From e4248c28577dea77acd1dbbc743c61c73e8d9619 Mon Sep 17 00:00:00 2001 From: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com> Date: Tue, 7 Jun 2022 20:36:44 -0500 Subject: [PATCH] State load mash fix (#370) * Reset queue again to clear mash * Remove unnecessary reset --- src/training/save_states.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/training/save_states.rs b/src/training/save_states.rs index e156662..a3b952f 100644 --- a/src/training/save_states.rs +++ b/src/training/save_states.rs @@ -206,7 +206,6 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) SAVE_STATE_CPU.state = KillPlayer; } MIRROR_STATE = should_mirror(); - reset::on_reset(); return; } @@ -291,6 +290,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) let lr = MIRROR_STATE * save_state.lr; PostureModule::set_pos(module_accessor, &pos); PostureModule::set_lr(module_accessor, lr); + reset::on_reset(); if save_state.situation_kind == SITUATION_KIND_GROUND { if status != FIGHTER_STATUS_KIND_WAIT {