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[![Github all releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg)](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/)
A [SaltyNX](https://github.com/shinyquagsire23/SaltyNX) plugin for adding features to the training mode.
A [SaltyNX](https://github.com/shinyquagsire23/SaltyNX) plugin for adding features to the training mode. It interfaces with a fork of [Layoff](https://github.com/crc-32/layoff), a Switch custom overlay, for use as a menu to the features offered in training mode.
Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
@ -12,29 +12,13 @@ Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingMo
<a name="features"/>
# Features
Toggles are changed with taunts, with the following functionality:
- **Up taunt**: Hitbox Visualization
- **Down taunt**: Force CPU Options
- **Side taunt**: Force CPU DI
The features in this modpack are configured through the Layoff menu, which can be accessed at any time with by long pressing the Home button on a right Joy-con or Switch Pro controller.
#### Hitbox Visualization
Hitbox visualization is toggled on or off with up taunt. Currently, hitboxes and grabboxes are supported.
#### Force CPU Options
CPU Toggles are split into groups, and are first chosen with the training mode menu's CPU Shuffling option.
If you haven't installed the aesthetic `.msbt` file, these will look like:
`CPU Shuffling: SMASH -> SPEED -> SHIELD`
If you have installed the `.msbt`, it will look like:
`CPU Toggles: Mash -> Escape -> Shield`,
and the help text at the bottom will tell you your current option in the toggle group and other information.
Currently, hitboxes and grabboxes are supported.
##### Mash
##### Mash Toggles
###### Airdodge
CPUs will mash airdodge on the first frame out of hitstun.
@ -45,7 +29,7 @@ CPUs will mash jump on the first frame out of hitstun.
###### Attack
CPUs will mash an attack on the first frame out of hitstun and when landing.
Attacks can be chosen with side taunt while on this toggle, and include:
Attacks that can be chosen include:
- All aerials, followed by all specials
###### Random
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The grounded options include:
- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
##### Escape
###### Ledge Option
##### Ledge Option
CPUs will perform a random ledge option.
Specific ledge options can be chosen with side taunt while this toggle is active, and include:
Specific ledge options that can be chosen include:
- Normal, roll, jump, and attack
CPUs will also perform a random defensive option after getting up.
CPUs will also perform a defensive option after getting up.
###### Tech Option
##### Tech Option
CPUs will perform a random tech option.
Specific tech options can be chosen with side taunt while this toggle is active, and include:
Specific tech options that can be chosen include:
- In place, roll, and miss tech
CPUs will also perform a random defensive option after getting up.
CPUs will also perform a defensive option after getting up.
##### Defensive Option
Choose the defensive option a CPU will perform after teching or getting up from the ledge.
Specific options include:
Flash shield, spotdodge, and jab
##### Shield
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##### All DI Toggles
##### Specified Direction
CPUs DI in the direction specified by the player's stick input when pressing right taunt.
CPUs DI in the direction specified, relative to the player's facing position.
##### Random Direction
CPUs DI randomly in or away when the player presses left taunt.
@ -96,9 +83,17 @@ CPUs DI randomly in or away when the player presses left taunt.
Requires [DEVKITPRO](https://devkitpro.org/wiki/Getting_Started) in path.
```sh
# building the modpack ELF itself
git clone --recursive https://github.com/jugeeya/UltimateTrainingModpack.git
cd UltimateTrainingModpack/
make
# building the Layoff menu
cd layoff/libnx
make
cd ..
make
# make_layeredfs.bat for windows
./make_layeredfs.sh
```