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Hotfix 2 for panic for icons (#507)
* Update menu.rs * Update menu.rs * Update save_states.rs
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parent
14bf45de4f
commit
9ea0ddb690
2 changed files with 16 additions and 6 deletions
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@ -354,7 +354,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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]
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.contains(&fighter_kind);
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if !is_operation_cpu(module_accessor)
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if MENU.save_state_slot_enable == OnOff::On && !is_operation_cpu(module_accessor)
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&& button_config::combo_passes_exclusive(
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module_accessor,
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button_config::ButtonCombo::PrevSaveStateSlot,
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@ -375,7 +375,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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return;
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}
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if !is_operation_cpu(module_accessor)
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if MENU.save_state_slot_enable == OnOff::On && !is_operation_cpu(module_accessor)
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&& button_config::combo_passes_exclusive(
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module_accessor,
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button_config::ButtonCombo::NextSaveStateSlot,
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@ -195,10 +195,20 @@ unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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let submenu_ids = app.submenu_ids();
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submenu_ids.iter().for_each(|id| {
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menu_button
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.find_pane_by_name_recursive(id)
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.unwrap()
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.set_visible(false)
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// TODO: Break if ID not found on release
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let icon = menu_button
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.find_pane_by_name_recursive(id);
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if let Some(icon) = icon {
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icon
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.set_visible(false);
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}
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});
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title_text.set_text_string(name);
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