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https://github.com/jugeeya/UltimateTrainingModpack.git
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Small changes to fix notification ticks
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parent
66aa745e53
commit
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4 changed files with 4 additions and 23 deletions
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@ -786,13 +786,6 @@ unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
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input_record::handle_recording();
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frame_counter::tick_ingame();
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tech::hide_tech();
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// Tick notifications
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let queue = &mut ui::notifications::QUEUE;
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let notification = queue.first();
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if notification.is_some() {
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let notification = queue.first_mut().unwrap();
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notification.tick();
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}
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}
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#[skyline::hook(offset = *OFFSET_FIM)]
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@ -1,7 +1,7 @@
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use skyline::nn::ui2d::*;
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use smash::ui2d::{SmashPane, SmashTextBox};
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use crate::common::{menu::QUICK_MENU_ACTIVE, TRAINING_MENU_ADDR};
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use crate::common::menu::QUICK_MENU_ACTIVE;
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use crate::training::ui;
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macro_rules! display_parent_fmt {
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($x:ident) => {
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@ -22,8 +22,6 @@ macro_rules! display_txt_fmt {
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}
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pub unsafe fn draw(root_pane: &Pane) {
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// Make sure the combo counter is being displayed before we draw
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let cc_displayed = (*TRAINING_MENU_ADDR).combo_display_toggle != 0;
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let notification_idx = 0;
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let queue = &mut ui::notifications::QUEUE;
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@ -32,20 +30,15 @@ pub unsafe fn draw(root_pane: &Pane) {
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root_pane
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.find_pane_by_name_recursive(display_parent_fmt!(notification_idx))
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.unwrap()
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.set_visible(notification.is_some() && !QUICK_MENU_ACTIVE && cc_displayed);
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.set_visible(notification.is_some() && !QUICK_MENU_ACTIVE);
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if notification.is_none() {
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return;
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}
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let notification = notification.unwrap();
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notification.tick();
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let color = notification.color;
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if !cc_displayed {
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// Set the notification to drawn so we don't draw it
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notification.set_drawn();
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notification.force_complete();
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}
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if !notification.has_drawn() {
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notification.set_drawn();
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root_pane
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@ -34,11 +34,6 @@ impl Notification {
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self.length -= 1;
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}
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// Used to force the notification to be removed from queue
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pub fn force_complete(&mut self) {
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self.length = 0;
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}
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// Returns: has_completed
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pub fn check_completed(&mut self) -> bool {
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if self.length <= 1 {
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@ -671,7 +671,7 @@ impl_toggletrait! {
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OnOff,
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"Frame Advantage",
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"frame_advantage",
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"Frame Advantage: Display the time difference between when the player is actionable and the CPU is actionable",
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"Frame Advantage: Display the time difference between when the player is actionable and the CPU is actionable\nNote that the CPU must not be mashing any options.",
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true,
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1,
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}
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