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Frame Advantage only on shield for now; fix menu soft-lock with frame-by-frame

This commit is contained in:
jugeeya 2023-02-10 14:22:29 -08:00
parent 44aaeec375
commit c932961566
4 changed files with 26 additions and 34 deletions

View file

@ -6,34 +6,21 @@ use crate::training::frame_counter;
use skyline::nn::hid::{GetNpadStyleSet, NpadGcState};
use training_mod_consts::MenuJsonStruct;
static mut FRAME_COUNTER_INDEX: usize = 0;
pub static mut QUICK_MENU_FRAME_COUNTER_INDEX: usize = 0;
const MENU_LOCKOUT_FRAMES: u32 = 15;
// This is a special frame counter that will tick on draw()
// We'll count how long the menu has been open
pub static mut FRAME_COUNTER_INDEX: usize = 0;
const MENU_INPUT_WAIT_FRAMES : u32 = 30;
const MENU_CLOSE_WAIT_FRAMES : u32 = 60;
pub static mut QUICK_MENU_ACTIVE: bool = false;
pub fn init() {
unsafe {
FRAME_COUNTER_INDEX = frame_counter::register_counter();
QUICK_MENU_FRAME_COUNTER_INDEX = frame_counter::register_counter();
}
}
pub unsafe fn menu_condition(module_accessor: &mut smash::app::BattleObjectModuleAccessor) -> bool {
// also ensure quick menu is reset
if frame_counter::get_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX) > 60 {
frame_counter::full_reset(QUICK_MENU_FRAME_COUNTER_INDEX);
}
// Only check for button combination if the counter is 0 (not locked out)
match frame_counter::get_frame_count(FRAME_COUNTER_INDEX) {
0 => button_config::combo_passes(module_accessor, button_config::ButtonCombo::OpenMenu),
1..MENU_LOCKOUT_FRAMES => false,
_ => {
// Waited longer than the lockout time, reset the counter so the menu can be opened again
frame_counter::full_reset(FRAME_COUNTER_INDEX);
false
}
}
pub unsafe fn menu_condition(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
button_config::combo_passes(module_accessor, button_config::ButtonCombo::OpenMenu)
}
const MENU_CONF_PATH: &str = "sd:/TrainingModpack/training_modpack_menu.json";
@ -62,9 +49,6 @@ pub unsafe fn set_menu_from_json(message: &str) {
pub fn spawn_menu() {
unsafe {
frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
frame_counter::start_counting(FRAME_COUNTER_INDEX);
frame_counter::reset_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX);
frame_counter::start_counting(QUICK_MENU_FRAME_COUNTER_INDEX);
QUICK_MENU_ACTIVE = true;
}
@ -184,7 +168,7 @@ pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32
// BUTTON_PRESSES.down.is_pressed = (*state).Buttons & ((1 << 15) | (1 << 19)) > 0;
// BUTTON_PRESSES.up.is_pressed = (*state).Buttons & ((1 << 13) | (1 << 17)) > 0;
if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) != 0 {
if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) < MENU_INPUT_WAIT_FRAMES {
return;
}
@ -276,10 +260,10 @@ pub unsafe fn quick_menu_loop() {
received_input = true;
if app.page != AppPage::SUBMENU {
app.on_b()
} else if frame_counter::get_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX) == 0
{
} else if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) > MENU_CLOSE_WAIT_FRAMES {
// Leave menu.
QUICK_MENU_ACTIVE = false;
frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
let menu_json = app.get_menu_selections();
set_menu_from_json(&menu_json);
EVENT_QUEUE.push(Event::menu_open(menu_json));

View file

@ -20,7 +20,7 @@ pub fn init() {
}
}
unsafe fn was_in_hitstun(module_accessor: *mut app::BattleObjectModuleAccessor) -> bool {
unsafe fn _was_in_hitstun(module_accessor: *mut app::BattleObjectModuleAccessor) -> bool {
let prev_status = StatusModule::prev_status_kind(module_accessor, 0);
(*FIGHTER_STATUS_KIND_DAMAGE..*FIGHTER_STATUS_KIND_DAMAGE_FALL).contains(&prev_status)
}
@ -96,7 +96,7 @@ pub unsafe fn is_enable_transition_term(
// if both are now active
if PLAYER_ACTIONABLE && CPU_ACTIONABLE && FRAME_ADVANTAGE_CHECK {
let cpu_module_accessor = get_module_accessor(FighterId::CPU);
if was_in_hitstun(cpu_module_accessor) || was_in_shieldstun(cpu_module_accessor) {
if was_in_shieldstun(cpu_module_accessor) {
update_frame_advantage(
(CPU_ACTIVE_FRAME as i64 - PLAYER_ACTIVE_FRAME as i64) as i32,
);
@ -147,7 +147,7 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
// if both are now active
if PLAYER_ACTIONABLE && CPU_ACTIONABLE && FRAME_ADVANTAGE_CHECK {
if was_in_hitstun(cpu_module_accessor) || was_in_shieldstun(cpu_module_accessor) {
if was_in_shieldstun(cpu_module_accessor) {
update_frame_advantage((CPU_ACTIVE_FRAME as i64 - PLAYER_ACTIVE_FRAME as i64) as i32);
}

View file

@ -34,8 +34,8 @@ pub fn reset_frame_count(index: usize) {
}
pub fn full_reset(index: usize) {
frame_counter::reset_frame_count(index);
frame_counter::stop_counting(index);
reset_frame_count(index);
stop_counting(index);
}
/**
@ -46,10 +46,10 @@ pub fn should_delay(delay: u32, index: usize) -> bool {
return false;
}
let current_frame = frame_counter::get_frame_count(index);
let current_frame = get_frame_count(index);
if current_frame == 0 {
frame_counter::start_counting(index);
start_counting(index);
}
if current_frame >= delay {
@ -64,13 +64,17 @@ pub fn get_frame_count(index: usize) -> u32 {
unsafe { COUNTERS[index] }
}
pub fn tick_idx(index: usize) {
unsafe { COUNTERS[index] += 1; }
}
fn tick() {
unsafe {
for (index, _frame) in COUNTERS.iter().enumerate() {
if !SHOULD_COUNT[index] {
continue;
}
COUNTERS[index] += 1;
tick_idx(index);
}
}
}

View file

@ -3,6 +3,7 @@ use skyline::nn::ui2d::*;
use smash::ui2d::{SmashPane, SmashTextBox};
use training_mod_tui::{App, AppPage};
use training_mod_tui::gauge::GaugeState;
use crate::training::frame_counter;
pub static NUM_MENU_TEXT_OPTIONS: usize = 33;
pub static _NUM_MENU_TABS: usize = 3;
@ -256,6 +257,9 @@ pub unsafe fn draw(root_pane: &mut Pane) {
}
root_pane.find_pane_by_name_recursive("TrModMenu").unwrap().set_visible(QUICK_MENU_ACTIVE);
if QUICK_MENU_ACTIVE {
frame_counter::tick_idx(crate::common::menu::FRAME_COUNTER_INDEX);
}
// Make all invisible first
(0..NUM_MENU_TEXT_OPTIONS).for_each(|idx| {