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https://github.com/jugeeya/UltimateTrainingModpack.git
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Save Sora Spell (#623)
* Initial implementation, getting the wrong pointer somewhere * Working build w/ Kirby * Sound Fix * appease clippy
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parent
872911dbb8
commit
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4 changed files with 74 additions and 1 deletions
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@ -34,6 +34,9 @@ pub fn is_training_mode() -> bool {
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true
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}
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#[skyline::from_offset(0x3ac540)]
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pub fn get_battle_object_from_id(battle_object_id: u32) -> *mut app::BattleObject;
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pub fn get_category(module_accessor: &app::BattleObjectModuleAccessor) -> i32 {
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(module_accessor.battle_object_id >> 28) as u8 as i32
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}
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@ -42,6 +45,11 @@ pub fn is_emulator() -> bool {
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unsafe { skyline::hooks::getRegionAddress(skyline::hooks::Region::Text) as u64 == 0x8004000 }
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}
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pub unsafe fn try_get_battle_object(battle_object_id: u32) -> Option<&'static app::BattleObject> {
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let battle_object_ptr = get_battle_object_from_id(battle_object_id);
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battle_object_ptr.as_ref()
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}
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pub fn get_module_accessor(fighter_id: FighterId) -> *mut app::BattleObjectModuleAccessor {
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try_get_module_accessor(fighter_id).unwrap()
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}
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@ -1,3 +1,4 @@
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use crate::common::try_get_battle_object;
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use crate::training::charge::ChargeState;
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use crate::training::save_states;
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use smash::app::{self, lua_bind::*, smashball::is_training_mode};
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@ -197,6 +198,14 @@ pub unsafe fn get_kirby_hat_charge(
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);
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charge_state.int_x(my_charge)
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}
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// Sora Spell
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else if opponent_fighter_kind == FIGHTER_KIND_TRAIL {
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let my_charge = WorkModule::get_int(
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module_accessor,
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*FIGHTER_TRAIL_INSTANCE_WORK_ID_INT_SPECIAL_N_MAGIC_KIND,
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);
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charge_state.int_x(my_charge)
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}
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// No charge for this character's copy ability
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else {
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charge_state
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@ -572,6 +581,26 @@ pub unsafe fn handle_kirby_hat_charge(
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);
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});
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}
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// Sora Spell - 0 to 2
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else if opponent_fighter_kind == FIGHTER_KIND_TRAIL {
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charge.int_x.map(|spell_kind| {
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let prev_spell_kind = (spell_kind + 1) % 3;
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WorkModule::set_int(
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module_accessor,
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prev_spell_kind,
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*FIGHTER_TRAIL_INSTANCE_WORK_ID_INT_SPECIAL_N_MAGIC_KIND,
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);
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// app::FighterSpecializer_Trail::change_magic() doesn't actually run if the below flag isn't set
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WorkModule::on_flag(
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module_accessor,
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*FIGHTER_TRAIL_STATUS_SPECIAL_N1_FLAG_CHANGE_MAGIC,
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);
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if let Some(battle_object) = try_get_battle_object(module_accessor.battle_object_id) {
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let fighter = battle_object as *const app::BattleObject as *mut app::Fighter;
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app::FighterSpecializer_Trail::change_magic(fighter);
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}
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});
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}
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}
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pub fn init() {
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@ -1,5 +1,5 @@
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use crate::common::consts::FighterId;
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use crate::common::get_module_accessor;
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use crate::common::{get_module_accessor, try_get_battle_object};
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use crate::training::character_specific::{kirby, pikmin};
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use serde::{Deserialize, Serialize};
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use smash::app::{self, lua_bind::*, ArticleOperationTarget, FighterFacial, FighterUtil};
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@ -274,6 +274,14 @@ pub unsafe fn get_charge(
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*FIGHTER_MIIGUNNER_INSTANCE_WORK_ID_INT_GUNNER_CHARGE_COUNT,
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);
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charge_state.int_x(my_charge)
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}
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// Sora Spell
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else if fighter_kind == FIGHTER_KIND_TRAIL {
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let my_charge = WorkModule::get_int(
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module_accessor,
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*FIGHTER_TRAIL_INSTANCE_WORK_ID_INT_SPECIAL_N_MAGIC_KIND,
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);
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charge_state.int_x(my_charge)
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} else {
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charge_state
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}
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@ -933,4 +941,24 @@ pub unsafe fn handle_charge(
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);
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});
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}
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// Sora Spell - 0 to 2
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else if fighter_kind == FIGHTER_KIND_TRAIL {
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charge.int_x.map(|spell_kind| {
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let prev_spell_kind = (spell_kind + 1) % 3; // Should have used this for pikmin idk what I was on
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WorkModule::set_int(
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module_accessor,
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prev_spell_kind,
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*FIGHTER_TRAIL_INSTANCE_WORK_ID_INT_SPECIAL_N_MAGIC_KIND,
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);
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// app::FighterSpecializer_Trail::change_magic() doesn't actually run if the below flag isn't set
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WorkModule::on_flag(
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module_accessor,
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*FIGHTER_TRAIL_STATUS_SPECIAL_N1_FLAG_CHANGE_MAGIC,
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);
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if let Some(battle_object) = try_get_battle_object(module_accessor.battle_object_id) {
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let fighter = battle_object as *const app::BattleObject as *mut app::Fighter;
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app::FighterSpecializer_Trail::change_magic(fighter);
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}
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});
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}
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}
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@ -523,6 +523,14 @@ pub unsafe fn handle_fighter_play_se(
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my_hash = Hash40::new("se_silent");
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}
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}
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// Supress Sora Magic Switch SFX when loading Save State
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if my_hash.hash == 0x156fdf29ba {
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let module_accessor = (*sound_module).owner;
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// Kirby and Sora's Special N statuses are all here or higher
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if StatusModule::status_kind(module_accessor) < *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N1 {
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my_hash = Hash40::new("se_silent");
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}
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}
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my_hash = ptrainer::handle_pokemon_sound_effect(my_hash);
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original!()(sound_module, my_hash, bool1, bool2, bool3, bool4, se_type)
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}
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