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Enable save states toggle (#276)

* enable save state toggle

* update version to beta version

* fix

* fix 2

* Add icon
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jugeeya 2021-09-29 08:37:11 -07:00 committed by GitHub
parent d45871cf68
commit b52a956f61
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 86 additions and 1 deletions

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@ -1,6 +1,6 @@
[package] [package]
name = "training_modpack" name = "training_modpack"
version = "3.0.0" version = "3.1.0-beta"
authors = ["jugeeya <jugeeya@live.com>"] authors = ["jugeeya <jugeeya@live.com>"]
edition = "2018" edition = "2018"

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@ -755,6 +755,7 @@ url_params! {
pub save_damage: OnOff, pub save_damage: OnOff,
pub save_state_mirroring: SaveStateMirroring, pub save_state_mirroring: SaveStateMirroring,
pub frame_advantage: OnOff, pub frame_advantage: OnOff,
pub save_state_enable: OnOff,
} }
} }
@ -801,6 +802,7 @@ impl TrainingModpackMenu {
save_damage = OnOff::from_val(val), save_damage = OnOff::from_val(val),
frame_advantage = OnOff::from_val(val), frame_advantage = OnOff::from_val(val),
save_state_mirroring = num::FromPrimitive::from_u32(val), save_state_mirroring = num::FromPrimitive::from_u32(val),
save_state_enable = OnOff::from_val(val),
); );
} }
} }

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@ -511,6 +511,12 @@ pub unsafe fn write_menu() {
stringify!("Input Delay: Frames to delay player inputs by"), stringify!("Input Delay: Frames to delay player inputs by"),
); );
add_onoff_submenu!(
overall_menu,
"Save States",
save_state_enable,
"Save States: Enable save states! Save a state with Grab+Down Taunt, load it with Grab+Up Taunt."
);
add_onoff_submenu!( add_onoff_submenu!(
overall_menu, overall_menu,
"Save Damage", "Save Damage",

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@ -39,6 +39,7 @@ pub static DEFAULT_MENU: consts::TrainingModpackMenu = consts::TrainingModpackMe
save_damage: OnOff::On, save_damage: OnOff::On,
save_state_mirroring: SaveStateMirroring::None, save_state_mirroring: SaveStateMirroring::None,
frame_advantage: OnOff::Off, frame_advantage: OnOff::Off,
save_state_enable: OnOff::On,
}; };
pub static mut MENU: TrainingModpackMenu = DEFAULT_MENU; pub static mut MENU: TrainingModpackMenu = DEFAULT_MENU;

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@ -0,0 +1,72 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="80.0px"
height="80.0px"
viewBox="0 0 80.0 80.0"
version="1.1"
id="SVGRoot"
sodipodi:docname="save_state_enable.svg"
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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id="defs833" />
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id="base"
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inkscape:pageshadow="2"
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inkscape:cx="21.645441"
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inkscape:document-units="px"
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inkscape:window-y="205"
inkscape:window-maximized="1">
<inkscape:grid
type="xygrid"
id="grid1403" />
<inkscape:grid
type="xygrid"
id="grid1400" />
</sodipodi:namedview>
<metadata
id="metadata836">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title />
</cc:Work>
</rdf:RDF>
</metadata>
<g
inkscape:groupmode="layer"
id="layer2"
inkscape:label="Layer 2">
<path
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:8;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
d="m 16,59 c 4,6 9,10 24,11 C 54,70 71,59 71,40 71,20 55,9 41,9 22,9 11,26 11,40"
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After

Width:  |  Height:  |  Size: 2.3 KiB

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@ -103,6 +103,10 @@ fn set_damage(module_accessor: &mut app::BattleObjectModuleAccessor, damage: f32
} }
pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) { pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) {
if MENU.save_state_enable == OnOff::Off {
return;
}
let status = StatusModule::status_kind(module_accessor) as i32; let status = StatusModule::status_kind(module_accessor) as i32;
let save_state = if WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) let save_state = if WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID)
== FighterId::CPU as i32 == FighterId::CPU as i32