mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-27 20:34:03 +00:00
Fully Match Input Recording Notifications with the Current state (#577)
* Fully Match Input Recording Notifications with the current state * Switch final record frame variable * Use new hook for notifications, realign playback notif * fmt * Prioritize Frame Advantage * clippy fmt
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parent
8abc20812e
commit
acd6c55f48
7 changed files with 57 additions and 38 deletions
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@ -66,6 +66,7 @@ pub unsafe fn handle_buffs(
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// Future Enhancements:
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// - Remove startup effects on buffs (Flash of Limit, Wii Fit's flash, Shulk's occasional Jump Art smoke, etc.)
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// - Ensure IS_BUFFING_CPU && IS_BUFFING_PLAYER are set to false on leaving training mode
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// - Deal With Arsene!/Shulk Art SFX with a different function than below to keep the reset SFX on state load
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SoundModule::stop_all_sound(module_accessor); // silences buff sfx other than KO Punch
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ControlModule::stop_rumble(module_accessor, false);
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MotionAnimcmdModule::set_sleep(module_accessor, false);
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@ -51,6 +51,8 @@ fn update_frame_advantage(new_frame_adv: i32) {
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unsafe {
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FRAME_ADVANTAGE = new_frame_adv;
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if MENU.frame_advantage == OnOff::On {
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// Prioritize Frame Advantage over Input Recording Playback
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ui::notifications::clear_notifications("Input Recording");
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ui::notifications::clear_notifications("Frame Advantage");
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ui::notifications::color_notification(
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"Frame Advantage".to_string(),
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@ -1,6 +1,3 @@
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use crate::common::*;
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use crate::training::*;
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static mut SHOULD_COUNT: Vec<bool> = vec![];
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static mut COUNTERS: Vec<u32> = vec![];
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@ -70,7 +67,7 @@ pub fn tick_idx(index: usize) {
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}
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}
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fn tick() {
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pub fn tick() {
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unsafe {
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for (index, _frame) in COUNTERS.iter().enumerate() {
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if !SHOULD_COUNT[index] {
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@ -88,11 +85,3 @@ pub fn reset_all() {
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}
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}
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}
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pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccessor) {
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if !is_operation_cpu(module_accessor) {
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return;
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}
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tick();
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}
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@ -187,7 +187,9 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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{
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lockout_record();
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}
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if INPUT_RECORD == None {
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clear_notifications("Input Recording");
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}
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// may need to move this to another func
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if (INPUT_RECORD == Record || INPUT_RECORD == Playback)
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&& INPUT_RECORD_FRAME >= CURRENT_FRAME_LENGTH - 1
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@ -212,9 +214,9 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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"Lockout".to_owned(),
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60,
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ResColor {
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r: 200,
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r: 8,
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g: 8,
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b: 8,
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b: 200,
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a: 255,
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},
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);
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@ -265,6 +267,23 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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0.0,
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*MODEL_COLOR_TYPE_COLOR_BLEND,
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);
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} else if entry_id_int == 1 && POSSESSION == Player && INPUT_RECORD == Playback {
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// Displays if the inputs from the current frame were a result of playback
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if INPUT_RECORD_FRAME == 0 || INPUT_RECORD_FRAME == 1 {
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// can be either, seems like a thread issue
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clear_notifications("Input Recording");
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color_notification(
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"Input Recording".to_string(),
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"Playback".to_owned(),
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CURRENT_FRAME_LENGTH as u32,
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ResColor {
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r: 0,
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g: 0,
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b: 0,
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a: 255,
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},
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);
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}
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}
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}
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@ -299,19 +318,6 @@ pub unsafe fn playback(slot: Option<usize>) -> bool {
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}
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let slot = slot.unwrap();
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clear_notifications("Input Recording");
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color_notification(
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"Input Recording".to_string(),
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"Playback".to_owned(),
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60,
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ResColor {
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r: 0,
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g: 0,
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b: 0,
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a: 255,
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},
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);
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CURRENT_PLAYBACK_SLOT = slot;
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CURRENT_FRAME_LENGTH = P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_PLAYBACK_SLOT];
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INPUT_RECORD = Playback;
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@ -389,7 +395,8 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs
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P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][INPUT_RECORD_FRAME] = *out;
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*out = MappedInputs::empty(); // don't control player while recording
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println!("Stored Player Input! Frame: {}", INPUT_RECORD_FRAME);
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//println!("Stored Player Input! Frame: {}", INPUT_RECORD_FRAME);
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}
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// Don't allow for player input during Lockout
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if POSSESSION == Lockout {
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@ -402,7 +409,7 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs
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unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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call_original!(p_data);
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let controller_data = *p_data.add(1) as *mut ControlModuleInternal;
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let controller_no = (*controller_data).controller_index;
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let _controller_no = (*controller_data).controller_index;
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// Check if we need to begin playback this frame due to a mash toggle
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// TODO: Setup STARTING_STATUS based on current playback slot here
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@ -425,7 +432,8 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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}
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if INPUT_RECORD == Record || INPUT_RECORD == Playback {
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let mut x_input_multiplier = RECORDED_LR * CURRENT_LR; // if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
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// if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
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let mut x_input_multiplier = RECORDED_LR * CURRENT_LR;
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// Don't flip Shulk's dial inputs
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let fighter_kind = utility::get_kind(&mut *cpu_module_accessor);
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if fighter_kind == *FIGHTER_KIND_SHULK {
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@ -440,7 +448,6 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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// If we have issues with the frame after the dial comes out, change condition to
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// circle_menu_flag && FIGHTER_SHULK_INSTANCE_WORK_ID_INT_SPECIAL_N_DECIDE_INTERVAL_FRAME > 1
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}
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// Prevent us from falling off of the ledge in standby
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if StatusModule::status_kind(cpu_module_accessor) == *FIGHTER_STATUS_KIND_CLIFF_WAIT
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&& is_standby()
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@ -456,7 +463,7 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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);
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}
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println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
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//println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
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let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[if INPUT_RECORD == Record {
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CURRENT_RECORD_SLOT
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@ -133,7 +133,6 @@ fn once_per_frame_per_fighter(
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}
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fast_fall::get_command_flag_cat(module_accessor);
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frame_counter::get_command_flag_cat(module_accessor);
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ledge::get_command_flag_cat(module_accessor);
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shield::get_command_flag_cat(module_accessor);
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directional_influence::get_command_flag_cat(module_accessor);
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@ -614,6 +613,22 @@ pub unsafe fn handle_reused_ui(
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original!()(fighter_data, param_2)
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}
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// Instruction run on the completion of the CPU Control function
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static OPCF_OFFSET: usize = 0x06b7fdc;
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// One instruction after the CPU Control function completes
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#[skyline::hook(offset = OPCF_OFFSET, inline)]
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unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
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frame_counter::tick();
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// Tick notifications
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let queue = &mut ui::notifications::QUEUE;
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let notification = queue.first();
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if notification.is_some() {
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let notification = queue.first_mut().unwrap();
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notification.tick();
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}
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}
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static FIM_OFFSET: usize = 0x17504a0;
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// TODO: Should we define all of our offsets in one file? Should at least be a good start for changing to be based on ASM instructions
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#[skyline::hook(offset = FIM_OFFSET)]
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@ -710,6 +725,8 @@ pub fn training_mods() {
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handle_star_ko,
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// Clatter
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clatter::hook_start_clatter,
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// Notifications
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handle_once_per_cpu_frame,
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// Input
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handle_final_input_mapping
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);
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@ -53,7 +53,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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text.set_color(color.r, color.g, color.b, color.a);
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let notification = queue.first_mut().unwrap();
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let has_completed = notification.tick();
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let has_completed = notification.check_completed();
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if has_completed {
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queue.remove(0);
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}
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@ -20,12 +20,15 @@ impl Notification {
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}
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}
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pub fn tick(&mut self) {
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self.length -= 1;
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}
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// Returns: has_completed
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pub fn tick(&mut self) -> bool {
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pub fn check_completed(&mut self) -> bool {
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if self.length <= 1 {
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return true;
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}
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self.length -= 1;
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false
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}
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}
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