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Add a lockout timer to snake dthrow mistech options (#419)

* Add a lockout timer to snake dthrow mistech options

* Remove print statement
This commit is contained in:
asimon-1 2022-11-06 12:44:40 -05:00 committed by GitHub
parent 6de87cd546
commit 8858fbcedd
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 68 additions and 18 deletions

View file

@ -564,4 +564,5 @@ pub fn training_mods() {
menu::init();
buff::init();
items::init();
tech::init();
}

View file

@ -1,6 +1,6 @@
use crate::common::consts::*;
use crate::common::*;
use crate::training::mash;
use crate::training::{ frame_counter, mash };
use smash::app::sv_system;
use smash::app::{self, lua_bind::*};
use smash::hash40;
@ -8,8 +8,16 @@ use smash::lib::lua_const::*;
use smash::lib::L2CValue;
use smash::lua2cpp::L2CFighterBase;
static mut TECH_ROLL_DIRECTION: Direction = Direction::empty();
static mut MISS_TECH_ROLL_DIRECTION: Direction = Direction::empty();
static mut FRAME_COUNTER: usize = 0;
pub fn init() {
unsafe {
FRAME_COUNTER = frame_counter::register_counter();
}
}
#[skyline::hook(replace = smash::lua2cpp::L2CFighterBase_change_status)]
pub unsafe fn handle_change_status(
@ -187,16 +195,17 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
return;
}
let status = StatusModule::status_kind(module_accessor) as i32;
let status = StatusModule::status_kind(module_accessor) as i32;
let mut requested_status: i32 = 0;
if [
*FIGHTER_STATUS_KIND_DOWN_WAIT, // Mistech
*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE, // Mistech
*FIGHTER_STATUS_KIND_LAY_DOWN, // Snake down throw
*FIGHTER_STATUS_KIND_DOWN_WAIT,
*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
]
.contains(&status)
{
let status: i32 = match MENU.miss_tech_state.get_random() {
// Mistech
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
MissTechFlags::ROLL_F => {
@ -209,28 +218,43 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
}
_ => return,
};
StatusModule::change_status_request_from_script(module_accessor, status, false);
if MENU.mash_triggers.contains(MashTrigger::MISTECH) {
mash::buffer_menu_mash();
}
} else if [
} else if status == *FIGHTER_STATUS_KIND_LAY_DOWN {
// Snake down throw
let lockout_time = get_snake_laydown_lockout_time(module_accessor);
if frame_counter::should_delay(lockout_time, FRAME_COUNTER) { return; };
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
MissTechFlags::ROLL_F => {
MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
MissTechFlags::ROLL_B => {
MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
_ => return,
};
} else if status == *FIGHTER_STATUS_KIND_SLIP_WAIT {
// Handle slips (like Diddy banana)
*FIGHTER_STATUS_KIND_SLIP_WAIT,
]
.contains(&status)
{
let status: i32 = match MENU.miss_tech_state.get_random() {
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_SLIP_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
MissTechFlags::ROLL_F => *FIGHTER_STATUS_KIND_SLIP_STAND_F,
MissTechFlags::ROLL_B => *FIGHTER_STATUS_KIND_SLIP_STAND_B,
_ => return,
};
StatusModule::change_status_request_from_script(module_accessor, status, false);
} else {
// Not in a tech situation, make sure the snake dthrow counter is fully reset.
frame_counter::full_reset(FRAME_COUNTER);
};
if requested_status != 0 {
StatusModule::change_status_request_from_script(module_accessor, requested_status, false);
if MENU.mash_triggers.contains(MashTrigger::MISTECH) {
mash::buffer_menu_mash();
}
};
}
}
pub unsafe fn change_motion(
@ -267,3 +291,28 @@ pub unsafe fn change_motion(
None
}
unsafe fn get_snake_laydown_lockout_time(
module_accessor: &mut app::BattleObjectModuleAccessor,
) -> u32 {
let base_lockout_time: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_no_action_frame"),
);
let max_lockout_time: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_no_action_frame_max"),
);
let max_lockout_damage: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_damage_max"),
);
let damage: f32 = DamageModule::damage(module_accessor, 0);
std::cmp::min(
(base_lockout_time + (damage / max_lockout_damage) * (max_lockout_time - base_lockout_time)) as u32,
max_lockout_time as u32
)
}