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Fix Quick Menu when used with joycons
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1 changed files with 4 additions and 0 deletions
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@ -218,6 +218,8 @@ pub static mut BUTTON_PRESSES: ButtonPresses = ButtonPresses {
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pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32) {
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pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32) {
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unsafe {
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unsafe {
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let update_count = (*state).updateCount;
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let flags = (*state).Flags;
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if QUICK_MENU_ACTIVE {
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if QUICK_MENU_ACTIVE {
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// TODO: This should make more sense, look into.
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// TODO: This should make more sense, look into.
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// BUTTON_PRESSES.a.is_pressed = (*state).Buttons & (1 << 0) > 0;
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// BUTTON_PRESSES.a.is_pressed = (*state).Buttons & (1 << 0) > 0;
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@ -261,6 +263,8 @@ pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32
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// If we're here, remove all other Npad presses...
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// If we're here, remove all other Npad presses...
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// Should we exclude the home button?
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// Should we exclude the home button?
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(*state) = NpadGcState::default();
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(*state) = NpadGcState::default();
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(*state).updateCount = update_count;
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(*state).Flags = flags;
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}
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}
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}
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}
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}
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}
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