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fix DI
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2 changed files with 7 additions and 2 deletions
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@ -25,6 +25,11 @@ namespace app::sv_system
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u64 battle_object_module_accessor(u64) asm("_ZN3app9sv_system29battle_object_module_accessorEP9lua_State") LINKABLE;
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}
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namespace app::sv_math
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{
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int rand(u64 hash, int endIndex) asm("_ZN3app7sv_math4randEN3phx6Hash40Ei") LINKABLE;
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}
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namespace app::lua_bind
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{
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namespace AttackModule
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@ -58,8 +58,8 @@ namespace app::lua_bind::WorkModule {
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float angle = (DI_STATE - 1) * M_PI / 4.0;
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// Either 0 (right) or PI (left)
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if (DI_STATE = DI_RANDOM_IN_AWAY) {
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angle = (rand() % 2) * M_PI;
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if (DI_STATE == DI_RANDOM_IN_AWAY) {
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angle = app::sv_math::rand(hash40("fighter"), 2) * M_PI;
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}
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// If facing left, reverse angle
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