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Add menu and remainder of input icons; Fix notification wonkiness (#633)
* Add files via upload * Add files via upload * Build with layout_arc_from_file * Add files via upload * Updated bumper and trigger button icons * Added dpad icons and added them to raw inputs * Added icons for strong direction inputs * Added missing icon names to list, fixed missing trailing comma * Updated dodge staling icon * Fixed b icon showing on side taunt --------- Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
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4 changed files with 27 additions and 2 deletions
2
.github/workflows/rust.yml
vendored
2
.github/workflows/rust.yml
vendored
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@ -60,7 +60,7 @@ jobs:
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cargo-skyline skyline update-std
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- name: Build release NRO
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id: build_release
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run: RUSTFLAGS=-g cargo-skyline skyline build --release
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run: RUSTFLAGS=-g cargo-skyline skyline build --release --features layout_arc_from_file
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- name: Upload plugin artifact
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uses: actions/upload-artifact@v3
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with:
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Binary file not shown.
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@ -181,7 +181,7 @@ impl InputLog {
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.filter_map(|button| {
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Some(match *button {
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Buttons::ATTACK | Buttons::ATTACK_RAW => ("a", GREEN),
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Buttons::SPECIAL | Buttons::SPECIAL_RAW | Buttons::SPECIAL_RAW2 => ("b", RED),
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Buttons::SPECIAL | Buttons::SPECIAL_RAW2 => ("b", RED),
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Buttons::JUMP => ("x", CYAN),
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Buttons::GUARD | Buttons::GUARD_HOLD => ("lb", BLUE),
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Buttons::CATCH => ("zr", PURPLE),
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@ -230,6 +230,18 @@ impl InputLog {
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if buttons.minus() {
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icons.push_front(("minus", WHITE));
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}
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if buttons.dpad_up() {
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icons.push_front(("dpad_up", WHITE));
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}
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if buttons.dpad_down() {
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icons.push_front(("dpad_down", WHITE));
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}
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if buttons.dpad_left() {
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icons.push_front(("dpad_left", WHITE));
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}
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if buttons.dpad_right() {
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icons.push_front(("dpad_right", WHITE));
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}
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icons
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}
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@ -120,6 +120,19 @@ unsafe fn draw_log(root_pane: &Pane, log_idx: usize, log: &InputLog) {
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"l_stick",
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"r_stick",
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"gcc_c_stick",
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"dpad_up",
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"dpad_down",
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"dpad_left",
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"dpad_right",
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"dpad_left_right",
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"up_strong",
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"down_strong",
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"left_strong",
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"right_strong",
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"up_left_strong",
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"down_left_strong",
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"up_right_strong",
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"down_right_strong",
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];
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for idx in 0..NUM_ICON_SLOTS {
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