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termination (clear_all) implemented ; training mode fix

This commit is contained in:
jugeeya 2019-03-31 11:11:30 -07:00
parent e1313c17b0
commit c2259f858b

View file

@ -32,6 +32,8 @@ void* orig_saved_lr;
// app::sv::animcmd::EFFECT_FOLLOW_COLOR(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_COLOR)(__int64_t);
void (*AttackModule_clear_all_orig)(__int64_t);
void __libnx_init(void* ctx, Handle main_thread, void* saved_lr)
{
extern char* fake_heap_start;
@ -39,11 +41,11 @@ void __libnx_init(void* ctx, Handle main_thread, void* saved_lr)
fake_heap_start = &g_heap[0];
fake_heap_end = &g_heap[sizeof g_heap];
orig_ctx = ctx;
orig_main_thread = main_thread;
orig_saved_lr = saved_lr;
// Call constructors.
void __libc_init_array(void);
__libc_init_array();
@ -60,94 +62,105 @@ void __attribute__((weak)) NORETURN __libnx_exit(int rc)
__nx_exit(0, orig_saved_lr);
}
uint64_t is_training_mode() {
u8 *modeByte_71066b5720 = IMPORT(0x71066b5720);
return (*modeByte_71066b5720 == 0xC) || (*modeByte_71066b5720 == 0x20);
#define is_training_mode _ZN3app9smashball16is_training_modeEv
extern uint64_t _ZN3app9smashball16is_training_modeEv(void) LINKABLE;
void AttackModule_clear_all_replace(__int64_t attack_module) {
AttackModule_clear_all_orig(attack_module);
__int64_t battle_module_object_accessor = *(__int64_t*)(attack_module + 0x8);
// Clear graphics every time we clear all hitboxes.
__int64_t effect_module = *(__int64_t *)(battle_module_object_accessor + 0x140);
void (*EffectModule_kill_kind)(__int64_t, __int64_t, __int64_t, __int64_t) = (void (*)(__int64_t, __int64_t, __int64_t, __int64_t))(*(__int64_t*)(*(__int64_t *)(effect_module) + 0xE0LL));
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
EffectModule_kill_kind(effect_module, shieldEffectHash.hash, 0, 1);
}
void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
// Stretched bones fix: Scale down by ModelModule::scale() with lua_State arg of bone?
__int64_t v1; // x19
uint64_t v2; // x9
uint64_t i; // x8
// Instantiate our own L2CAgent with the given lua_State
L2CAgent l2c_agent;
lib_L2CAgent(&l2c_agent, a1);
// Getting and replacing a value on the stack. Works!
/*
L2CValue damage;
get_lua_stack(&l2c_agent, 4, &damage);
L2CValue inject_dmg = {.raw_float = ((float)(damage.raw_float) + 10.0), .type = L2C_number};
lib_L2CAgent_push_lua_stack(&l2c_agent, &inject_dmg);
lua_replace((lua_State*) l2c_agent.lua_state_agent, 4);
*/
// Get all necessary hitbox params
L2CValue bone;
get_lua_stack(&l2c_agent, 3, &bone);
L2CValue damage;
get_lua_stack(&l2c_agent, 4, &damage);
L2CValue angle;
get_lua_stack(&l2c_agent, 5, &angle);
L2CValue kbg;
get_lua_stack(&l2c_agent, 6, &kbg);
L2CValue wkb;
get_lua_stack(&l2c_agent, 7, &wkb);
L2CValue bkb;
get_lua_stack(&l2c_agent, 8, &bkb);
L2CValue size;
get_lua_stack(&l2c_agent, 9, &size);
L2CValue x;
get_lua_stack(&l2c_agent, 10, &x);
L2CValue y;
get_lua_stack(&l2c_agent, 11, &y);
L2CValue z;
get_lua_stack(&l2c_agent, 12, &z);
L2CValue x2;
get_lua_stack(&l2c_agent, 13, &x2);
L2CValue y2;
get_lua_stack(&l2c_agent, 14, &y2);
L2CValue z2;
get_lua_stack(&l2c_agent, 3, &bone);
get_lua_stack(&l2c_agent, 4, &damage);
get_lua_stack(&l2c_agent, 5, &angle);
get_lua_stack(&l2c_agent, 6, &kbg);
get_lua_stack(&l2c_agent, 7, &wkb);
get_lua_stack(&l2c_agent, 8, &bkb);
get_lua_stack(&l2c_agent, 9, &size);
get_lua_stack(&l2c_agent, 10, &x);
get_lua_stack(&l2c_agent, 11, &y);
get_lua_stack(&l2c_agent, 12, &z);
get_lua_stack(&l2c_agent, 13, &x2);
get_lua_stack(&l2c_agent, 14, &y2);
get_lua_stack(&l2c_agent, 15, &z2);
__int64_t battle_module_object_accessor = *(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL);
__int64_t attack_module = *(__int64_t *)(battle_module_object_accessor + 0xA0);
if (AttackModule_clear_all_orig == 0) {
AttackModule_clear_all_orig = (void (*)(__int64_t))(*(__int64_t*)(*(__int64_t *)(attack_module) + 0x50LL));
}
*(__int64_t*)(*(__int64_t *)(attack_module) + 0x50LL) = AttackModule_clear_all_replace;
v1 = a1;
void (*sub_71019420D0)(__int64_t, __int64_t) = (void (*)(__int64_t, __int64_t))(IMPORT(0x71019420D0));
sub_71019420D0(*(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL), a1);
// EFFECT_FOLLOW_COLOR(Graphic, Bone, Z, Y, X, ZRot, YRot, XRot, Size, unknown=0x1, Red, Green, Blue)
if (is_training_mode()){
if (is_training_mode()){
float sizeMult = 19.0 / 200.0;
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
L2CValue shieldEffect = {.raw = shieldEffectHash.hash, .type = L2C_hash};
L2CValue xRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue yRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue zRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue unkParam = {.raw = (int) 1, .type = L2C_integer};
L2CValue unkParam0 = {.raw = (int) 0, .type = L2C_integer};
L2CValue unkParam1 = {.raw = (int) 1, .type = L2C_integer};
L2CValue unkParam2 = {.raw = (float) 35.0f, .type = L2C_number};
L2CValue effectSize = {.raw_float = (float) size.raw_float * sizeMult, .type = L2C_number};
L2CValue red = {.raw_float = (float) 255.0, .type = L2C_number};
L2CValue green = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue blue = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue red = {.raw_float = 255.0f, .type = L2C_number};
L2CValue green = {.raw_float = 0.0, .type = L2C_number};
L2CValue blue = {.raw_float = 0.0, .type = L2C_number};
int num_effects;
if (x2.type != L2C_void && y2.type != L2C_void && z2.type != L2C_void) {
num_effects = 4;
num_effects = 4;
} else {
x2 = x;
y2 = y;
y2 = y;
z2 = z;
num_effects = 1;
}
for (int i = 0; i < num_effects; i++) {
L2CValue currX = {.raw_float = (float) x.raw_float + ((x2.raw_float - x.raw_float) / 3 * i), .type = L2C_number};
L2CValue currY = {.raw_float = (float) y.raw_float + ((y2.raw_float - y.raw_float) / 3 * i), .type = L2C_number};
L2CValue currZ = {.raw_float = (float) z.raw_float + ((z2.raw_float - z.raw_float) / 3 * i), .type = L2C_number};
lib_L2CAgent_clear_lua_stack(&l2c_agent);
lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(&l2c_agent, &bone);
@ -158,14 +171,14 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
lib_L2CAgent_push_lua_stack(&l2c_agent, &yRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &zRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &effectSize);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam1);
lib_L2CAgent_push_lua_stack(&l2c_agent, &red);
lib_L2CAgent_push_lua_stack(&l2c_agent, &green);
lib_L2CAgent_push_lua_stack(&l2c_agent, &blue);
app_sv_animcmd_EFFECT_FOLLOW_COLOR(l2c_agent.lua_state_agent);
}
}
// clear_lua_stack section
v2 = *(__int64_t *)(v1 + 16);
for ( i = **(__int64_t **)(v1 + 32) + 16LL; v2 < i; v2 = *(__int64_t *)(v1 + 16) )
@ -179,22 +192,21 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
int main(int argc, char *argv[])
{
SaltySD_printf("SaltySD Plugin: alive\n");
// Get anchor for imports
ANCHOR_ABS = SaltySDCore_getCodeStart();
// Get necessary functions
app_sv_animcmd_EFFECT_FOLLOW_COLOR = (__int64_t (*)(__int64_t))(IMPORT(0x7101955F10));
// Get anchor for imports
ANCHOR_ABS = SaltySDCore_getCodeStart();
// Get necessary functions
app_sv_animcmd_EFFECT_FOLLOW_COLOR = (__int64_t (*)(__int64_t))(IMPORT(0x7101955F10));
char* ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode(ver, strlen(ver));
if (dst_3) {
SaltySD_Memcpy(dst_3, "noice v%d%d%d", 13);
}
// Install animCMD function replacement
SaltySD_function_replace_sym("_ZN3app10sv_animcmd6ATTACKEP9lua_State", &_ZN3app10sv_animcmd6ATTACKEP9lua_State_replace);
SaltySD_function_replace_sym("_ZN3app10sv_animcmd6ATTACKEP9lua_State", &_ZN3app10sv_animcmd6ATTACKEP9lua_State_replace);
__libnx_exit(0);
}