAYER, true);
     }
-    IS_BUFFING_PLAYER = true;
 }
 
-pub unsafe fn is_buffing(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
+pub fn is_buffing(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
     if is_operation_cpu(module_accessor) {
-        return IS_BUFFING_CPU;
+        read(&IS_BUFFING_CPU)
+    } else {
+        read(&IS_BUFFING_PLAYER)
     }
-    IS_BUFFING_PLAYER
 }
 
-pub unsafe fn is_buffing_any() -> bool {
-    IS_BUFFING_CPU || IS_BUFFING_PLAYER
+pub fn is_buffing_any() -> bool {
+    read(&IS_BUFFING_CPU) || read(&IS_BUFFING_PLAYER)
 }
 
-pub unsafe fn set_buff_rem(
-    module_accessor: &mut app::BattleObjectModuleAccessor,
-    new_value: usize,
-) {
+pub fn set_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor, new_value: usize) {
     if is_operation_cpu(module_accessor) {
-        BUFF_REMAINING_CPU = new_value;
-        return;
+        assign(&BUFF_REMAINING_CPU, new_value);
+    } else {
+        assign(&BUFF_REMAINING_PLAYER, new_value);
     }
-    BUFF_REMAINING_PLAYER = new_value;
 }
 
-pub unsafe fn get_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor) -> usize {
+pub fn get_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor) -> usize {
     if is_operation_cpu(module_accessor) {
-        return BUFF_REMAINING_CPU;
+        read(&BUFF_REMAINING_CPU)
+    } else {
+        read(&BUFF_REMAINING_PLAYER)
     }
-    BUFF_REMAINING_PLAYER
 }
 
 pub unsafe fn handle_buffs(
@@ -79,7 +78,7 @@ pub unsafe fn handle_buffs(
     CameraModule::stop_quake(module_accessor, *CAMERA_QUAKE_KIND_M); // stops Psyche-Up quake
     CameraModule::stop_quake(module_accessor, *CAMERA_QUAKE_KIND_S); // stops Monado Art quake
 
-    let menu_vec = MENU.buff_state;
+    let menu_vec = read(&MENU).buff_state;
 
     if fighter_kind == *FIGHTER_KIND_BRAVE {
         return buff_hero(module_accessor, status);
@@ -104,7 +103,7 @@ pub unsafe fn handle_buffs(
 }
 
 unsafe fn buff_hero(module_accessor: &mut app::BattleObjectModuleAccessor, status: i32) -> bool {
-    let buff_vec: Vec<BuffOption> = MENU.buff_state.hero_buffs().to_vec();
+    let buff_vec: Vec<BuffOption> = read(&MENU).buff_state.hero_buffs().to_vec();
     if !is_buffing(module_accessor) {
         // Initial set up for spells
         start_buff(module_accessor);
@@ -241,7 +240,7 @@ unsafe fn buff_sepiroth(module_accessor: &mut app::BattleObjectModuleAccessor) -
 
 unsafe fn buff_wario(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
     if !is_buffing(module_accessor) {
-        let waft_level: BuffOption = MENU.buff_state.wario_buffs().get_random();
+        let waft_level: BuffOption = read(&MENU).buff_state.wario_buffs().get_random();
         let waft_count_secs = match waft_level {
             BuffOption::WAFT_MINI => WorkModule::get_param_float(
                 module_accessor,
@@ -277,7 +276,7 @@ unsafe fn buff_wario(module_accessor: &mut app::BattleObjectModuleAccessor) -> b
 }
 
 unsafe fn buff_shulk(module_accessor: &mut app::BattleObjectModuleAccessor, status: i32) -> bool {
-    let current_art = MENU.buff_state.shulk_buffs().get_random();
+    let current_art = read(&MENU).buff_state.shulk_buffs().get_random();
     if current_art == BuffOption::empty() {
         // No Monado Arts selected in the buff menu, so we don't need to buff
         return true;
diff --git a/src/training/character_specific/items.rs b/src/training/character_specific/items.rs
index 7222a0e..9cce1da 100644
--- a/src/training/character_specific/items.rs
+++ b/src/training/character_specific/items.rs
@@ -1,3 +1,4 @@
+// TODO!() There's some crazy pointer magic happening in this file, we should try to refactor to avoid that
 use smash::app;
 use smash::app::lua_bind::*;
 use smash::app::ItemKind;
@@ -9,7 +10,10 @@ use crate::common::consts::*;
 use crate::common::*;
 use crate::offsets::OFFSET_GENERATE_ARTICLE_FOR_TARGET;
 use crate::training::mash;
+use training_mod_sync::*;
 
+pub static TURNIP_CHOSEN: RwLock<Option<u32>> = RwLock::new(None);
+pub static TARGET_PLAYER: RwLock<Option<BattleObjectModuleAccessor>> = RwLock::new(None);
 pub struct CharItem {
     pub fighter_kind: LuaConst,
     pub item_kind: Option<LuaConst>,
@@ -326,9 +330,6 @@ pub const ALL_CHAR_ITEMS: [CharItem; 45] = [
     },
 ];
 
-pub static mut TURNIP_CHOSEN: Option<u32> = None;
-pub static mut TARGET_PLAYER: Option<*mut BattleObjectModuleAccessor> = None;
-
 unsafe fn apply_single_item(player_fighter_kind: i32, item: &CharItem) {
     let player_module_accessor = get_module_accessor(FighterId::Player);
     let cpu_module_accessor = get_module_accessor(FighterId::CPU);
@@ -352,7 +353,7 @@ unsafe fn apply_single_item(player_fighter_kind: i32, item: &CharItem) {
             if player_fighter_kind != *FIGHTER_KIND_LINK {
                 ItemModule::drop_item(cpu_module_accessor, 0.0, 0.0, 0);
                 //ItemModule::eject_have_item(cpu_module_accessor, 0, false, false);
-                let item_mgr = *(ITEM_MANAGER_ADDR as *mut *mut app::ItemManager);
+                let item_mgr = *(read(&ITEM_MANAGER_ADDR) as *mut *mut app::ItemManager);
                 let item_ptr = ItemManager::get_active_item(item_mgr, 0);
                 ItemModule::have_item_instance(
                     player_module_accessor,
@@ -377,25 +378,26 @@ unsafe fn apply_single_item(player_fighter_kind: i32, item: &CharItem) {
     });
 
     item.article_kind.as_ref().map(|article_kind| {
-        TURNIP_CHOSEN = if [*ITEM_VARIATION_PEACHDAIKON_8, *ITEM_VARIATION_DAISYDAIKON_8]
-            .contains(&variation)
-        {
-            Some(8)
-        } else if [*ITEM_VARIATION_PEACHDAIKON_7, *ITEM_VARIATION_DAISYDAIKON_7]
-            .contains(&variation)
-        {
-            Some(7)
-        } else if [*ITEM_VARIATION_PEACHDAIKON_6, *ITEM_VARIATION_DAISYDAIKON_6]
-            .contains(&variation)
-        {
-            Some(6)
-        } else if [*ITEM_VARIATION_PEACHDAIKON_1, *ITEM_VARIATION_DAISYDAIKON_1]
-            .contains(&variation)
-        {
-            Some(1)
-        } else {
-            None
-        };
+        assign(
+            &TURNIP_CHOSEN,
+            if [*ITEM_VARIATION_PEACHDAIKON_8, *ITEM_VARIATION_DAISYDAIKON_8].contains(&variation) {
+                Some(8)
+            } else if [*ITEM_VARIATION_PEACHDAIKON_7, *ITEM_VARIATION_DAISYDAIKON_7]
+                .contains(&variation)
+            {
+                Some(7)
+            } else if [*ITEM_VARIATION_PEACHDAIKON_6, *ITEM_VARIATION_DAISYDAIKON_6]
+                .contains(&variation)
+            {
+                Some(6)
+            } else if [*ITEM_VARIATION_PEACHDAIKON_1, *ITEM_VARIATION_DAISYDAIKON_1]
+                .contains(&variation)
+            {
+                Some(1)
+            } else {
+                None
+            },
+        );
 
         let article_kind = **article_kind;
         if article_kind == FIGHTER_DIDDY_GENERATE_ARTICLE_ITEM_BANANA {
@@ -416,7 +418,7 @@ unsafe fn apply_single_item(player_fighter_kind: i32, item: &CharItem) {
                 false,
             );
             // Grab item from the middle of the stage where it gets shot
-            let item_mgr = *(ITEM_MANAGER_ADDR as *mut *mut app::ItemManager);
+            let item_mgr = *(read(&ITEM_MANAGER_ADDR) as *mut *mut app::ItemManager);
             let item = ItemManager::get_active_item(item_mgr, 0);
             ItemModule::have_item_instance(
                 player_module_accessor,
@@ -428,16 +430,18 @@ unsafe fn apply_single_item(player_fighter_kind: i32, item: &CharItem) {
                 false,
             );
         } else {
-            TARGET_PLAYER = Some(player_module_accessor); // set so we generate CPU article on the player (in dittos, items always belong to player, even if cpu item is chosen)
+            // Set the target player so we generate CPU article on the player during handle_generate_article_for_target
+            // (in dittos, items always belong to player, even if cpu item is chosen)
+            assign(&TARGET_PLAYER, Some(*player_module_accessor));
             ArticleModule::generate_article(
                 generator_module_accessor, // we want CPU's article
                 article_kind,
                 false,
                 0,
             );
-            TARGET_PLAYER = None;
+            assign(&TARGET_PLAYER, None);
         }
-        TURNIP_CHOSEN = None;
+        assign(&TURNIP_CHOSEN, None);
     });
 }
 
@@ -479,9 +483,10 @@ macro_rules! daikon_replace {
             pub unsafe fn [<handle_ $char daikon_ $num _prob>]() -> f32 {
                 let orig = original!()();
                 if is_training_mode() {
-                    if TURNIP_CHOSEN == Some($num) {
+                    let turnip_chosen = read(&TURNIP_CHOSEN);
+                    if turnip_chosen == Some($num) {
                         return 58.0;
-                    } else if TURNIP_CHOSEN != None {
+                    } else if turnip_chosen != None {
                         return 0.0;
                     }
                 }
@@ -512,14 +517,14 @@ daikon_replace!(DAISY, daisy, 1);
 // GenerateArticleForTarget for Peach/Diddy(/Link?) item creation
 #[skyline::hook(offset = *OFFSET_GENERATE_ARTICLE_FOR_TARGET)]
 pub unsafe fn handle_generate_article_for_target(
-    article_module_accessor: *mut BattleObjectModuleAccessor,
+    article_module_accessor: BattleObjectModuleAccessor,
     int_1: i32,
-    module_accessor: *mut BattleObjectModuleAccessor, // this is always 0x0 normally
+    module_accessor: BattleObjectModuleAccessor, // this is always 0x0 normally
     bool_1: bool,
     int_2: i32,
 ) -> u64 {
     // unknown return value, gets cast to an (Article *)
-    let target_module_accessor = TARGET_PLAYER.unwrap_or(module_accessor);
+    let target_module_accessor = read(&TARGET_PLAYER).unwrap_or(module_accessor);
 
     original!()(
         article_module_accessor,
diff --git a/src/training/character_specific/ptrainer.rs b/src/training/character_specific/ptrainer.rs
index c6d0436..c4896d9 100644
--- a/src/training/character_specific/ptrainer.rs
+++ b/src/training/character_specific/ptrainer.rs
@@ -1,15 +1,16 @@
 use crate::offsets::OFFSET_POKEMON_DECIDE;
 use crate::training::frame_counter;
 use crate::training::save_states;
-use once_cell::sync::Lazy;
 use skyline::hooks::InlineCtx;
 use smash::app::{self, lua_bind::*, smashball::is_training_mode};
 use smash::hash40;
 use smash::lib::lua_const::*;
 use smash::phx::Hash40;
 
-static SWITCH_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+use training_mod_sync::LazyLock;
+
+static SWITCH_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 pub unsafe fn is_switched(ptrainer_module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
     let status_kind = StatusModule::status_kind(ptrainer_module_accessor);
diff --git a/src/training/clatter.rs b/src/training/clatter.rs
index 19042de..5bc3761 100644
--- a/src/training/clatter.rs
+++ b/src/training/clatter.rs
@@ -5,12 +5,14 @@ use smash::phx::{Hash40, Vector3f};
 
 use crate::common::consts::*;
 use crate::common::*;
+use training_mod_sync::*;
 
-static mut COUNTER: u32 = 0;
-static mut CLATTER_STEP: f32 = 8.0;
+static COUNTER: RwLock<u32> = RwLock::new(0);
+static CLATTER_STEP: RwLock<f32> = RwLock::new(8.0);
 
 unsafe fn do_clatter_input(module_accessor: &mut BattleObjectModuleAccessor) {
-    ControlModule::add_clatter_time(module_accessor, -1.0 * CLATTER_STEP, 0);
+    let clatter_step = read(&CLATTER_STEP);
+    ControlModule::add_clatter_time(module_accessor, -1.0 * clatter_step, 0);
     let zeros = Vector3f {
         x: 0.0,
         y: 0.0,
@@ -45,10 +47,11 @@ pub unsafe fn handle_clatter(module_accessor: &mut BattleObjectModuleAccessor) {
         // Don't do clatter inputs if we're not in clatter
         return;
     }
-    let repeat = MENU.clatter_strength.into_u32();
+    let repeat = read(&MENU).clatter_strength.into_u32();
 
-    COUNTER = (COUNTER + 1) % repeat;
-    if COUNTER == repeat - 1 {
+    let mut counter_lock = lock_write(&COUNTER);
+    *counter_lock = ((*counter_lock) + 1) % repeat;
+    if *counter_lock == repeat - 1 {
         do_clatter_input(module_accessor);
     }
 }
@@ -71,7 +74,7 @@ pub unsafe fn hook_start_clatter(
     // Most of the time this is 8 frames, but could be less depending on
     // the status (e.g. freeze is 4 frames / input)
     if is_training_mode() && is_operation_cpu(module_accessor) {
-        CLATTER_STEP = manual_recovery_rate;
+        assign(&CLATTER_STEP, manual_recovery_rate);
     }
     original!()(
         module_accessor,
diff --git a/src/training/combo.rs b/src/training/combo.rs
index e850072..7b5c8e8 100644
--- a/src/training/combo.rs
+++ b/src/training/combo.rs
@@ -1,168 +1,174 @@
 use skyline::nn::ui2d::ResColor;
-use training_mod_consts::OnOff;
+use smash::app::lua_bind::{CancelModule, StatusModule, WorkModule};
+use smash::app::BattleObjectModuleAccessor;
+use smash::lib::lua_const::*;
 
-use crate::common::*;
-use crate::training::*;
+use crate::consts::Action;
+use crate::get_module_accessor;
+use crate::training::frame_counter;
+use crate::training::ui::notifications;
 
-use once_cell::sync::Lazy;
+use training_mod_consts::{FighterId, OnOff, MENU};
+use training_mod_sync::*;
 
-pub static mut FRAME_ADVANTAGE: i32 = 0;
-static mut PLAYER_ACTIONABLE: bool = false;
-static mut CPU_ACTIONABLE: bool = false;
-static mut PLAYER_ACTIVE_FRAME: u32 = 0;
-static mut CPU_ACTIVE_FRAME: u32 = 0;
-static mut FRAME_ADVANTAGE_CHECK: bool = false;
+static PLAYER_WAS_ACTIONABLE: RwLock<bool> = RwLock::new(false);
+static CPU_WAS_ACTIONABLE: RwLock<bool> = RwLock::new(false);
 
-static FRAME_COUNTER_INDEX: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static PLAYER_FRAME_COUNTER_INDEX: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static CPU_FRAME_COUNTER_INDEX: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
-unsafe fn _was_in_hitstun(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
+unsafe fn was_in_hitstun(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
     let prev_status = StatusModule::prev_status_kind(module_accessor, 0);
     (*FIGHTER_STATUS_KIND_DAMAGE..*FIGHTER_STATUS_KIND_DAMAGE_FALL).contains(&prev_status)
 }
 
+unsafe fn is_in_hitstun(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
+    (*FIGHTER_STATUS_KIND_DAMAGE..*FIGHTER_STATUS_KIND_DAMAGE_FALL)
+        .contains(&StatusModule::status_kind(module_accessor))
+}
+
 unsafe fn was_in_shieldstun(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
     let prev_status = StatusModule::prev_status_kind(module_accessor, 0);
     prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE
 }
 
-macro_rules! actionable_statuses {
-    () => {
-        [
-            FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE_AIR,
-            FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ATTACK_AIR,
-            FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_GUARD_ON,
-            FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE,
-        ]
-    };
+unsafe fn is_in_shieldstun(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
+    StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_GUARD_DAMAGE
 }
 
 unsafe fn is_actionable(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
-    actionable_statuses!().iter().any(|actionable_transition| {
+    [
+        FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE_AIR, // Airdodge
+        FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ATTACK_AIR, // Aerial
+        FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_GUARD_ON,   // Shield
+        FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ESCAPE,     // Spotdodge/Roll
+        FIGHTER_STATUS_TRANSITION_TERM_ID_DOWN_STAND,      // Neutral Getup from Tech/Slip
+    ]
+    .iter()
+    .any(|actionable_transition| {
         WorkModule::is_enable_transition_term(module_accessor, **actionable_transition)
     }) || CancelModule::is_enable_cancel(module_accessor)
 }
 
-fn update_frame_advantage(new_frame_adv: i32) {
-    unsafe {
-        FRAME_ADVANTAGE = new_frame_adv;
-        if MENU.frame_advantage == OnOff::ON {
-            // Prioritize Frame Advantage over Input Recording Playback
-            ui::notifications::clear_notifications("Input Recording");
-            ui::notifications::clear_notifications("Frame Advantage");
-            ui::notifications::color_notification(
-                "Frame Advantage".to_string(),
-                format!("{FRAME_ADVANTAGE}"),
-                60,
-                match FRAME_ADVANTAGE {
-                    x if x < 0 => ResColor {
-                        r: 200,
-                        g: 8,
-                        b: 8,
-                        a: 255,
-                    },
-                    0 => ResColor {
-                        r: 0,
-                        g: 0,
-                        b: 0,
-                        a: 255,
-                    },
-                    _ => ResColor {
-                        r: 31,
-                        g: 198,
-                        b: 0,
-                        a: 255,
-                    },
+fn update_frame_advantage(frame_advantage: i32) {
+    if read(&MENU).frame_advantage == OnOff::ON {
+        // Prioritize Frame Advantage over Input Recording Playback
+        notifications::clear_notification("Input Recording");
+        notifications::clear_notification("Frame Advantage");
+        notifications::color_notification(
+            "Frame Advantage".to_string(),
+            format!("{frame_advantage}"),
+            60,
+            match frame_advantage {
+                x if x < 0 => ResColor {
+                    r: 200,
+                    g: 8,
+                    b: 8,
+                    a: 255,
                 },
-            );
-        }
+                0 => ResColor {
+                    r: 0,
+                    g: 0,
+                    b: 0,
+                    a: 255,
+                },
+                _ => ResColor {
+                    r: 31,
+                    g: 198,
+                    b: 0,
+                    a: 255,
+                },
+            },
+        );
     }
 }
 
-pub unsafe fn is_enable_transition_term(
-    module_accessor: *mut BattleObjectModuleAccessor,
-    transition_term: i32,
-    is: bool,
-) {
+pub unsafe fn once_per_frame(module_accessor: &mut BattleObjectModuleAccessor) {
+    // Skip the CPU so we don't run twice per frame
     let entry_id_int = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
-
     if entry_id_int != (FighterId::Player as i32) {
         return;
     }
-
-    // Extra check later in the frame.
-    // This is in the case that the transition term becomes enabled after our initial check
-    // and the user buffers that action on that frame.
-
-    if !PLAYER_ACTIONABLE
-        && ((is
-            && actionable_statuses!()
-                .iter()
-                .any(|actionable_transition| *actionable_transition == transition_term))
-            || (CancelModule::is_enable_cancel(module_accessor)))
-    {
-        PLAYER_ACTIVE_FRAME = frame_counter::get_frame_count(*FRAME_COUNTER_INDEX);
-        PLAYER_ACTIONABLE = true;
-
-        // if both are now active
-        if PLAYER_ACTIONABLE && CPU_ACTIONABLE && FRAME_ADVANTAGE_CHECK {
-            let cpu_module_accessor = get_module_accessor(FighterId::CPU);
-            if was_in_shieldstun(cpu_module_accessor) {
-                update_frame_advantage(
-                    (CPU_ACTIVE_FRAME as i64 - PLAYER_ACTIVE_FRAME as i64) as i32,
-                );
-            }
-
-            frame_counter::stop_counting(*FRAME_COUNTER_INDEX);
-            FRAME_ADVANTAGE_CHECK = false;
-        }
-    }
-}
-
-pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAccessor) {
-    let entry_id_int = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
-    // do only once.
-    if entry_id_int != (FighterId::Player as i32) {
-        return;
-    }
-
     let player_module_accessor = get_module_accessor(FighterId::Player);
     let cpu_module_accessor = get_module_accessor(FighterId::CPU);
+    let player_is_actionable = is_actionable(player_module_accessor);
+    let player_was_actionable = read(&PLAYER_WAS_ACTIONABLE);
+    let player_just_actionable = !player_was_actionable && player_is_actionable;
+    let cpu_is_actionable = is_actionable(cpu_module_accessor);
+    let cpu_was_actionable = read(&CPU_WAS_ACTIONABLE);
+    let cpu_just_actionable = !cpu_was_actionable && cpu_is_actionable;
+    let is_counting = frame_counter::is_counting(*PLAYER_FRAME_COUNTER_INDEX)
+        || frame_counter::is_counting(*CPU_FRAME_COUNTER_INDEX);
 
-    // Use to factor in that we should only update frame advantage if
-    // there's been a hit that connects
-    // if AttackModule::is_infliction(
-    //     player_module_accessor,
-    //     *COLLISION_KIND_MASK_HIT | *COLLISION_KIND_MASK_SHIELD) {
-
-    // the frame the fighter *becomes* actionable
-    if !CPU_ACTIONABLE && is_actionable(cpu_module_accessor) {
-        CPU_ACTIVE_FRAME = frame_counter::get_frame_count(*FRAME_COUNTER_INDEX);
-    }
-
-    if !PLAYER_ACTIONABLE && is_actionable(player_module_accessor) {
-        PLAYER_ACTIVE_FRAME = frame_counter::get_frame_count(*FRAME_COUNTER_INDEX);
-    }
-
-    CPU_ACTIONABLE = is_actionable(cpu_module_accessor);
-    PLAYER_ACTIONABLE = is_actionable(player_module_accessor);
-
-    // if neither are active
-    if !CPU_ACTIONABLE && !PLAYER_ACTIONABLE {
-        if !FRAME_ADVANTAGE_CHECK {
-            frame_counter::reset_frame_count(*FRAME_COUNTER_INDEX);
-            frame_counter::start_counting(*FRAME_COUNTER_INDEX);
+    if !is_counting {
+        if read(&MENU).mash_state == Action::empty()
+            && !player_is_actionable
+            && !cpu_is_actionable
+            && (!was_in_shieldstun(cpu_module_accessor) && is_in_shieldstun(cpu_module_accessor)
+                || (!was_in_hitstun(cpu_module_accessor) && is_in_hitstun(cpu_module_accessor)))
+        {
+            // Start counting when:
+            // 1. We have no mash option selected AND
+            // 2. Neither fighter is currently actionable AND
+            // 3. Either
+            //  a.     the CPU has just entered shieldstun
+            //  b.     the CPU has just entered hitstun
+            //
+            // If a mash option is selected, this can interfere with our ability to determine when
+            // a character becomes actionable. So don't ever start counting if we can't reliably stop.
+            //
+            // Since our "just_actionable" checks assume that neither character is already actionable,
+            // we need to guard against instances where the player is already actionable by the time that
+            // the CPU get hit, such as if the player threw a projectile from far away.
+            // Otherwise our "just_actionable" checks are not valid.
+            //
+            // We also need to guard against instances where the CPU's status is in hitstun but they are actually actionable.
+            // I dunno, makes no sense to me either. Can trigger this edge case with PAC-MAN jab 1 against Lucas at 0%.
+            // This shows up as the count restarting immediately after the last one ended.
+            frame_counter::reset_frame_count(*PLAYER_FRAME_COUNTER_INDEX);
+            frame_counter::reset_frame_count(*CPU_FRAME_COUNTER_INDEX);
+            frame_counter::start_counting(*PLAYER_FRAME_COUNTER_INDEX);
+            frame_counter::start_counting(*CPU_FRAME_COUNTER_INDEX);
         }
-        FRAME_ADVANTAGE_CHECK = true;
-    }
+    } else {
+        // Uncomment this if you want some frame logging
+        // if (player_is_actionable && cpu_is_actionable) {
+        //     info!("!");
+        // } else if (!player_is_actionable && cpu_is_actionable) {
+        //     info!("-");
+        // } else if (player_is_actionable && !cpu_is_actionable) {
+        //     info!("+");
+        // } else {
+        //     info!(".");
+        // }
 
-    // if both are now active
-    if PLAYER_ACTIONABLE && CPU_ACTIONABLE && FRAME_ADVANTAGE_CHECK {
-        if was_in_shieldstun(cpu_module_accessor) {
-            update_frame_advantage((CPU_ACTIVE_FRAME as i64 - PLAYER_ACTIVE_FRAME as i64) as i32);
+        // Stop counting as soon as each fighter becomes actionable
+        if player_just_actionable {
+            frame_counter::stop_counting(*PLAYER_FRAME_COUNTER_INDEX);
         }
 
-        frame_counter::stop_counting(*FRAME_COUNTER_INDEX);
-        FRAME_ADVANTAGE_CHECK = false;
+        if cpu_just_actionable {
+            frame_counter::stop_counting(*CPU_FRAME_COUNTER_INDEX);
+        }
+
+        // If we just finished counting for the second fighter, then display frame advantage
+        if !frame_counter::is_counting(*PLAYER_FRAME_COUNTER_INDEX)
+            && !frame_counter::is_counting(*CPU_FRAME_COUNTER_INDEX)
+            && (player_just_actionable || cpu_just_actionable)
+        {
+            update_frame_advantage(
+                frame_counter::get_frame_count(*CPU_FRAME_COUNTER_INDEX) as i32
+                    - frame_counter::get_frame_count(*PLAYER_FRAME_COUNTER_INDEX) as i32,
+            );
+            // Frame counters should reset before we start again, but reset them just to be safe
+            frame_counter::reset_frame_count(*PLAYER_FRAME_COUNTER_INDEX);
+            frame_counter::reset_frame_count(*CPU_FRAME_COUNTER_INDEX);
+        };
+
+        // Store the current actionability state for next frame
+        assign(&PLAYER_WAS_ACTIONABLE, player_is_actionable);
+        assign(&CPU_WAS_ACTIONABLE, cpu_is_actionable);
     }
 }
diff --git a/src/training/crouch.rs b/src/training/crouch.rs
index 39b318b..5438f9c 100644
--- a/src/training/crouch.rs
+++ b/src/training/crouch.rs
@@ -4,13 +4,15 @@ use smash::lib::lua_const::*;
 use crate::common::consts::OnOff;
 use crate::common::*;
 
+use training_mod_sync::*;
+
 pub unsafe fn mod_get_stick_y(module_accessor: &mut BattleObjectModuleAccessor) -> Option<f32> {
     if !is_operation_cpu(module_accessor) {
         return None;
     }
     let fighter_status_kind = StatusModule::status_kind(module_accessor);
 
-    if MENU.crouch == OnOff::ON
+    if read(&MENU).crouch == OnOff::ON
         && [
             *FIGHTER_STATUS_KIND_WAIT,
             *FIGHTER_STATUS_KIND_SQUAT,
diff --git a/src/training/directional_influence.rs b/src/training/directional_influence.rs
index 9b44a98..1c03223 100644
--- a/src/training/directional_influence.rs
+++ b/src/training/directional_influence.rs
@@ -7,18 +7,17 @@ use smash::lua2cpp::L2CFighterCommon;
 
 use crate::common::consts::*;
 use crate::common::*;
+use training_mod_sync::*;
 
-static mut DI_CASE: Direction = Direction::empty();
+static DI_CASE: RwLock<Direction> = RwLock::new(Direction::empty());
 
 pub fn roll_di_case() {
-    unsafe {
-        if DI_CASE != Direction::empty() {
-            // DI direction already selected, don't pick a new one
-            return;
-        }
-
-        DI_CASE = MENU.di_state.get_random();
+    let mut di_case_lock = lock_write(&DI_CASE);
+    if *di_case_lock != Direction::empty() {
+        // DI direction already selected, don't pick a new one
+        return;
     }
+    *di_case_lock = read(&MENU).di_state.get_random();
 }
 
 pub fn reset_di_case(module_accessor: &mut app::BattleObjectModuleAccessor) {
@@ -26,10 +25,9 @@ pub fn reset_di_case(module_accessor: &mut app::BattleObjectModuleAccessor) {
         // Don't reset the DI direction during hitstun
         return;
     }
-    unsafe {
-        if DI_CASE != Direction::empty() {
-            DI_CASE = Direction::empty();
-        }
+    let mut di_case_lock = lock_write(&DI_CASE);
+    if *di_case_lock != Direction::empty() {
+        *di_case_lock = Direction::empty();
     }
 }
 
@@ -46,7 +44,7 @@ pub unsafe fn handle_correct_damage_vector_common(
 }
 
 unsafe fn mod_handle_di(fighter: &L2CFighterCommon, _arg1: L2CValue) {
-    if MENU.di_state == Direction::empty() {
+    if read(&MENU).di_state == Direction::empty() {
         return;
     }
 
@@ -56,9 +54,9 @@ unsafe fn mod_handle_di(fighter: &L2CFighterCommon, _arg1: L2CValue) {
     }
 
     roll_di_case();
-
-    let angle_tuple = DI_CASE.into_angle().map_or((0.0, 0.0), |angle| {
-        let a = if should_reverse_angle(DI_CASE) {
+    let di_case = read(&DI_CASE);
+    let angle_tuple = di_case.into_angle().map_or((0.0, 0.0), |angle| {
+        let a = if should_reverse_angle(di_case) {
             PI - angle
         } else {
             angle
diff --git a/src/training/fast_fall.rs b/src/training/fast_fall.rs
index fd90437..6ee00e3 100644
--- a/src/training/fast_fall.rs
+++ b/src/training/fast_fall.rs
@@ -5,26 +5,21 @@ use smash::phx::{Hash40, Vector3f};
 use crate::common::*;
 use crate::training::{frame_counter, input_record};
 
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
-// The current fastfall delay
-static mut DELAY: u32 = 0;
-
-static mut FAST_FALL: bool = false;
+static DELAY: RwLock<u32> = RwLock::new(0);
+static FAST_FALL: RwLock<bool> = RwLock::new(false);
+static FRAME_COUNTER_INDEX: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 fn should_fast_fall() -> bool {
-    unsafe { FAST_FALL }
+    read(&FAST_FALL)
 }
 
 pub fn roll_fast_fall() {
-    unsafe {
-        FAST_FALL = MENU.fast_fall.get_random().into_bool();
-    }
+    assign(&FAST_FALL, read(&MENU).fast_fall.get_random().into_bool());
 }
 
-static FRAME_COUNTER_INDEX: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
-
 pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccessor) {
     if !should_fast_fall() {
         return;
@@ -42,7 +37,10 @@ pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccesso
     unsafe {
         if !is_falling(module_accessor) {
             // Roll FF delay
-            DELAY = MENU.fast_fall_delay.get_random().into_delay();
+            assign(
+                &DELAY,
+                read(&MENU).fast_fall_delay.get_random().into_delay(),
+            );
             frame_counter::full_reset(*FRAME_COUNTER_INDEX);
             return;
         }
@@ -57,7 +55,8 @@ pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccesso
         }
 
         // Check delay
-        if frame_counter::should_delay(DELAY, *FRAME_COUNTER_INDEX) {
+        let delay = read(&DELAY);
+        if frame_counter::should_delay(delay, *FRAME_COUNTER_INDEX) {
             return;
         }
 
diff --git a/src/training/frame_counter.rs b/src/training/frame_counter.rs
index a34ba6d..f394a39 100644
--- a/src/training/frame_counter.rs
+++ b/src/training/frame_counter.rs
@@ -1,3 +1,6 @@
+use training_mod_sync::*;
+
+static COUNTERS: RwLock<Vec<FrameCounter>> = RwLock::new(vec![]);
 #[derive(PartialEq, Eq)]
 pub enum FrameCounterType {
     InGame,
@@ -13,38 +16,35 @@ pub struct FrameCounter {
     counter_type: FrameCounterType,
 }
 
-static mut COUNTERS: Vec<FrameCounter> = vec![];
-
 pub fn register_counter(counter_type: FrameCounterType) -> usize {
-    unsafe {
-        let index = COUNTERS.len();
-
-        COUNTERS.push(FrameCounter {
-            count: 0,
-            should_count: false,
-            counter_type,
-        });
-
-        index
-    }
+    let mut counters_lock = lock_write(&COUNTERS);
+    let index = (*counters_lock).len();
+    (*counters_lock).push(FrameCounter {
+        count: 0,
+        should_count: false,
+        counter_type,
+    });
+    index
 }
 
 pub fn start_counting(index: usize) {
-    unsafe {
-        COUNTERS[index].should_count = true;
-    }
+    let mut counters_lock = lock_write(&COUNTERS);
+    (*counters_lock)[index].should_count = true;
 }
 
 pub fn stop_counting(index: usize) {
-    unsafe {
-        COUNTERS[index].should_count = false;
-    }
+    let mut counters_lock = lock_write(&COUNTERS);
+    (*counters_lock)[index].should_count = false;
+}
+
+pub fn is_counting(index: usize) -> bool {
+    let counters_lock = lock_read(&COUNTERS);
+    (*counters_lock)[index].should_count
 }
 
 pub fn reset_frame_count(index: usize) {
-    unsafe {
-        COUNTERS[index].count = 0;
-    }
+    let mut counters_lock = lock_write(&COUNTERS);
+    (*counters_lock)[index].count = 0;
 }
 
 pub fn full_reset(index: usize) {
@@ -75,47 +75,48 @@ pub fn should_delay(delay: u32, index: usize) -> bool {
 }
 
 pub fn get_frame_count(index: usize) -> u32 {
-    unsafe { COUNTERS[index].count }
+    let counters_lock = lock_read(&COUNTERS);
+    (*counters_lock)[index].count
 }
 
 pub fn tick_idx(index: usize) {
-    unsafe {
-        COUNTERS[index].count += 1;
-    }
+    let mut counters_lock = lock_write(&COUNTERS);
+    (*counters_lock)[index].count += 1;
 }
 
 pub fn tick_ingame() {
-    unsafe {
-        for (index, counter) in COUNTERS.iter().enumerate() {
-            if !counter.should_count || counter.counter_type == FrameCounterType::Real {
-                continue;
-            }
-            tick_idx(index);
+    let mut counters_lock = lock_write(&COUNTERS);
+    for counter in (*counters_lock).iter_mut() {
+        if !counter.should_count || counter.counter_type == FrameCounterType::Real {
+            continue;
         }
+        // same as full_reset, but we already have the lock so we can't lock again
+        counter.count += 1;
     }
 }
 
 pub fn tick_real() {
-    unsafe {
-        for (index, counter) in COUNTERS.iter().enumerate() {
-            if !counter.should_count
-                || (counter.counter_type == FrameCounterType::InGame
-                    || counter.counter_type == FrameCounterType::InGameNoReset)
-            {
-                continue;
-            }
-            tick_idx(index);
+    let mut counters_lock = lock_write(&COUNTERS);
+    for counter in (*counters_lock).iter_mut() {
+        if !counter.should_count
+            || (counter.counter_type == FrameCounterType::InGame
+                || counter.counter_type == FrameCounterType::InGameNoReset)
+        {
+            continue;
         }
+        // same as full_reset, but we already have the lock so we can't lock again
+        counter.count += 1;
     }
 }
 
 pub fn reset_all() {
-    unsafe {
-        for (index, counter) in COUNTERS.iter().enumerate() {
-            if counter.counter_type != FrameCounterType::InGame {
-                continue;
-            }
-            full_reset(index);
+    let mut counters_lock = lock_write(&COUNTERS);
+    for counter in (*counters_lock).iter_mut() {
+        if counter.counter_type != FrameCounterType::InGame {
+            continue;
         }
+        // same as full_reset, but we already have the lock so we can't lock again
+        counter.count = 0;
+        counter.should_count = false;
     }
 }
diff --git a/src/training/full_hop.rs b/src/training/full_hop.rs
index 088f6ab..6c2d860 100644
--- a/src/training/full_hop.rs
+++ b/src/training/full_hop.rs
@@ -3,18 +3,17 @@ use smash::app::{self, lua_bind::*};
 use smash::lib::lua_const::*;
 
 use crate::common::*;
+use training_mod_sync::*;
 
 // the current full hop status
-static mut FULL_HOP: bool = false;
+static FULL_HOP: RwLock<bool> = RwLock::new(false);
 
 pub fn should_full_hop() -> bool {
-    unsafe { FULL_HOP }
+    read(&FULL_HOP)
 }
 
 pub fn roll_full_hop() {
-    unsafe {
-        FULL_HOP = MENU.full_hop.get_random().into_bool();
-    }
+    assign(&FULL_HOP, read(&MENU).full_hop.get_random().into_bool());
 }
 
 pub unsafe fn check_button_on(
diff --git a/src/training/input_delay.rs b/src/training/input_delay.rs
index a41246d..7d23829 100644
--- a/src/training/input_delay.rs
+++ b/src/training/input_delay.rs
@@ -1,30 +1,23 @@
 use std::collections::VecDeque;
 
 use crate::common::input::*;
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
+
+use training_mod_sync::*;
 
 use crate::common::MENU;
 
-lazy_static! {
-    static ref P1_DELAYED_INPUT_MAPPINGS: Mutex<VecDeque<MappedInputs>> =
-        Mutex::new(VecDeque::new());
-}
+static P1_DELAYED_INPUT_MAPPINGS: RwLock<VecDeque<MappedInputs>> = RwLock::new(VecDeque::new());
 
-pub fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs) {
-    unsafe {
-        if player_idx == 0 {
-            let mut delayed_mappings = P1_DELAYED_INPUT_MAPPINGS.lock();
-            let actual_mapping = *out;
-
-            if delayed_mappings.len() < MENU.input_delay.into_delay() as usize {
-                *out = MappedInputs::empty();
-            } else if let Some(delayed_mapping) = delayed_mappings.back() {
-                *out = *delayed_mapping;
-            }
-
-            delayed_mappings.push_front(actual_mapping);
-            delayed_mappings.truncate(MENU.input_delay.into_delay() as usize);
+pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs) {
+    if player_idx == 0 {
+        let mut delayed_mappings = lock_write(&P1_DELAYED_INPUT_MAPPINGS);
+        let actual_mapping = *out;
+        if delayed_mappings.len() < read(&MENU).input_delay.into_delay() as usize {
+            *out = MappedInputs::empty();
+        } else if let Some(delayed_mapping) = delayed_mappings.back() {
+            *out = *delayed_mapping;
         }
+        delayed_mappings.push_front(actual_mapping);
+        delayed_mappings.truncate(read(&MENU).input_delay.into_delay() as usize);
     }
 }
diff --git a/src/training/input_log.rs b/src/training/input_log.rs
index b47c281..484e1ec 100644
--- a/src/training/input_log.rs
+++ b/src/training/input_log.rs
@@ -1,13 +1,13 @@
 use itertools::Itertools;
-use once_cell::sync::Lazy;
 use std::collections::VecDeque;
 
-use crate::common::{input::*, menu::QUICK_MENU_ACTIVE, try_get_module_accessor};
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
+use crate::common::input::*;
+use crate::menu::QUICK_MENU_ACTIVE;
+use crate::try_get_module_accessor;
 use skyline::nn::ui2d::ResColor;
 use smash::app::{lua_bind::*, utility};
 use training_mod_consts::{FighterId, InputDisplay, MENU};
+use training_mod_sync::*;
 
 use super::{frame_counter, input_record::STICK_CLAMP_MULTIPLIER};
 
@@ -60,13 +60,15 @@ pub const WHITE: ResColor = ResColor {
     a: 0,
 };
 
-pub static PER_LOG_FRAME_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGameNoReset));
-pub static OVERALL_FRAME_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGameNoReset));
+pub static PER_LOG_FRAME_COUNTER: LazyLock<usize> = LazyLock::new(|| {
+    frame_counter::register_counter(frame_counter::FrameCounterType::InGameNoReset)
+});
+pub static OVERALL_FRAME_COUNTER: LazyLock<usize> = LazyLock::new(|| {
+    frame_counter::register_counter(frame_counter::FrameCounterType::InGameNoReset)
+});
 
 pub const NUM_LOGS: usize = 15;
-pub static mut DRAW_LOG_BASE_IDX: Lazy<Mutex<usize>> = Lazy::new(|| Mutex::new(0));
+pub static DRAW_LOG_BASE_IDX: RwLock<usize> = RwLock::new(0);
 
 #[derive(PartialEq, Eq, Debug, Copy, Clone)]
 pub enum DirectionStrength {
@@ -134,50 +136,51 @@ fn bin_stick_values(x: i8, y: i8) -> (DirectionStrength, f32) {
 
 impl InputLog {
     pub fn is_different(&self, other: &InputLog) -> bool {
-        unsafe {
-            match MENU.input_display {
-                InputDisplay::SMASH => self.is_smash_different(other),
-                InputDisplay::RAW => self.is_raw_different(other),
-                InputDisplay::STATUS => self.is_status_different(other),
-                InputDisplay::NONE => false,
-                _ => panic!("Invalid value in is_different: {}", MENU.input_display),
-            }
+        match read(&MENU).input_display {
+            InputDisplay::SMASH => self.is_smash_different(other),
+            InputDisplay::RAW => self.is_raw_different(other),
+            InputDisplay::STATUS => self.is_status_different(other),
+            InputDisplay::NONE => false,
+            _ => panic!(
+                "Invalid value in is_different: {}",
+                read(&MENU).input_display
+            ),
         }
     }
 
     pub fn binned_lstick(&self) -> (DirectionStrength, f32) {
-        unsafe {
-            match MENU.input_display {
-                InputDisplay::SMASH => self.smash_binned_lstick(),
-                InputDisplay::RAW => self.raw_binned_lstick(),
-                InputDisplay::STATUS => (DirectionStrength::None, 0.0),
-                InputDisplay::NONE => panic!("Invalid input display to log"),
-                _ => panic!("Invalid value in binned_lstick: {}", MENU.input_display),
-            }
+        match read(&MENU).input_display {
+            InputDisplay::SMASH => self.smash_binned_lstick(),
+            InputDisplay::RAW => self.raw_binned_lstick(),
+            InputDisplay::STATUS => (DirectionStrength::None, 0.0),
+            InputDisplay::NONE => panic!("Invalid input display to log"),
+            _ => panic!(
+                "Invalid value in binned_lstick: {}",
+                read(&MENU).input_display
+            ),
         }
     }
 
     pub fn binned_rstick(&self) -> (DirectionStrength, f32) {
-        unsafe {
-            match MENU.input_display {
-                InputDisplay::SMASH => self.smash_binned_rstick(),
-                InputDisplay::RAW => self.raw_binned_rstick(),
-                InputDisplay::STATUS => (DirectionStrength::None, 0.0),
-                InputDisplay::NONE => panic!("Invalid input display to log"),
-                _ => panic!("Invalid value in binned_rstick: {}", MENU.input_display),
-            }
+        match read(&MENU).input_display {
+            InputDisplay::SMASH => self.smash_binned_rstick(),
+            InputDisplay::RAW => self.raw_binned_rstick(),
+            InputDisplay::STATUS => (DirectionStrength::None, 0.0),
+            InputDisplay::NONE => panic!("Invalid input display to log"),
+            _ => panic!(
+                "Invalid value in binned_rstick: {}",
+                read(&MENU).input_display
+            ),
         }
     }
 
     pub fn button_icons(&self) -> VecDeque<(&str, ResColor)> {
-        unsafe {
-            match MENU.input_display {
-                InputDisplay::SMASH => self.smash_button_icons(),
-                InputDisplay::RAW => self.raw_button_icons(),
-                InputDisplay::STATUS => VecDeque::new(),
-                InputDisplay::NONE => panic!("Invalid input display to log"),
-                _ => unreachable!(),
-            }
+        match read(&MENU).input_display {
+            InputDisplay::SMASH => self.smash_button_icons(),
+            InputDisplay::RAW => self.raw_button_icons(),
+            InputDisplay::STATUS => VecDeque::new(),
+            InputDisplay::NONE => panic!("Invalid input display to log"),
+            _ => unreachable!(),
         }
     }
 
@@ -258,14 +261,12 @@ impl InputLog {
         self.smash_inputs.buttons != other.smash_inputs.buttons
             || self.smash_binned_lstick() != other.smash_binned_lstick()
             || self.smash_binned_rstick() != other.smash_binned_rstick()
-            || (unsafe { MENU.input_display_status.as_bool() } && self.status != other.status)
+            || (read(&MENU).input_display_status.as_bool() && self.status != other.status)
     }
 
     fn is_status_different(&self, other: &InputLog) -> bool {
-        unsafe {
-            let input_display_status = MENU.input_display_status.as_bool();
-            input_display_status && (self.status != other.status)
-        }
+        let input_display_status = read(&MENU).input_display_status.as_bool();
+        input_display_status && (self.status != other.status)
     }
 
     fn smash_binned_lstick(&self) -> (DirectionStrength, f32) {
@@ -280,7 +281,7 @@ impl InputLog {
         self.raw_inputs.current_buttons != other.raw_inputs.current_buttons
             || self.raw_binned_lstick() != other.raw_binned_lstick()
             || self.raw_binned_rstick() != other.raw_binned_rstick()
-            || (unsafe { MENU.input_display_status.as_bool() } && self.status != other.status)
+            || (read(&MENU).input_display_status.as_bool() && self.status != other.status)
     }
 
     fn raw_binned_lstick(&self) -> (DirectionStrength, f32) {
@@ -305,10 +306,8 @@ fn insert_in_front<T>(array: &mut [T], value: T) {
     insert_in_place(array, value, 0);
 }
 
-lazy_static! {
-    pub static ref P1_INPUT_LOGS: Mutex<[InputLog; NUM_LOGS]> =
-        Mutex::new([InputLog::default(); NUM_LOGS]);
-}
+pub static P1_INPUT_LOGS: LazyLock<RwLock<[InputLog; NUM_LOGS]>> =
+    LazyLock::new(|| RwLock::new([InputLog::default(); NUM_LOGS]));
 
 pub fn handle_final_input_mapping(
     player_idx: i32,
@@ -316,11 +315,11 @@ pub fn handle_final_input_mapping(
     out: *mut MappedInputs,
 ) {
     unsafe {
-        if MENU.input_display == InputDisplay::NONE {
+        if read(&MENU).input_display == InputDisplay::NONE {
             return;
         }
 
-        if QUICK_MENU_ACTIVE {
+        if read(&QUICK_MENU_ACTIVE) {
             return;
         }
 
@@ -347,7 +346,8 @@ pub fn handle_final_input_mapping(
                 fighter_kind: utility::get_kind(&mut *module_accessor),
             };
 
-            let input_logs = &mut *P1_INPUT_LOGS.lock();
+            let mut input_logs_lock = lock_write(&(*P1_INPUT_LOGS));
+            let input_logs = &mut *input_logs_lock;
             let latest_input_log = input_logs.first_mut().unwrap();
             let prev_overall_frames = latest_input_log.overall_frame;
             let prev_ttl = latest_input_log.ttl;
@@ -358,8 +358,9 @@ pub fn handle_final_input_mapping(
                 // We should count this frame already
                 frame_counter::tick_idx(*PER_LOG_FRAME_COUNTER);
                 insert_in_front(input_logs, potential_input_log);
-                let draw_log_base_idx = &mut *DRAW_LOG_BASE_IDX.data_ptr();
-                *draw_log_base_idx = (*draw_log_base_idx + 1) % NUM_LOGS;
+                let mut draw_log_base_idx_lock = lock_write(&DRAW_LOG_BASE_IDX);
+                *draw_log_base_idx_lock = (*draw_log_base_idx_lock + 1) % NUM_LOGS;
+                drop(draw_log_base_idx_lock);
             } else if is_new_frame {
                 *latest_input_log = potential_input_log;
                 latest_input_log.frames = std::cmp::min(current_frame, 99);
diff --git a/src/training/input_record.rs b/src/training/input_record.rs
index 8e0a7c8..b056a7b 100644
--- a/src/training/input_record.rs
+++ b/src/training/input_record.rs
@@ -1,7 +1,5 @@
 use std::cmp::Ordering;
 
-use lazy_static::lazy_static;
-use parking_lot::Mutex;
 use skyline::nn::ui2d::ResColor;
 use smash::app::{lua_bind::*, utility, BattleObjectModuleAccessor};
 use smash::lib::lua_const::*;
@@ -17,10 +15,12 @@ use crate::common::{
     get_module_accessor, is_in_hitstun, is_in_shieldstun, try_get_module_accessor, MENU,
 };
 use crate::training::mash;
-use crate::training::ui::notifications::{clear_notifications, color_notification};
+use crate::training::ui::notifications::{clear_notification, color_notification};
 use crate::{error, warn};
 
-#[derive(PartialEq, Debug)]
+use training_mod_sync::*;
+
+#[derive(PartialEq, Debug, Clone, Copy)]
 pub enum InputRecordState {
     None,
     Pause,
@@ -28,7 +28,7 @@ pub enum InputRecordState {
     Playback,
 }
 
-#[derive(PartialEq, Debug)]
+#[derive(PartialEq, Debug, Clone, Copy)]
 pub enum PossessionState {
     Player,
     Cpu,
@@ -56,30 +56,26 @@ pub const STICK_NEUTRAL: f32 = 0.2;
 pub const STICK_CLAMP_MULTIPLIER: f32 = 1.0 / 120.0; // 120.0 = CLAMP_MAX
 const FINAL_RECORD_MAX: usize = 600; // Maximum length for input recording sequences (capacity)
 const TOTAL_SLOT_COUNT: usize = 5; // Total number of input recording slots
-pub static mut INPUT_RECORD: InputRecordState = InputRecordState::None;
-pub static mut INPUT_RECORD_FRAME: usize = 0;
-pub static mut POSSESSION: PossessionState = PossessionState::Player;
-pub static mut LOCKOUT_FRAME: usize = 0;
-pub static mut BUFFER_FRAME: usize = 0;
-pub static mut RECORDED_LR: f32 = 1.0; // The direction the CPU was facing before the current recording was recorded
-pub static mut CURRENT_LR: f32 = 1.0; // The direction the CPU was facing at the beginning of this playback
-pub static mut STARTING_STATUS: i32 = 0; // The first status entered in the recording outside of waits
-                                         //     used to calculate if the input playback should begin before hitstun would normally end (hitstun cancel, monado art?)
-pub static mut CURRENT_RECORD_SLOT: usize = 0; // Which slot is being used for recording right now? Want to make sure this is synced with menu choices, maybe just use menu instead
-pub static mut CURRENT_PLAYBACK_SLOT: usize = 0; // Which slot is being used for playback right now?
-pub static mut CURRENT_FRAME_LENGTH: usize = 60;
-
-lazy_static! {
-    static ref P1_FINAL_MAPPING: Mutex<[[MappedInputs; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]> =
-        Mutex::new([[{ MappedInputs::empty() }; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]);
-    static ref P1_FRAME_LENGTH_MAPPING: Mutex<[usize; TOTAL_SLOT_COUNT]> =
-        Mutex::new([60usize; TOTAL_SLOT_COUNT]);
-    static ref P1_STARTING_STATUSES: Mutex<[StartingStatus; TOTAL_SLOT_COUNT]> =
-        Mutex::new([{ StartingStatus::Other }; TOTAL_SLOT_COUNT]);
-}
+pub static INPUT_RECORD: RwLock<InputRecordState> = RwLock::new(InputRecordState::None);
+pub static INPUT_RECORD_FRAME: RwLock<usize> = RwLock::new(0);
+pub static POSSESSION: RwLock<PossessionState> = RwLock::new(PossessionState::Player);
+pub static LOCKOUT_FRAME: RwLock<usize> = RwLock::new(0);
+pub static BUFFER_FRAME: RwLock<usize> = RwLock::new(0);
+pub static RECORDED_LR: RwLock<f32> = RwLock::new(1.0); // The direction the CPU was facing before the current recording was recorded
+pub static CURRENT_LR: RwLock<f32> = RwLock::new(1.0); // The direction the CPU was facing at the beginning of this playback
+pub static STARTING_STATUS: RwLock<i32> = RwLock::new(0); // The first status entered in the recording outside of waits
+                                                          //     used to calculate if the input playback should begin before hitstun would normally end (hitstun cancel, monado art?)
+pub static CURRENT_RECORD_SLOT: RwLock<usize> = RwLock::new(0); // Which slot is being used for recording right now? Want to make sure this is synced with menu choices, maybe just use menu instead
+pub static CURRENT_PLAYBACK_SLOT: RwLock<usize> = RwLock::new(0); // Which slot is being used for playback right now?
+pub static CURRENT_FRAME_LENGTH: RwLock<usize> = RwLock::new(60);
+pub static P1_FINAL_MAPPING: RwLock<[[MappedInputs; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]> =
+    RwLock::new([[{ MappedInputs::empty() }; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]);
+pub static P1_FRAME_LENGTH_MAPPING: RwLock<[usize; TOTAL_SLOT_COUNT]> =
+    RwLock::new([60; TOTAL_SLOT_COUNT]);
+// pub static P1_STARTING_STATUSES: RwLock<[StartingStatus; TOTAL_SLOT_COUNT]> = RwLock::new([StartingStatus::Other; TOTAL_SLOT_COUNT]); // TODO! Not used currently
 
 unsafe fn can_transition(module_accessor: *mut BattleObjectModuleAccessor) -> bool {
-    let transition_term = into_transition_term(into_starting_status(STARTING_STATUS));
+    let transition_term = into_transition_term(into_starting_status(read(&STARTING_STATUS)));
     WorkModule::is_enable_transition_term(module_accessor, transition_term)
 }
 
@@ -104,17 +100,18 @@ unsafe fn should_mash_playback() {
 
     if is_in_hitstun(&mut *cpu_module_accessor) {
         // if we're in hitstun and want to enter the frame we start hitstop for SDI, start if we're in any damage status instantly
-        if MENU.hitstun_playback == HitstunPlayback::INSTANT {
+        if read(&MENU).hitstun_playback == HitstunPlayback::INSTANT {
             should_playback = true;
         }
         // if we want to wait until we exit hitstop and begin flying away for shield art etc, start if we're not in hitstop
-        if MENU.hitstun_playback == HitstunPlayback::HITSTOP
+        if read(&MENU).hitstun_playback == HitstunPlayback::HITSTOP
             && !StopModule::is_stop(cpu_module_accessor)
         {
             should_playback = true;
         }
         // if we're in hitstun and want to wait till FAF to act, then we want to match our starting status to the correct transition term to see if we can hitstun cancel
-        if MENU.hitstun_playback == HitstunPlayback::HITSTUN && can_transition(cpu_module_accessor)
+        if read(&MENU).hitstun_playback == HitstunPlayback::HITSTUN
+            && can_transition(cpu_module_accessor)
         {
             should_playback = true;
         }
@@ -193,53 +190,65 @@ unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleA
     let fighter_kind = utility::get_kind(module_accessor);
     let fighter_is_nana = fighter_kind == *FIGHTER_KIND_NANA;
 
-    CURRENT_RECORD_SLOT = MENU.recording_slot.into_idx().unwrap_or(0);
+    assign(
+        &CURRENT_RECORD_SLOT,
+        read(&MENU).recording_slot.into_idx().unwrap_or(0),
+    );
 
     if entry_id_int == 0 && !fighter_is_nana {
         if button_config::combo_passes(button_config::ButtonCombo::InputPlayback) {
-            playback(MENU.playback_button_slots.get_random().into_idx());
-        } else if MENU.record_trigger.contains(&RecordTrigger::COMMAND)
+            playback(read(&MENU).playback_button_slots.get_random().into_idx());
+        } else if read(&MENU).record_trigger.contains(&RecordTrigger::COMMAND)
             && button_config::combo_passes(button_config::ButtonCombo::InputRecord)
         {
             lockout_record();
         }
-        if INPUT_RECORD == None {
-            clear_notifications("Input Recording");
+        let input_record = read(&INPUT_RECORD);
+        if input_record == None {
+            clear_notification("Input Recording");
         }
         // Handle recording end
-        if (INPUT_RECORD == Record || INPUT_RECORD == Playback)
-            && INPUT_RECORD_FRAME >= CURRENT_FRAME_LENGTH - 1
+        let mut input_record_frame = lock_write(&INPUT_RECORD_FRAME);
+        if (input_record == Record || input_record == Playback)
+            && *input_record_frame >= read(&CURRENT_FRAME_LENGTH) - 1
         {
-            POSSESSION = Player;
+            assign(&POSSESSION, Player);
             if mash::is_playback_queued() {
                 mash::reset();
             }
 
             // If we need to crop the recording for neutral input
             // INPUT_RECORD_FRAME must be > 0 to prevent bounding errors
-            if INPUT_RECORD == Record && MENU.recording_crop == OnOff::ON && INPUT_RECORD_FRAME > 0
+            if input_record == Record
+                && read(&MENU).recording_crop == OnOff::ON
+                && *input_record_frame > 0
             {
-                while INPUT_RECORD_FRAME > 0 && is_input_neutral(INPUT_RECORD_FRAME - 1) {
+                while *input_record_frame > 0 && is_input_neutral(*input_record_frame - 1) {
                     // Discard frames at the end of the recording until the last frame with input
-                    INPUT_RECORD_FRAME -= 1;
+                    *input_record_frame -= 1;
                 }
-                CURRENT_FRAME_LENGTH = INPUT_RECORD_FRAME;
-                P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_RECORD_SLOT] = CURRENT_FRAME_LENGTH;
+                assign(&CURRENT_FRAME_LENGTH, *input_record_frame);
+                let mut p1_frame_length_mapping = lock_write(&P1_FRAME_LENGTH_MAPPING);
+                (*p1_frame_length_mapping)[read(&CURRENT_RECORD_SLOT)] = *input_record_frame;
+                drop(p1_frame_length_mapping);
             }
 
-            INPUT_RECORD_FRAME = 0;
+            *input_record_frame = 0;
 
-            if MENU.playback_loop == OnOff::ON && INPUT_RECORD == Playback {
-                playback(Some(CURRENT_PLAYBACK_SLOT));
+            if read(&MENU).playback_loop == OnOff::ON && input_record == Playback {
+                let playback_slot = read(&CURRENT_PLAYBACK_SLOT);
+                playback(Some(playback_slot));
             } else {
-                INPUT_RECORD = None;
+                assign(&INPUT_RECORD, None);
             }
         }
+        drop(input_record_frame);
     }
 
     // Handle Possession Coloring
-    if entry_id_int == 1 && POSSESSION == Lockout {
-        clear_notifications("Input Recording");
+    let possession = read(&POSSESSION);
+    if entry_id_int == 1 && possession == Lockout {
+        clear_notification("Input Recording");
         color_notification(
             "Input Recording".to_string(),
             "Lockout".to_owned(),
@@ -258,8 +267,8 @@ unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleA
             1.0,
             *MODEL_COLOR_TYPE_COLOR_BLEND,
         );
-    } else if entry_id_int == 1 && POSSESSION == Standby {
-        clear_notifications("Input Recording");
+    } else if entry_id_int == 1 && possession == Standby {
+        clear_notification("Input Recording");
         color_notification(
             "Input Recording".to_string(),
             "Standby".to_owned(),
@@ -278,8 +287,8 @@ unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleA
             1.0,
             *MODEL_COLOR_TYPE_COLOR_BLEND,
         );
-    } else if entry_id_int == 1 && POSSESSION == Cpu {
-        clear_notifications("Input Recording");
+    } else if entry_id_int == 1 && possession == Cpu {
+        clear_notification("Input Recording");
         color_notification(
             "Input Recording".to_string(),
             "Recording".to_owned(),
@@ -298,15 +307,17 @@ unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleA
             0.0,
             *MODEL_COLOR_TYPE_COLOR_BLEND,
         );
-    } else if entry_id_int == 1 && POSSESSION == Player && INPUT_RECORD == Playback {
+    } else if entry_id_int == 1 && possession == Player && read(&INPUT_RECORD) == Playback {
+        // Need to re-read INPUT_RECORD instead of using the local variable because we might have assigned to it early
         // Displays if the inputs from the current frame were a result of playback
-        if INPUT_RECORD_FRAME == 0 || INPUT_RECORD_FRAME == 1 {
+        let input_record_frame = read(&INPUT_RECORD_FRAME);
+        if input_record_frame == 0 || input_record_frame == 1 {
             // can be either, seems like a thread issue
-            clear_notifications("Input Recording");
+            clear_notification("Input Recording");
             color_notification(
                 "Input Recording".to_string(),
                 "Playback".to_owned(),
-                CURRENT_FRAME_LENGTH as u32,
+                read(&CURRENT_FRAME_LENGTH) as u32,
                 ResColor {
                     r: 0,
                     g: 0,
@@ -319,27 +330,29 @@ unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleA
 }
 
 pub unsafe fn lockout_record() {
-    INPUT_RECORD = Pause;
-    INPUT_RECORD_FRAME = 0;
-    POSSESSION = Lockout;
-    P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT]
-        .iter_mut()
-        .for_each(|mapped_input| {
-            *mapped_input = MappedInputs::empty();
-        });
-    CURRENT_FRAME_LENGTH = MENU.recording_duration.into_frames();
-    P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_RECORD_SLOT] = CURRENT_FRAME_LENGTH;
-    LOCKOUT_FRAME = 30; // This needs to be this high or issues occur dropping shield - but does this cause problems when trying to record ledge?
-    BUFFER_FRAME = 0;
-    // Store the direction the CPU is facing when we initially record, so we can turn their inputs around if needed
     let cpu_module_accessor = get_module_accessor(FighterId::CPU);
-    RECORDED_LR = PostureModule::lr(cpu_module_accessor);
-    CURRENT_LR = RECORDED_LR;
+    let recording_duration = read(&MENU).recording_duration.into_frames();
+    let current_record_slot = read(&CURRENT_RECORD_SLOT);
+    let mut p1_final_mapping = lock_write(&P1_FINAL_MAPPING);
+    (*p1_final_mapping)[current_record_slot] = [{ MappedInputs::empty() }; FINAL_RECORD_MAX];
+    drop(p1_final_mapping);
+    let mut p1_frame_length_mapping = lock_write(&P1_FRAME_LENGTH_MAPPING);
+    (*p1_frame_length_mapping)[current_record_slot] = recording_duration;
+    drop(p1_frame_length_mapping);
+    assign(&CURRENT_FRAME_LENGTH, recording_duration);
+    assign(&INPUT_RECORD, Pause);
+    assign(&INPUT_RECORD_FRAME, 0);
+    assign(&POSSESSION, Lockout);
+    assign(&LOCKOUT_FRAME, 30); // This needs to be this high or issues occur dropping shield - but does this cause problems when trying to record ledge?
+    assign(&BUFFER_FRAME, 0);
+    // Store the direction the CPU is facing when we initially record, so we can turn their inputs around if needed
+    assign(&RECORDED_LR, PostureModule::lr(cpu_module_accessor));
+    assign(&CURRENT_LR, PostureModule::lr(cpu_module_accessor));
 }
 
 // Returns whether we did playback
 pub unsafe fn playback(slot: Option<usize>) -> bool {
-    if INPUT_RECORD == Pause {
+    if read(&INPUT_RECORD) == Pause {
         warn!("Tried to playback during lockout!");
         return false;
     }
@@ -348,15 +361,15 @@ pub unsafe fn playback(slot: Option<usize>) -> bool {
         return false;
     }
     let slot = slot.unwrap();
-
-    CURRENT_PLAYBACK_SLOT = slot;
-    CURRENT_FRAME_LENGTH = P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_PLAYBACK_SLOT];
-    INPUT_RECORD = Playback;
-    POSSESSION = Player;
-    INPUT_RECORD_FRAME = 0;
-    BUFFER_FRAME = 0;
     let cpu_module_accessor = get_module_accessor(FighterId::CPU);
-    CURRENT_LR = PostureModule::lr(cpu_module_accessor);
+    let frame_length = read(&P1_FRAME_LENGTH_MAPPING)[slot];
+    assign(&CURRENT_FRAME_LENGTH, frame_length);
+    assign(&CURRENT_PLAYBACK_SLOT, slot);
+    assign(&INPUT_RECORD, Playback);
+    assign(&POSSESSION, Player);
+    assign(&INPUT_RECORD_FRAME, 0);
+    assign(&BUFFER_FRAME, 0);
+    assign(&CURRENT_LR, PostureModule::lr(cpu_module_accessor));
 
     true
 }
@@ -364,26 +377,28 @@ pub unsafe fn playback(slot: Option<usize>) -> bool {
 pub unsafe fn playback_ledge(slot: Option<usize>) {
     let did_playback = playback(slot);
     if did_playback {
-        BUFFER_FRAME = 5; // So we can make sure the option is buffered and won't get ledge trumped if delay is 0
-                          // drop down from ledge can't be buffered on the same frame as jump/attack/roll/ngu so we have to do this
-                          // Need to buffer 1 less frame for non-lassos
+        let mut buffer_frame = lock_write(&BUFFER_FRAME);
+        *buffer_frame = 5; // So we can make sure the option is buffered and won't get ledge trumped if delay is 0
+                           // drop down from ledge can't be buffered on the same frame as jump/attack/roll/ngu so we have to do this
+                           // Need to buffer 1 less frame for non-lassos
         let cpu_module_accessor = get_module_accessor(FighterId::CPU);
         let status_kind = StatusModule::status_kind(cpu_module_accessor);
         if status_kind == *FIGHTER_STATUS_KIND_CLIFF_CATCH {
-            BUFFER_FRAME -= 1;
+            *buffer_frame -= 1;
         }
     }
 }
 
 pub unsafe fn stop_playback() {
-    INPUT_RECORD = None;
-    INPUT_RECORD_FRAME = 0;
-    POSSESSION = Player;
+    assign(&INPUT_RECORD, None);
+    assign(&INPUT_RECORD_FRAME, 0);
+    assign(&POSSESSION, Player);
 }
 
 pub unsafe fn is_input_neutral(input_frame: usize) -> bool {
     // Returns whether we should be done with standby this frame (if any significant controller input has been made)
-    let frame_input = P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][input_frame];
+    let current_record_slot = read(&CURRENT_RECORD_SLOT);
+    let frame_input = read(&P1_FINAL_MAPPING)[current_record_slot][input_frame];
 
     let clamped_lstick_x =
         ((frame_input.lstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
@@ -405,31 +420,40 @@ pub unsafe fn is_input_neutral(input_frame: usize) -> bool {
 }
 
 pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs) {
+    let mut possession = lock_write(&POSSESSION);
     if player_idx == 0 {
         // if player 1
-        if INPUT_RECORD == Record {
+        if read(&INPUT_RECORD) == Record {
+            let mut input_record_frame = lock_write(&INPUT_RECORD_FRAME);
             // check for standby before starting action:
-            if POSSESSION == Standby && !is_input_neutral(0) {
+            if *possession == Standby && !is_input_neutral(0) {
                 // last input made us start an action, so start recording and end standby.
-                INPUT_RECORD_FRAME += 1;
-                POSSESSION = Cpu;
+                *input_record_frame += 1;
+                *possession = Cpu;
             }
 
-            if INPUT_RECORD_FRAME == 1 {
+            if *input_record_frame == 1 {
                 // We're on the second frame of recording, grabbing the status should give us the status that resulted from the first frame of input
                 // We'll want to save this status so that we use the correct TRANSITION TERM for hitstun cancelling out of damage fly
                 let cpu_module_accessor = get_module_accessor(FighterId::CPU);
-                P1_STARTING_STATUSES.lock()[CURRENT_PLAYBACK_SLOT] =
-                    into_starting_status(StatusModule::status_kind(cpu_module_accessor));
-                STARTING_STATUS = StatusModule::status_kind(cpu_module_accessor);
+                assign(
+                    &STARTING_STATUS,
+                    StatusModule::status_kind(cpu_module_accessor),
+                );
                 // TODO: Handle this based on slot later instead
+                // let p1_starting_statuses = lock_write_rwlock(&P1_STARTING_STATUSES);
+                // (*p1_starting_statuses)[read(&CURRENT_PLAYBACK_SLOT)] =
+                //     into_starting_status(StatusModule::status_kind(cpu_module_accessor));
+                // drop(p1_starting_statuses);
             }
-
-            P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][INPUT_RECORD_FRAME] = *out;
+            let mut p1_final_mapping = lock_write(&P1_FINAL_MAPPING);
+            let current_record_slot = read(&CURRENT_RECORD_SLOT);
+            (*p1_final_mapping)[current_record_slot][*input_record_frame] = *out;
+            drop(p1_final_mapping);
             *out = MappedInputs::empty(); // don't control player while recording
         }
         // Don't allow for player input during Lockout
-        if POSSESSION == Lockout {
+        if *possession == Lockout {
             *out = MappedInputs::empty();
         }
     }
@@ -449,7 +473,7 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
     // TODO: Setup STARTING_STATUS based on current playback slot here
 
     // This check prevents out of shield if mash exiting is on
-    if INPUT_RECORD == None {
+    if read(&INPUT_RECORD) == None {
         should_mash_playback();
     }
 
@@ -461,20 +485,22 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
     }
     let cpu_module_accessor = cpu_module_accessor.unwrap();
 
-    if INPUT_RECORD == Pause {
-        match LOCKOUT_FRAME.cmp(&0) {
-            Ordering::Greater => LOCKOUT_FRAME -= 1,
+    if read(&INPUT_RECORD) == Pause {
+        let lockout_frame = read(&LOCKOUT_FRAME);
+        match lockout_frame.cmp(&0) {
+            Ordering::Greater => assign(&LOCKOUT_FRAME, lockout_frame - 1),
             Ordering::Equal => {
-                INPUT_RECORD = Record;
-                POSSESSION = Standby;
+                assign(&INPUT_RECORD, Record);
+                assign(&POSSESSION, Standby);
             }
             Ordering::Less => error!("LOCKOUT_FRAME OUT OF BOUNDS"),
         }
     }
 
-    if INPUT_RECORD == Record || INPUT_RECORD == Playback {
+    let input_record = read(&INPUT_RECORD);
+    if input_record == Record || input_record == Playback {
         // if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
-        let mut x_input_multiplier = RECORDED_LR * CURRENT_LR;
+        let mut x_input_multiplier = read(&RECORDED_LR) * read(&CURRENT_LR);
         // Don't flip Shulk's dial inputs
         let fighter_kind = utility::get_kind(&mut *cpu_module_accessor);
         if fighter_kind == *FIGHTER_KIND_SHULK {
@@ -504,13 +530,16 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
             );
         }
 
-        let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[if INPUT_RECORD == Record {
-            CURRENT_RECORD_SLOT
+        let mut input_record_frame = lock_write(&INPUT_RECORD_FRAME);
+        let slot = if input_record == Record {
+            read(&CURRENT_RECORD_SLOT)
         } else {
-            CURRENT_PLAYBACK_SLOT
-        }][INPUT_RECORD_FRAME];
-
-        if BUFFER_FRAME <= 3 && BUFFER_FRAME > 0 {
+            read(&CURRENT_PLAYBACK_SLOT)
+        };
+        let p1_final_mapping = lock_write(&P1_FINAL_MAPPING);
+        let mut saved_mapped_inputs = p1_final_mapping[slot][*input_record_frame];
+        let mut buffer_frame = lock_write(&BUFFER_FRAME);
+        if (0 < *buffer_frame) && (*buffer_frame <= 3) {
             // Our option is already buffered, now we need to 0 out inputs to make sure our future controls act like flicks/presses instead of holding the button
             saved_mapped_inputs = MappedInputs::empty();
         }
@@ -539,24 +568,28 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
 
         // Keep counting frames, unless we're in standby waiting for an input, or are buffering an option
         // When buffering an option, we keep inputting the first frame of input during the buffer window
-        if BUFFER_FRAME > 0 {
-            BUFFER_FRAME -= 1;
-        } else if INPUT_RECORD_FRAME < CURRENT_FRAME_LENGTH - 1 && POSSESSION != Standby {
-            INPUT_RECORD_FRAME += 1;
+        if *buffer_frame > 0 {
+            *buffer_frame -= 1;
+        } else if *input_record_frame < read(&CURRENT_FRAME_LENGTH) - 1
+            && read(&POSSESSION) != Standby
+        {
+            *input_record_frame += 1;
         }
     }
 }
 
-pub unsafe fn is_playback() -> bool {
-    INPUT_RECORD == Record || INPUT_RECORD == Playback
+pub fn is_playback() -> bool {
+    let input_record = read(&INPUT_RECORD);
+    input_record == Record || input_record == Playback
 }
 
-pub unsafe fn is_recording() -> bool {
-    INPUT_RECORD == Record
+pub fn is_recording() -> bool {
+    read(&INPUT_RECORD) == Record
 }
 
 pub unsafe fn is_standby() -> bool {
-    POSSESSION == Standby || POSSESSION == Lockout
+    let possession = read(&POSSESSION);
+    possession == Standby || possession == Lockout
 }
 
 extern "C" {
diff --git a/src/training/ledge.rs b/src/training/ledge.rs
index 14fd7a4..50923db 100644
--- a/src/training/ledge.rs
+++ b/src/training/ledge.rs
@@ -5,92 +5,84 @@ use crate::common::consts::*;
 use crate::common::*;
 use crate::training::{frame_counter, input_record, mash};
 
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
 const NOT_SET: u32 = 9001;
-static mut LEDGE_DELAY: u32 = NOT_SET;
-static mut LEDGE_CASE: LedgeOption = LedgeOption::empty();
+static LEDGE_DELAY: RwLock<u32> = RwLock::new(NOT_SET);
+static LEDGE_CASE: RwLock<LedgeOption> = RwLock::new(LedgeOption::empty());
 
-static LEDGE_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static LEDGE_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 pub fn reset_ledge_delay() {
-    unsafe {
-        if LEDGE_DELAY != NOT_SET {
-            LEDGE_DELAY = NOT_SET;
-            frame_counter::full_reset(*LEDGE_DELAY_COUNTER);
-        }
+    let mut ledge_delay_lock = lock_write(&LEDGE_DELAY);
+    if *ledge_delay_lock != NOT_SET {
+        *ledge_delay_lock = NOT_SET;
+        frame_counter::full_reset(*LEDGE_DELAY_COUNTER);
     }
 }
 
 pub fn reset_ledge_case() {
-    unsafe {
-        if LEDGE_CASE != LedgeOption::empty() {
-            // Don't roll another ledge option if one is already selected
-            LEDGE_CASE = LedgeOption::empty();
-        }
+    let mut ledge_case_lock = lock_write(&LEDGE_CASE);
+    if *ledge_case_lock != LedgeOption::empty() {
+        // Don't roll another ledge option if one is already selected
+        *ledge_case_lock = LedgeOption::empty();
     }
 }
 
 fn roll_ledge_delay() {
-    unsafe {
-        if LEDGE_DELAY != NOT_SET {
-            // Don't roll another ledge delay if one is already selected
-            return;
-        }
-
-        LEDGE_DELAY = MENU.ledge_delay.get_random().into_longdelay();
+    let mut ledge_delay_lock = lock_write(&LEDGE_DELAY);
+    if *ledge_delay_lock != NOT_SET {
+        // Don't roll another ledge delay if one is already selected
+        return;
     }
+    *ledge_delay_lock = read(&MENU).ledge_delay.get_random().into_longdelay();
 }
 
 fn roll_ledge_case() {
-    unsafe {
-        // Don't re-roll if there is already a ledge option selected
-        // This prevents choosing a different ledge option during LedgeOption::WAIT
-        if LEDGE_CASE != LedgeOption::empty() {
-            return;
-        }
-
-        LEDGE_CASE = MENU.ledge_state.get_random();
+    // Don't re-roll if there is already a ledge option selected
+    // This prevents choosing a different ledge option during LedgeOption::WAIT
+    let mut ledge_case_lock = lock_write(&LEDGE_CASE);
+    if *ledge_case_lock != LedgeOption::empty() {
+        return;
     }
+    *ledge_case_lock = read(&MENU).ledge_state.get_random();
 }
 
 fn get_ledge_option() -> Option<Action> {
-    unsafe {
-        let mut override_action: Option<Action> = None;
-        let regular_action = if MENU.mash_triggers.contains(&MashTrigger::LEDGE) {
-            Some(MENU.mash_state.get_random())
-        } else {
-            None
-        };
+    let mut override_action: Option<Action> = None;
+    let regular_action = if read(&MENU).mash_triggers.contains(&MashTrigger::LEDGE) {
+        Some(read(&MENU).mash_state.get_random())
+    } else {
+        None
+    };
 
-        match LEDGE_CASE {
-            LedgeOption::NEUTRAL => {
-                if MENU.ledge_neutral_override != Action::empty() {
-                    override_action = Some(MENU.ledge_neutral_override.get_random());
-                }
-            }
-            LedgeOption::ROLL => {
-                if MENU.ledge_roll_override != Action::empty() {
-                    override_action = Some(MENU.ledge_roll_override.get_random());
-                }
-            }
-            LedgeOption::JUMP => {
-                if MENU.ledge_jump_override != Action::empty() {
-                    override_action = Some(MENU.ledge_jump_override.get_random());
-                }
-            }
-            LedgeOption::ATTACK => {
-                if MENU.ledge_attack_override != Action::empty() {
-                    override_action = Some(MENU.ledge_attack_override.get_random());
-                }
-            }
-            _ => {
-                override_action = None;
+    match read(&LEDGE_CASE) {
+        LedgeOption::NEUTRAL => {
+            if read(&MENU).ledge_neutral_override != Action::empty() {
+                override_action = Some(read(&MENU).ledge_neutral_override.get_random());
             }
         }
-        override_action.or(regular_action)
+        LedgeOption::ROLL => {
+            if read(&MENU).ledge_roll_override != Action::empty() {
+                override_action = Some(read(&MENU).ledge_roll_override.get_random());
+            }
+        }
+        LedgeOption::JUMP => {
+            if read(&MENU).ledge_jump_override != Action::empty() {
+                override_action = Some(read(&MENU).ledge_jump_override.get_random());
+            }
+        }
+        LedgeOption::ATTACK => {
+            if read(&MENU).ledge_attack_override != Action::empty() {
+                override_action = Some(read(&MENU).ledge_attack_override.get_random());
+            }
+        }
+        _ => {
+            override_action = None;
+        }
     }
+    override_action.or(regular_action)
 }
 
 pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor) {
@@ -108,11 +100,13 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
     let flag_cliff =
         WorkModule::is_flag(module_accessor, *FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF);
     let current_frame = MotionModule::frame(module_accessor) as i32;
+    let ledge_delay = read(&LEDGE_DELAY);
+    let ledge_case = read(&LEDGE_CASE);
     // Allow this because sometimes we want to make sure our NNSDK doesn't have
     // an erroneous definition
     #[allow(clippy::unnecessary_cast)]
     let status_kind = StatusModule::status_kind(module_accessor) as i32;
-    let should_buffer_playback = (LEDGE_DELAY == 0) && (current_frame == 13); // 18 - 5 of buffer
+    let should_buffer_playback = (ledge_delay == 0) && (current_frame == 13); // 18 - 5 of buffer
     let should_buffer;
     let prev_status_kind = StatusModule::prev_status_kind(module_accessor, 0);
 
@@ -120,10 +114,10 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
         && prev_status_kind == *FIGHTER_STATUS_KIND_CLIFF_CATCH
     {
         // For regular ledge grabs, we were just in catch and want to buffer on this frame
-        should_buffer = (LEDGE_DELAY == 0) && (current_frame == 19) && (!flag_cliff);
+        should_buffer = (ledge_delay == 0) && (current_frame == 19) && (!flag_cliff);
     } else if status_kind == *FIGHTER_STATUS_KIND_CLIFF_WAIT {
         // otherwise we're in "wait" from grabbing with lasso, so we want to buffer on frame
-        should_buffer = (LEDGE_DELAY == 0) && (current_frame == 18) && (flag_cliff);
+        should_buffer = (ledge_delay == 0) && (current_frame == 18) && (flag_cliff);
     } else {
         should_buffer = false;
     }
@@ -135,10 +129,10 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
         // Not able to take any action yet
         // We buffer playback on frame 18 because we don't change status this frame from inputting on next frame; do we need to do one earlier for lasso?
         if should_buffer_playback
-            && LEDGE_CASE.is_playback()
-            && MENU.ledge_delay != LongDelay::empty()
+            && ledge_case.is_playback()
+            && read(&MENU).ledge_delay != LongDelay::empty()
         {
-            input_record::playback_ledge(LEDGE_CASE.playback_slot());
+            input_record::playback_ledge(ledge_case.playback_slot());
             return;
         }
         // This check isn't reliable for buffered options in time, so don't return if we need to buffer an option this frame
@@ -147,19 +141,19 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
         }
     }
 
-    if LEDGE_CASE == LedgeOption::WAIT {
+    if ledge_case == LedgeOption::WAIT {
         // Do nothing, but don't reset the ledge case.
         return;
     }
 
-    if frame_counter::should_delay(LEDGE_DELAY, *LEDGE_DELAY_COUNTER) {
+    if frame_counter::should_delay(ledge_delay, *LEDGE_DELAY_COUNTER) {
         // Not yet time to perform the ledge action
         return;
     }
 
-    let status = LEDGE_CASE.into_status().unwrap_or(0);
-    if LEDGE_CASE.is_playback() {
-        input_record::playback(LEDGE_CASE.playback_slot());
+    let status = ledge_case.into_status().unwrap_or(0);
+    if ledge_case.is_playback() {
+        input_record::playback(ledge_case.playback_slot());
     } else {
         StatusModule::change_status_request_from_script(module_accessor, status, true);
     }
@@ -179,16 +173,18 @@ pub unsafe fn is_enable_transition_term(
 
     // Only handle ledge scenarios from menu
     if StatusModule::status_kind(_module_accessor) != *FIGHTER_STATUS_KIND_CLIFF_WAIT
-        || MENU.ledge_state == LedgeOption::empty()
+        || read(&MENU).ledge_state == LedgeOption::empty()
     {
         return None;
     }
 
     // Disallow the default cliff-climb if we are waiting or we didn't get up during a recording
+    let ledge_case = read(&LEDGE_CASE);
+    let ledge_delay = read(&LEDGE_DELAY);
     if term == *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB
-        && ((LEDGE_CASE == LedgeOption::WAIT
-            || frame_counter::get_frame_count(*LEDGE_DELAY_COUNTER) < LEDGE_DELAY)
-            || (LEDGE_CASE.is_playback() && !input_record::is_playback()))
+        && ((ledge_case == LedgeOption::WAIT
+            || frame_counter::get_frame_count(*LEDGE_DELAY_COUNTER) < ledge_delay)
+            || (ledge_case.is_playback() && !input_record::is_playback()))
     {
         return Some(false);
     }
@@ -207,7 +203,7 @@ pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccesso
             return;
         }
 
-        if MENU.ledge_state == LedgeOption::empty() {
+        if read(&MENU).ledge_state == LedgeOption::empty() {
             return;
         }
 
diff --git a/src/training/mash.rs b/src/training/mash.rs
index d2d7448..fa4e2d1 100644
--- a/src/training/mash.rs
+++ b/src/training/mash.rs
@@ -11,24 +11,20 @@ use crate::training::input_record;
 use crate::training::shield;
 use crate::training::{attack_angle, save_states};
 
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
 const DISTANCE_CLOSE_THRESHOLD: f32 = 16.0;
 const DISTANCE_MID_THRESHOLD: f32 = 37.0;
 const DISTANCE_FAR_THRESHOLD: f32 = 64.0;
 
-static mut CURRENT_AERIAL: Action = Action::NAIR;
-static mut QUEUE: Vec<Action> = vec![];
+static CURRENT_AERIAL: RwLock<Action> = RwLock::new(Action::NAIR);
+static QUEUE: RwLock<Vec<Action>> = RwLock::new(Vec::new());
+static FALLING_AERIAL: RwLock<bool> = RwLock::new(false);
+static AERIAL_DELAY: RwLock<u32> = RwLock::new(0);
+static IS_TRANSITIONING_DASH: RwLock<bool> = RwLock::new(false);
 
-static mut FALLING_AERIAL: bool = false;
-
-static mut AERIAL_DELAY: u32 = 0;
-
-static AERIAL_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
-
-// Track if we're about to do another command flag cat run in the same frame for a dash or dash attack
-static mut IS_TRANSITIONING_DASH: bool = false;
+static AERIAL_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 unsafe fn is_beginning_dash_attack(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
     let current_status = StatusModule::status_kind(module_accessor);
@@ -44,7 +40,8 @@ unsafe fn is_beginning_dash_attack(module_accessor: &mut app::BattleObjectModule
 }
 
 unsafe fn dash_transition_check(module_accessor: &mut app::BattleObjectModuleAccessor) {
-    IS_TRANSITIONING_DASH &= is_dashing_for_dash_attack(module_accessor);
+    let mut is_transitioning_dash = lock_write(&IS_TRANSITIONING_DASH);
+    *is_transitioning_dash &= is_dashing_for_dash_attack(module_accessor);
 }
 
 pub fn is_playback_queued() -> bool {
@@ -66,21 +63,22 @@ pub unsafe fn is_dashing_for_dash_attack(
 }
 
 pub fn buffer_action(action: Action) {
-    unsafe {
-        if !QUEUE.is_empty() {
-            return;
-        }
+    let queue = lock_read(&QUEUE);
+    if !queue.is_empty() {
+        // Something is already buffered
+        return;
     }
+    drop(queue);
 
     if action == Action::empty() {
         return;
     }
 
     // We want to allow for triggering a mash to end playback for neutral playbacks, but not for SDI/disadv playbacks
+    // exit playback if we want to perform mash actions out of it
+    // TODO: Figure out some way to deal with trying to playback into another playback
     unsafe {
-        // exit playback if we want to perform mash actions out of it
-        // TODO: Figure out some way to deal with trying to playback into another playback
-        if MENU.playback_mash == OnOff::ON
+        if read(&MENU).playback_mash == OnOff::ON
             && input_record::is_playback()
             && !input_record::is_recording()
             && !input_record::is_standby()
@@ -96,21 +94,16 @@ pub fn buffer_action(action: Action) {
     }
 
     attack_angle::roll_direction();
-
     roll_aerial_delay(action);
 
-    unsafe {
-        QUEUE.insert(0, action);
-        buffer_follow_up();
-    }
+    let mut queue = lock_write(&QUEUE);
+    queue.insert(0, action);
+    drop(queue);
+    buffer_follow_up();
 }
 
 pub fn buffer_follow_up() {
-    let action;
-
-    unsafe {
-        action = MENU.follow_up.get_random();
-    }
+    let action = read(&MENU).follow_up.get_random();
 
     if action == Action::empty() {
         return;
@@ -118,60 +111,44 @@ pub fn buffer_follow_up() {
 
     roll_aerial_delay(action);
 
-    unsafe {
-        QUEUE.insert(0, action);
-    }
+    let mut queue = lock_write(&QUEUE);
+    queue.insert(0, action);
+    drop(queue);
 }
 
 pub fn get_current_buffer() -> Action {
-    unsafe {
-        if QUEUE.is_empty() {
-            return Action::empty();
-        }
-
-        *QUEUE.last().unwrap()
-    }
+    let queue = lock_read(&QUEUE);
+    *(queue.last().unwrap_or(&Action::empty()))
 }
 
 pub fn reset() {
-    unsafe {
-        QUEUE.pop();
-    }
+    let mut queue = lock_write(&QUEUE);
+    queue.pop();
+    drop(queue);
 
     shield::suspend_shield(get_current_buffer());
-
-    unsafe {
-        frame_counter::full_reset(*AERIAL_DELAY_COUNTER);
-        AERIAL_DELAY = 0;
-    }
+    frame_counter::full_reset(*AERIAL_DELAY_COUNTER);
+    assign(&AERIAL_DELAY, 0);
 }
 
 pub fn full_reset() {
-    unsafe {
-        while !QUEUE.is_empty() {
-            reset();
-        }
-    }
+    clear_queue();
+    reset();
 }
 
 pub fn clear_queue() {
-    unsafe { QUEUE.clear() }
+    assign(&QUEUE, Vec::new());
 }
 
 pub fn set_aerial(attack: Action) {
-    unsafe {
-        CURRENT_AERIAL = attack;
-    }
+    assign(&CURRENT_AERIAL, attack);
 }
 
-pub unsafe fn get_attack_air_kind(
-    module_accessor: &mut app::BattleObjectModuleAccessor,
-) -> Option<i32> {
+pub fn get_attack_air_kind(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<i32> {
     if !is_operation_cpu(module_accessor) {
         return None;
     }
-
-    CURRENT_AERIAL.into_attack_air_kind()
+    read(&CURRENT_AERIAL).into_attack_air_kind()
 }
 
 pub unsafe fn get_command_flag_cat(
@@ -216,91 +193,92 @@ unsafe fn get_buffered_action(
         return None;
     }
     let fighter_distance = get_fighter_distance();
+    let menu = read(&MENU);
     if is_in_tech(module_accessor) {
-        let action = MENU.tech_action_override.get_random();
+        let action = menu.tech_action_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::TECH) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::TECH) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_clatter(module_accessor) {
-        let action = MENU.clatter_override.get_random();
+        let action = menu.clatter_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::CLATTER) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::CLATTER) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_tumble(module_accessor) {
         // Note that the tumble check needs to come before hitstun,
         // otherwise the hitstun check will always return first
-        let action = MENU.tumble_override.get_random();
+        let action = menu.tumble_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::TUMBLE) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::TUMBLE) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_hitstun(module_accessor) {
-        let action = MENU.hitstun_override.get_random();
+        let action = menu.hitstun_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::HIT) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::HIT) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_parry(module_accessor) {
-        let action = MENU.parry_override.get_random();
+        let action = menu.parry_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::PARRY) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::PARRY) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_footstool(module_accessor) {
-        let action = MENU.footstool_override.get_random();
+        let action = menu.footstool_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::FOOTSTOOL) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::FOOTSTOOL) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_ledgetrump(module_accessor) {
-        let action = MENU.trump_override.get_random();
+        let action = menu.trump_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::TRUMP) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::TRUMP) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
     } else if is_in_landing(module_accessor) {
-        let action = MENU.landing_override.get_random();
+        let action = menu.landing_override.get_random();
         if action != Action::empty() {
             Some(action)
-        } else if MENU.mash_triggers.contains(&MashTrigger::LANDING) {
-            Some(MENU.mash_state.get_random())
+        } else if menu.mash_triggers.contains(&MashTrigger::LANDING) {
+            Some(menu.mash_state.get_random())
         } else {
             None
         }
-    } else if (MENU.mash_triggers.contains(&MashTrigger::GROUNDED) && is_grounded(module_accessor))
-        || (MENU.mash_triggers.contains(&MashTrigger::AIRBORNE) && is_airborne(module_accessor))
-        || (MENU.mash_triggers.contains(&MashTrigger::DISTANCE_CLOSE)
+    } else if (menu.mash_triggers.contains(&MashTrigger::GROUNDED) && is_grounded(module_accessor))
+        || (menu.mash_triggers.contains(&MashTrigger::AIRBORNE) && is_airborne(module_accessor))
+        || (menu.mash_triggers.contains(&MashTrigger::DISTANCE_CLOSE)
             && fighter_distance < DISTANCE_CLOSE_THRESHOLD)
-        || (MENU.mash_triggers.contains(&MashTrigger::DISTANCE_MID)
+        || (menu.mash_triggers.contains(&MashTrigger::DISTANCE_MID)
             && fighter_distance < DISTANCE_MID_THRESHOLD)
-        || (MENU.mash_triggers.contains(&MashTrigger::DISTANCE_FAR)
+        || (menu.mash_triggers.contains(&MashTrigger::DISTANCE_FAR)
             && fighter_distance < DISTANCE_FAR_THRESHOLD)
-        || MENU.mash_triggers.contains(&MashTrigger::ALWAYS)
+        || menu.mash_triggers.contains(&MashTrigger::ALWAYS)
     {
-        Some(MENU.mash_state.get_random())
+        Some(menu.mash_state.get_random())
     } else {
         // SHIELD handled in shield.rs
         // LEDGE handled in ledge.rs
@@ -309,12 +287,13 @@ unsafe fn get_buffered_action(
 }
 
 fn buffer_menu_mash(action: Action) {
-    unsafe {
-        buffer_action(action);
-        full_hop::roll_full_hop();
-        fast_fall::roll_fast_fall();
-        FALLING_AERIAL = MENU.falling_aerials.get_random().into_bool();
-    }
+    buffer_action(action);
+    full_hop::roll_full_hop();
+    fast_fall::roll_fast_fall();
+    assign(
+        &FALLING_AERIAL,
+        read(&MENU).falling_aerials.get_random().into_bool(),
+    );
 }
 
 pub fn external_buffer_menu_mash(action: Action) {
@@ -510,9 +489,10 @@ unsafe fn get_attack_flag(
 
             if current_status == *FIGHTER_STATUS_KIND_DASH && motion_frame == 0.0 && is_motion_dash
             {
-                if !IS_TRANSITIONING_DASH {
+                let mut is_transitioning_dash = lock_write(&IS_TRANSITIONING_DASH);
+                if !*is_transitioning_dash {
                     // The first time these conditions are met, we aren't ready to begin dash attacking, so get ready to transition next frame
-                    IS_TRANSITIONING_DASH = true;
+                    *is_transitioning_dash = true;
                 } else {
                     // Begin dash attacking now that we've dashed for one frame
                     StatusModule::change_status_request_from_script(module_accessor, status, true);
@@ -546,7 +526,7 @@ unsafe fn get_aerial_flag(
 
     let status = *FIGHTER_STATUS_KIND_ATTACK_AIR;
 
-    if FALLING_AERIAL && !fast_fall::is_falling(module_accessor) {
+    if read(&FALLING_AERIAL) && !fast_fall::is_falling(module_accessor) {
         return flag;
     }
 
@@ -576,17 +556,20 @@ fn roll_aerial_delay(action: Action) {
     if !shield::is_aerial(action) {
         return;
     }
-    unsafe {
-        AERIAL_DELAY = MENU.aerial_delay.get_random().into_delay();
-    }
+
+    assign(
+        &AERIAL_DELAY,
+        read(&MENU).aerial_delay.get_random().into_delay(),
+    );
 }
 
 fn should_delay_aerial(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
-    unsafe {
-        if AERIAL_DELAY == 0 {
-            return false;
-        }
+    let aerial_delay = read(&AERIAL_DELAY);
+    if aerial_delay == 0 {
+        return false;
+    }
 
+    unsafe {
         if StatusModule::status_kind(module_accessor) == *FIGHTER_STATUS_KIND_ATTACK_AIR {
             return false;
         }
@@ -597,9 +580,8 @@ fn should_delay_aerial(module_accessor: &mut app::BattleObjectModuleAccessor) ->
         ) {
             return true;
         }
-
-        frame_counter::should_delay(AERIAL_DELAY, *AERIAL_DELAY_COUNTER)
     }
+    frame_counter::should_delay(aerial_delay, *AERIAL_DELAY_COUNTER)
 }
 
 /**
diff --git a/src/training/mod.rs b/src/training/mod.rs
index 130ee24..e63e8d3 100644
--- a/src/training/mod.rs
+++ b/src/training/mod.rs
@@ -19,6 +19,7 @@ use smash::app::{
 use smash::lib::lua_const::*;
 use smash::params::*;
 use smash::phx::{Hash40, Vector3f};
+use training_mod_sync::*;
 
 pub mod buff;
 pub mod charge;
@@ -133,7 +134,7 @@ fn once_per_frame_per_fighter(module_accessor: &mut BattleObjectModuleAccessor,
             // Handle dodge staling here b/c input recording or mash can cause dodging
             WorkModule::set_flag(
                 module_accessor,
-                !(MENU.stale_dodges.as_bool()),
+                !(read(&MENU).stale_dodges.as_bool()),
                 *FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_ESCAPE_PENALTY,
             );
             input_record::handle_recording();
@@ -141,7 +142,7 @@ fn once_per_frame_per_fighter(module_accessor: &mut BattleObjectModuleAccessor,
             tech::hide_tech();
         }
 
-        combo::get_command_flag_cat(module_accessor);
+        combo::once_per_frame(module_accessor);
         hitbox_visualizer::get_command_flag_cat(module_accessor);
         save_states::save_states(module_accessor);
         tech::get_command_flag_cat(module_accessor);
@@ -312,7 +313,6 @@ pub unsafe fn handle_is_enable_transition_term(
         return ori;
     }
 
-    combo::is_enable_transition_term(module_accessor, transition_term, ori);
     match ledge::is_enable_transition_term(module_accessor, transition_term) {
         Some(r) => r,
         None => ori,
@@ -428,7 +428,7 @@ pub unsafe fn handle_add_damage(
 #[skyline::hook(offset = *OFFSET_TRAINING_RESET_CHECK, inline)]
 unsafe fn lra_handle(ctx: &mut InlineCtx) {
     let x8 = ctx.registers[8].x.as_mut();
-    if !(MENU.lra_reset.as_bool()) {
+    if !(read(&MENU).lra_reset.as_bool()) {
         *x8 = 0;
     }
 }
@@ -766,7 +766,7 @@ pub unsafe fn handle_reused_ui(
         // If Little Mac is in the game and we're buffing him, set the meter to 100
         if (player_fighter_kind == *FIGHTER_KIND_LITTLEMAC
             || cpu_fighter_kind == *FIGHTER_KIND_LITTLEMAC)
-            && MENU.buff_state.contains(&BuffOption::KO)
+            && read(&MENU).buff_state.contains(&BuffOption::KO)
         {
             param_2 = 100;
         }
@@ -837,26 +837,33 @@ pub fn training_mods() {
     info!("Applying training mods.");
 
     unsafe {
+        let mut fighter_manager_addr_lock = lock_write(&FIGHTER_MANAGER_ADDR);
         LookupSymbol(
-            addr_of_mut!(FIGHTER_MANAGER_ADDR),
+            addr_of_mut!(*fighter_manager_addr_lock),
             "_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E\u{0}"
                 .as_bytes()
                 .as_ptr(),
         );
+        drop(fighter_manager_addr_lock);
 
+        // TODO!("This seems unused? Can we remove it?")
+        let mut stage_manager_addr_lock = lock_write(&STAGE_MANAGER_ADDR);
         LookupSymbol(
-            addr_of_mut!(STAGE_MANAGER_ADDR),
+            addr_of_mut!(*stage_manager_addr_lock),
             "_ZN3lib9SingletonIN3app12StageManagerEE9instance_E\u{0}"
                 .as_bytes()
                 .as_ptr(),
         );
+        drop(stage_manager_addr_lock);
 
+        let mut item_manager_addr_lock = lock_write(&ITEM_MANAGER_ADDR);
         LookupSymbol(
-            addr_of_mut!(ITEM_MANAGER_ADDR),
+            addr_of_mut!(*item_manager_addr_lock),
             "_ZN3lib9SingletonIN3app11ItemManagerEE9instance_E\0"
                 .as_bytes()
                 .as_ptr(),
         );
+        drop(item_manager_addr_lock);
 
         add_hook(params_main).unwrap();
     }
diff --git a/src/training/save_states.rs b/src/training/save_states.rs
index 75bf28c..6f8c4f8 100644
--- a/src/training/save_states.rs
+++ b/src/training/save_states.rs
@@ -35,6 +35,7 @@ use crate::training::items::apply_item;
 use crate::training::reset;
 use crate::training::ui::notifications;
 use crate::{is_ptrainer, ITEM_MANAGER_ADDR};
+use training_mod_sync::*;
 
 // Don't remove Mii hats, Pikmin, Luma, or crafting table
 const ARTICLE_ALLOWLIST: [(LuaConst, LuaConst); 9] = [
@@ -232,11 +233,11 @@ static mut MIRROR_STATE: f32 = 1.0;
 static mut RANDOM_SLOT: usize = 0;
 
 unsafe fn get_slot() -> usize {
-    let random_slot = MENU.randomize_slots.get_random();
+    let random_slot = read(&MENU).randomize_slots.get_random();
     if random_slot != SaveStateSlot::empty() {
         RANDOM_SLOT
     } else {
-        MENU.save_state_slot.into_idx().unwrap_or(0)
+        read(&MENU).save_state_slot.into_idx().unwrap_or(0)
     }
 }
 
@@ -255,13 +256,13 @@ pub unsafe fn is_loading() -> bool {
 }
 
 pub unsafe fn should_mirror() -> f32 {
-    match MENU.save_state_mirroring {
+    match read(&MENU).save_state_mirroring {
         SaveStateMirroring::NONE => 1.0,
         SaveStateMirroring::ALTERNATE => -1.0 * MIRROR_STATE,
         SaveStateMirroring::RANDOM => ([-1.0, 1.0])[get_random_int(2) as usize],
         _ => panic!(
             "Invalid value in should_mirror: {}",
-            MENU.save_state_mirroring
+            read(&MENU).save_state_mirroring
         ),
     }
 }
@@ -383,7 +384,7 @@ pub unsafe fn on_death(fighter_kind: i32, module_accessor: &mut app::BattleObjec
                 ArticleModule::remove_exist_object_id(module_accessor, article_object_id as u32);
             }
         });
-    let item_mgr = *(ITEM_MANAGER_ADDR as *mut *mut app::ItemManager);
+    let item_mgr = *(read(&ITEM_MANAGER_ADDR) as *mut *mut app::ItemManager);
     (0..ItemManager::get_num_of_active_item_all(item_mgr)).for_each(|item_idx| {
         let item = ItemManager::get_active_item(item_mgr, item_idx);
         if item != 0 {
@@ -416,7 +417,7 @@ pub unsafe fn on_death(fighter_kind: i32, module_accessor: &mut app::BattleObjec
 }
 
 pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) {
-    if MENU.save_state_enable == OnOff::OFF {
+    if read(&MENU).save_state_enable == OnOff::OFF {
         return;
     }
 
@@ -448,7 +449,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
     .contains(&fighter_kind);
 
     // Reset state
-    let autoload_reset = MENU.save_state_autoload == OnOff::ON
+    let autoload_reset = read(&MENU).save_state_autoload == OnOff::ON
         && save_state.state == NoAction
         && is_dead(module_accessor);
     let mut triggered_reset: bool = false;
@@ -457,7 +458,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
     }
     if (autoload_reset || triggered_reset) && !fighter_is_nana {
         if save_state.state == NoAction {
-            let random_slot = MENU.randomize_slots.get_random();
+            let random_slot = read(&MENU).randomize_slots.get_random();
             let slot = if random_slot != SaveStateSlot::empty() {
                 RANDOM_SLOT = random_slot.into_idx().unwrap_or(0);
                 RANDOM_SLOT
@@ -572,48 +573,48 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
         if save_state.state == NoAction {
             // Set damage of the save state
             if !is_cpu {
-                match MENU.save_damage_player {
+                match read(&MENU).save_damage_player {
                     SaveDamage::SAVED => {
                         set_damage(module_accessor, save_state.percent);
                     }
                     SaveDamage::RANDOM => {
                         // Gen random value
                         let pct: f32 = get_random_float(
-                            MENU.save_damage_limits_player.0 as f32,
-                            MENU.save_damage_limits_player.1 as f32,
+                            read(&MENU).save_damage_limits_player.0 as f32,
+                            read(&MENU).save_damage_limits_player.1 as f32,
                         );
                         set_damage(module_accessor, pct);
                     }
                     SaveDamage::DEFAULT => {}
                     _ => panic!(
                         "Invalid value in save_states()::save_damage_player: {}",
-                        MENU.save_damage_player
+                        read(&MENU).save_damage_player
                     ),
                 }
             } else {
-                match MENU.save_damage_cpu {
+                match read(&MENU).save_damage_cpu {
                     SaveDamage::SAVED => {
                         set_damage(module_accessor, save_state.percent);
                     }
                     SaveDamage::RANDOM => {
                         // Gen random value
                         let pct: f32 = get_random_float(
-                            MENU.save_damage_limits_cpu.0 as f32,
-                            MENU.save_damage_limits_cpu.1 as f32,
+                            read(&MENU).save_damage_limits_cpu.0 as f32,
+                            read(&MENU).save_damage_limits_cpu.1 as f32,
                         );
                         set_damage(module_accessor, pct);
                     }
                     SaveDamage::DEFAULT => {}
                     _ => panic!(
                         "Invalid value in save_states()::save_damage_cpu: {}",
-                        MENU.save_damage_cpu
+                        read(&MENU).save_damage_cpu
                     ),
                 }
             }
 
             // Set to held item
-            if !is_cpu && !fighter_is_nana && MENU.character_item != CharacterItem::NONE {
-                apply_item(MENU.character_item);
+            if !is_cpu && !fighter_is_nana && read(&MENU).character_item != CharacterItem::NONE {
+                apply_item(read(&MENU).character_item);
             }
 
             // Set the charge of special moves if the fighter matches the kind in the save state
@@ -661,17 +662,20 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
         }
 
         // if we're recording on state load, record
-        if MENU.record_trigger.contains(&RecordTrigger::SAVESTATE) {
+        if read(&MENU)
+            .record_trigger
+            .contains(&RecordTrigger::SAVESTATE)
+        {
             input_record::lockout_record();
             return;
         }
         // otherwise, begin input recording playback if selected
         // for ledge, don't do this - if you want playback on a ledge, you have to set it as a ledge option,
         // otherwise there too many edge cases here
-        else if MENU.save_state_playback.get_random() != PlaybackSlot::empty()
+        else if read(&MENU).save_state_playback.get_random() != PlaybackSlot::empty()
             && save_state.situation_kind != SITUATION_KIND_CLIFF
         {
-            input_record::playback(MENU.save_state_playback.get_random().into_idx());
+            input_record::playback(read(&MENU).save_state_playback.get_random().into_idx());
         }
 
         return;
@@ -706,12 +710,12 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
     if button_config::combo_passes(button_config::ButtonCombo::SaveState) {
         // Don't begin saving state if Nana's delayed input is captured
         MIRROR_STATE = 1.0;
-        save_state_player(MENU.save_state_slot.into_idx().unwrap_or(0)).state = Save;
-        save_state_cpu(MENU.save_state_slot.into_idx().unwrap_or(0)).state = Save;
-        notifications::clear_notifications("Save State");
+        save_state_player(read(&MENU).save_state_slot.into_idx().unwrap_or(0)).state = Save;
+        save_state_cpu(read(&MENU).save_state_slot.into_idx().unwrap_or(0)).state = Save;
+        notifications::clear_notification("Save State");
         notifications::notification(
             "Save State".to_string(),
-            format!("Saved Slot {}", MENU.save_state_slot),
+            format!("Saved Slot {}", read(&MENU).save_state_slot),
             120,
         );
     }
diff --git a/src/training/sdi.rs b/src/training/sdi.rs
index 41e232e..fc7cb1d 100644
--- a/src/training/sdi.rs
+++ b/src/training/sdi.rs
@@ -6,21 +6,21 @@ use smash::Vector2f;
 use crate::common::consts::*;
 use crate::common::*;
 use crate::training::directional_influence;
+use training_mod_sync::*;
 
-static mut COUNTER: u32 = 0;
-
-static mut DIRECTION: Direction = Direction::NEUTRAL;
+static COUNTER: RwLock<u32> = RwLock::new(0);
+static DIRECTION: RwLock<Direction> = RwLock::new(Direction::NEUTRAL);
 
+// TODO! Bug - we only roll a new direction when loading a save state or on LRA reset
 pub fn roll_direction() {
-    unsafe {
-        COUNTER = 0;
-        DIRECTION = MENU.sdi_state.get_random();
-    }
+    assign(&COUNTER, 0);
+    assign(&DIRECTION, read(&MENU).sdi_state.get_random());
 }
 
 unsafe fn get_sdi_direction() -> Option<f64> {
-    DIRECTION.into_angle().map(|angle| {
-        if directional_influence::should_reverse_angle(DIRECTION) {
+    let direction = read(&DIRECTION);
+    direction.into_angle().map(|angle| {
+        if directional_influence::should_reverse_angle(direction) {
             PI - angle
         } else {
             angle
@@ -38,10 +38,10 @@ pub unsafe fn check_hit_stop_delay_command(
     if !is_training_mode() || !is_operation_cpu(module_accessor) {
         return original!()(module_accessor, sdi_direction);
     }
-    let repeat = MENU.sdi_strength.into_u32();
-
-    COUNTER = (COUNTER + 1) % repeat;
-    if COUNTER == repeat - 1 {
+    let repeat = read(&MENU).sdi_strength.into_u32();
+    let mut counter_lock = lock_write(&COUNTER);
+    *counter_lock = (*counter_lock + 1) % repeat;
+    if *counter_lock == repeat - 1 {
         if let Some(angle) = get_sdi_direction() {
             // If there is a non-neutral direction picked,
             // modify the SDI angle Vector2f as a side-effect
diff --git a/src/training/shield.rs b/src/training/shield.rs
index 7d3d04e..683cbe0 100644
--- a/src/training/shield.rs
+++ b/src/training/shield.rs
@@ -10,72 +10,81 @@ use crate::common::consts::*;
 use crate::common::*;
 use crate::training::{frame_counter, input_record, mash, save_states};
 
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
+// TODO!() We only reset this on save state load or LRA reset
 // How many hits to hold shield until picking an Out Of Shield option
-static mut MULTI_HIT_OFFSET: u32 = 0;
+static MULTI_HIT_OFFSET: RwLock<u32> = RwLock::new(0);
 
 // The current set delay
-static mut SHIELD_DELAY: u32 = 0;
+static SHIELD_DELAY: RwLock<u32> = RwLock::new(0);
 
 // Used to only decrease once per shieldstun change
-static mut WAS_IN_SHIELDSTUN: bool = false;
+static WAS_IN_SHIELDSTUN: RwLock<bool> = RwLock::new(false);
 
 // For how many frames should the shield hold be overwritten
-static mut SUSPEND_SHIELD: bool = false;
-
-static REACTION_COUNTER_INDEX: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static SUSPEND_SHIELD: RwLock<bool> = RwLock::new(false);
 
 // Toggle for shield decay
-static mut SHIELD_DECAY: bool = false;
+static SHIELD_DECAY: RwLock<bool> = RwLock::new(false);
+
+/// This is the cached shield damage multiplier.
+/// Vanilla is 1.19, but mods can change this.
+static CACHED_SHIELD_DAMAGE_MUL: RwLock<Option<f32>> = RwLock::new(None);
+
+static REACTION_COUNTER_INDEX: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 fn set_shield_decay(value: bool) {
-    unsafe {
-        SHIELD_DECAY = value;
-    }
+    assign(&SHIELD_DECAY, value);
 }
 
 fn should_pause_shield_decay() -> bool {
-    unsafe { !SHIELD_DECAY }
+    !read(&SHIELD_DECAY)
 }
 
 fn reset_oos_offset() {
-    unsafe {
-        /*
-         * Need to offset by 1, since we decrease as soon as shield gets hit
-         * but only check later if we can OOS
-         */
-        MULTI_HIT_OFFSET = MENU.oos_offset.get_random().into_delay() + 1;
-    }
+    /*
+     * Need to offset by 1, since we decrease as soon as shield gets hit
+     * but only check later if we can OOS
+     */
+    assign(
+        &MULTI_HIT_OFFSET,
+        read(&MENU).oos_offset.get_random().into_delay() + 1,
+    );
 }
 
-unsafe fn handle_oos_offset(module_accessor: &mut app::BattleObjectModuleAccessor) {
+fn handle_oos_offset(module_accessor: &mut app::BattleObjectModuleAccessor) {
     // Check if we are currently in shield stun
+    let mut was_in_shieldstun_lock = lock_write(&WAS_IN_SHIELDSTUN);
     if !is_in_shieldstun(module_accessor) {
         // Make sure we don't forget and wait until we get hit on shield
-        WAS_IN_SHIELDSTUN = false;
+        *was_in_shieldstun_lock = false;
         return;
     }
 
     // Make sure we just freshly entered shield stun
-    if WAS_IN_SHIELDSTUN {
+    if *was_in_shieldstun_lock {
         return;
     }
 
     // Roll shield delay
-    SHIELD_DELAY = MENU.reaction_time.get_random().into_delay();
+    assign(
+        &SHIELD_DELAY,
+        read(&MENU).reaction_time.get_random().into_delay(),
+    );
 
     // Decrease offset once if needed
-    MULTI_HIT_OFFSET = MULTI_HIT_OFFSET.saturating_sub(1);
+    let mut multi_hit_offset_lock = lock_write(&MULTI_HIT_OFFSET);
+    *multi_hit_offset_lock = (*multi_hit_offset_lock).saturating_sub(1);
 
     // Mark that we were in shield stun, so we don't decrease again
-    WAS_IN_SHIELDSTUN = true;
+    *was_in_shieldstun_lock = true;
 }
 
-pub unsafe fn allow_oos() -> bool {
+pub fn allow_oos() -> bool {
     // Delay OOS until offset hits 0
-    MULTI_HIT_OFFSET == 0
+    read(&MULTI_HIT_OFFSET) == 0
 }
 
 pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccessor) {
@@ -107,7 +116,7 @@ pub unsafe fn get_param_float(
         return None;
     }
 
-    if MENU.shield_state != Shield::NONE {
+    if read(&MENU).shield_state != Shield::NONE {
         handle_oos_offset(module_accessor);
     }
 
@@ -116,10 +125,7 @@ pub unsafe fn get_param_float(
 
 // Shield Decay//Recovery
 fn handle_shield_decay(param_type: u64, param_hash: u64) -> Option<f32> {
-    let menu_state;
-    unsafe {
-        menu_state = MENU.shield_state;
-    }
+    let menu_state = read(&MENU).shield_state;
 
     if menu_state != Shield::INFINITE
         && menu_state != Shield::CONSTANT
@@ -143,10 +149,6 @@ fn handle_shield_decay(param_type: u64, param_hash: u64) -> Option<f32> {
     None
 }
 
-/// This is the cached shield damage multiplier.
-/// Vanilla is 1.19, but mods can change this.
-static mut CACHED_SHIELD_DAMAGE_MUL: Option<f32> = None;
-
 /// sets/resets the shield_damage_mul within
 /// the game's internal structure.
 ///
@@ -155,20 +157,20 @@ static mut CACHED_SHIELD_DAMAGE_MUL: Option<f32> = None;
 pub unsafe fn param_installer() {
     if crate::training::COMMON_PARAMS as usize != 0 {
         let common_params = &mut *crate::training::COMMON_PARAMS;
-
+        let mut cached_shield_damage_mul_lock = lock_write(&CACHED_SHIELD_DAMAGE_MUL);
         // cache the original shield damage multiplier once
-        if CACHED_SHIELD_DAMAGE_MUL.is_none() {
-            CACHED_SHIELD_DAMAGE_MUL = Some(common_params.shield_damage_mul);
+        if (*cached_shield_damage_mul_lock).is_none() {
+            *cached_shield_damage_mul_lock = Some(common_params.shield_damage_mul);
         }
 
-        if is_training_mode() && (MENU.shield_state == Shield::INFINITE) {
+        if is_training_mode() && (read(&MENU).shield_state == Shield::INFINITE) {
             // if you are in training mode and have infinite shield enabled,
             // set the game's shield_damage_mul to 0.0
             common_params.shield_damage_mul = 0.0;
         } else {
             // reset the game's shield_damage_mul back to what
             // it originally was at game boot.
-            common_params.shield_damage_mul = CACHED_SHIELD_DAMAGE_MUL.unwrap();
+            common_params.shield_damage_mul = (*cached_shield_damage_mul_lock).unwrap();
         }
     }
 }
@@ -185,10 +187,7 @@ pub fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAccessor)
         return true;
     }
 
-    let shield_state;
-    unsafe {
-        shield_state = &MENU.shield_state;
-    }
+    let shield_state = &read(&MENU).shield_state;
 
     // We should hold shield if the state requires it
     if unsafe { save_states::is_loading() }
@@ -223,7 +222,7 @@ unsafe fn mod_handle_sub_guard_cont(fighter: &mut L2CFighterCommon) {
     }
 
     // Enable shield decay
-    if MENU.shield_state == Shield::HOLD {
+    if read(&MENU).shield_state == Shield::HOLD {
         set_shield_decay(true);
     }
 
@@ -237,7 +236,7 @@ unsafe fn mod_handle_sub_guard_cont(fighter: &mut L2CFighterCommon) {
         return;
     }
 
-    if frame_counter::should_delay(SHIELD_DELAY, *REACTION_COUNTER_INDEX) {
+    if frame_counter::should_delay(read(&SHIELD_DELAY), *REACTION_COUNTER_INDEX) {
         return;
     }
 
@@ -245,11 +244,11 @@ unsafe fn mod_handle_sub_guard_cont(fighter: &mut L2CFighterCommon) {
         return;
     }
 
-    if MENU.mash_triggers.contains(&MashTrigger::SHIELDSTUN) {
-        if MENU.shieldstun_override == Action::empty() {
-            mash::external_buffer_menu_mash(MENU.mash_state.get_random())
+    if read(&MENU).mash_triggers.contains(&MashTrigger::SHIELDSTUN) {
+        if read(&MENU).shieldstun_override == Action::empty() {
+            mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random())
         } else {
-            mash::external_buffer_menu_mash(MENU.shieldstun_override.get_random())
+            mash::external_buffer_menu_mash(read(&MENU).shieldstun_override.get_random())
         }
     }
 
@@ -355,10 +354,7 @@ fn needs_oos_handling_drop_shield() -> bool {
     }
     // Make sure we only flicker shield when Airdodge and Shield mash options are selected
     if action == Action::AIR_DODGE {
-        let shield_state;
-        unsafe {
-            shield_state = &MENU.shield_state;
-        }
+        let shield_state = &read(&MENU).shield_state;
         // If we're supposed to be holding shield, let airdodge make us drop shield
         if [Shield::HOLD, Shield::INFINITE, Shield::CONSTANT].contains(shield_state) {
             suspend_shield(Action::AIR_DODGE);
@@ -368,10 +364,7 @@ fn needs_oos_handling_drop_shield() -> bool {
 
     // Make sure we only flicker shield when Airdodge and Shield mash options are selected
     if action == Action::AIR_DODGE {
-        let shield_state;
-        unsafe {
-            shield_state = &MENU.shield_state;
-        }
+        let shield_state = &read(&MENU).shield_state;
         // If we're supposed to be holding shield, let airdodge make us drop shield
         if [Shield::HOLD, Shield::INFINITE, Shield::CONSTANT].contains(shield_state) {
             suspend_shield(Action::AIR_DODGE);
@@ -380,10 +373,7 @@ fn needs_oos_handling_drop_shield() -> bool {
     }
 
     if action == Action::SHIELD {
-        let shield_state;
-        unsafe {
-            shield_state = &MENU.shield_state;
-        }
+        let shield_state = &read(&MENU).shield_state;
         // Don't drop shield on shield hit if we're supposed to be holding shield
         if [Shield::HOLD, Shield::INFINITE, Shield::CONSTANT].contains(shield_state) {
             return false;
@@ -402,9 +392,7 @@ pub fn is_aerial(action: Action) -> bool {
 
 // Needed for shield drop options
 pub fn suspend_shield(action: Action) {
-    unsafe {
-        SUSPEND_SHIELD = need_suspend_shield(action);
-    }
+    assign(&SUSPEND_SHIELD, need_suspend_shield(action));
 }
 
 fn need_suspend_shield(action: Action) -> bool {
@@ -427,7 +415,7 @@ fn need_suspend_shield(action: Action) -> bool {
  * Needed for these options to work OOS
  */
 fn shield_is_suspended() -> bool {
-    unsafe { SUSPEND_SHIELD }
+    read(&SUSPEND_SHIELD)
 }
 
 /**
diff --git a/src/training/shield_tilt.rs b/src/training/shield_tilt.rs
index bf42bd9..00c81e1 100644
--- a/src/training/shield_tilt.rs
+++ b/src/training/shield_tilt.rs
@@ -2,31 +2,29 @@ use smash::app::{self};
 
 use crate::common::consts::*;
 use crate::common::*;
+use training_mod_sync::*;
 
-static mut STICK_DIRECTION: Direction = Direction::OUT;
+static SHIELD_STICK_DIRECTION: RwLock<Direction> = RwLock::new(Direction::OUT);
 
 pub fn roll_direction() {
-    unsafe {
-        STICK_DIRECTION = MENU.shield_tilt.get_random();
-    }
+    assign(
+        &SHIELD_STICK_DIRECTION,
+        read(&MENU).shield_tilt.get_random(),
+    );
 }
 
-pub unsafe fn mod_get_stick_x(
-    module_accessor: &mut app::BattleObjectModuleAccessor,
-) -> Option<f32> {
+pub fn mod_get_stick_x(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<f32> {
     get_angle(module_accessor).map(|a| a.cos() as f32)
 }
 
-pub unsafe fn mod_get_stick_y(
-    module_accessor: &mut app::BattleObjectModuleAccessor,
-) -> Option<f32> {
+pub fn mod_get_stick_y(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<f32> {
     get_angle(module_accessor).map(|a| a.sin() as f32)
 }
 
-unsafe fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<f64> {
+fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> Option<f64> {
     if !is_operation_cpu(module_accessor) {
         return None;
     }
-
-    STICK_DIRECTION.into_angle()
+    let stick_direction = read(&SHIELD_STICK_DIRECTION);
+    stick_direction.into_angle()
 }
diff --git a/src/training/tech.rs b/src/training/tech.rs
index a60527e..4499cd5 100644
--- a/src/training/tech.rs
+++ b/src/training/tech.rs
@@ -1,3 +1,6 @@
+use std::collections::HashMap;
+
+use skyline::hooks::{getRegionAddress, Region};
 use smash::app::{lua_bind::*, sv_system, BattleObjectModuleAccessor};
 use smash::hash40;
 use smash::lib::lua_const::*;
@@ -6,28 +9,24 @@ use smash::lua2cpp::L2CFighterBase;
 use smash::phx::{Hash40, Vector3f};
 
 use crate::common::consts::*;
-use crate::common::offsets::OFFSET_CHANGE_ACTIVE_CAMERA;
-
-use crate::common::offsets::OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES;
+use crate::common::offsets::{
+    OFFSET_CHANGE_ACTIVE_CAMERA, OFFSET_SET_TRAINING_FIXED_CAMERA_VALUES,
+};
 use crate::common::*;
 use crate::training::{frame_counter, mash, save_states};
+use training_mod_sync::*;
 
-use skyline::hooks::{getRegionAddress, Region};
-
-use once_cell::sync::Lazy;
-use std::collections::HashMap;
-
-static mut TECH_ROLL_DIRECTION: Direction = Direction::empty();
-static mut MISS_TECH_ROLL_DIRECTION: Direction = Direction::empty();
-static mut NEEDS_VISIBLE: bool = false;
-static mut DEFAULT_FIXED_CAM_CENTER: Vector3f = Vector3f {
+static TECH_ROLL_DIRECTION: RwLock<Direction> = RwLock::new(Direction::empty());
+static MISS_TECH_ROLL_DIRECTION: RwLock<Direction> = RwLock::new(Direction::empty());
+static NEEDS_VISIBLE: RwLock<bool> = RwLock::new(false);
+static DEFAULT_FIXED_CAM_CENTER: RwLock<Vector3f> = RwLock::new(Vector3f {
     x: 0.0,
     y: 0.0,
     z: 0.0,
-};
+});
 
-static FRAME_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static FRAME_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 unsafe fn is_enable_passive(module_accessor: &mut BattleObjectModuleAccessor) -> bool {
     let fighter = get_fighter_common_from_accessor(module_accessor);
@@ -64,7 +63,7 @@ unsafe fn mod_handle_change_status(
         .try_get_int()
         .unwrap_or(*FIGHTER_STATUS_KIND_WAIT as u64) as i32;
 
-    let state: TechFlags = MENU.tech_state.get_random();
+    let state: TechFlags = read(&MENU).tech_state.get_random();
 
     if handle_grnd_tech(module_accessor, status_kind, unk, status_kind_int, state) {
         return;
@@ -115,22 +114,22 @@ unsafe fn handle_grnd_tech(
         TechFlags::ROLL_F => {
             *status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
             *unk = LUA_TRUE;
-            TECH_ROLL_DIRECTION = Direction::IN; // = In
+            assign(&TECH_ROLL_DIRECTION, Direction::IN);
             true
         }
         TechFlags::ROLL_B => {
             *status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
             *unk = LUA_TRUE;
-            TECH_ROLL_DIRECTION = Direction::OUT; // = Away
+            assign(&TECH_ROLL_DIRECTION, Direction::OUT);
             true
         }
         _ => false,
     };
-    if do_tech && MENU.mash_triggers.contains(&MashTrigger::TECH) {
-        if MENU.tech_action_override == Action::empty() {
-            mash::external_buffer_menu_mash(MENU.mash_state.get_random())
+    if do_tech && read(&MENU).mash_triggers.contains(&MashTrigger::TECH) {
+        if read(&MENU).tech_action_override == Action::empty() {
+            mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random())
         } else {
-            mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
+            mash::external_buffer_menu_mash(read(&MENU).tech_action_override.get_random())
         }
     }
 
@@ -173,11 +172,11 @@ unsafe fn handle_wall_tech(
         }
         _ => false,
     };
-    if do_tech && MENU.mash_triggers.contains(&MashTrigger::TECH) {
-        if MENU.tech_action_override == Action::empty() {
-            mash::external_buffer_menu_mash(MENU.mash_state.get_random())
+    if do_tech && read(&MENU).mash_triggers.contains(&MashTrigger::TECH) {
+        if read(&MENU).tech_action_override == Action::empty() {
+            mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random())
         } else {
-            mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
+            mash::external_buffer_menu_mash(read(&MENU).tech_action_override.get_random())
         }
     }
     true
@@ -208,18 +207,18 @@ unsafe fn handle_ceil_tech(
 
     *status_kind = FIGHTER_STATUS_KIND_PASSIVE_CEIL.as_lua_int();
     *unk = LUA_TRUE;
-    if MENU.mash_triggers.contains(&MashTrigger::TECH) {
-        if MENU.tech_action_override == Action::empty() {
-            mash::external_buffer_menu_mash(MENU.mash_state.get_random())
+    if read(&MENU).mash_triggers.contains(&MashTrigger::TECH) {
+        if read(&MENU).tech_action_override == Action::empty() {
+            mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random())
         } else {
-            mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
+            mash::external_buffer_menu_mash(read(&MENU).tech_action_override.get_random())
         }
     }
     true
 }
 
 pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAccessor) {
-    if !is_operation_cpu(module_accessor) || MENU.tech_state == TechFlags::empty() {
+    if !is_operation_cpu(module_accessor) || read(&MENU).tech_state == TechFlags::empty() {
         return;
     }
 
@@ -232,15 +231,15 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
     .contains(&status)
     {
         // Mistech
-        requested_status = match MENU.miss_tech_state.get_random() {
+        requested_status = match read(&MENU).miss_tech_state.get_random() {
             MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
             MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
             MissTechFlags::ROLL_F => {
-                MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
+                assign(&MISS_TECH_ROLL_DIRECTION, Direction::IN);
                 *FIGHTER_STATUS_KIND_DOWN_STAND_FB
             }
             MissTechFlags::ROLL_B => {
-                MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
+                assign(&MISS_TECH_ROLL_DIRECTION, Direction::OUT);
                 *FIGHTER_STATUS_KIND_DOWN_STAND_FB
             }
             _ => return,
@@ -251,22 +250,22 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
         if frame_counter::should_delay(lockout_time, *FRAME_COUNTER) {
             return;
         };
-        requested_status = match MENU.miss_tech_state.get_random() {
+        requested_status = match read(&MENU).miss_tech_state.get_random() {
             MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
             MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
             MissTechFlags::ROLL_F => {
-                MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
+                assign(&MISS_TECH_ROLL_DIRECTION, Direction::IN);
                 *FIGHTER_STATUS_KIND_DOWN_STAND_FB
             }
             MissTechFlags::ROLL_B => {
-                MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
+                assign(&MISS_TECH_ROLL_DIRECTION, Direction::OUT);
                 *FIGHTER_STATUS_KIND_DOWN_STAND_FB
             }
             _ => return,
         };
     } else if status == *FIGHTER_STATUS_KIND_SLIP_WAIT {
         // Handle slips (like Diddy banana)
-        requested_status = match MENU.miss_tech_state.get_random() {
+        requested_status = match read(&MENU).miss_tech_state.get_random() {
             MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_SLIP_STAND,
             MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
             MissTechFlags::ROLL_F => *FIGHTER_STATUS_KIND_SLIP_STAND_F,
@@ -280,11 +279,11 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
 
     if requested_status != 0 {
         StatusModule::change_status_force(module_accessor, requested_status, true);
-        if MENU.mash_triggers.contains(&MashTrigger::MISTECH) {
-            if MENU.tech_action_override == Action::empty() {
-                mash::external_buffer_menu_mash(MENU.mash_state.get_random())
+        if read(&MENU).mash_triggers.contains(&MashTrigger::MISTECH) {
+            if read(&MENU).tech_action_override == Action::empty() {
+                mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random())
             } else {
-                mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
+                mash::external_buffer_menu_mash(read(&MENU).tech_action_override.get_random())
             }
         }
     }
@@ -298,24 +297,24 @@ pub unsafe fn change_motion(
         return None;
     }
 
-    if MENU.tech_state == TechFlags::empty() {
+    if read(&MENU).tech_state == TechFlags::empty() {
         return None;
     }
 
     if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) {
-        if TECH_ROLL_DIRECTION == Direction::IN {
+        if read(&TECH_ROLL_DIRECTION) == Direction::IN {
             return Some(hash40("passive_stand_f"));
         } else {
             return Some(hash40("passive_stand_b"));
         }
     } else if [hash40("down_forward_u"), hash40("down_back_u")].contains(&motion_kind) {
-        if MISS_TECH_ROLL_DIRECTION == Direction::IN {
+        if read(&MISS_TECH_ROLL_DIRECTION) == Direction::IN {
             return Some(hash40("down_forward_u"));
         } else {
             return Some(hash40("down_back_u"));
         }
     } else if [hash40("down_forward_d"), hash40("down_back_d")].contains(&motion_kind) {
-        if MISS_TECH_ROLL_DIRECTION == Direction::IN {
+        if read(&MISS_TECH_ROLL_DIRECTION) == Direction::IN {
             return Some(hash40("down_forward_d"));
         } else {
             return Some(hash40("down_back_d"));
@@ -350,7 +349,7 @@ unsafe fn get_snake_laydown_lockout_time(module_accessor: &mut BattleObjectModul
 }
 
 pub unsafe fn hide_tech() {
-    if !is_training_mode() || MENU.tech_hide == OnOff::OFF {
+    if !is_training_mode() || read(&MENU).tech_hide == OnOff::OFF {
         return;
     }
     let module_accessor = get_module_accessor(FighterId::CPU);
@@ -370,7 +369,7 @@ pub unsafe fn hide_tech() {
         );
         // Disable visibility
         if MotionModule::frame(module_accessor) >= 6.0 {
-            NEEDS_VISIBLE = true;
+            assign(&NEEDS_VISIBLE, true);
             VisibilityModule::set_whole(module_accessor, false);
             EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_nopassive"), false);
             EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_down_smoke"), false);
@@ -384,15 +383,17 @@ pub unsafe fn hide_tech() {
         }
         if MotionModule::end_frame(module_accessor) - MotionModule::frame(module_accessor) <= 5.0 {
             // Re-enable visibility
-            NEEDS_VISIBLE = false;
+            assign(&NEEDS_VISIBLE, false);
             VisibilityModule::set_whole(module_accessor, true);
         }
     } else {
         // If the CPU's tech status was interrupted, make them visible again
-        if NEEDS_VISIBLE {
-            NEEDS_VISIBLE = false;
+        let mut needs_visible_lock = lock_write(&NEEDS_VISIBLE);
+        if *needs_visible_lock {
+            *needs_visible_lock = false;
             VisibilityModule::set_whole(module_accessor, true);
         }
+        drop(needs_visible_lock);
     }
 }
 
@@ -406,7 +407,7 @@ pub unsafe fn handle_fighter_req_quake_pos(
         return original!()(module_accessor, quake_kind);
     }
     let status = StatusModule::status_kind(module_accessor);
-    if status == FIGHTER_STATUS_KIND_DOWN && MENU.tech_hide == OnOff::ON {
+    if status == FIGHTER_STATUS_KIND_DOWN && read(&MENU).tech_hide == OnOff::ON {
         // We're hiding techs, prevent mistech quake from giving away missed tech
         return original!()(module_accessor, *CAMERA_QUAKE_KIND_NONE);
     }
@@ -449,9 +450,9 @@ pub struct CameraManager {
 
 unsafe fn set_fixed_camera_values() {
     let camera_manager = get_camera_manager();
-    if MENU.tech_hide == OnOff::OFF {
+    if read(&MENU).tech_hide == OnOff::OFF {
         // Use Stage's Default Values for fixed Camera
-        camera_manager.fixed_camera_center = DEFAULT_FIXED_CAM_CENTER;
+        camera_manager.fixed_camera_center = read(&DEFAULT_FIXED_CAM_CENTER);
     } else {
         // We're in CameraMode 4, which is Fixed, and we are hiding tech chases, so we want a better view of the stage
         if let Some(camera_vector) = get_stage_camera_values(save_states::stage_id()) {
@@ -738,7 +739,10 @@ pub unsafe fn handle_set_training_fixed_camera_values(
     if !is_training_mode() {
         return original!()(camera_manager, fixed_camera_values);
     }
-    DEFAULT_FIXED_CAM_CENTER = fixed_camera_values.fixed_camera_center;
+    assign(
+        &DEFAULT_FIXED_CAM_CENTER,
+        fixed_camera_values.fixed_camera_center,
+    );
     original!()(camera_manager, fixed_camera_values);
     // Set Fixed Camera Values now, since L + R + A reset switches without calling ChangeActiveCamera
     set_fixed_camera_values();
diff --git a/src/training/throw.rs b/src/training/throw.rs
index 159fb5c..46aa3c1 100644
--- a/src/training/throw.rs
+++ b/src/training/throw.rs
@@ -5,78 +5,65 @@ use crate::common::consts::*;
 use crate::common::*;
 use crate::training::frame_counter;
 use crate::training::mash;
-
-use once_cell::sync::Lazy;
+use training_mod_sync::*;
 
 const NOT_SET: u32 = 9001;
-static mut THROW_DELAY: u32 = NOT_SET;
-static mut PUMMEL_DELAY: u32 = NOT_SET;
-static mut THROW_CASE: ThrowOption = ThrowOption::empty();
+static THROW_DELAY: RwLock<u32> = RwLock::new(NOT_SET);
+static PUMMEL_DELAY: RwLock<u32> = RwLock::new(NOT_SET);
+static THROW_CASE: RwLock<ThrowOption> = RwLock::new(ThrowOption::empty());
 
-static THROW_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
-static PUMMEL_DELAY_COUNTER: Lazy<usize> =
-    Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static THROW_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
+static PUMMEL_DELAY_COUNTER: LazyLock<usize> =
+    LazyLock::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
 
 // Rolling Throw Delays and Pummel Delays separately
 
 pub fn reset_throw_delay() {
-    unsafe {
-        if THROW_DELAY != NOT_SET {
-            THROW_DELAY = NOT_SET;
-            frame_counter::full_reset(*THROW_DELAY_COUNTER);
-        }
+    if read(&THROW_DELAY) != NOT_SET {
+        assign(&THROW_DELAY, NOT_SET);
+        frame_counter::full_reset(*THROW_DELAY_COUNTER);
     }
 }
 
 pub fn reset_pummel_delay() {
-    unsafe {
-        if PUMMEL_DELAY != NOT_SET {
-            PUMMEL_DELAY = NOT_SET;
-            frame_counter::full_reset(*PUMMEL_DELAY_COUNTER);
-        }
+    if read(&PUMMEL_DELAY) != NOT_SET {
+        assign(&PUMMEL_DELAY, NOT_SET);
+        frame_counter::full_reset(*PUMMEL_DELAY_COUNTER);
     }
 }
 
 pub fn reset_throw_case() {
-    unsafe {
-        if THROW_CASE != ThrowOption::empty() {
-            // Don't roll another throw option if one is already selected
-            THROW_CASE = ThrowOption::empty();
-        }
+    if read(&THROW_CASE) != ThrowOption::empty() {
+        // Don't roll another throw option if one is already selected
+        assign(&THROW_CASE, ThrowOption::empty());
     }
 }
 
 fn roll_throw_delay() {
-    unsafe {
-        if THROW_DELAY != NOT_SET {
-            // Don't roll another throw delay if one is already selected
-            return;
-        }
-
-        THROW_DELAY = MENU.throw_delay.get_random().into_meddelay();
+    if read(&THROW_DELAY) == NOT_SET {
+        // Only roll another throw delay if one is not already selected
+        assign(
+            &THROW_DELAY,
+            read(&MENU).throw_delay.get_random().into_meddelay(),
+        );
     }
 }
 
 fn roll_pummel_delay() {
-    unsafe {
-        if PUMMEL_DELAY != NOT_SET {
-            // Don't roll another pummel delay if one is already selected
-            return;
-        }
-
-        PUMMEL_DELAY = MENU.pummel_delay.get_random().into_meddelay();
+    if read(&PUMMEL_DELAY) == NOT_SET {
+        // Don't roll another pummel delay if one is already selected
+        assign(
+            &PUMMEL_DELAY,
+            read(&MENU).pummel_delay.get_random().into_meddelay(),
+        );
     }
 }
 
 fn roll_throw_case() {
-    unsafe {
-        // Don't re-roll if there is already a throw option selected
-        if THROW_CASE != ThrowOption::empty() {
-            return;
-        }
-
-        THROW_CASE = MENU.throw_state.get_random();
+    if read(&THROW_CASE) == ThrowOption::empty() {
+        // Only re-roll if there is not already a throw option selected
+        assign(&THROW_CASE, read(&MENU).throw_state.get_random());
     }
 }
 
@@ -112,20 +99,20 @@ pub unsafe fn get_command_flag_throw_direction(
 
     roll_pummel_delay();
 
-    if THROW_CASE == ThrowOption::NONE {
+    if read(&THROW_CASE) == ThrowOption::NONE {
         // Do nothing, but don't reroll the throw case.
         return 0;
     }
 
-    if frame_counter::should_delay(THROW_DELAY, *THROW_DELAY_COUNTER) {
+    if frame_counter::should_delay(read(&THROW_DELAY), *THROW_DELAY_COUNTER) {
         // Not yet time to perform the throw action
-        if frame_counter::should_delay(PUMMEL_DELAY, *PUMMEL_DELAY_COUNTER) {
+        if frame_counter::should_delay(read(&PUMMEL_DELAY), *PUMMEL_DELAY_COUNTER) {
             // And not yet time to pummel either, so don't do anything
             return 0;
         }
 
         // If no pummel delay is selected (default), then don't pummel
-        if MENU.pummel_delay == MedDelay::empty() {
+        if read(&MENU).pummel_delay == MedDelay::empty() {
             return 0;
         }
 
@@ -143,8 +130,8 @@ pub unsafe fn get_command_flag_throw_direction(
         module_accessor,
         *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_THROW_HI,
     ) {
-        let cmd = THROW_CASE.into_cmd().unwrap_or(0);
-        mash::external_buffer_menu_mash(MENU.mash_state.get_random());
+        let cmd = read(&THROW_CASE).into_cmd().unwrap_or(0);
+        mash::external_buffer_menu_mash(read(&MENU).mash_state.get_random());
         return cmd;
     }
 
diff --git a/src/training/ui/display.rs b/src/training/ui/display.rs
index c85ab08..6a2b397 100644
--- a/src/training/ui/display.rs
+++ b/src/training/ui/display.rs
@@ -1,11 +1,11 @@
-use std::ptr::addr_of_mut;
-
 use skyline::nn::ui2d::*;
 use smash::ui2d::{SmashPane, SmashTextBox};
 
 use crate::common::menu::QUICK_MENU_ACTIVE;
 use crate::common::TRAINING_MENU_ADDR;
-use crate::training::ui;
+use crate::training::ui::notifications::*;
+use training_mod_sync::*;
+
 macro_rules! display_parent_fmt {
     ($x:ident) => {
         format!("TrModDisp{}", $x).as_str()
@@ -25,22 +25,23 @@ macro_rules! display_txt_fmt {
 }
 
 pub unsafe fn draw(root_pane: &Pane) {
-    let notification_idx = 0;
-
-    let queue = addr_of_mut!(ui::notifications::QUEUE);
     if (*TRAINING_MENU_ADDR).combo_display_toggle == 0 {
         // User has turned off the "combo display" option in the vanilla menu
         // Remove all notifications from the queue so we don't show them
         // This will also set the pane's visibility to false
-        (*queue).clear();
+        clear_all_notifications();
     }
 
-    let notification = (*queue).first_mut();
+    let notification_idx = 0;
+    let mut queue_lock = lock_write(&NOTIFICATIONS_QUEUE);
+
+    let notification = (*queue_lock).first_mut();
 
     root_pane
         .find_pane_by_name_recursive(display_parent_fmt!(notification_idx))
         .unwrap()
-        .set_visible(notification.is_some() && !QUICK_MENU_ACTIVE);
+        .set_visible(notification.is_some() && !read(&QUICK_MENU_ACTIVE));
+
     if notification.is_none() {
         return;
     }
@@ -66,8 +67,8 @@ pub unsafe fn draw(root_pane: &Pane) {
         text.set_color(color.r, color.g, color.b, color.a);
     }
 
-    let has_completed = notification.check_completed();
-    if has_completed {
-        (*queue).remove(0);
+    if notification.has_completed() {
+        (*queue_lock).remove(0);
     }
+    drop(queue_lock);
 }
diff --git a/src/training/ui/input_log.rs b/src/training/ui/input_log.rs
index 49e8cac..3c0662d 100644
--- a/src/training/ui/input_log.rs
+++ b/src/training/ui/input_log.rs
@@ -4,15 +4,14 @@ use skyline::nn::ui2d::*;
 use smash::ui2d::{SmashPane, SmashTextBox};
 use training_mod_consts::{InputDisplay, MENU};
 
-use crate::{
-    common::{consts::status_display_name, menu::QUICK_MENU_ACTIVE},
-    training::{
-        input_log::{
-            DirectionStrength, InputLog, DRAW_LOG_BASE_IDX, NUM_LOGS, P1_INPUT_LOGS, WHITE, YELLOW,
-        },
-        ui::{fade_out, menu::VANILLA_MENU_ACTIVE},
-    },
+use crate::common::consts::status_display_name;
+use crate::menu::QUICK_MENU_ACTIVE;
+use crate::training::input_log::{
+    DirectionStrength, InputLog, DRAW_LOG_BASE_IDX, NUM_LOGS, P1_INPUT_LOGS, WHITE, YELLOW,
 };
+use crate::training::ui::fade_out;
+use crate::training::ui::menu::VANILLA_MENU_ACTIVE;
+use training_mod_sync::*;
 
 macro_rules! log_parent_fmt {
     ($x:ident) => {
@@ -69,7 +68,8 @@ fn get_input_icons(log: &InputLog) -> VecDeque<(&str, ResColor)> {
 }
 
 unsafe fn draw_log(root_pane: &Pane, log_idx: usize, log: &InputLog) {
-    let draw_log_idx = (log_idx + (NUM_LOGS - *DRAW_LOG_BASE_IDX.data_ptr())) % NUM_LOGS;
+    let draw_log_base_idx = read(&DRAW_LOG_BASE_IDX);
+    let draw_log_idx = (log_idx + (NUM_LOGS - draw_log_base_idx)) % NUM_LOGS;
     let log_pane = root_pane
         .find_pane_by_name_recursive(log_parent_fmt!(draw_log_idx))
         .unwrap();
@@ -176,7 +176,7 @@ unsafe fn draw_log(root_pane: &Pane, log_idx: usize, log: &InputLog) {
         .as_textbox()
         .set_text_string(frame_text.as_str());
 
-    let status_text = if MENU.input_display_status.as_bool() {
+    let status_text = if read(&MENU).input_display_status.as_bool() {
         status_display_name(log.fighter_kind, log.status)
     } else {
         "".to_string()
@@ -193,17 +193,15 @@ pub unsafe fn draw(root_pane: &Pane) {
         .find_pane_by_name_recursive("TrModInputLog")
         .unwrap();
     logs_pane.set_visible(
-        !QUICK_MENU_ACTIVE && !VANILLA_MENU_ACTIVE && MENU.input_display != InputDisplay::NONE,
+        !read(&QUICK_MENU_ACTIVE)
+            && !read(&VANILLA_MENU_ACTIVE)
+            && read(&MENU).input_display != InputDisplay::NONE,
     );
-    if MENU.input_display == InputDisplay::NONE {
+    if read(&MENU).input_display == InputDisplay::NONE {
         return;
     }
 
-    let logs_ptr = P1_INPUT_LOGS.data_ptr();
-    if logs_ptr.is_null() {
-        return;
-    }
-    let logs = &*logs_ptr;
+    let logs = read(&(*P1_INPUT_LOGS));
 
     for (log_idx, log) in logs.iter().enumerate() {
         draw_log(root_pane, log_idx, log);
diff --git a/src/training/ui/menu.rs b/src/training/ui/menu.rs
index 03ffc4c..d8ce8f0 100644
--- a/src/training/ui/menu.rs
+++ b/src/training/ui/menu.rs
@@ -1,16 +1,19 @@
 use std::collections::HashMap;
 
-use lazy_static::lazy_static;
 use skyline::nn::ui2d::*;
 use smash::ui2d::{SmashPane, SmashTextBox};
 use training_mod_tui::{
     App, AppPage, ConfirmationState, SliderState, NX_SUBMENU_COLUMNS, NX_SUBMENU_ROWS,
 };
 
-use crate::common::menu::{MENU_CLOSE_FRAME_COUNTER, MENU_CLOSE_WAIT_FRAMES, MENU_RECEIVED_INPUT};
+use crate::common::menu::{
+    MENU_CLOSE_FRAME_COUNTER, MENU_CLOSE_WAIT_FRAMES, MENU_RECEIVED_INPUT, P1_CONTROLLER_STYLE,
+    QUICK_MENU_ACTIVE, QUICK_MENU_APP,
+};
+use crate::input::*;
 use crate::training::frame_counter;
-use crate::{common, common::menu::QUICK_MENU_ACTIVE, input::*};
 use training_mod_consts::TOGGLE_MAX;
+use training_mod_sync::*;
 
 use super::fade_out;
 use super::set_icon_text;
@@ -57,25 +60,27 @@ const BG_LEFT_SELECTED_WHITE_COLOR: ResColor = ResColor {
     a: 255,
 };
 
-pub static mut VANILLA_MENU_ACTIVE: bool = false;
+pub static VANILLA_MENU_ACTIVE: RwLock<bool> = RwLock::new(false);
 
-lazy_static! {
-    static ref GCC_BUTTON_MAPPING: HashMap<&'static str, u16> = HashMap::from([
+static GCC_BUTTON_MAPPING: LazyLock<HashMap<&'static str, u16>> = LazyLock::new(|| {
+    HashMap::from([
         ("L", 0xE204),
         ("R", 0xE205),
         ("X", 0xE206),
         ("Y", 0xE207),
-        ("Z", 0xE208)
-    ]);
-    static ref PROCON_BUTTON_MAPPING: HashMap<&'static str, u16> = HashMap::from([
+        ("Z", 0xE208),
+    ])
+});
+static PROCON_BUTTON_MAPPING: LazyLock<HashMap<&'static str, u16>> = LazyLock::new(|| {
+    HashMap::from([
         ("L", 0xE0E4),
         ("R", 0xE0E5),
         ("X", 0xE0E2),
         ("Y", 0xE0E3),
         ("ZL", 0xE0E6),
-        ("ZR", 0xE0E7)
-    ]);
-}
+        ("ZR", 0xE0E7),
+    ])
+});
 
 unsafe fn render_submenu_page(app: &mut App, root_pane: &Pane) {
     let tabs_clone = app.tabs.clone(); // Need this to avoid double-borrow later on
@@ -457,14 +462,17 @@ pub unsafe fn draw(root_pane: &Pane) {
     // Determine if we're in the menu by seeing if the "help" footer has
     // begun moving upward. It starts at -80 and moves to 0 over 10 frames
     // in info_training_in_menu.bflan
-    VANILLA_MENU_ACTIVE = root_pane
-        .find_pane_by_name_recursive("L_staying_help")
-        .unwrap()
-        .pos_y
-        != -80.0;
+    assign(
+        &VANILLA_MENU_ACTIVE,
+        root_pane
+            .find_pane_by_name_recursive("L_staying_help")
+            .unwrap()
+            .pos_y
+            != -80.0,
+    );
 
     let overall_parent_pane = root_pane.find_pane_by_name_recursive("TrModMenu").unwrap();
-    overall_parent_pane.set_visible(QUICK_MENU_ACTIVE && !VANILLA_MENU_ACTIVE);
+    overall_parent_pane.set_visible(read(&QUICK_MENU_ACTIVE) && !read(&VANILLA_MENU_ACTIVE));
     let menu_close_wait_frame = frame_counter::get_frame_count(*MENU_CLOSE_FRAME_COUNTER);
     fade_out(
         overall_parent_pane,
@@ -473,11 +481,11 @@ pub unsafe fn draw(root_pane: &Pane) {
     );
 
     // Only submit updates if we have received input
-    let received_input = &mut *MENU_RECEIVED_INPUT.data_ptr();
-    if !*received_input {
+    let received_input = read(&MENU_RECEIVED_INPUT);
+    if !received_input {
         return;
     } else {
-        *received_input = false;
+        assign(&MENU_RECEIVED_INPUT, false);
     }
 
     if let Some(quit_button) = root_pane.find_pane_by_name_recursive("TrModTitle") {
@@ -514,7 +522,7 @@ pub unsafe fn draw(root_pane: &Pane) {
         .find_pane_by_name_recursive("status_R")
         .expect("Unable to find status_R pane");
     // status_r_pane.flags |= 1 << PaneFlag::InfluencedAlpha as u8;
-    status_r_pane.set_visible(!QUICK_MENU_ACTIVE);
+    status_r_pane.set_visible(!read(&QUICK_MENU_ACTIVE));
 
     root_pane
         .find_pane_by_name_recursive("TrModSlider")
@@ -523,8 +531,8 @@ pub unsafe fn draw(root_pane: &Pane) {
 
     // Update menu display
     // Grabbing lock as read-only, essentially
+    let mut app = lock_write(&QUICK_MENU_APP);
     // We don't really need to change anything, but get_before_selected requires &mut self
-    let app = &mut *crate::common::menu::QUICK_MENU_APP.data_ptr();
 
     let tab_titles = [
         app.tabs
@@ -538,11 +546,11 @@ pub unsafe fn draw(root_pane: &Pane) {
             .title,
     ];
 
-    let is_gcc = (*common::menu::P1_CONTROLLER_STYLE.data_ptr()) == ControllerStyle::GCController;
+    let is_gcc = read(&P1_CONTROLLER_STYLE) == ControllerStyle::GCController;
     let button_mapping = if is_gcc {
-        GCC_BUTTON_MAPPING.clone()
+        &(*GCC_BUTTON_MAPPING)
     } else {
-        PROCON_BUTTON_MAPPING.clone()
+        &(*PROCON_BUTTON_MAPPING)
     };
 
     let (x_key, y_key, l_key, r_key, zl_key, zr_key, z_key) = (
@@ -659,10 +667,10 @@ pub unsafe fn draw(root_pane: &Pane) {
     }
 
     match app.page {
-        AppPage::SUBMENU => render_submenu_page(app, root_pane),
-        AppPage::SLIDER => render_slider_page(app, root_pane),
-        AppPage::TOGGLE => render_toggle_page(app, root_pane),
-        AppPage::CONFIRMATION => render_confirmation_page(app, root_pane),
+        AppPage::SUBMENU => render_submenu_page(&mut app, root_pane),
+        AppPage::SLIDER => render_slider_page(&mut app, root_pane),
+        AppPage::TOGGLE => render_toggle_page(&mut app, root_pane),
+        AppPage::CONFIRMATION => render_confirmation_page(&mut app, root_pane),
         AppPage::CLOSE => {}
     }
 }
diff --git a/src/training/ui/mod.rs b/src/training/ui/mod.rs
index 480ef51..a9adea7 100644
--- a/src/training/ui/mod.rs
+++ b/src/training/ui/mod.rs
@@ -11,6 +11,7 @@ use crate::common::{is_ready_go, is_training_mode};
 #[cfg(feature = "layout_arc_from_file")]
 use crate::consts::LAYOUT_ARC_PATH;
 use crate::training::frame_counter;
+use training_mod_sync::*;
 
 mod damage;
 mod display;
@@ -71,7 +72,7 @@ pub unsafe fn handle_draw(layout: *mut Layout, draw_info: u64, cmd_buffer: u64)
     {
         // InfluencedAlpha means "Should my children panes' alpha be influenced by mine, as the parent?"
         root_pane.flags |= 1 << PaneFlag::InfluencedAlpha as u8;
-        root_pane.set_visible(MENU.hud == OnOff::ON && !QUICK_MENU_ACTIVE);
+        root_pane.set_visible(read(&MENU).hud == OnOff::ON && !read(&QUICK_MENU_ACTIVE));
     }
 
     damage::draw(root_pane, &layout_name);
diff --git a/src/training/ui/notifications.rs b/src/training/ui/notifications.rs
index d2fa7d1..ce708e5 100644
--- a/src/training/ui/notifications.rs
+++ b/src/training/ui/notifications.rs
@@ -1,8 +1,8 @@
-use std::ptr::addr_of_mut;
-
 use skyline::nn::ui2d::ResColor;
 
-pub static mut QUEUE: Vec<Notification> = vec![];
+use training_mod_sync::*;
+
+pub static NOTIFICATIONS_QUEUE: RwLock<Vec<Notification>> = RwLock::new(vec![]);
 
 #[derive(Clone)]
 pub struct Notification {
@@ -36,42 +36,49 @@ impl Notification {
         self.length -= 1;
     }
 
-    // Returns: has_completed
-    pub fn check_completed(&mut self) -> bool {
-        if self.length <= 1 {
-            return true;
-        }
-        false
+    pub fn has_completed(&self) -> bool {
+        self.length <= 1
     }
 }
 
 pub fn notification(header: String, message: String, len: u32) {
-    unsafe {
-        let queue = addr_of_mut!(QUEUE);
-        (*queue).push(Notification::new(
-            header,
-            message,
-            len,
-            ResColor {
-                r: 0,
-                g: 0,
-                b: 0,
-                a: 255,
-            },
-        ));
-    }
+    let mut queue_lock = lock_write(&NOTIFICATIONS_QUEUE);
+    (*queue_lock).push(Notification::new(
+        header,
+        message,
+        len,
+        ResColor {
+            r: 0,
+            g: 0,
+            b: 0,
+            a: 255,
+        },
+    ));
+    drop(queue_lock);
 }
 
 pub fn color_notification(header: String, message: String, len: u32, color: ResColor) {
-    unsafe {
-        let queue = addr_of_mut!(QUEUE);
-        (*queue).push(Notification::new(header, message, len, color));
-    }
+    let mut queue_lock = lock_write(&NOTIFICATIONS_QUEUE);
+    (*queue_lock).push(Notification::new(header, message, len, color));
+    drop(queue_lock);
 }
 
-pub fn clear_notifications(header: &'static str) {
-    unsafe {
-        let queue = addr_of_mut!(QUEUE);
-        (*queue).retain(|notif| notif.header != header);
+pub fn clear_notification(header: &'static str) {
+    if (*lock_read(&NOTIFICATIONS_QUEUE)).is_empty() {
+        // Before acquiring an exclusive write lock, check if there are even any notifications to clear out
+        return;
     }
+    let mut queue_lock = lock_write(&NOTIFICATIONS_QUEUE);
+    (*queue_lock).retain(|notif| notif.header != header);
+    drop(queue_lock);
+}
+
+pub fn clear_all_notifications() {
+    if (*lock_read(&NOTIFICATIONS_QUEUE)).is_empty() {
+        // Before acquiring an exclusive write lock, check if there are even any notifications to clear out
+        return;
+    }
+    let mut queue_lock = lock_write(&NOTIFICATIONS_QUEUE);
+    (*queue_lock).clear();
+    drop(queue_lock);
 }
diff --git a/training_mod_consts/Cargo.toml b/training_mod_consts/Cargo.toml
index e6d0480..87dee49 100644
--- a/training_mod_consts/Cargo.toml
+++ b/training_mod_consts/Cargo.toml
@@ -17,7 +17,8 @@ skyline_smash = { git = "https://github.com/ultimate-research/skyline-smash.git"
 toml = "0.5.9"
 anyhow = "1.0.72"
 rand = { git = "https://github.com/skyline-rs/rand" }
-training_mod_tui = { path = "../training_mod_tui"}
+training_mod_sync = { path = "../training_mod_sync" }
+training_mod_tui = { path = "../training_mod_tui" }
 
 [features]
 default = ["smash"]
diff --git a/training_mod_consts/src/lib.rs b/training_mod_consts/src/lib.rs
index 2add2e3..b00d299 100644
--- a/training_mod_consts/src/lib.rs
+++ b/training_mod_consts/src/lib.rs
@@ -12,6 +12,8 @@ pub mod config;
 pub use config::*;
 
 use paste::paste;
+
+use training_mod_sync::*;
 pub use training_mod_tui::*;
 
 pub const TOGGLE_MAX: u8 = 5;
@@ -110,7 +112,7 @@ pub enum FighterId {
     CPU = 1,
 }
 
-pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
+pub static BASE_MENU: TrainingModpackMenu = TrainingModpackMenu {
     aerial_delay: Delay::empty(),
     air_dodge_dir: Direction::empty(),
     attack_angle: AttackAngle::empty(),
@@ -204,7 +206,8 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
     lra_reset: OnOff::ON,
 };
 
-pub static mut MENU: TrainingModpackMenu = DEFAULTS_MENU;
+pub static DEFAULTS_MENU: RwLock<TrainingModpackMenu> = RwLock::new(BASE_MENU);
+pub static MENU: RwLock<TrainingModpackMenu> = RwLock::new(BASE_MENU);
 
 impl_toggletrait! {
     OnOff,
diff --git a/training_mod_sync/Cargo.toml b/training_mod_sync/Cargo.toml
new file mode 100644
index 0000000..bda4243
--- /dev/null
+++ b/training_mod_sync/Cargo.toml
@@ -0,0 +1,6 @@
+[package]
+name = "training_mod_sync"
+version = "0.1.0"
+edition = "2021"
+
+[dependencies]
diff --git a/training_mod_sync/src/lib.rs b/training_mod_sync/src/lib.rs
new file mode 100644
index 0000000..235e187
--- /dev/null
+++ b/training_mod_sync/src/lib.rs
@@ -0,0 +1,36 @@
+/// Convenience functions for interacting with RwLocks
+pub use std::sync::{LazyLock, RwLock};
+use std::sync::{RwLockReadGuard, RwLockWriteGuard};
+
+/// Gets a copy of a value inside a RwLock and immediately unlocks
+///
+/// Requires <T: Copy> such as a bool or usize
+pub fn read<T: Copy>(rwlock: &RwLock<T>) -> T {
+    *rwlock.read().unwrap()
+}
+
+/// Gets a clone of a value inside a RwLock and immediately unlocks
+///
+/// Can be used if <T> is not Copy, such as Vec<u32>
+pub fn read_clone<T: Clone>(rwlock: &RwLock<T>) -> T {
+    rwlock.read().unwrap().clone()
+}
+
+/// Assigns a new value to a RwLock and immediately unlocks
+pub fn assign<T>(rwlock: &RwLock<T>, new_val: T) {
+    *rwlock.write().unwrap() = new_val
+}
+
+/// Locks a RwLock for writing and returns the guard
+///
+/// Don't forget to drop the guard as soon as you're finished with it
+pub fn lock_write<T>(rwlock: &RwLock<T>) -> RwLockWriteGuard<T> {
+    rwlock.write().unwrap()
+}
+
+/// Locks a RwLock for reading and returns the guard
+///
+/// Don't forget to drop the guard as soon as you're finished with it
+pub fn lock_read<T>(rwlock: &RwLock<T>) -> RwLockReadGuard<T> {
+    rwlock.read().unwrap()
+}
diff --git a/training_mod_tui/src/containers/app.rs b/training_mod_tui/src/containers/app.rs
index 7d6dfab..684a8b9 100644
--- a/training_mod_tui/src/containers/app.rs
+++ b/training_mod_tui/src/containers/app.rs
@@ -13,7 +13,7 @@ pub enum AppPage {
     CLOSE,
 }
 
-#[derive(PartialEq)]
+#[derive(PartialEq, Clone, Copy)]
 pub enum ConfirmationState {
     HoverNo,
     HoverYes,
@@ -40,7 +40,7 @@ impl ConfirmationState {
 //       │  OR
 //       │
 //       └─ Option<Slider>
-
+#[derive(Clone)]
 pub struct App<'a> {
     pub tabs: StatefulList<Tab<'a>>,
     pub page: AppPage,
diff --git a/training_mod_tui/src/structures/stateful_table.rs b/training_mod_tui/src/structures/stateful_table.rs
index de20f03..4b6d2c5 100644
--- a/training_mod_tui/src/structures/stateful_table.rs
+++ b/training_mod_tui/src/structures/stateful_table.rs
@@ -266,7 +266,7 @@ impl<'a, T: Clone + Serialize> Iterator for StatefulTableIteratorMut<'a, T> {
 }
 
 impl<'a, T: Clone + Serialize + 'a> StatefulTable<T> {
-    pub fn iter_mut(&'a mut self) -> StatefulTableIteratorMut<T> {
+    pub fn iter_mut(&'a mut self) -> StatefulTableIteratorMut<'a, T> {
         StatefulTableIteratorMut {
             inner: self.items.iter_mut().flatten(),
         }