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https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Add a lockout timer to snake dthrow mistech options (#419)
* Add a lockout timer to snake dthrow mistech options * Remove print statement
This commit is contained in:
parent
6de87cd546
commit
8858fbcedd
2 changed files with 68 additions and 18 deletions
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@ -564,4 +564,5 @@ pub fn training_mods() {
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menu::init();
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buff::init();
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items::init();
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tech::init();
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}
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@ -1,6 +1,6 @@
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use crate::common::consts::*;
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use crate::common::*;
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use crate::training::mash;
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use crate::training::{ frame_counter, mash };
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use smash::app::sv_system;
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use smash::app::{self, lua_bind::*};
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use smash::hash40;
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@ -8,8 +8,16 @@ use smash::lib::lua_const::*;
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use smash::lib::L2CValue;
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use smash::lua2cpp::L2CFighterBase;
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static mut TECH_ROLL_DIRECTION: Direction = Direction::empty();
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static mut MISS_TECH_ROLL_DIRECTION: Direction = Direction::empty();
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static mut FRAME_COUNTER: usize = 0;
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pub fn init() {
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unsafe {
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FRAME_COUNTER = frame_counter::register_counter();
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}
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}
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#[skyline::hook(replace = smash::lua2cpp::L2CFighterBase_change_status)]
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pub unsafe fn handle_change_status(
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@ -187,16 +195,17 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
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return;
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}
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let status = StatusModule::status_kind(module_accessor) as i32;
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let status = StatusModule::status_kind(module_accessor) as i32;
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let mut requested_status: i32 = 0;
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if [
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*FIGHTER_STATUS_KIND_DOWN_WAIT, // Mistech
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*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE, // Mistech
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*FIGHTER_STATUS_KIND_LAY_DOWN, // Snake down throw
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*FIGHTER_STATUS_KIND_DOWN_WAIT,
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*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
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]
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.contains(&status)
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{
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let status: i32 = match MENU.miss_tech_state.get_random() {
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// Mistech
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requested_status = match MENU.miss_tech_state.get_random() {
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MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
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MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
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MissTechFlags::ROLL_F => {
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@ -209,28 +218,43 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
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}
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_ => return,
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};
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StatusModule::change_status_request_from_script(module_accessor, status, false);
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if MENU.mash_triggers.contains(MashTrigger::MISTECH) {
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mash::buffer_menu_mash();
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} else if status == *FIGHTER_STATUS_KIND_LAY_DOWN {
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// Snake down throw
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let lockout_time = get_snake_laydown_lockout_time(module_accessor);
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if frame_counter::should_delay(lockout_time, FRAME_COUNTER) { return; };
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requested_status = match MENU.miss_tech_state.get_random() {
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MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
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MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
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MissTechFlags::ROLL_F => {
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MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
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*FIGHTER_STATUS_KIND_DOWN_STAND_FB
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}
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} else if [
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MissTechFlags::ROLL_B => {
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MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
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*FIGHTER_STATUS_KIND_DOWN_STAND_FB
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}
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_ => return,
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};
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} else if status == *FIGHTER_STATUS_KIND_SLIP_WAIT {
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// Handle slips (like Diddy banana)
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*FIGHTER_STATUS_KIND_SLIP_WAIT,
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]
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.contains(&status)
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{
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let status: i32 = match MENU.miss_tech_state.get_random() {
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requested_status = match MENU.miss_tech_state.get_random() {
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MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_SLIP_STAND,
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MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
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MissTechFlags::ROLL_F => *FIGHTER_STATUS_KIND_SLIP_STAND_F,
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MissTechFlags::ROLL_B => *FIGHTER_STATUS_KIND_SLIP_STAND_B,
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_ => return,
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};
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StatusModule::change_status_request_from_script(module_accessor, status, false);
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} else {
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// Not in a tech situation, make sure the snake dthrow counter is fully reset.
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frame_counter::full_reset(FRAME_COUNTER);
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};
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if requested_status != 0 {
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StatusModule::change_status_request_from_script(module_accessor, requested_status, false);
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if MENU.mash_triggers.contains(MashTrigger::MISTECH) {
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mash::buffer_menu_mash();
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}
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};
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}
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}
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pub unsafe fn change_motion(
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@ -267,3 +291,28 @@ pub unsafe fn change_motion(
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None
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}
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unsafe fn get_snake_laydown_lockout_time(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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) -> u32 {
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let base_lockout_time: f32 = WorkModule::get_param_float(
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module_accessor,
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hash40("common"),
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hash40("laydown_no_action_frame"),
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);
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let max_lockout_time: f32 = WorkModule::get_param_float(
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module_accessor,
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hash40("common"),
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hash40("laydown_no_action_frame_max"),
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);
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let max_lockout_damage: f32 = WorkModule::get_param_float(
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module_accessor,
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hash40("common"),
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hash40("laydown_damage_max"),
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);
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let damage: f32 = DamageModule::damage(module_accessor, 0);
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std::cmp::min(
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(base_lockout_time + (damage / max_lockout_damage) * (max_lockout_time - base_lockout_time)) as u32,
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max_lockout_time as u32
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)
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}
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