mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
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Add icons to the new menu (#482)
* Added test icons to layout, toggle visibility of icon based on submenu_id * disable icon container pane when menu is open * Add icons to 'layout.arc' * Add remaining icons to 'layout.arc' * Apply suggestions from code review Co-authored-by: jugeeya <jugeeya@live.com> * Incorporate feedback, remove deltas from formatting differences * Updated some icon textures, updated layout * Swapped x for check icon on selected toggles * Moved logic to collect submenu id's to app impl --------- Co-authored-by: Matthew Edell <edell.matthew@gmail.com> Co-authored-by: jugeeya <jugeeya@live.com>
This commit is contained in:
parent
b20a44ca5c
commit
d128b902ed
6 changed files with 93 additions and 33 deletions
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@ -33,6 +33,7 @@ training_mod_consts = { path = "training_mod_consts" }
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training_mod_tui = { path = "training_mod_tui" }
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training_mod_tui = { path = "training_mod_tui" }
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native-tls = { version = "0.2.11", features = ["vendored"] }
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native-tls = { version = "0.2.11", features = ["vendored"] }
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log = "0.4.17"
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log = "0.4.17"
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byte-unit = "4.0.18"
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[patch.crates-io]
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[patch.crates-io]
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native-tls = { git = "https://github.com/skyline-rs/rust-native-tls", rev = "f202fca" }
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native-tls = { git = "https://github.com/skyline-rs/rust-native-tls", rev = "f202fca" }
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@ -180,15 +180,6 @@ pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32
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let update_count = (*state).updateCount;
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let update_count = (*state).updateCount;
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let flags = (*state).Flags;
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let flags = (*state).Flags;
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if QUICK_MENU_ACTIVE {
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if QUICK_MENU_ACTIVE {
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// TODO: This should make more sense, look into.
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// BUTTON_PRESSES.a.is_pressed = (*state).Buttons & (1 << 0) > 0;
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// BUTTON_PRESSES.b.is_pressed = (*state).Buttons & (1 << 1) > 0;
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// BUTTON_PRESSES.zl.is_pressed = (*state).Buttons & (1 << 8) > 0;
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// BUTTON_PRESSES.zr.is_pressed = (*state).Buttons & (1 << 9) > 0;
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// BUTTON_PRESSES.left.is_pressed = (*state).Buttons & ((1 << 12) | (1 << 16)) > 0;
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// BUTTON_PRESSES.right.is_pressed = (*state).Buttons & ((1 << 14) | (1 << 18)) > 0;
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// BUTTON_PRESSES.down.is_pressed = (*state).Buttons & ((1 << 15) | (1 << 19)) > 0;
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// BUTTON_PRESSES.up.is_pressed = (*state).Buttons & ((1 << 13) | (1 << 17)) > 0;
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if (*state).Buttons & (1 << 0) > 0 {
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if (*state).Buttons & (1 << 0) > 0 {
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BUTTON_PRESSES.a.is_pressed = true;
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BUTTON_PRESSES.a.is_pressed = true;
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Binary file not shown.
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@ -1,9 +1,9 @@
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use std::collections::HashMap;
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use lazy_static::lazy_static;
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use lazy_static::lazy_static;
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use skyline::nn::hid::GetNpadStyleSet;
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use skyline::nn::hid::GetNpadStyleSet;
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use skyline::nn::ui2d::*;
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use skyline::nn::ui2d::*;
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use smash::ui2d::{SmashPane, SmashTextBox};
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use smash::ui2d::{SmashPane, SmashTextBox};
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use std::collections::HashMap;
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use training_mod_tui::gauge::GaugeState;
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use training_mod_tui::gauge::GaugeState;
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use training_mod_tui::{App, AppPage};
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use training_mod_tui::{App, AppPage};
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@ -69,6 +69,7 @@ lazy_static! {
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unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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let tab_selected = app.tab_selected();
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let tab_selected = app.tab_selected();
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let tab = app.menu_items.get(tab_selected).unwrap();
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let tab = app.menu_items.get(tab_selected).unwrap();
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let submenu_ids = app.submenu_ids();
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(0..NUM_MENU_TEXT_OPTIONS)
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(0..NUM_MENU_TEXT_OPTIONS)
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// Valid options in this submenu
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// Valid options in this submenu
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@ -78,42 +79,74 @@ unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{list_idx}").as_str())
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{list_idx}").as_str())
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.unwrap();
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.unwrap();
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menu_button_row.set_visible(true);
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menu_button_row.set_visible(true);
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let menu_button = menu_button_row
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let menu_button = menu_button_row
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.find_pane_by_name_recursive(format!("Button{list_section}").as_str())
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.find_pane_by_name_recursive(format!("Button{list_section}").as_str())
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.unwrap();
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.unwrap();
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menu_button.set_visible(true);
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let title_text = menu_button
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let title_text = menu_button
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.find_pane_by_name_recursive("TitleTxt")
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.find_pane_by_name_recursive("TitleTxt")
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.unwrap()
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.unwrap()
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.as_textbox();
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.as_textbox();
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let title_bg = menu_button
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let title_bg = menu_button
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.find_pane_by_name_recursive("TitleBg")
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.find_pane_by_name_recursive("TitleBg")
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.unwrap()
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.unwrap()
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.as_picture();
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.as_picture();
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let title_bg_material = &mut *title_bg.material;
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let list = &tab.lists[list_section];
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let list = &tab.lists[list_section];
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let submenu = &list.items[list_idx];
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let submenu = &list.items[list_idx];
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let is_selected = list.state.selected().filter(|s| *s == list_idx).is_some();
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let is_selected = list.state.selected().filter(|s| *s == list_idx).is_some();
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title_text.set_text_string(submenu.submenu_title);
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title_text.set_text_string(submenu.submenu_title);
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let title_bg_material = &mut *title_bg.material;
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// In the actual 'layout.arc' file, every icon image is stacked
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// into a single container pane, with each image directly on top of another.
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// Hide all icon images, and strategically mark the icon that
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// corresponds with a particular button to be visible.
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submenu_ids.iter().for_each(|id| {
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menu_button
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.find_pane_by_name_recursive(id)
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.unwrap()
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.set_visible(id == &submenu.submenu_id);
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});
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menu_button
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.find_pane_by_name_recursive("check")
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.unwrap()
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.set_visible(false);
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if is_selected {
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if is_selected {
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root_pane
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root_pane
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.find_pane_by_name_recursive("FooterTxt")
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.find_pane_by_name_recursive("FooterTxt")
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.unwrap()
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.unwrap()
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.as_textbox()
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.as_textbox()
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.set_text_string(submenu.help_text);
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.set_text_string(submenu.help_text);
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title_bg_material.set_white_res_color(BG_LEFT_ON_WHITE_COLOR);
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title_bg_material.set_white_res_color(BG_LEFT_ON_WHITE_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_ON_BLACK_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_ON_BLACK_COLOR);
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title_text.text_shadow_enable(true);
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title_text.text_shadow_enable(true);
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title_text.text_outline_enable(true);
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title_text.text_outline_enable(true);
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title_text.set_color(255, 255, 255, 255);
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title_text.set_color(255, 255, 255, 255);
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} else {
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} else {
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title_bg_material.set_white_res_color(BG_LEFT_OFF_WHITE_COLOR);
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title_bg_material.set_white_res_color(BG_LEFT_OFF_WHITE_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_OFF_BLACK_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_OFF_BLACK_COLOR);
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title_text.text_shadow_enable(false);
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title_text.text_shadow_enable(false);
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title_text.text_outline_enable(false);
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title_text.text_outline_enable(false);
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title_text.set_color(178, 199, 211, 255);
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title_text.set_color(178, 199, 211, 255);
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}
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}
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menu_button.set_visible(true);
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menu_button
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.find_pane_by_name_recursive("Icon")
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.unwrap()
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.set_visible(true);
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});
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});
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}
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}
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@ -130,6 +163,7 @@ unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{list_idx}").as_str())
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{list_idx}").as_str())
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.unwrap();
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.unwrap();
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menu_button_row.set_visible(true);
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menu_button_row.set_visible(true);
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let menu_button = menu_button_row
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let menu_button = menu_button_row
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.find_pane_by_name_recursive(format!("Button{list_section}").as_str())
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.find_pane_by_name_recursive(format!("Button{list_section}").as_str())
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.unwrap();
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.unwrap();
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@ -139,43 +173,52 @@ unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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.find_pane_by_name_recursive("TitleTxt")
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.find_pane_by_name_recursive("TitleTxt")
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.unwrap()
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.unwrap()
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.as_textbox();
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.as_textbox();
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let title_bg = menu_button
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let title_bg = menu_button
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.find_pane_by_name_recursive("TitleBg")
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.find_pane_by_name_recursive("TitleBg")
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.unwrap()
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.unwrap()
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.as_picture();
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.as_picture();
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let value_text = menu_button
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.find_pane_by_name_recursive("ValueTxt")
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.unwrap()
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.as_textbox();
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let is_selected = sub_menu_state
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let is_selected = sub_menu_state
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.selected()
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.selected()
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.filter(|s| *s == list_idx)
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.filter(|s| *s == list_idx)
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.is_some();
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.is_some();
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let submenu_ids = app.submenu_ids();
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submenu_ids.iter().for_each(|id| {
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menu_button
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.find_pane_by_name_recursive(id)
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.unwrap()
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.set_visible(false)
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});
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title_text.set_text_string(name);
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title_text.set_text_string(name);
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menu_button.find_pane_by_name_recursive("check")
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.unwrap()
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.set_visible(true);
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menu_button.find_pane_by_name_recursive("Icon").unwrap().set_visible(*checked);
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let title_bg_material = &mut *title_bg.material;
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if is_selected {
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if is_selected {
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title_text.text_shadow_enable(true);
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title_text.text_shadow_enable(true);
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title_text.text_outline_enable(true);
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title_text.text_outline_enable(true);
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title_text.set_color(255, 255, 255, 255);
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} else {
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title_text.text_shadow_enable(false);
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title_text.text_outline_enable(false);
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title_text.set_color(178, 199, 211, 255);
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}
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let title_bg_material = &mut *title_bg.material;
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title_text.set_color(255, 255, 255, 255);
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if is_selected {
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title_bg_material.set_white_res_color(BG_LEFT_ON_WHITE_COLOR);
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title_bg_material.set_white_res_color(BG_LEFT_ON_WHITE_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_ON_BLACK_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_ON_BLACK_COLOR);
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} else {
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} else {
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title_text.text_shadow_enable(false);
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title_text.text_outline_enable(false);
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title_text.set_color(178, 199, 211, 255);
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title_bg_material.set_white_res_color(BG_LEFT_OFF_WHITE_COLOR);
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title_bg_material.set_white_res_color(BG_LEFT_OFF_WHITE_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_OFF_BLACK_COLOR);
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title_bg_material.set_black_res_color(BG_LEFT_OFF_BLACK_COLOR);
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}
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}
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if *checked {
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value_text.set_text_string("X");
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value_text.set_visible(true);
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}
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});
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});
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});
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});
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}
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}
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@ -282,6 +325,9 @@ unsafe fn render_slider_page(app: &App, root_pane: &mut Pane) {
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max_title_bg_material.set_white_res_color(max_colors.0);
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max_title_bg_material.set_white_res_color(max_colors.0);
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max_title_bg_material.set_black_res_color(max_colors.1);
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max_title_bg_material.set_black_res_color(max_colors.1);
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min_value_text.set_visible(true);
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max_value_text.set_visible(true);
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}
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}
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pub unsafe fn draw(root_pane: &mut Pane) {
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pub unsafe fn draw(root_pane: &mut Pane) {
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@ -326,6 +372,7 @@ pub unsafe fn draw(root_pane: &mut Pane) {
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{row_idx}").as_str())
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.find_pane_by_name_recursive(format!("TrModMenuButtonRow{row_idx}").as_str())
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.unwrap();
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.unwrap();
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menu_button_row.set_visible(false);
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menu_button_row.set_visible(false);
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let menu_button = menu_button_row
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let menu_button = menu_button_row
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.find_pane_by_name_recursive(format!("Button{col_idx}").as_str())
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.find_pane_by_name_recursive(format!("Button{col_idx}").as_str())
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.unwrap();
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.unwrap();
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@ -1,3 +1,4 @@
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use byte_unit::MEBIBYTE;
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use sarc::SarcFile;
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use sarc::SarcFile;
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use skyline::nn::ui2d::*;
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use skyline::nn::ui2d::*;
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use training_mod_consts::{OnOff, MENU};
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use training_mod_consts::{OnOff, MENU};
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@ -33,10 +34,13 @@ pub unsafe fn handle_draw(layout: *mut Layout, draw_info: u64, cmd_buffer: u64)
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original!()(layout, draw_info, cmd_buffer);
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original!()(layout, draw_info, cmd_buffer);
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}
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}
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// We'll keep some sane max size here; we shouldn't reach above 600KiB is the idea,
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// Allocate a static amount of memory that Smash isn't allowed to deallocate,
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// but we can try higher if we need to.
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// in order for us to be able to swap the 'layout.arc' with the current
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// version of the file in between loads of training mode.
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#[cfg(feature = "layout_arc_from_file")]
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#[cfg(feature = "layout_arc_from_file")]
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static mut LAYOUT_ARC: &mut [u8; 600000] = &mut [0u8; 600000];
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const LAYOUT_ARC_SIZE: usize = (2 * MEBIBYTE) as usize;
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#[cfg(feature = "layout_arc_from_file")]
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static mut LAYOUT_ARC: &mut [u8; LAYOUT_ARC_SIZE] = &mut [0u8; LAYOUT_ARC_SIZE];
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/// We are editing the info_training/layout.arc and replacing the original file with our
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/// We are editing the info_training/layout.arc and replacing the original file with our
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/// modified version from `LAYOUT_ARC_PATH`
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/// modified version from `LAYOUT_ARC_PATH`
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@ -578,6 +578,23 @@ impl<'a> App<'a> {
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defaults_menu: serde_json::from_str(self.default_menu.1.clone().as_str()).unwrap(),
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defaults_menu: serde_json::from_str(self.default_menu.1.clone().as_str()).unwrap(),
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}).unwrap()
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}).unwrap()
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}
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}
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pub fn submenu_ids(&self) -> Vec<&str> {
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return self.menu_items
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.values()
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.flat_map(|multi_stateful_list| {
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multi_stateful_list
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.lists
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.iter()
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.flat_map(|sub_stateful_list| {
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sub_stateful_list
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.items
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.iter()
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.map(|submenu| submenu.submenu_id)
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})
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})
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.collect::<Vec<&str>>();
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}
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}
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}
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fn render_submenu_page<B: Backend>(f: &mut Frame<B>, app: &mut App, list_chunks: Vec<Rect>, help_chunk: Rect) {
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fn render_submenu_page<B: Backend>(f: &mut Frame<B>, app: &mut App, list_chunks: Vec<Rect>, help_chunk: Rect) {
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