mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-27 20:34:03 +00:00
Fix potential softlock when closing menu in frame-by-frame (#610)
* Fix softlock * Update menu.rs * Update mod.rs * Update menu.rs * Update button_config.rs * Unused code
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8711ce6ca0
commit
f5e73d0ef8
5 changed files with 40 additions and 28 deletions
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@ -2,7 +2,6 @@ use std::collections::HashMap;
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use crate::common::*;
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use crate::input::{ControllerStyle::*, *};
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use crate::training::frame_counter;
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use crate::training::ui::menu::VANILLA_MENU_ACTIVE;
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use lazy_static::lazy_static;
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@ -137,8 +136,7 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
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let p1_controller = &mut *controller_struct.controller;
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let mut start_menu_request = false;
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let menu_close_wait_frame =
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unsafe { frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX) };
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let menu_close_wait_frame = unsafe { *menu::VISUAL_FRAME_COUNTER.data_ptr() };
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if unsafe { MENU.menu_open_start_press == OnOff::On } {
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let start_hold_frames = &mut *START_HOLD_FRAMES.lock();
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if p1_controller.current_buttons.plus() {
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@ -13,18 +13,10 @@ use crate::consts::MENU_OPTIONS_PATH;
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use crate::events::{Event, EVENT_QUEUE};
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use crate::input::*;
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use crate::logging::*;
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use crate::training::frame_counter;
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pub static mut FRAME_COUNTER_INDEX: usize = 0;
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pub const MENU_CLOSE_WAIT_FRAMES: u32 = 15;
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pub static mut QUICK_MENU_ACTIVE: bool = false;
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pub fn init() {
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unsafe {
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FRAME_COUNTER_INDEX = frame_counter::register_counter_no_reset();
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}
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}
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pub unsafe fn menu_condition() -> bool {
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button_config::combo_passes_exclusive(button_config::ButtonCombo::OpenMenu)
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}
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@ -117,6 +109,8 @@ lazy_static! {
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(RUp, 0),
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]))
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};
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pub static ref VISUAL_FRAME_COUNTER: Mutex<u32> = Mutex::new(0);
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pub static ref VISUAL_FRAME_COUNTER_SHOULD_COUNT: Mutex<bool> = Mutex::new(false);
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}
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pub fn handle_final_input_mapping(
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@ -128,19 +122,16 @@ pub fn handle_final_input_mapping(
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if player_idx == 0 {
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let p1_controller = &mut *controller_struct.controller;
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*P1_CONTROLLER_STYLE.lock() = p1_controller.style;
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if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) > 0
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&& frame_counter::get_frame_count(FRAME_COUNTER_INDEX) < MENU_CLOSE_WAIT_FRAMES
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{
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let visual_frame_count = *VISUAL_FRAME_COUNTER.data_ptr();
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if visual_frame_count > 0 && visual_frame_count < MENU_CLOSE_WAIT_FRAMES {
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// If we just closed the menu, kill all inputs to avoid accidental presses
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*out = MappedInputs::empty();
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p1_controller.current_buttons = ButtonBitfield::default();
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p1_controller.previous_buttons = ButtonBitfield::default();
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p1_controller.just_down = ButtonBitfield::default();
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p1_controller.just_release = ButtonBitfield::default();
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} else if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) >= MENU_CLOSE_WAIT_FRAMES
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{
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frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
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frame_counter::stop_counting(FRAME_COUNTER_INDEX);
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} else if visual_frame_count >= MENU_CLOSE_WAIT_FRAMES {
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*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = false;
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}
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if QUICK_MENU_ACTIVE {
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@ -199,7 +190,7 @@ pub fn handle_final_input_mapping(
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app.on_b()
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} else {
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// Leave menu.
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frame_counter::start_counting(FRAME_COUNTER_INDEX);
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*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
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QUICK_MENU_ACTIVE = false;
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let menu_json = app.get_menu_selections();
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set_menu_from_json(&menu_json);
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@ -211,7 +202,7 @@ pub fn handle_final_input_mapping(
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.then(|| {
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received_input = true;
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// Leave menu.
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frame_counter::start_counting(FRAME_COUNTER_INDEX);
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*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
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QUICK_MENU_ACTIVE = false;
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let menu_json = app.get_menu_selections();
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set_menu_from_json(&menu_json);
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@ -14,7 +14,7 @@ fn _register_counter(no_reset: bool) -> usize {
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}
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}
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pub fn register_counter_no_reset() -> usize {
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pub fn _register_counter_no_reset() -> usize {
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_register_counter(true)
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}
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@ -696,15 +696,32 @@ unsafe fn handle_final_input_mapping(
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controller_struct: &mut SomeControllerStruct,
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arg: bool,
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) {
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// go through the original mapping function first
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// Order of hooks here REALLY matters. Tread lightly
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// Go through the original mapping function first
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original!()(mappings, player_idx, out, controller_struct, arg);
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if !is_training_mode() {
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return;
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}
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menu::handle_final_input_mapping(player_idx, controller_struct, out);
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button_config::handle_final_input_mapping(player_idx, controller_struct);
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// Check if we should apply hot reload configs
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// Non-mutable pull
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dev_config::handle_final_input_mapping(player_idx, controller_struct);
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// Grab menu inputs from player
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// MUTATES controller state to kill inputs when in or closing menu
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menu::handle_final_input_mapping(player_idx, controller_struct, out);
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// Grab button input requests from player
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// MUTATES controller state to kill start presses for menu
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button_config::handle_final_input_mapping(player_idx, controller_struct);
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// Potentially apply input delay
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// MUTATES controller state to delay inputs
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input_delay::handle_final_input_mapping(player_idx, out);
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// Potentially apply input recording, thus with delay
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// MUTATES controller state to apply recording or playback
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input_record::handle_final_input_mapping(player_idx, out);
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}
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@ -800,5 +817,4 @@ pub fn training_mods() {
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tech::init();
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input_record::init();
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ui::init();
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menu::init();
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}
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@ -6,8 +6,9 @@ use smash::ui2d::{SmashPane, SmashTextBox};
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use training_mod_tui::gauge::GaugeState;
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use training_mod_tui::{App, AppPage, NUM_LISTS};
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use crate::common::menu::{self, MENU_CLOSE_WAIT_FRAMES};
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use crate::training::frame_counter;
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use crate::common::menu::{
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MENU_CLOSE_WAIT_FRAMES, VISUAL_FRAME_COUNTER, VISUAL_FRAME_COUNTER_SHOULD_COUNT,
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};
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use crate::{common, common::menu::QUICK_MENU_ACTIVE, input::*};
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use super::fade_out;
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@ -352,6 +353,12 @@ unsafe fn render_slider_page(app: &App, root_pane: &Pane) {
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}
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pub unsafe fn draw(root_pane: &Pane) {
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if *VISUAL_FRAME_COUNTER_SHOULD_COUNT.data_ptr() {
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*VISUAL_FRAME_COUNTER.lock() += 1;
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} else {
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*VISUAL_FRAME_COUNTER.lock() = 0;
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}
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// Determine if we're in the menu by seeing if the "help" footer has
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// begun moving upward. It starts at -80 and moves to 0 over 10 frames
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// in info_training_in_menu.bflan
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@ -374,7 +381,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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let overall_parent_pane = root_pane.find_pane_by_name_recursive("TrModMenu").unwrap();
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overall_parent_pane.set_visible(true);
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let menu_close_wait_frame = frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX);
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let menu_close_wait_frame = *VISUAL_FRAME_COUNTER.data_ptr();
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if QUICK_MENU_ACTIVE {
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overall_parent_pane.alpha = 255;
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overall_parent_pane.global_alpha = 255;
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