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https://github.com/jugeeya/UltimateTrainingModpack.git
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Input Recording in Button Config (#562)
* Fix standby on Ryujinx; fix playback when no slot is selected * Add notifications to input recording * Move to button config
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dc6a1f8915
commit
c2f5bd5bb1
2 changed files with 46 additions and 9 deletions
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@ -40,6 +40,14 @@ static mut BUTTON_COMBO_CONFIG: BtnComboConfig = BtnComboConfig {
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hold: vec![],
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press: vec![],
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},
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input_record: BtnList {
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hold: vec![],
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press: vec![],
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},
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input_playback: BtnList {
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hold: vec![],
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press: vec![],
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},
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};
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#[derive(Debug, EnumIter, PartialEq)]
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@ -47,6 +55,8 @@ pub enum ButtonCombo {
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OpenMenu,
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SaveState,
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LoadState,
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InputRecord,
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InputPlayback,
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}
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#[derive(Deserialize, Default)]
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@ -60,6 +70,8 @@ struct BtnComboConfig {
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open_menu: BtnList,
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save_state: BtnList,
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load_state: BtnList,
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input_record: BtnList,
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input_playback: BtnList,
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}
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#[derive(Deserialize)]
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@ -106,6 +118,14 @@ fn save_all_btn_config_from_defaults() {
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hold: vec!["SHIELD".to_string()],
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press: vec!["UPTAUNT".to_string()],
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},
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input_record: BtnList {
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hold: vec!["ATTACK".to_string()],
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press: vec!["LEFTTAUNT".to_string()],
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},
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input_playback: BtnList {
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hold: vec!["ATTACK".to_string()],
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press: vec!["RIGHTTAUNT".to_string()],
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},
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},
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};
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unsafe {
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@ -170,6 +190,14 @@ unsafe fn get_combo_keys(combo: ButtonCombo) -> (&'static Vec<String>, &'static
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&BUTTON_COMBO_CONFIG.load_state.hold,
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&BUTTON_COMBO_CONFIG.load_state.press,
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),
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ButtonCombo::InputRecord => (
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&BUTTON_COMBO_CONFIG.input_record.hold,
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&BUTTON_COMBO_CONFIG.input_record.press,
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),
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ButtonCombo::InputPlayback => (
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&BUTTON_COMBO_CONFIG.input_playback.hold,
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&BUTTON_COMBO_CONFIG.input_playback.press,
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),
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}
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}
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@ -234,4 +262,12 @@ press=["DOWNTAUNT",]
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[button_config.load_state]
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hold=["SHIELD",]
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press=["UPTAUNT",]
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[button_config.input_record]
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hold=["ATTACK",]
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press=["LEFTTAUNT",]
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[button_config.input_playback]
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hold=["ATTACK",]
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press=["RIGHTTAUNT",]
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"#;
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@ -1,4 +1,5 @@
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use crate::common::consts::{FighterId, HitstunPlayback, RecordTrigger};
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use crate::common::button_config;
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use crate::common::consts::{FighterId, HitstunPlayback};
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use crate::common::{get_module_accessor, is_in_hitstun, is_in_shieldstun, MENU};
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use crate::training::input_recording::structures::*;
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use crate::training::mash;
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@ -177,19 +178,19 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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CURRENT_RECORD_SLOT = MENU.recording_slot.into_idx();
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if entry_id_int == 0 && !fighter_is_nana {
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// Attack + Dpad Right: Playback
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if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_ATTACK)
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&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_S_R)
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{
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if button_config::combo_passes_exclusive(
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module_accessor,
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button_config::ButtonCombo::InputPlayback,
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) {
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//crate::common::raygun_printer::print_string(&mut *module_accessor, "PLAYBACK");
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playback();
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println!("Playback Command Received!"); //debug
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}
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// Attack + Dpad Left: Record
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else if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_ATTACK)
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&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_S_L)
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&& MENU.record_trigger == RecordTrigger::Command
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{
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else if button_config::combo_passes_exclusive(
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module_accessor,
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button_config::ButtonCombo::InputRecord,
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) {
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//crate::common::raygun_printer::print_string(&mut *module_accessor, "RECORDING");
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lockout_record();
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println!("Record Command Received!"); //debug
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