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Add UI backing to text options in menu, always do new damage display (#451)
* A bunch of things * Current progress * Fix for ResAnimationContent * Figure out Parts* * Cleanup, just because * New pane working!!! * New null pane for hierarchy * Success with parent pane * Generate multiple panes * Multiple panes, almost working text color * MaterialColor test, but fails * Forgot bitfield-struct * Vtable for material. Fixes SetWhiteColor! * Refactor color changing, change naming scheme * Just Frame Advantage * Merge * Delete T_test.txt * Delete set_txt_num_01.txt * Delete libtraining_modpack.nro * Format Rust code using rustfmt * Ignore shell scripts in repo languages * General refactor, add basis for quick menu * Small refactor, fix ordering of submenu options * Toggles, sliders * Tons of progress... * Correct dmg updater, remove old quick menu backend * Fix damage percentage display * Small QoL * Format Rust code using rustfmt * More edits. Use Quit Training button as Modpack Menu header * Finish merge * Format Rust code using rustfmt * Use vanilla backgrounds for text options * Format ui_hacks, also always do new percent display * Fix merge * That was the most awful merge ever * Address clippy warnings * Format Rust code using rustfmt Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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3
.vscode/settings.json
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3
.vscode/settings.json
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@@ -6,8 +6,5 @@
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"--workspace",
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"--message-format=json",
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"--all-features",
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"--",
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"-A",
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"clippy::borrow_interior_mutable_const"
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],
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}
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