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Adjust wording of some help-text (#508)
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8521321598
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2 changed files with 12 additions and 12 deletions
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@ -147,7 +147,7 @@ The timing of the CPU option can be influenced by the following settings:
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<details><summary>Click here for setting descriptions...</summary>
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<details><summary>Click here for setting descriptions...</summary>
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| Feature | Description | Options |
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| Feature | Description | Options |
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|:---:|:---|:---|
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| : --: | :--- | :--- |
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| Mirroring | Flips save states in the left-right direction across the stage center | None, Alternate, Random |
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| Mirroring | Flips save states in the left-right direction across the stage center | None, Alternate, Random |
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| Save Damage | Should save states retain player/CPU damage | Yes, No |
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| Save Damage | Should save states retain player/CPU damage | Yes, No |
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| Save States Autoload | Load save state when any fighter dies | Yes, No |
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| Save States Autoload | Load save state when any fighter dies | Yes, No |
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@ -156,8 +156,8 @@ The timing of the CPU option can be influenced by the following settings:
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| Save Damage (Player) | What to use for player's damage on save state load | Default, Save State, Random |
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| Save Damage (Player) | What to use for player's damage on save state load | Default, Save State, Random |
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| Damage Range (Player) | Random percentage for save state load for player | 0 to 150 % |
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| Damage Range (Player) | Random percentage for save state load for player | 0 to 150 % |
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| Enable Save States | Should save states be enabled or disabled | Yes, No |
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| Enable Save States | Should save states be enabled or disabled | Yes, No |
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| Character Item | CPU/Player item to hold when loading a save state | None, Player 1st Variation througher 8th variation, CPU 1st variation through 8th variation
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| Character Item | The item to give to the player's fighter when loading a save state | None, Player item (#1 - #8), CPU item (#1 - #8) |
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| Buff Options | Buff(s) to be applied to respective character when loading save states | Acceleratle, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing |
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| Buff Options | Buff(s) to be applied to respective character when loading save states | Accelerate, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing |
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</details>
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</details>
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@ -293,14 +293,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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mash_tab.add_submenu_with_toggles::<Action>(
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mash_tab.add_submenu_with_toggles::<Action>(
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"Followup Toggles",
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"Followup Toggles",
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"follow_up",
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"follow_up",
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"Followup Toggles: Actions to be performed after the Mash option",
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"Followup Toggles: Actions to be performed after a Mash option",
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false,
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false,
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&(menu.follow_up.bits()),
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&(menu.follow_up.bits()),
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);
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);
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mash_tab.add_submenu_with_toggles::<MashTrigger>(
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mash_tab.add_submenu_with_toggles::<MashTrigger>(
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"Mash Triggers",
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"Mash Triggers",
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"mash_triggers",
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"mash_triggers",
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"Mash triggers: When the Mash Option will be performed",
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"Mash triggers: Configure what causes the CPU to perform a Mash option",
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false,
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false,
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&(menu.mash_triggers.bits()),
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&(menu.mash_triggers.bits()),
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);
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);
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@ -419,7 +419,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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defensive_tab.add_submenu_with_toggles::<ClatterFrequency>(
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defensive_tab.add_submenu_with_toggles::<ClatterFrequency>(
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"Clatter Strength",
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"Clatter Strength",
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"clatter_strength",
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"clatter_strength",
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"Clatter Strength: Relative strength of the mashing out of grabs, buries, etc.",
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"Clatter Strength: Configure how rapidly the CPU will mash out of grabs, buries, etc.",
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true,
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true,
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&(menu.clatter_strength as u32),
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&(menu.clatter_strength as u32),
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);
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);
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@ -469,7 +469,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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defensive_tab.add_submenu_with_toggles::<OnOff>(
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defensive_tab.add_submenu_with_toggles::<OnOff>(
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"Crouch",
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"Crouch",
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"crouch",
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"crouch",
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"Crouch: Should the CPU crouch when on the ground",
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"Crouch: Have the CPU crouch when on the ground",
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true,
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true,
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&(menu.crouch as u32),
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&(menu.crouch as u32),
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);
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);
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@ -545,14 +545,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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save_state_tab.add_submenu_with_toggles::<CharacterItem>(
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save_state_tab.add_submenu_with_toggles::<CharacterItem>(
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"Character Item",
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"Character Item",
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"character_item",
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"character_item",
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"Character Item: CPU/Player item to hold when loading a save state",
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"Character Item: The item to give to the player's fighter when loading a save state",
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true,
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true,
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&(menu.character_item as u32),
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&(menu.character_item as u32),
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);
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);
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save_state_tab.add_submenu_with_toggles::<BuffOption>(
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save_state_tab.add_submenu_with_toggles::<BuffOption>(
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"Buff Options",
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"Buff Options",
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"buff_state",
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"buff_state",
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"Buff Options: Buff(s) to be applied to respective character when loading save states",
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"Buff Options: Buff(s) to be applied to the respective fighters when loading a save state",
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false,
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false,
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&(menu.buff_state.bits()),
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&(menu.buff_state.bits()),
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);
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);
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@ -573,7 +573,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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misc_tab.add_submenu_with_toggles::<OnOff>(
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misc_tab.add_submenu_with_toggles::<OnOff>(
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"Hitbox Visualization",
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"Hitbox Visualization",
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"hitbox_vis",
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"hitbox_vis",
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"Hitbox Visualization: Should hitboxes be displayed, hiding other visual effects",
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"Hitbox Visualization: Display a visual representation for active hitboxes (hides other visual effects)",
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true,
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true,
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&(menu.hitbox_vis as u32),
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&(menu.hitbox_vis as u32),
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);
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);
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@ -587,14 +587,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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misc_tab.add_submenu_with_toggles::<OnOff>(
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misc_tab.add_submenu_with_toggles::<OnOff>(
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"Stage Hazards",
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"Stage Hazards",
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"stage_hazards",
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"stage_hazards",
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"Stage Hazards: Should stage hazards be present",
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"Stage Hazards: Turn stage hazards on/off",
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true,
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true,
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&(menu.stage_hazards as u32),
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&(menu.stage_hazards as u32),
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);
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);
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misc_tab.add_submenu_with_toggles::<OnOff>(
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misc_tab.add_submenu_with_toggles::<OnOff>(
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"HUD",
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"HUD",
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"hud",
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"hud",
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"HUD: Turn UI on or off",
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"HUD: Show/hide elements of the UI",
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true,
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true,
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&(menu.hud as u32),
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&(menu.hud as u32),
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);
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);
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