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Some updates
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README.md
37
README.md
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@ -307,6 +307,34 @@ SD Card Root
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└── libtraining_modpack.nro
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└── libtraining_modpack.nro
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```
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```
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## Installation on Yuzu Emulator on PC
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> [!NOTE]
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> Working as of Yuzu Mainline 1537 ~ 1538!
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Exact same process as above, but the filepaths are in Yuzu's mod paths.
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1) Extract the contents of the TrainingModpack .zip (`atmosphere` folder). Paste the `atmosphere` folder inside atmosphere into `%AppData%/Yuzu/sdmc/`.
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2) Similarly, extracted contents of the Skyline .zip (`exefs` folder) into into `%AppData%/yuzu/sdmc/atmosphere/contents/01006a800016e000`.
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3) No files need to be manually deleted when upgrading from a previous version.
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4) The Yuzu `sdmc` folder should have the files below at these locations.
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```
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%AppData%
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└── Yuzu/
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└── sdmc/
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└── contents/
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└── 01006A800016E000/
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├── exefs/
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│ ├── subsdk9
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│ └── main.npdm
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└── romfs/
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└── skyline/
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└── plugins/
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├── libnro_hook.nro
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├── libparam_hook.nro
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└── libtraining_modpack.nro
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```
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## Installation on Ryujinx Emulator on PC
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## Installation on Ryujinx Emulator on PC
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Exact same process as above, but the filepaths are in Ryujinx's mod paths.
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Exact same process as above, but the filepaths are in Ryujinx's mod paths.
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@ -332,10 +360,6 @@ Exact same process as above, but the filepaths are in Ryujinx's mod paths.
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└── libtraining_modpack.nro
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└── libtraining_modpack.nro
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```
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```
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## Button Configuration
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To remap the buttons used for different actions in the modpack such as opening the menu, please open and edit the file `sd:/ultimate/TrainingModpack/training_modpack.toml`.
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## Beta Installation
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## Beta Installation
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To install a beta version of the modpack, follow the same procedure using the [latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta) on Github. Beta releases may have additional features and bugfixes, but are subject to change.
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To install a beta version of the modpack, follow the same procedure using the [latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta) on Github. Beta releases may have additional features and bugfixes, but are subject to change.
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@ -490,11 +514,12 @@ These are the features that can be found [in the latest beta release](https://gi
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## Features
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## Features
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* **Input Recording**: Trigger a recording and play it back (default binds: `R+DPad Down`, `R+DPad Up` respectively)! These recordings can be customized in terms of length between 60 and 600 frames, looping, and more! They can be configured to run in familiar situations like Mash or Ledge options and more - @GradualSyrup, @jugeeya
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* **Input Recording**: Trigger a recording and play it back (default binds: `R+DPad Down`, `R+DPad Up` respectively)! These recordings can be customized in terms of length between 60 and 600 frames, looping, and more! They can be configured to run in familiar situations like Mash or Ledge options and more - @GradualSyrup, @jugeeya
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* **Input Display**: (Not yet in beta) Show inputs in a per-status, frame counted log-style viewer! Choose between raw controller inputs and "Smash"-style inputs, being what the game actually understands and passes to fighters - @jugeeya, @xhudaman
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* **Input Display**: Show inputs in a per-status, frame counted log-style viewer! Choose between raw controller inputs and "Smash"-style inputs, being what the game actually understands and passes to fighters - @jugeeya, @xhudaman
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* **Auto-Updater**: Allow the modpack to automatically update itself when updates are available. Users can choose which update track they'd like from the Stable or Beta track in the menu - @asimon-1
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* **Auto-Updater**: Allow the modpack to automatically update itself when updates are available. Users can choose which update track they'd like from the Stable or Beta track in the menu - @asimon-1
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* **Mash Overrides**: Specify which mash options to perform in specific scenarios - @GradualSyrup, @asimon-1
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* **Mash Overrides**: Specify which mash options to perform in specific scenarios - @GradualSyrup, @asimon-1
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* **Customizable Button Configs**: Configure button combinations for save states and input recording in the menu itself. Please note that we now use raw inputs rather than Smash inputs, and save state save/load binds have moved to `L+DPad Down`, `L+DPad Up` respectively - @jugeeya
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* **Customizable Button Configs**: Configure button combinations for save states and input recording in the menu itself. Please note that we now use raw inputs rather than Smash inputs, and save state save/load binds have moved to `L+DPad Down`, `L+DPad Up` respectively - @jugeeya
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* **Press Start/Select to Open Menu**: You can now open the menu with start press; holding start for >= 10 frames gives the original menu. On controllers with the minus button, minus can also be used to open the menu. This behavior can be toggled, and the old default `B+DPad Up` will always work. This change allows for much more seamless opening and closing of the modpack's menu - @jugeeya
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* **Press Start/Select to Open Menu**: You can now open the menu with start press; holding start for >= 10 frames gives the original menu. On controllers with the minus button, minus can also be used to open the menu. This behavior can be toggled, and the old default `B+DPad Up` will always work. This change allows for much more seamless opening and closing of the modpack's menu - @jugeeya
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* **Dodge Staling**: Control whether the CPU is affected by the game's default dodge (roll, airdodge, etc.) staling mechanism. - @GradualSyrup
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## Bugfixes
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## Bugfixes
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* Keep Luma, Mii Fighter hats, Mythra's sword, and Pikmin when loading save states - @GradualSyrup
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* Keep Luma, Mii Fighter hats, Mythra's sword, and Pikmin when loading save states - @GradualSyrup
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@ -506,6 +531,8 @@ These are the features that can be found [in the latest beta release](https://gi
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## Adjustments
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## Adjustments
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* Added Shulk Monado Arts to the Buffs Menu - @GradualSyrup
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* Added Shulk Monado Arts to the Buffs Menu - @GradualSyrup
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* Automatically save and load Olimar's Pikmin line up with save states - @GradualSyrup
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* Automatically save and load Kirby's hats with save states - @GradualSyrup
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* Made menu larger and added more columns for increased visibility, especially on handheld - @jugeeya
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* Made menu larger and added more columns for increased visibility, especially on handheld - @jugeeya
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* Users can close the menu immediately after opening it - @jugeeya
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* Users can close the menu immediately after opening it - @jugeeya
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* Menu exit inputs (B, Start) no longer have effects in-game (B causing a Special input, Start reopening the menu or opening the vanilla menu) - @jugeeya
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* Menu exit inputs (B, Start) no longer have effects in-game (B causing a Special input, Start reopening the menu or opening the vanilla menu) - @jugeeya
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