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Fix the is_in_clatter(0 function so that it no longer triggers after the fighter leaves the clatter status (#435)
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1 changed files with 46 additions and 3 deletions
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@ -143,9 +143,52 @@ pub unsafe fn is_dead(module_accessor: &mut app::BattleObjectModuleAccessor) ->
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}
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}
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pub unsafe fn is_in_clatter(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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pub unsafe fn is_in_clatter(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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// TODO: this function can give false positives if the clatter status ends for some reason
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[
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// other than a mash out (e.g. the fighter was thrown, or was hit hard enough)
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*FIGHTER_STATUS_KIND_CAPTURE_PULLED,
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ControlModule::get_clatter_time(module_accessor, 0) > 0.0
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*FIGHTER_STATUS_KIND_CAPTURE_WAIT,
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*FIGHTER_STATUS_KIND_CAPTURE_DAMAGE,
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*FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START,
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*FIGHTER_STATUS_KIND_SHOULDERED_DONKEY,
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*FIGHTER_STATUS_KIND_BURY,
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*FIGHTER_STATUS_KIND_BURY_WAIT,
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*FIGHTER_STATUS_KIND_CAPTURE_YOSHI,
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*FIGHTER_STATUS_KIND_YOSHI_EGG,
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*FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI,
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*FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI,
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*FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI,
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*FIGHTER_STATUS_KIND_SWALLOWED,
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*FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE,
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*FIGHTER_STATUS_KIND_CATCHED_AIR_GANON,
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*FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON,
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*FIGHTER_STATUS_KIND_BIND, // Mewtwo disable
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*FIGHTER_STATUS_KIND_DAMAGE_SONG, // Jigglypuff sing
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// FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL, // Jigglypuff sing. Not sure when this is called?
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*FIGHTER_STATUS_KIND_BITTEN_WARIO,
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*FIGHTER_STATUS_KIND_CLUNG_DIDDY,
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*FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY,
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*FIGHTER_STATUS_KIND_ICE,
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*FIGHTER_STATUS_KIND_CATCHED_REFLET, // Nosferatu
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*FIGHTER_STATUS_KIND_KAMUI_PIERCE, // Corrin pin
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*FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED, // Incin sideb
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*FIGHTER_STATUS_KIND_DRAGGED_RIDLEY,
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*FIGHTER_STATUS_KIND_CATCHED_PICKEL_TROLLEY, // Steve minecart
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*FIGHTER_STATUS_KIND_SLEEP,
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*FIGHTER_STATUS_KIND_FURAFURA,
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*FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE,
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*FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND,
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*FIGHTER_STATUS_KIND_CAPTURE_ITEM,
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*FIGHTER_STATUS_KIND_CAPTURE_BEETLE,
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*FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE,
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*FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE,
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*FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI,
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*FIGHTER_STATUS_KIND_CAPTURE_DRIVER,
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*FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU,
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*FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP,
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*FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA,
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*FIGHTER_STATUS_KIND_CAPTURE_NABBIT,
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*FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE,
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*FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS,
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].contains(&StatusModule::status_kind(module_accessor))
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}
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}
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pub unsafe fn is_in_ledgetrump(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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pub unsafe fn is_in_ledgetrump(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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