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Web Menu Improvements (#214)

* Add workflow_dispatch

* Fix menu items that are too wide

* Add logic to goBackHook() to only exit if all submenus are closed, and otherwise to close the submenus

* Display question icons

* Complete into_string() for Action, Delay, and BoolFlag structs

* Update into_string() for Direction, Shield, OnOff, Action, Delay, BoolFlag, and SdiStrength to address compiler warnings

* Fix menu items that are too wide

* Add logic to goBackHook() to only exit if all submenus are closed, and otherwise to close the submenus

* Display question icons

* Complete into_string() for Action, Delay, and BoolFlag structs

* Update into_string() for Direction, Shield, OnOff, Action, Delay, BoolFlag, and SdiStrength to address compiler warnings

* Complete into_string() for LongDelay

* Reformat menu.html and fix tag pairs

* Add onoff submenu type in HTML

* Add onoff submenu type

* Add push line to add_sub_menu_onoff

* Refactor settings export to use jQuery.param()

* Set initial menu settings per URL GET parameters

* Add macro to build URL parameter string

* Fix bitflag export error

* Write menu file when modpack is loaded

* Fix OnOff displays

* Remove dev files

Co-authored-by: asimon-1 <asimon1@protonmail.com>
This commit is contained in:
asimon-1 2021-07-28 20:51:41 -07:00 committed by GitHub
parent 6b87295216
commit 8757bb9a0e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 630 additions and 312 deletions

View file

@ -55,6 +55,21 @@ macro_rules! extra_bitflag_impls {
let all_options = <$e>::all().to_vec();
all_options.iter().map(|i| i.bits() as usize).collect()
}
pub fn to_url_param(&self) -> String {
let mut vec = self.to_vec();
let mut s = String::new();
let mut first = true;
while !vec.is_empty() {
let field = vec.pop().unwrap().bits();
if !first {
s.push_str(",");
} else {
first = false;
}
s.push_str(&field.to_string());
}
s
}
}
}
}
@ -107,6 +122,7 @@ impl Direction {
Direction::DOWN_IN => 6,
Direction::DOWN => 7,
Direction::DOWN_OUT => 8,
Direction::NEUTRAL => 0,
Direction::LEFT => 5,
Direction::RIGHT => 1,
_ => 0,
@ -123,6 +139,7 @@ impl Direction {
Direction::DOWN_IN => "Down and In",
Direction::DOWN => "Down",
Direction::DOWN_OUT => "Down and Away",
Direction::NEUTRAL => "Neutral",
Direction::LEFT => "Left",
Direction::RIGHT => "Right",
_ => "",
@ -235,7 +252,15 @@ impl Shield {
Shield::Infinite => "Infinite",
Shield::Hold => "Hold",
Shield::Constant => "Constant",
_ => "",
}.to_string()
}
pub fn to_url_param(&self) -> String {
match self {
Shield::None => "0",
Shield::Infinite => "1",
Shield::Hold => "2",
Shield::Constant => "3",
}.to_string()
}
}
@ -286,7 +311,13 @@ impl OnOff {
match self {
OnOff::Off => "Off",
OnOff::On => "On",
_ => ""
}.to_string()
}
pub fn to_url_param(&self) -> String {
match self {
OnOff::Off => "0",
OnOff::On => "1",
}.to_string()
}
}
@ -335,8 +366,34 @@ impl Action {
}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
match self {
Action::AIR_DODGE => "Airdodge",
Action::JUMP => "Jump",
Action::SHIELD => "Shield",
Action::SPOT_DODGE => "Spotdodge",
Action::ROLL_F => "Roll Forwards",
Action::ROLL_B => "Roll Backwards",
Action::NAIR => "Neutral Aerial",
Action::FAIR => "Forward Aerial",
Action::BAIR => "Backward Aerial",
Action::UAIR => "Up Aerial",
Action::DAIR => "Down Aerial",
Action::NEUTRAL_B => "Neutral Special",
Action::SIDE_B => "Side Special",
Action::UP_B => "Up Special",
Action::DOWN_B => "Down Special",
Action::F_SMASH => "Forward Smash",
Action::U_SMASH => "Up Smash",
Action::D_SMASH => "Down Smash",
Action::JAB => "Jab",
Action::F_TILT => "Forward Tilt",
Action::U_TILT => "Up Tilt",
Action::D_TILT => "Down Tilt",
Action::GRAB => "Grab",
Action::DASH => "Dash",
Action::DASH_ATTACK => "Dash Attack",
_ => "",
}.to_string()
}
}
@ -402,8 +459,40 @@ bitflags! {
impl Delay {
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
match self {
Delay::D0 => "0",
Delay::D1 => "1",
Delay::D2 => "2",
Delay::D3 => "3",
Delay::D4 => "4",
Delay::D5 => "5",
Delay::D6 => "6",
Delay::D7 => "7",
Delay::D8 => "8",
Delay::D9 => "9",
Delay::D10 => "10",
Delay::D11 => "11",
Delay::D12 => "12",
Delay::D13 => "13",
Delay::D14 => "14",
Delay::D15 => "15",
Delay::D16 => "16",
Delay::D17 => "17",
Delay::D18 => "18",
Delay::D19 => "19",
Delay::D20 => "20",
Delay::D21 => "21",
Delay::D22 => "22",
Delay::D23 => "23",
Delay::D24 => "24",
Delay::D25 => "25",
Delay::D26 => "26",
Delay::D27 => "27",
Delay::D28 => "28",
Delay::D29 => "29",
Delay::D30 => "30",
_ => "",
}.to_string()
}
pub fn into_delay(&self) -> u32 {
@ -451,8 +540,40 @@ bitflags! {
impl LongDelay {
pub fn into_string(self) -> String {
// TODO: Is this used for the menu?
return self.to_string()
match self {
LongDelay::D0 => "0",
LongDelay::D10 => "1",
LongDelay::D20 => "2",
LongDelay::D30 => "3",
LongDelay::D40 => "4",
LongDelay::D50 => "5",
LongDelay::D60 => "6",
LongDelay::D70 => "7",
LongDelay::D80 => "8",
LongDelay::D90 => "9",
LongDelay::D100 => "10",
LongDelay::D110 => "11",
LongDelay::D120 => "12",
LongDelay::D130 => "13",
LongDelay::D140 => "14",
LongDelay::D150 => "15",
LongDelay::D160 => "16",
LongDelay::D170 => "17",
LongDelay::D180 => "18",
LongDelay::D190 => "19",
LongDelay::D200 => "20",
LongDelay::D210 => "21",
LongDelay::D220 => "22",
LongDelay::D230 => "23",
LongDelay::D240 => "24",
LongDelay::D250 => "25",
LongDelay::D260 => "26",
LongDelay::D270 => "27",
LongDelay::D280 => "28",
LongDelay::D290 => "29",
LongDelay::D300 => "30",
_ => "",
}.to_string()
}
pub fn into_longdelay(&self) -> u32 {
@ -480,8 +601,10 @@ impl BoolFlag {
}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
match self {
BoolFlag::TRUE => "True",
_ => "False",
}.to_string()
}
}
@ -509,39 +632,85 @@ impl SdiStrength {
SdiStrength::Normal => "Normal",
SdiStrength::Medium => "Medium",
SdiStrength::High => "High",
_ => ""
}.to_string()
}
pub fn to_url_param(&self) -> String {
match self {
SdiStrength::Normal => "0",
SdiStrength::Medium => "1",
SdiStrength::High => "2",
}.to_string()
}
}
// For input delay
trait to_url_param {
fn to_url_param(&self) -> String;
}
impl to_url_param for i32 {
fn to_url_param(&self) -> String {
self.to_string()
}
}
// Macro to build the url parameter string
macro_rules! url_params {
(
pub struct $e:ident {
$(pub $field_name:ident: $field_type:ty,)*
}
) => {
pub struct $e {
$(pub $field_name: $field_type,)*
}
impl $e {
pub fn to_url_params(&self) -> String {
let mut s = "?".to_string();
$(
s.push_str(stringify!($field_name));
s.push_str(&"=");
s.push_str(&self.$field_name.to_url_param());
s.push_str(&"&");
)*
s.pop();
s
}
}
}
}
#[repr(C)]
pub struct TrainingModpackMenu {
pub hitbox_vis: OnOff,
pub stage_hazards: OnOff,
pub di_state: Direction,
pub sdi_state: Direction,
pub sdi_strength: SdiStrength,
pub air_dodge_dir: Direction,
pub mash_state: Action,
pub follow_up: Action,
pub attack_angle: AttackAngle,
pub ledge_state: LedgeOption,
pub ledge_delay: LongDelay,
pub tech_state: TechFlags,
pub miss_tech_state: MissTechFlags,
pub shield_state: Shield,
pub defensive_state: Defensive,
pub oos_offset: Delay,
pub reaction_time: Delay,
pub shield_tilt: Direction,
pub mash_in_neutral: OnOff,
pub fast_fall: BoolFlag,
pub fast_fall_delay: Delay,
pub falling_aerials: BoolFlag,
pub aerial_delay: Delay,
pub full_hop: BoolFlag,
pub input_delay: i32,
pub save_damage: OnOff,
url_params! {
pub struct TrainingModpackMenu {
pub hitbox_vis: OnOff,
pub stage_hazards: OnOff,
pub di_state: Direction,
pub sdi_state: Direction,
pub sdi_strength: SdiStrength,
pub air_dodge_dir: Direction,
pub mash_state: Action,
pub follow_up: Action,
pub attack_angle: AttackAngle,
pub ledge_state: LedgeOption,
pub ledge_delay: LongDelay,
pub tech_state: TechFlags,
pub miss_tech_state: MissTechFlags,
pub shield_state: Shield,
pub defensive_state: Defensive,
pub oos_offset: Delay,
pub reaction_time: Delay,
pub shield_tilt: Direction,
pub mash_in_neutral: OnOff,
pub fast_fall: BoolFlag,
pub fast_fall_delay: Delay,
pub falling_aerials: BoolFlag,
pub aerial_delay: Delay,
pub full_hop: BoolFlag,
pub input_delay: i32,
pub save_damage: OnOff,
}
}
macro_rules! set_by_str {
@ -557,34 +726,30 @@ macro_rules! set_by_str {
impl TrainingModpackMenu {
pub fn set(&mut self, s: &str, val: u32) {
set_by_str!(self, s,
(di_state = Direction::from_bits(val))
(sdi_state = Direction::from_bits(val))
(shield_tilt = Direction::from_bits(val))
(aerial_delay = Delay::from_bits(val))
(air_dodge_dir = Direction::from_bits(val))
(mash_state = Action::from_bits(val))
(follow_up = Action::from_bits(val))
(ledge_state = LedgeOption::from_bits(val))
(ledge_delay = LongDelay::from_bits(val))
(tech_state = TechFlags::from_bits(val))
(miss_tech_state = MissTechFlags::from_bits(val))
(shield_state = num::FromPrimitive::from_u32(val))
(attack_angle = AttackAngle::from_bits(val))
(defensive_state = Defensive::from_bits(val))
(di_state = Direction::from_bits(val))
(falling_aerials = BoolFlag::from_bits(val))
(fast_fall_delay = Delay::from_bits(val))
(fast_fall = BoolFlag::from_bits(val))
(follow_up = Action::from_bits(val))
(full_hop = BoolFlag::from_bits(val))
(hitbox_vis = OnOff::from_val(val))
(input_delay = Some(val as i32))
(ledge_delay = LongDelay::from_bits(val))
(ledge_state = LedgeOption::from_bits(val))
(mash_in_neutral = OnOff::from_val(val))
(mash_state = Action::from_bits(val))
(miss_tech_state = MissTechFlags::from_bits(val))
(oos_offset = Delay::from_bits(val))
(reaction_time = Delay::from_bits(val))
(fast_fall = BoolFlag::from_bits(val))
(fast_fall_delay = Delay::from_bits(val))
(falling_aerials = BoolFlag::from_bits(val))
(aerial_delay = Delay::from_bits(val))
(full_hop = BoolFlag::from_bits(val))
(hitbox_vis = OnOff::from_val(val))
(sdi_state = Direction::from_bits(val))
(shield_state = num::FromPrimitive::from_u32(val))
(shield_tilt = Direction::from_bits(val))
(stage_hazards = OnOff::from_val(val))
(input_delay = Some(val as i32))
(tech_state = TechFlags::from_bits(val))
);
}
}

View file

@ -1,9 +1,10 @@
use std::fs;
use std::path::Path;
use crate::common::*;
use skyline::info::get_program_id;
use skyline::nn::hid::NpadHandheldState;
use smash::lib::lua_const::*;
use skyline_web::{Background, BootDisplay, Webpage};
use ramhorns::{Template, Content};
@ -34,12 +35,28 @@ impl<'a> Toggle<'a> {
}
}
#[derive(Content)]
struct OnOffSelector<'a> {
title: &'a str,
checked: &'a str
}
impl <'a>OnOffSelector<'a> {
pub fn new(title: &'a str, checked: bool) -> OnOffSelector<'a> {
OnOffSelector {
title: title,
checked: if checked { "is-appear "} else { "is-hidden" }
}
}
}
#[derive(Content)]
struct SubMenu<'a> {
title: &'a str,
id: &'a str,
toggles: Vec<Toggle<'a>>,
sliders: Vec<Slider>,
onoffselector: Vec<OnOffSelector<'a>>,
index: usize,
check_against: usize
}
@ -70,6 +87,15 @@ impl<'a> SubMenu<'a> {
value
});
}
pub fn add_onoffselector(&mut self, title: &'a str, checked: bool) {
// TODO: Is there a more elegant way to do this?
// The HTML only supports a single onoffselector but the SubMenu stores it as a Vec
self.onoffselector.push(OnOffSelector{
title: title,
checked: if checked { "is-appear "} else { "is-hidden" }
});
}
}
#[derive(Content)]
@ -92,6 +118,7 @@ impl<'a> Menu<'a> {
id: id,
toggles: Vec::new(),
sliders: Vec::new(),
onoffselector: Vec::new(),
index: self.max_idx() + 1,
check_against: check_against
};
@ -113,6 +140,7 @@ impl<'a> Menu<'a> {
id: id,
toggles: Vec::new(),
sliders: Vec::new(),
onoffselector: Vec::new(),
index: self.max_idx() + 1,
check_against: check_against
};
@ -125,6 +153,21 @@ impl<'a> Menu<'a> {
self.sub_menus.push(sub_menu);
}
pub fn add_sub_menu_onoff(&mut self, title: &'a str, id: &'a str, check_against: usize, checked: bool) {
let mut sub_menu = SubMenu {
title: title,
id: id,
toggles: Vec::new(),
sliders: Vec::new(),
onoffselector: Vec::new(),
index: self.max_idx() + 1,
check_against: check_against
};
sub_menu.add_onoffselector(title, checked);
self.sub_menus.push(sub_menu);
}
}
macro_rules! add_bitflag_submenu {
@ -145,13 +188,13 @@ macro_rules! add_bitflag_submenu {
}
pub fn set_menu_from_url(s: &str) {
let base_url_len = "http://localhost/".len();
let base_url_len = "http://localhost/?".len();
let total_len = s.len();
let ss: String = s.chars().skip(base_url_len).take(total_len - base_url_len).collect();
for toggle_values in ss.split("&") {
let toggle_value_split = toggle_values.split("?").collect::<Vec<&str>>();
let toggle_value_split = toggle_values.split("=").collect::<Vec<&str>>();
let toggle = toggle_value_split[0];
if toggle == "" { continue; }
@ -161,7 +204,7 @@ pub fn set_menu_from_url(s: &str) {
for toggle_val in toggle_vals.split(",") {
if toggle_val == "" { continue; }
let mut val = toggle_val.parse::<u32>().unwrap();
let val = toggle_val.parse::<u32>().unwrap();
bits = bits | val;
}
@ -177,7 +220,7 @@ pub unsafe fn menu_condition(module_accessor: &mut smash::app::BattleObjectModul
ControlModule::check_button_on_trriger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI)
}
pub unsafe fn render_menu() -> String {
pub unsafe fn write_menu() {
let tpl = Template::new(include_str!("../templates/menu.html")).unwrap();
let mut overall_menu = Menu {
@ -236,52 +279,50 @@ pub unsafe fn render_menu() -> String {
// SDI strength
// TODO: OnOff flags... need a different sort of submenu.
overall_menu.add_sub_menu(
// OnOff flags
overall_menu.add_sub_menu_onoff(
"Hitbox Visualization",
"hitbox_vis",
MENU.hitbox_vis as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
(MENU.hitbox_vis as usize & OnOff::On as usize) != 0
);
overall_menu.add_sub_menu(
overall_menu.add_sub_menu_onoff(
"Stage Hazards",
"stage_hazards",
MENU.stage_hazards as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
(MENU.stage_hazards as usize & OnOff::On as usize) != 0
);
overall_menu.add_sub_menu(
overall_menu.add_sub_menu_onoff(
"Mash In Neutral",
"mash_in_neutral",
MENU.mash_in_neutral as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
(MENU.mash_in_neutral as usize & OnOff::On as usize) != 0
);
let data = tpl.render(&overall_menu);
tpl.render(&overall_menu)
// Now that we have the html, write it to file
// From skyline-web
let program_id = get_program_id();
let htdocs_dir = "contents";
let path = Path::new("sd:/atmosphere/contents")
.join(&format!("{:016X}", program_id))
.join(&format!("manual_html/html-document/{}.htdocs/", htdocs_dir))
.join("index.html");
fs::write(path, data).unwrap();
}
pub unsafe fn spawn_menu() {
let data = render_menu();
let fname = "index.html";
let params = MENU.to_url_params();
let response = Webpage::new()
.background(Background::BlurredScreenshot)
.file("index.html", &data)
.htdocs_dir("contents")
.boot_display(BootDisplay::BlurredScreenshot)
.boot_icon(true)
.start_page(&format!("{}{}", fname, params))
.open()
.unwrap();

View file

@ -1,99 +1,108 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="./help/css/common.css" />
<link rel="stylesheet" href="./help/css/qa.css" />
<link id="font-stylesheet" rel="stylesheet" href="./help/css/font.css">
<link rel="stylesheet" href="./help/css/keyword.css">
<link href="./nouislider.min.css" rel="stylesheet">
<style>
@-moz-document url-prefix() {
@font-face {
font-family: '-webkit-standard';
src: url('nintendo_udsg-r_std_003.ttf');
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="./help/css/common.css" />
<link rel="stylesheet" href="./help/css/qa.css" />
<link id="font-stylesheet" rel="stylesheet" href="./help/css/font.css">
<link rel="stylesheet" href="./help/css/keyword.css">
<link href="./nouislider.min.css" rel="stylesheet">
<style>
@-moz-document url-prefix() {
@font-face {
font-family: '-webkit-standard';
src: url('nintendo_udsg-r_std_003.ttf');
}
}
}
body {
background: none;
}
body {
background: none;
}
/* Overwrite padding from keyword stuff. */
.l-main-content {
padding: 0px 0px 0px;
}
/* Overwrite padding from keyword stuff. */
.l-main-content {
padding: 0px 0px 0px;
}
/* Somehow isn't getting passed through from default css. */
.ret-icon-shadow {
position: absolute;
z-index: -1;
top: 3px;
left: 2px;
display: inline-block;
width: 58px;
height: 58px;
opacity: 0;
transition: opacity 0.2s ease;
}
/* Somehow isn't getting passed through from default css. */
.ret-icon-shadow {
position: absolute;
z-index: -1;
top: 3px;
left: 2px;
display: inline-block;
width: 58px;
height: 58px;
opacity: 0;
transition: opacity 0.2s ease;
}
/* Column size */
.l-qa {
flex-basis: 33%;
}
/* Column size */
.l-qa {
flex-basis: 33%;
}
/* Full width for opened lists */
.is-opened .question-outer {
width: 100vw;
}
/* Full width for opened lists */
.is-opened .question-outer {
width: 100%;
}
/* Overwrite margin on the last child to avoid overlap*/
.l-qa:last-child .qa {
margin-bottom: 0px;
}
/* Overwrite margin on the last child to avoid overlap*/
.l-qa:last-child .qa {
margin-bottom: 0px;
}
.l-qa:last-child .qa.is-opened {
margin-bottom: 0px;
}
</style>
</head>
.l-qa:last-child .qa.is-opened {
margin-bottom: 0px;
}
<body>
<script src="./help/js/jquery-3.3.1.min.js"></script>
<script src="./help/common/js/wsnd.min.js"></script>
<script src="./help/common/js/keyhelp.js"></script>
<script src="./help/js/common.js"></script>
<script src="./help/js/qa.js"></script>
<script src="./nouislider.min.js"></script>
/* Fade icons slightly */
img.question-icon {
opacity: 75%;
}
<div class="l-header">
<div class="l-header-title">
<div class="header-title f-u-bold"><span data-msgcom="true" data-msgid="textbox_id-10020">Ultimate Training
Modpack Menu</span></div>
/* Override excessive question width on focus */
.is-focused .question-message span:nth-child(1) {
width: auto;
}
</style>
</head>
<body>
<script src="./help/js/jquery-3.3.1.min.js"></script>
<script src="./help/common/js/wsnd.min.js"></script>
<script src="./help/common/js/keyhelp.js"></script>
<script src="./help/js/common.js"></script>
<script src="./help/js/qa.js"></script>
<script src="./nouislider.min.js"></script>
<div class="l-header">
<div class="l-header-title">
<div class="header-title f-u-bold"><span data-msgcom="true" data-msgid="textbox_id-10020">Ultimate
Training
Modpack Menu</span></div>
</div>
<div class="header">
<a id="ret-button" tabindex="-1" class="header-decoration" href="javascript:goBackHook();" nx-se-disabled="">
<div class="ret-icon-wrapper">
<img class="ret-icon-shadow is-appear" ref="./help/img/icon/m_retnormal.svg" src="./help/img/icon/m_retnormal.svg">
<img class="ret-icon is-appear" ref="./help/img/icon/m_retnormal.svg" src="./help/img/icon/m_retnormal.svg">
</div>
</a>
</div>
</div>
<div class="header">
<a id="ret-button" tabindex="-1" class="header-decoration" href="javascript:goBackHook();"
nx-se-disabled="">
<div class="ret-icon-wrapper">
<img class="ret-icon-shadow is-appear" ref="./help/img/icon/m_retnormal.svg"
src="./help/img/icon/m_retnormal.svg">
<img class="ret-icon is-appear" ref="./help/img/icon/m_retnormal.svg"
src="./help/img/icon/m_retnormal.svg">
</div>
</a>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<div class="l-grid">
<div class="l-grid">
<!--
<!--
Script the part below via templating. Overall structure is perhaps
[
l-qa qa [id=qa-{{menuName}} tabindex="{{index}}"] {
@ -106,143 +115,242 @@
Remember to set make max keyword size greater than 23!
-->
{{#sub_menus}}
<div class="l-qa">
<a id="qa-{{id}}" class="qa" tabindex="{{index}}" href="javascript:void(0);" onfocus="focusQA(this)"
onblur="defocusQA(this)" onclick="openAnswer(this)" nx-se-disabled="">
<div class="question-outer">
<div class="question-border">
<div id="question-{{id}}" class="question scuffle-thema">
<img class="question-icon" ref="./{{id}}.svg" />
<p class="question-message f-u-bold"><span data-msgid="textbox_id-7">{{title}}</span></p>
</div>
</div>
</div>
<div id="answer-border-{{id}}" class="answer-border-outer is-hidden">
<div class="l-main">
<ul class="l-grid" id="{{id}}">
{{#toggles}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)"
onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">{{title}}</div>
</div>
</a> </div>
</li>
{{/toggles}}
{{#sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)"
onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name='range_slider'
oninput="this.nextElementSibling.value = this.value">
{{#sub_menus}}
<div class="l-qa">
{{^onoffselector}}
<a id="qa-{{id}}" class="qa" tabindex="{{index}}" href="javascript:void(0);" onfocus="focusQA(this)" onblur="defocusQA(this)" onclick="openAnswer(this)" nx-se-disabled="">
<div class="question-outer">
<div class="question-border">
<div id="question-{{id}}" class="question scuffle-thema">
<img class="question-icon" ref="./{{id}}.svg" src="./{{id}}.svg" />
<p class="question-message f-u-bold">
<span data-msgid="textbox_id-7">{{title}}</span>
</p>
</div>
</div>
</div>
<div id="answer-border-{{id}}" class="answer-border-outer is-hidden">
<div class="l-main">
<ul class="l-grid" id="{{id}}">
{{#toggles}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer">
<a tabindex="{{index}}" class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper">
<img class="button-icon toggle {{checked}}" ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
{{title}}
</div>
</div>
</a>
</div>
<output>{{value}}</output>
</div>
</div>
</a> </div>
</li>
{{/sliders}}
{{#range_sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)"
onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name="{{id}}">
</li>
{{/toggles}}
{{#sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer">
<a tabindex="{{index}}" class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper">
<img class="button-icon toggle {{checked}}" ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name='range_slider' oninput="this.nextElementSibling.value = this.value">
</div>
<output>{{value}}</output>
</div>
</div>
</a>
</div>
</div>
</a> </div>
</li>
{{/range_sliders}}
</ul>
</div>
</li>
{{/sliders}}
{{#range_sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer">
<a tabindex="{{index}}" class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper">
<img class="button-icon toggle {{checked}}" ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name="{{id}}">
</div>
</div>
</div>
</a>
</div>
</li>
{{/range_sliders}}
</ul>
</div>
</div>
</a>
{{/onoffselector}}
{{#onoffselector}}
<a id="qa-{{id}}" class="qa" tabindex="{{index}}" href="javascript:void(0);" onfocus="focusQA(this)" onblur="defocusQA(this)" onclick="clickToggle(this)" nx-se-disabled="">
<div class="question-outer">
<div class="question-border">
<div id="question-{{id}}" class="question scuffle-thema">
<div id="{{id}}" class="onoff">
<img class="question-icon" style="z-index: 1;" ref="./{{id}}.svg" src="./{{id}}.svg" />
<div><img class="question-icon toggle {{checked}}" style="z-index: 2;" ref="./check.svg" src="./check.svg" /></div>
<p class="keyword-message f-u-bold">
{{title}}
</p>
</div>
</div>
</div>
</div>
</a>
{{/onoffselector}}
</div>
</a>
</div>
{{/sub_menus}}
{{/sub_menus}}
</div>
{{#sub_menus}}
{{#sliders}}
<script>
// todo: loop through
noUiSlider.create(document.getElementsByName('range_slider')[0], {
start: {{ value }},
range: {
'min': {{ min }},
'max': {{ max }}
</div>
{{#sub_menus}}
{{#sliders}}
<script>
// todo: loop through
noUiSlider.create(document.getElementsByName('range_slider')[0], {
start: {{ value }},
range: {
'min': {{ min }},
'max': {{ max }}
}
});
</script>
{{/sliders}}
{{/sub_menus}}
<script>
if (isNx) {
window.nx.footer.setAssign('B', '', goBackHook, {
se: ''
})
}
function goBackHook() {
// Use this function to check menu settings on exit, return through localhost
$('.is-focused').addClass('is-pause-anim')
$('#ret-button').addClass('is-focus')
disabledOtherLink()
playSound('cancel')
fadeOutPage(function () {
window.history.back()
})
var url = "http://localhost/"
$(".l-grid").each(function () {
var section = this.id;
url += section + "?"
var children = this.children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.innerHTML.includes("is-appear")) {
url += child.getAttribute("val") + ",";
}
}
url += "&"
});
location.href = url;
}
function clickToggle(e) {
var toggleImage = e.children[0];
if (toggleImage.innerHTML.includes("is-appear")) {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-appear", "is-hidden");
} else {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-hidden", "is-appear");
</script>
{{/sliders}}
{{/sub_menus}}
<script>
if (isNx) {
window.nx.footer.setAssign('B', '', goBackHook, {
se: ''
})
}
}
</script>
</body>
function goBackHook() {
// If any submenus are open, close them
// Otherwise if all submenus are closed, exit the menu and return to the game
if ($(".qa.is-opened").length == 0) {
// If all submenus are closed, exit and return through localhost
$('.is-focused').addClass('is-pause-anim')
$('#ret-button').addClass('is-focus')
disabledOtherLink()
playSound('cancel')
fadeOutPage(function () {
window.history.back()
})
var url = "http://localhost/"
var settings = [];
// Collect settings for toggles
$("ul.l-grid").each(function () {
var section = this.id;
var val = "";
var children = this.children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.innerHTML.includes("is-appear")) {
val += child.getAttribute("val") + ",";
}
}
settings.push({
name: section,
value: val
});
});
// Collect settings for OnOffs
$("div.onoff").each(function () {
var section = this.id;
var val = "";
if (this.innerHTML.includes("is-appear")) {
val = "1"
} else {
val = "0"
}
settings.push({
name: section,
value: val
});
});
location.href = url + "?" + decodeURIComponent($.param(settings));
} else {
// Close any open submenus
$(".qa.is-opened").each(function () { openAnswer(this); });
}
}
function clickToggle(e) {
var toggleImage = e.children[0];
if (toggleImage.innerHTML.includes("is-appear")) {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-appear", "is-hidden");
} else {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-hidden", "is-appear");
}
}
function getParams(url) {
var regex = /[?&]([^=#]+)=([^&#]*)/g,
params = {},
match;
while(match = regex.exec(url)) {
params[match[1]] = match[2];
}
return params;
}
function setSettings() {
// Get settings from the URL GET parameters
const settings = getParams(document.URL);
// Set Toggles
$("ul.l-grid").each(function () {
var section = this.id;
var section_setting = decodeURIComponent(settings[section]);
var children = $(this).children("li");
for (var i = 0; i < children.length; i++) {
var child = children[i];
var e = $(child).find("img.toggle")[0];
if (section_setting.split(",").includes(child.getAttribute("val"))) {
e.classList.add("is-appear");
e.classList.remove("is-hidden");
} else {
e.classList.remove("is-appear");
e.classList.add("is-hidden");
};
}
});
// Set OnOffs
$("div.onoff").each(function () {
var section = this.id;
var section_setting = decodeURIComponent(settings[section]);
var e = $(this).find("img.toggle")[0];
if (section_setting == "1") {
e.classList.add("is-appear");
e.classList.remove("is-hidden");
} else {
e.classList.remove("is-appear");
e.classList.add("is-hidden");
}
});
}
</script>
<script>
window.onload = setSettings;
</script>
</body>
</html>

View file

@ -4,17 +4,17 @@
/// This will run and render the default menu in your default HTML opening program, ideally Chrome.
#[test]
fn render_menu() {
fn write_menu() {
unsafe {
use std::process::Command;
use crate::common::menu::render_menu;
use crate::common::menu::write_menu;
let folder_path = "../contents.htdocs";
let path = "../contents.htdocs/index.html";
assert!(std::path::Path::new(folder_path).exists(), "Needs required folder: ../contents.htdocs!");
std::fs::write(path, render_menu()).unwrap();
std::fs::write(path, write_menu()).unwrap();
let (cmd, args) = if wsl::is_wsl() || cfg!(target_os = "windows") {
("cmd.exe", ["/C", "start", path])

View file

@ -1,4 +1,4 @@
use crate::common::{is_training_mode, FIGHTER_MANAGER_ADDR, STAGE_MANAGER_ADDR};
use crate::common::{is_training_mode, menu, FIGHTER_MANAGER_ADDR, STAGE_MANAGER_ADDR};
use crate::hitbox_visualizer;
use skyline::nn::ro::LookupSymbol;
use skyline::nn::hid::*;
@ -387,4 +387,8 @@ pub fn training_mods() {
fast_fall::init();
mash::init();
ledge::init();
println!("[Training Modpack] Writing menu file index.html");
unsafe { menu::write_menu(); }
println!("[Training Modpack] Wrote menu file.");
}