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https://github.com/jugeeya/UltimateTrainingModpack.git
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Fix Clippy again (#657)
* Fix clippy * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix test * More fixes
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1475fb2509
commit
b2ef9b85a7
10 changed files with 14 additions and 16 deletions
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@ -9298,7 +9298,7 @@ fn character_pairs() -> [(i32, Character); 97] {
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fn get_parent_character(fighter: Character) -> Character {
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use Character::*;
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return match fighter {
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match fighter {
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Chrom => Roy,
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Daisy => Peach,
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Ken => Ryu,
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@ -9308,7 +9308,7 @@ fn get_parent_character(fighter: Character) -> Character {
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Samusd => Samus,
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Wolf => Fox, //Pseudo-echo
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_ => fighter,
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};
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}
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}
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pub fn kind_to_char(kind: i32) -> Character {
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@ -3,6 +3,7 @@
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#![feature(const_mut_refs)]
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#![feature(exclusive_range_pattern)]
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#![feature(c_variadic)]
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#![allow(stable_features)]
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#![feature(pointer_byte_offsets)]
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#![allow(
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clippy::borrow_interior_mutable_const,
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@ -111,7 +111,7 @@ unsafe fn buff_hero(module_accessor: &mut app::BattleObjectModuleAccessor, statu
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set_buff_rem(module_accessor, buff_vec.len());
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// Since it's the first step of buffing, we need to set up how many buffs there are
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}
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if get_buff_rem(module_accessor) <= 0 {
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if get_buff_rem(module_accessor) == 0 {
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// If there are no buffs selected/left, we're done
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if frame_counter::should_delay(3_u32, *BUFF_DELAY_COUNTER) {
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// Need to wait 3 frames to make sure we stop the spell SFX, since it's a bit delayed
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@ -583,7 +583,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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// Left/Right tabs have keys
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if let Some(key) = key {
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set_icon_text(icon_pane, &vec![**key]);
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set_icon_text(icon_pane, &[**key]);
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}
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if *name == "CurrentTab" {
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@ -604,7 +604,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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.find_pane_by_name_recursive("set_txt_icon")
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.unwrap()
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.as_textbox();
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set_icon_text(icon_pane, &vec![*key.unwrap()]);
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set_icon_text(icon_pane, &[*key.unwrap()]);
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key_help_pane
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.find_pane_by_name_recursive("set_txt_help")
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.unwrap()
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@ -627,7 +627,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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.find_pane_by_name_recursive("set_txt_icon")
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.unwrap()
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.as_textbox();
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set_icon_text(icon_pane, &vec![*key.unwrap()]);
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set_icon_text(icon_pane, &[*key.unwrap()]);
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key_help_pane
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.find_pane_by_name_recursive("set_txt_help")
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.unwrap()
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@ -645,7 +645,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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// This is only displayed when you're in a multiple selection toggle menu w/ toggle.max > 1
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let key = clear_toggle_key;
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let title = "Clear Toggle";
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set_icon_text(icon_pane.as_textbox(), &vec![*key.unwrap()]);
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set_icon_text(icon_pane.as_textbox(), &[*key.unwrap()]);
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key_help_pane
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.find_pane_by_name_recursive("set_txt_help")
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.unwrap()
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@ -18,7 +18,7 @@ mod input_log;
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pub mod menu;
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pub mod notifications;
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pub unsafe fn set_icon_text(pane: &mut TextBox, icons: &Vec<u16>) {
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pub unsafe fn set_icon_text(pane: &mut TextBox, icons: &[u16]) {
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pane.set_text_string("");
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let it = pane.text_buf as *mut u16;
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@ -1,5 +1,5 @@
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use ratatui::widgets::ListState;
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use training_mod_tui_2::StatefulList;
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use training_mod_tui::StatefulList;
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fn initialize_list(selected: Option<usize>) -> StatefulList<u8> {
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StatefulList {
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@ -1,4 +1,4 @@
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use training_mod_tui_2::{SliderState, StatefulSlider};
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use training_mod_tui::{SliderState, StatefulSlider};
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fn initialize_slider(state: SliderState) -> StatefulSlider {
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StatefulSlider {
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@ -1,5 +1,5 @@
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use ratatui::widgets::{TableSelection, TableState};
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use training_mod_tui_2::StatefulTable;
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use training_mod_tui::StatefulTable;
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fn initialize_table(row: usize, col: usize) -> StatefulTable<u8> {
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let mut s = StatefulTable::with_items(2, 3, vec![0, 1, 2, 3, 4]);
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@ -1,5 +1,5 @@
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use ratatui::widgets::{TableSelection, TableState};
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use training_mod_tui_2::*;
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use training_mod_tui::*;
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fn make_toggle<'a>(v: u8) -> Toggle<'a> {
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Toggle {
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@ -55,9 +55,6 @@ fn initialize_submenu<'a>(submenu_type: SubMenuType) -> SubMenu<'a> {
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toggles: make_toggle_table_multiple(0, 0, 0),
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slider: Some(StatefulSlider::new()),
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},
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SubMenuType::None => {
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panic!()
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}
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}
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}
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@ -1,4 +1,4 @@
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use training_mod_tui_2::Toggle;
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use training_mod_tui::Toggle;
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#[test]
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fn toggle_serialize() {
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