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Fix issue with side taunt acting as Special input with button config
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1 changed files with 2 additions and 2 deletions
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@ -7,8 +7,8 @@ use toml;
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lazy_static! {
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// Using the LuaConst names wasn't working for some reason...
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static ref BUTTON_MAPPING: HashMap<&'static str, i32> = HashMap::from([
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("ATTACK", 0xE), // *CONTROL_PAD_BUTTON_ATTACK_RAW
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("SPECIAL", 0xF), // *CONTROL_PAD_BUTTON_SPECIAL_RAW
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("ATTACK", 1), // *CONTROL_PAD_BUTTON_ATTACK
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("SPECIAL", 2), // *CONTROL_PAD_BUTTON_SPECIAL
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("SHIELD", 3), // *CONTROL_PAD_BUTTON_GUARD
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("GRAB", 9), // *CONTROL_PAD_BUTTON_CATCH
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("JUMP", 2), // *CONTROL_PAD_BUTTON_JUMP
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