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show only one printed string at a time

This commit is contained in:
jugeeya 2019-05-01 11:21:40 -07:00
parent 2a73889f3a
commit 9593b53760
3 changed files with 69 additions and 70 deletions

View file

@ -4,28 +4,31 @@
#include <switch.h>
#include "l2c.h"
// boma, effect, joint, pos, rot, size, random_pos, random_rot, NO_SCALE?, attr?, unkint1, unkint2
#define EffectModule_req_on_joint _ZN3app8lua_bind31EffectModule__req_on_joint_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40ES4_RKNS3_8Vector3fES7_fS7_S7_bjii
extern uint _ZN3app8lua_bind31EffectModule__req_on_joint_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40ES4_RKNS3_8Vector3fES7_fS7_S7_bjii(u64, u64, u64, const Vector3f*, const Vector3f*, float a6, const Vector3f*, const Vector3f*, bool, uint, int, int) LINKABLE;
#define EffectModule_kill_kind _ZN3app8lua_bind28EffectModule__kill_kind_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ebb
extern void _ZN3app8lua_bind28EffectModule__kill_kind_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ebb(u64, u64, bool, bool) LINKABLE;
#define FighterManager_get_fighter_information _ZN3app8lua_bind44FighterManager__get_fighter_information_implEPNS_14FighterManagerENS_14FighterEntryIDE
extern u64 _ZN3app8lua_bind44FighterManager__get_fighter_information_implEPNS_14FighterManagerENS_14FighterEntryIDE(u64, int) LINKABLE;
#define FighterInformation_is_operation_cpu _ZN3app8lua_bind41FighterInformation__is_operation_cpu_implEPNS_18FighterInformationE
extern bool _ZN3app8lua_bind41FighterInformation__is_operation_cpu_implEPNS_18FighterInformationE(u64) LINKABLE;
#define PostureModule_lr _ZN3app8lua_bind22PostureModule__lr_implEPNS_26BattleObjectModuleAccessorE
extern float _ZN3app8lua_bind22PostureModule__lr_implEPNS_26BattleObjectModuleAccessorE(u64) LINKABLE;
#define StatusModule_change_status_request_from_script _ZN3app8lua_bind52StatusModule__change_status_request_from_script_implEPNS_26BattleObjectModuleAccessorEib
extern u64 _ZN3app8lua_bind52StatusModule__change_status_request_from_script_implEPNS_26BattleObjectModuleAccessorEib(u64, int, bool) LINKABLE;
#define StatusModule_status_kind _ZN3app8lua_bind30StatusModule__status_kind_implEPNS_26BattleObjectModuleAccessorE
extern int _ZN3app8lua_bind30StatusModule__status_kind_implEPNS_26BattleObjectModuleAccessorE(u64) LINKABLE;
#define FighterInformation_is_operation_cpu _ZN3app8lua_bind41FighterInformation__is_operation_cpu_implEPNS_18FighterInformationE
extern bool _ZN3app8lua_bind41FighterInformation__is_operation_cpu_implEPNS_18FighterInformationE(u64) LINKABLE;
#define WorkModule_get_int _ZN3app8lua_bind24WorkModule__get_int_implEPNS_26BattleObjectModuleAccessorEi
extern int _ZN3app8lua_bind24WorkModule__get_int_implEPNS_26BattleObjectModuleAccessorEi(u64, int) LINKABLE;
#define FighterManager_get_fighter_information _ZN3app8lua_bind44FighterManager__get_fighter_information_implEPNS_14FighterManagerENS_14FighterEntryIDE
extern u64 _ZN3app8lua_bind44FighterManager__get_fighter_information_implEPNS_14FighterManagerENS_14FighterEntryIDE(u64, int) LINKABLE;
// boma, effect, joint, pos, rot, size, random_pos, random_rot, NO_SCALE?, attr?, unkint1, unkint2
#define EffectModule_req_on_joint _ZN3app8lua_bind31EffectModule__req_on_joint_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40ES4_RKNS3_8Vector3fES7_fS7_S7_bjii
extern uint _ZN3app8lua_bind31EffectModule__req_on_joint_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40ES4_RKNS3_8Vector3fES7_fS7_S7_bjii(u64, u64, u64, const Vector3f*, const Vector3f*, float a6, const Vector3f*, const Vector3f*, bool, uint, int, int) LINKABLE;
#define PostureModule_lr _ZN3app8lua_bind22PostureModule__lr_implEPNS_26BattleObjectModuleAccessorE
extern float _ZN3app8lua_bind22PostureModule__lr_implEPNS_26BattleObjectModuleAccessorE(u64) LINKABLE;
#define lib_lua_bind_get_value _ZN3lib18lua_bind_get_valueIiEEbmRT_
extern bool _ZN3lib18lua_bind_get_valueIiEEbmRT_(u64, int*) LINKABLE;

View file

@ -1,12 +1,12 @@
#include <switch.h>
#include <dirent.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <switch/kernel/ipc.h>
#include <sys/iosupport.h>
#include <sys/reent.h>
#include <math.h>
#include "crc32.h"
#include "useful.h"
@ -23,8 +23,8 @@
#include "l2c_imports.h"
#include "lua_bind.h"
#include "lua_helper.h"
#include "saltysd_helper.h"
#include "raygun_printer.h"
#include "saltysd_helper.h"
#include "taunt_toggles.h"
@ -72,7 +72,8 @@ void __attribute__((weak)) NORETURN __libnx_exit(int rc) {
SaltySD_printf("SaltySD Plugin: jumping to %p\n", orig_saved_lr);
__nx_exit(0, orig_saved_lr);
while (true);
while (true)
;
}
Vector3f id_colors[8] = {
@ -89,15 +90,11 @@ void AttackModule_clear_all_replace(u64 attack_module) {
AttackModule_clear_all_orig(attack_module);
if (is_training_mode()) {
u64 battle_object_module_accessor = LOAD64(attack_module + 0x8);
u64 module_accessor = LOAD64(attack_module + 0x8);
// Clear graphics every time we clear all hitboxes.
u64 effect_module = LOAD64(battle_object_module_accessor + 0x140);
void (*EffectModule_kill_kind)(u64, u64, bool, bool) = (void (*)(
u64, u64, bool, bool))(LOAD64(LOAD64(effect_module) + 0xE0LL));
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
EffectModule_kill_kind(effect_module, shieldEffectHash.hash, 0, 1);
EffectModule_kill_kind(module_accessor, shieldEffectHash.hash, 0, 1);
}
}
@ -121,7 +118,6 @@ void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
L2CValue *size, L2CValue *x, L2CValue *y,
L2CValue *z, L2CValue *x2, L2CValue *y2,
L2CValue *z2) {
float sizeMult = 19.0 / 200.0;
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
@ -187,7 +183,7 @@ void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
}
void app_sv_animcmd_ATTACK_replace(u64 a1) {
u64 v1; // x19
u64 v1; // x19
u64 v2; // x9
u64 i; // x8
@ -218,20 +214,21 @@ void app_sv_animcmd_ATTACK_replace(u64 a1) {
if (HITBOX_VIS && is_training_mode()) {
// Replace AttackModule::clear_all() and AttackModule::clear(int)
u64 battle_object_module_accessor = LOAD64(LOAD64(a1 - 8) + 416LL);
u64 attack_module = LOAD64(battle_object_module_accessor + 0xA0);
u64 module_accessor = LOAD64(LOAD64(a1 - 8) + 416LL);
u64 attack_module = LOAD64(module_accessor + 0xA0);
u64 attack_module_clear_all = LOAD64(attack_module) + 0x50LL;
if (AttackModule_clear_all_orig == 0) {
AttackModule_clear_all_orig =
(void (*)(u64))(LOAD64(attack_module_clear_all));
}
LOAD64(attack_module_clear_all) = (u64) AttackModule_clear_all_replace;
LOAD64(attack_module_clear_all) = (u64)AttackModule_clear_all_replace;
u64 attack_module_clear = LOAD64(attack_module) + 0x58LL;
if (AttackModule_clear_orig == 0) {
AttackModule_clear_orig = (void (*)(u64, int))(LOAD64(attack_module_clear));
AttackModule_clear_orig =
(void (*)(u64, int))(LOAD64(attack_module_clear));
}
LOAD64(attack_module_clear) = (u64) AttackModule_clear_replace;
LOAD64(attack_module_clear) = (u64)AttackModule_clear_replace;
// Generate hitbox effect(s)
generate_hitbox_effects(&l2c_agent, &id, &bone, &size, &x, &y, &z, &x2, &y2,
@ -247,12 +244,11 @@ void app_sv_animcmd_ATTACK_replace(u64 a1) {
LOAD64(v1 + 16) = i;
}
bool is_operation_cpu(u64 battle_object_module_accessor) {
bool is_operation_cpu(u64 module_accessor) {
// entry_id_var: 0x10000000;
int entry_id_var;
if (lib_lua_bind_get_value(0xF370199DB936C5ED, &entry_id_var) & 1) {
int entry_id =
WorkModule_get_int(battle_object_module_accessor, entry_id_var);
int entry_id = WorkModule_get_int(module_accessor, entry_id_var);
u64 fighter_information = FighterManager_get_fighter_information(
LOAD64(fighter_manager_addr), entry_id);
return FighterInformation_is_operation_cpu(fighter_information);
@ -261,24 +257,23 @@ bool is_operation_cpu(u64 battle_object_module_accessor) {
return false;
}
u64 WorkModule_enable_transition_term_group_impl_replace(
u64 battle_object_module_accessor, u64 transition_group) {
u64 WorkModule_enable_transition_term_group_impl_replace(u64 module_accessor,
u64 transition_group) {
if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) {
// 0x1F00000D for airdodge
if (transition_group == 0x1F00000D) {
if (is_operation_cpu(battle_object_module_accessor)) {
int status_kind =
StatusModule_status_kind(battle_object_module_accessor);
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule_status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50)
StatusModule_change_status_request_from_script(
battle_object_module_accessor, 0x22, 1);
StatusModule_change_status_request_from_script(module_accessor, 0x22,
1);
}
}
}
// call original WorkModule::enable_transition_term_group_impl
u64 work_module = LOAD64(battle_object_module_accessor + 0x50);
u64 work_module = LOAD64(module_accessor + 0x50);
u64 enable_transition_term_group_impl = LOAD64(work_module) + 0x140LL;
u64 (*work_module_enable_transition_term_group_impl)(u64, u64) =
@ -288,26 +283,24 @@ u64 WorkModule_enable_transition_term_group_impl_replace(
transition_group);
}
void show_angle(u64 battle_object_module_accessor, float y, float x, float zrot) {
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
Hash40 top = {.hash = 0x031ed91fcaLL};
void show_angle(u64 module_accessor, float y, float x, float zrot) {
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
Hash40 top = {.hash = 0x031ed91fcaLL};
Vector3f pos = {.x = x, .y = y, .z = 0};
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
Vector3f random = {.x = 0, .y = 0, .z = 0};
Vector3f pos = {.x = x, .y = y, .z = 0};
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
Vector3f random = {.x = 0, .y = 0, .z = 0};
float size = 0.5;
float size = 0.5;
EffectModule_req_on_joint(battle_object_module_accessor, raygunShot.hash, top.hash,
&pos, &rot, size,
&random, &random,
0, 0, 0, 0);
EffectModule_req_on_joint(module_accessor, raygunShot.hash, top.hash, &pos,
&rot, size, &random, &random, 0, 0, 0, 0);
}
float WorkModule_get_float_replace(u64 battle_object_module_accessor, int var) {
float WorkModule_get_float_replace(u64 module_accessor, int var) {
if (DI_STATE != NONE && is_training_mode()) {
if (is_operation_cpu(battle_object_module_accessor)) {
int status_kind = StatusModule_status_kind(battle_object_module_accessor);
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule_status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
int DI_stick_x_ID;
@ -326,7 +319,7 @@ float WorkModule_get_float_replace(u64 battle_object_module_accessor, int var) {
}
// call original WorkModule::get_float_impl
u64 work_module = LOAD64(battle_object_module_accessor + 0x50);
u64 work_module = LOAD64(module_accessor + 0x50);
u64 get_float_impl = LOAD64(work_module) + 0x58LL;
float (*work_module_get_float_impl)(u64, int) =
@ -335,8 +328,8 @@ float WorkModule_get_float_replace(u64 battle_object_module_accessor, int var) {
return work_module_get_float_impl(work_module, var);
}
void MotionModule_change_motion_replace(u64 battle_object_module_accessor,
u64 hash, float start_frame,
void MotionModule_change_motion_replace(u64 module_accessor, u64 hash,
float start_frame,
float frame_speed_mult, bool unk1,
float unk2, bool unk3, bool unk4) {
const char *down_taunt_l = "appeal_lw_l";
@ -350,32 +343,34 @@ void MotionModule_change_motion_replace(u64 battle_object_module_accessor,
if (hash == hash40(down_taunt_l) || hash == hash40(down_taunt_r)) {
TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
if (TOGGLE_STATE)
print_string(battle_object_module_accessor, "MASH\nAIRDODGE");
print_string(module_accessor, "MASH\nAIRDODGE");
else
print_string(battle_object_module_accessor, "NONE");
print_string(module_accessor, "NONE");
}
// Up Taunt
else if (hash == hash40(up_taunt_l) || hash == hash40(up_taunt_r)) {
HITBOX_VIS = !HITBOX_VIS;
if (HITBOX_VIS)
print_string(battle_object_module_accessor, "HITBOX\nVIS");
print_string(module_accessor, "HITBOX\nVIS");
else
print_string(battle_object_module_accessor, "NO\nHITBOX");
print_string(module_accessor, "NO\nHITBOX");
}
// Side Taunt
else if (hash == hash40(side_taunt_l) || hash == hash40(side_taunt_r)) {
// currently has issues: sometimes crashes. We'll use global parameters instead.
// currently has issues: sometimes crashes. We'll use global parameters
// instead.
/*
DI_STATE = (DI_STATE + 1) % NUM_DI_STATES;
if (DI_STATE != NONE) {
float angle = (DI_STATE - 1) * PI / 4.0;
show_angle(battle_object_module_accessor, -10*sin(angle)+10, 10*cos(angle), -1 * angle * 180.0 / PI );
show_angle(module_accessor, -10*sin(angle)+10, 10*cos(angle), -1 * angle
* 180.0 / PI );
}
*/
}
// call original WorkModule::enable_transition_term_group_impl
u64 motion_module = LOAD64(battle_object_module_accessor + 0x88);
u64 motion_module = LOAD64(module_accessor + 0x88);
u64 change_motion_impl = LOAD64(motion_module) + 0xD8LL;
void (*motion_module_change_motion_impl)(u64, u64, float, float, bool, float,
@ -387,16 +382,14 @@ void MotionModule_change_motion_replace(u64 battle_object_module_accessor,
frame_speed_mult, unk1, unk2, unk3, unk4);
}
int main(int argc, char *argv[]) {
SaltySD_printf("SaltySD Plugin: alive\n");
// Get anchor for imports
ANCHOR_ABS = SaltySDCore_getCodeStart();
const char* ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode((u8*)ver, strlen(ver));
const char *ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode((u8 *)ver, strlen(ver));
if (dst_3) {
SaltySD_Memcpy(dst_3, (u64) "Noice v%d%d%d", 13);
}
@ -405,8 +398,7 @@ int main(int argc, char *argv[]) {
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
AttackModule_set_attack_lua_state =
(void (*)(u64, u64)) SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6ATTACKEP9lua_State") + 0xD0 -
0x70;
(void (*)(u64, u64))SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6ATTACKEP9lua_State") + 0xD0 - 0x70;
// Install animCMD function replacement
SaltySD_function_replace_sym("_ZN3app10sv_animcmd6ATTACKEP9lua_State",

View file

@ -164,6 +164,10 @@ void print_char( u64 module_accessor, char to_print, int line_num, float horiz_o
}
void print_string( u64 module_accessor, const char* print_str) {
// Delete any previous strings
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
EffectModule_kill_kind(module_accessor, raygunShot.hash, 0, 1);
int line_num = 0;
float horiz_offset = 0;
int char_num = 0;