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725 commits

Author SHA1 Message Date
jugeeya
92911a1008 fix formatting 2019-06-21 16:07:37 -07:00
jugeeya
d6543db8d3 add all grounded random options 2019-06-21 15:48:28 -07:00
jugeeya
2791a8dc9b add grounded random options 2019-06-21 15:02:00 -07:00
jugeeya
fd1e5c4f86 formatting 2019-06-21 14:10:30 -07:00
jugeeya
521350a403 fix random aerials 2019-06-21 08:54:43 -07:00
jugeeya
aa23f87d6b change formatting (google style, 4 tab size) 2019-06-20 12:12:31 -07:00
jugeeya
1e9762d0d8 fix aerial attack mashing? 2019-06-20 11:54:37 -07:00
jugeeya
4f77960003 fix ledge options; change produced elf name 2019-06-20 08:52:46 -07:00
jugeeya
65b324848b add mash random option 2019-06-19 14:02:27 -07:00
jugeeya
fc43234214 add mash attack toggle 2019-06-19 13:54:38 -07:00
jugeeya
dab5edb8b5 Merge branch 'master' of https://github.com/jugeeya/UltimateTrainingModpack 2019-06-19 11:39:31 -07:00
jugeeya
00f1381788 add choosable ledge options 2019-06-19 11:39:20 -07:00
jugeeya
1abccfda01
Add downloads badge to README 2019-06-18 12:24:36 -07:00
Josh Sambasivam
8ccd0a0a5b add random ledge toggle 2019-06-09 17:50:01 -07:00
Josh Sambasivam
8c926eb79a fix greninja down b (due to get_float replace) 2019-06-09 11:37:14 -07:00
Josh Sambasivam
e470134641 change formatting to match code-mod-framework 2019-06-08 20:11:06 -07:00
jugeeya
b5441011f2
Update README.md 2019-06-06 18:25:54 -07:00
jugeeya
d249bec429 force no shield damage for infinite shield toggle 2019-06-05 21:22:24 -07:00
jugeeya
7e3badefc8 fix mashing by using button presses instead; add mash shield to airdodge toggle 2019-06-05 21:05:13 -07:00
jugeeya
64bb02f1b6 tab formatting 2019-06-04 00:16:52 -07:00
jugeeya
1e90c2b634 save states; save states can't restore status 2019-06-04 00:08:25 -07:00
jugeeya
762cfaaf7d add hold/infinite shield; shield damage is still wrongly applied 2019-06-02 18:41:40 -07:00
jugeeya
97c889345d grabbox visualization; reduce saturation effects 2019-06-01 13:03:53 -07:00
jugeeya
bf095421ab
Merge pull request #14 from TheSmartKid/master
Code cleanup and improved hitbox visualization
2019-05-28 18:19:39 -07:00
Shivam Dutt
dd6237132b Slightly increased the minimum intensity of the visualization effect colors 2019-05-28 15:57:40 -05:00
Shivam Dutt
04d38d89a5 Changed the return type of get_int() to bool. If the return type is not bool, then Pokemon Trainer fails to load. 2019-05-28 15:48:35 -05:00
Shivam Dutt
216bcbc0c2 Moved Hash40 and Vector3f structs from l2c.cpp to useful.h
Moved LOAD64 macro from l2c_imports.hpp to useful.h
Moved round_to and the various linear interpolation functions from useful.h to useful_visual.h
More formatting fixes
2019-05-28 15:36:33 -05:00
Shivam Dutt
0b9857c8d2 Hitbox effect color intensity now scales with KB instead of damage 2019-05-28 14:53:40 -05:00
Shivam Dutt
080667ae62 Renamed many variables and functions to use snake_case instead of camelCase
useful.h -> color_lerp():
- added documentation in comments
- changed default value for gamma from 2.2 to 2.0
hitbox_visualizer.hpp -> ATTACK_replace():
- slightly modified formula for changing effect color based on damage
2019-05-28 13:38:20 -05:00
Shivam Dutt
32ea23682a Lowered the maximum distance between hitbox effects 2019-05-28 12:39:25 -05:00
Shivam Dutt
d6471d5961 Changed generate_hitbox_effects to take a color as an argument instead of calculating the color based off of other arguments
- Refactored ATTACK_replace accordingly
- This will make it easier to add grab box and detect box visualizations later
Removed generate_hitbox_effect_color, effect color is now calculated in ATTACK_replace directly
2019-05-28 12:38:13 -05:00
Shivam Dutt
69d35361bb Changed hitbox effect colors to be more distinct and have a more logical sequence
The intensity of the hitbox effect colors now scales with damage
- Added functions to useful.h to assist with this
2019-05-27 21:48:19 -05:00
Shivam Dutt
1247452ac9 Fixes to logic of calculating hitbox visualization effects for extended hitboxes 2019-05-27 17:49:18 -05:00
Shivam Dutt
1f9d492626 Updated to latest version of code-mod-framework
Fixed formatting and indentation
2019-05-27 17:08:56 -05:00
Shivam Dutt
ca67804338 Rewrote generate_hitbox_effects to calculate how many effects are needed to show the whole hitbox, instead of always showing 4 2019-05-27 14:17:18 -05:00
jugeeya
daa3661d05 fix non-tumble AD+jump 2019-05-21 23:10:53 -07:00
jugeeya
a43275b984 non-tumble airdodge/jump test 2019-05-21 17:47:24 -07:00
jugeeya
f555d43c76 fix DI 2019-05-21 08:41:05 -07:00
jugeeya
09a50060ba random DI; mash jump; cleanup on aisle EVERYWHERE 2019-05-20 16:07:01 -07:00
jugeeya
b7c26e7c12 clean up warnings, remove shine replace 2019-05-19 15:21:05 -07:00
jugeeya
ddd53cd0fb release 0.7: DI toggles 2019-05-19 14:46:19 -07:00
jugeeya
1b5165d211 finish migration to C++ 2019-05-18 21:16:48 -07:00
jugeeya
ed507f70e0 almost migration to C++ 2019-05-17 09:24:04 -07:00
jugeeya
9593b53760 show only one printed string at a time 2019-05-01 11:21:40 -07:00
jugeeya
2a73889f3a in-game printer implemented 2019-05-01 11:04:54 -07:00
jugeeya
60d5416059 formatting; minimize makefile warnings; LOAD64 macro 2019-04-26 11:44:39 -07:00
jugeeya
11af0e0bee mash airdodge, DI right; taunt toggles implemented 2019-04-25 20:24:30 -07:00
jugeeya
dd12397967 3.0.0 support; change to offset-based instead of IMPORT 2019-04-24 12:13:34 -07:00
Josh Sambasivam
e7bd760b91 formatting 2019-04-11 00:35:42 -07:00
jugeeya
1eb40592ca color hitboxes by ids; speed up shield effect to remove pulsing; clear effect only in training 2019-04-11 00:28:56 -07:00