diff --git a/README.md b/README.md index fb55a9b..ee26018 100644 --- a/README.md +++ b/README.md @@ -147,7 +147,7 @@ The timing of the CPU option can be influenced by the following settings:
Click here for setting descriptions... | Feature | Description | Options | -|:---:|:---|:---| +| : --: | :--- | :--- | | Mirroring | Flips save states in the left-right direction across the stage center | None, Alternate, Random | | Save Damage | Should save states retain player/CPU damage | Yes, No | | Save States Autoload | Load save state when any fighter dies | Yes, No | @@ -156,8 +156,8 @@ The timing of the CPU option can be influenced by the following settings: | Save Damage (Player) | What to use for player's damage on save state load | Default, Save State, Random | | Damage Range (Player) | Random percentage for save state load for player | 0 to 150 % | | Enable Save States | Should save states be enabled or disabled | Yes, No | -| Character Item | CPU/Player item to hold when loading a save state | None, Player 1st Variation througher 8th variation, CPU 1st variation through 8th variation -| Buff Options | Buff(s) to be applied to respective character when loading save states | Acceleratle, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing | +| Character Item | The item to give to the player's fighter when loading a save state | None, Player item (#1 - #8), CPU item (#1 - #8) | +| Buff Options | Buff(s) to be applied to respective character when loading save states | Accelerate, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing |
diff --git a/training_mod_consts/src/lib.rs b/training_mod_consts/src/lib.rs index ce27666..bd6b58e 100644 --- a/training_mod_consts/src/lib.rs +++ b/training_mod_consts/src/lib.rs @@ -293,14 +293,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { mash_tab.add_submenu_with_toggles::( "Followup Toggles", "follow_up", - "Followup Toggles: Actions to be performed after the Mash option", + "Followup Toggles: Actions to be performed after a Mash option", false, &(menu.follow_up.bits()), ); mash_tab.add_submenu_with_toggles::( "Mash Triggers", "mash_triggers", - "Mash triggers: When the Mash Option will be performed", + "Mash triggers: Configure what causes the CPU to perform a Mash option", false, &(menu.mash_triggers.bits()), ); @@ -419,7 +419,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { defensive_tab.add_submenu_with_toggles::( "Clatter Strength", "clatter_strength", - "Clatter Strength: Relative strength of the mashing out of grabs, buries, etc.", + "Clatter Strength: Configure how rapidly the CPU will mash out of grabs, buries, etc.", true, &(menu.clatter_strength as u32), ); @@ -469,7 +469,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { defensive_tab.add_submenu_with_toggles::( "Crouch", "crouch", - "Crouch: Should the CPU crouch when on the ground", + "Crouch: Have the CPU crouch when on the ground", true, &(menu.crouch as u32), ); @@ -545,14 +545,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { save_state_tab.add_submenu_with_toggles::( "Character Item", "character_item", - "Character Item: CPU/Player item to hold when loading a save state", + "Character Item: The item to give to the player's fighter when loading a save state", true, &(menu.character_item as u32), ); save_state_tab.add_submenu_with_toggles::( "Buff Options", "buff_state", - "Buff Options: Buff(s) to be applied to respective character when loading save states", + "Buff Options: Buff(s) to be applied to the respective fighters when loading a save state", false, &(menu.buff_state.bits()), ); @@ -573,7 +573,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { misc_tab.add_submenu_with_toggles::( "Hitbox Visualization", "hitbox_vis", - "Hitbox Visualization: Should hitboxes be displayed, hiding other visual effects", + "Hitbox Visualization: Display a visual representation for active hitboxes (hides other visual effects)", true, &(menu.hitbox_vis as u32), ); @@ -587,14 +587,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> { misc_tab.add_submenu_with_toggles::( "Stage Hazards", "stage_hazards", - "Stage Hazards: Should stage hazards be present", + "Stage Hazards: Turn stage hazards on/off", true, &(menu.stage_hazards as u32), ); misc_tab.add_submenu_with_toggles::( "HUD", "hud", - "HUD: Turn UI on or off", + "HUD: Show/hide elements of the UI", true, &(menu.hud as u32), );