#ifndef TAUNT_TOGGLES_H #define TAUNT_TOGGLES_H #define NONE 0 // Up Taunt bool HITBOX_VIS = 1; // Side Taunt // 0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398 // 0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4 int DI_STATE = 0; #define DI_RANDOM_IN_AWAY 9 #define NUM_DI_STATES 10 // Down Taunt #define MASH_AIRDODGE 1 #define MASH_JUMP 2 int TOGGLE_STATE = 0; #define NUM_TOGGLE_STATES 3 #endif // TAUNT_TOGGLES_H