mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 08:54:15 +00:00
Add Directional Air Dodge (#86)
* Rename Enum DirectionalInfluence => Direction * Move Angle Calculation To Common Renamed NO_DI to ANGLE_NONE and moved to common * Simplify Condition Removed need to check for no DI twice * Reuse Angle Calculation get_random now returns a random direction instead of the angle directly * Add Left Stick Mod Currently only used for air dodges * Extract Shared Condition * Remove Unused Includes * Fix Air Dodge Mash Fixed always flashing shield when set to air dodge mash * Update Menu * Update TrainingModpackOverlay
This commit is contained in:
commit
94d9d5623d
7 changed files with 191 additions and 30 deletions
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@ -1 +1 @@
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Subproject commit ebe52ded3762dc3a45aa07652cbacbc410145ead
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Subproject commit 5ff4c5f02b77d21a49927bae629fc97f1bd0d318
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@ -1,3 +1,4 @@
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use core::f64::consts::PI;
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use smash::lib::lua_const::*;
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/// Hitbox Visualization
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@ -17,10 +18,48 @@ pub enum HitboxVisualization {
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/// DI
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum DirectionalInfluence {
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pub enum Direction {
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None = 0,
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Right = 1,
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UpRight = 2,
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Up = 3,
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UpLeft = 4,
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Left = 5,
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DownLeft = 6,
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Down = 7,
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DownRight = 8,
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// lol what goes here jug smh my head
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RandomInAway = 9,
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Random = 9,
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}
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impl From<i32> for Direction {
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fn from(x: i32) -> Self {
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match x {
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0 => Direction::None,
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1 => Direction::Right,
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2 => Direction::UpRight,
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3 => Direction::Up,
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4 => Direction::UpLeft,
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5 => Direction::Left,
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6 => Direction::DownLeft,
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7 => Direction::Down,
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8 => Direction::DownRight,
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9 => Direction::Random,
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_ => panic!("Invalid direction {}", x),
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}
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}
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}
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//pub static FIGHTER_FACING_LEFT: f32 = 1.0;
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pub static FIGHTER_FACING_RIGHT: f32 = -1.0;
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pub static ANGLE_NONE: f64 = -69.0;
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pub fn direction_to_angle(direction: Direction) -> f64 {
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match direction {
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Direction::None => ANGLE_NONE,
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Direction::Random => ANGLE_NONE, // Random Direction should be handled by the calling context
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_ => (direction as i32 - 1) as f64 * PI / 4.0,
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}
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}
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/// Mash Attack States
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@ -220,7 +259,8 @@ pub enum MashInNeutral {
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#[repr(C)]
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pub struct TrainingModpackMenu {
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pub hitbox_vis: HitboxVisualization,
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pub di_state: DirectionalInfluence,
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pub di_state: Direction,
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pub left_stick: Direction, // Currently only used for air dodge direction
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pub mash_attack_state: Attack,
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pub ledge_state: LedgeOption,
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pub tech_state: TechOption,
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@ -228,5 +268,5 @@ pub struct TrainingModpackMenu {
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pub shield_state: Shield,
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pub defensive_state: Defensive,
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pub oos_offset: i32,
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pub mash_in_neutral: MashInNeutral
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pub mash_in_neutral: MashInNeutral,
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}
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@ -7,7 +7,8 @@ use smash::lib::lua_const::*;
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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hitbox_vis: HitboxVisualization::On,
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di_state: DirectionalInfluence::None,
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di_state: Direction::None,
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left_stick: Direction::None,
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mash_attack_state: Attack::Nair,
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ledge_state: LedgeOption::Random,
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tech_state: TechOption::Random,
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@ -8,7 +8,6 @@ use smash::lib::L2CValue;
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use smash::lua2cpp::L2CFighterCommon;
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pub static mut DI_ANGLE: f64 = 0.0;
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pub static NO_DI: f64 = -69.0;
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#[skyline::hook(replace = smash::lua2cpp::L2CFighterCommon_FighterStatusDamage__correctDamageVectorCommon)]
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pub unsafe fn handle_correct_damage_vector_common(
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@ -24,7 +23,7 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
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return;
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}
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if MENU.di_state == DirectionalInfluence::None {
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if MENU.di_state == Direction::None {
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return;
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}
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@ -34,22 +33,17 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
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}
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// Either left, right, or none
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if MENU.di_state == DirectionalInfluence::RandomInAway {
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DI_ANGLE = get_random_di();
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} else {
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DI_ANGLE = (MENU.di_state as i32 - 1) as f64 * PI / 4.0;
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DI_ANGLE = get_angle(MENU.di_state);
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// Nothig to do on no DI
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if DI_ANGLE == ANGLE_NONE {
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return;
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}
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// If facing left, reverse angle
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if DI_ANGLE != NO_DI && PostureModule::lr(module_accessor) != -1.0 {
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if PostureModule::lr(module_accessor) != FIGHTER_FACING_RIGHT {
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DI_ANGLE -= PI;
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}
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// Nothig to do on no DI
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if DI_ANGLE == NO_DI {
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return;
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}
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WorkModule::set_float(
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module_accessor,
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DI_ANGLE.cos() as f32,
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@ -62,12 +56,23 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
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);
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}
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unsafe fn get_random_di() -> f64 {
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unsafe fn get_angle(direction: Direction) -> f64 {
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if direction == Direction::Random {
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let rand_direction = get_random_direction();
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return direction_to_angle(rand_direction);
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}
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direction_to_angle(direction)
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}
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unsafe fn get_random_direction() -> Direction {
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// Choose Left/Right/None
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let rand = app::sv_math::rand(hash40("fighter"), 3);
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if [0, 1].contains(&rand) {
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// Either 0 (right) or PI (left)
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rand as f64 * PI
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if rand == 0 {
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Direction::Left
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} else if rand == 1 {
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Direction::Right
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} else {
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NO_DI
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Direction::None
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}
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}
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74
src/training/left_stick.rs
Normal file
74
src/training/left_stick.rs
Normal file
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use crate::common::consts::*;
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use crate::common::*;
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use core::f64::consts::PI;
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use smash::app::{self, lua_bind::*};
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use smash::hash40;
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static mut STICK_DIRECTION: Direction = Direction::None;
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pub unsafe fn mod_get_stick_x(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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) -> Option<f32> {
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let angle: f64 = get_angle(module_accessor);
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if angle == ANGLE_NONE {
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return None;
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}
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Some(angle.cos() as f32)
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}
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pub unsafe fn mod_get_stick_y(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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) -> Option<f32> {
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let angle: f64 = get_angle(module_accessor);
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if angle == ANGLE_NONE {
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return None;
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}
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Some(angle.sin() as f32)
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}
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unsafe fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> f64 {
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if !is_training_mode() {
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return ANGLE_NONE;
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}
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if !is_operation_cpu(module_accessor) {
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return ANGLE_NONE;
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}
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// Currently used for air dodge//Drift only
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if !(is_airborne(module_accessor) && is_in_hitstun(module_accessor)) {
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return ANGLE_NONE;
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}
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STICK_DIRECTION = MENU.left_stick;
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let mut angle: f64 = pick_angle(STICK_DIRECTION);
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if angle == ANGLE_NONE {
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return ANGLE_NONE;
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}
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// If facing left, reverse angle
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if PostureModule::lr(module_accessor) != FIGHTER_FACING_RIGHT {
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angle -= PI;
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}
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angle
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}
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unsafe fn pick_angle(direction: Direction) -> f64 {
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if direction == Direction::Random {
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let rand_direction = get_random_direction();
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return direction_to_angle(rand_direction);
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}
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direction_to_angle(direction)
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}
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unsafe fn get_random_direction() -> Direction {
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let rand = app::sv_math::rand(hash40("fighter"), 8);
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Direction::from(rand)
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}
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@ -179,7 +179,7 @@ pub unsafe fn check_button_on(
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}
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if MENU.mash_state == Mash::Airdodge
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&& !(is_in_hitstun(module_accessor)
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&& (is_in_hitstun(module_accessor)
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|| is_in_landing(module_accessor)
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|| is_in_footstool(module_accessor))
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{
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@ -7,6 +7,7 @@ pub mod directional_influence;
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pub mod shield;
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pub mod tech;
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mod left_stick;
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mod ledge;
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mod mash;
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mod save_states;
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flag
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}
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/**
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* This is called to get the stick position when
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* shielding (shield tilt)
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* 1 is fully right, -1 is fully left
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*/
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#[skyline::hook(replace = ControlModule::get_stick_x_no_clamp)]
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pub unsafe fn get_stick_x_no_clamp(module_accessor: &mut app::BattleObjectModuleAccessor) -> f32 {
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left_stick::mod_get_stick_x(module_accessor).unwrap_or_else(|| original!()(module_accessor))
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}
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/**
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* This is called to get the stick position when
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* shielding (shield tilt)
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* 1 is fully up, -1 is fully down
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*/
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#[skyline::hook(replace = ControlModule::get_stick_y_no_clamp)]
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pub unsafe fn get_stick_y_no_clamp(module_accessor: &mut app::BattleObjectModuleAccessor) -> f32 {
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left_stick::mod_get_stick_y(module_accessor).unwrap_or_else(|| original!()(module_accessor))
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}
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/**
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* Called when:
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* Walking in the facing direction
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* Air Dodging
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*/
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#[skyline::hook(replace = ControlModule::get_stick_x)]
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pub unsafe fn get_stick_x(module_accessor: &mut app::BattleObjectModuleAccessor) -> f32 {
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left_stick::mod_get_stick_x(module_accessor).unwrap_or_else(|| original!()(module_accessor))
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}
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/**
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*
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*/
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#[skyline::hook(replace = ControlModule::get_stick_y)]
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pub unsafe fn get_stick_y(module_accessor: &mut app::BattleObjectModuleAccessor) -> f32 {
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left_stick::mod_get_stick_y(module_accessor).unwrap_or_else(|| original!()(module_accessor))
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}
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// int get_pad_flag(u64 module_accessor) {
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// u64 control_module = load_module(module_accessor, 0x48);
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// int (*get_pad_flag)(u64) = (int (*)(u64)) load_module_impl(control_module, 0x348);
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// return stick_x;
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// }
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// float get_stick_y_replace(u64 module_accessor) {
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// float get_attack_air_stick_x_replace(u64 module_accessor) {
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// u64 control_module = load_module(module_accessor, 0x48);
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// float (*get_stick_y)(u64) = (float (*)(u64)) load_module_impl(control_module, 0x188);
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// float stick_y = get_stick_y(control_module);
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// float (*get_attack_air_stick_x)(u64) = (float (*)(u64)) load_module_impl(control_module, 0x188);
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// float stick_y = get_attack_air_stick_x(control_module);
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// bool replace;
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// float ret = InputRecorder::get_stick_y(module_accessor, replace);
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// float ret = InputRecorder::get_attack_air_stick_x(module_accessor, replace);
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// if (replace) return ret;
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// return stick_y;
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@ -161,6 +199,9 @@ pub fn training_mods() {
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handle_get_attack_air_kind,
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// Tech options
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handle_change_motion,
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// Directional AirDodge,
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get_stick_x,
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get_stick_y,
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);
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// // Input recorder
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@ -168,6 +209,6 @@ pub fn training_mods() {
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// "_ZN3app8lua_bind31ControlModule__get_stick_x_implEPNS_26BattleObjectModuleAccessorE",
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// (u64)&ControlModule::get_stick_x_replace);
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// SaltySD_function_replace_sym(
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// "_ZN3app8lua_bind31ControlModule__get_stick_y_implEPNS_26BattleObjectModuleAccessorE",
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// (u64)&ControlModule::get_stick_y_replace);
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// "_ZN3app8lua_bind31ControlModule__get_attack_air_stick_x_implEPNS_26BattleObjectModuleAccessorE",
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// (u64)&ControlModule::get_attack_air_stick_x_replace);
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}
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