#include "l2c.hpp" #include "saltysd_helper.hpp" #include "l2c_imports.hpp" #include "acmd_imports.hpp" #include "taunt_toggles.h" #include "raygun_printer.hpp" using namespace lib; using namespace app::lua_bind; using namespace app::sv_animcmd; u64 fighter_manager_addr; bool is_operation_cpu(u64 module_accessor) { int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID); u64 fighter_information = FighterManager::get_fighter_information(LOAD64(fighter_manager_addr), entry_id); return FighterInformation::is_operation_cpu(fighter_information); } bool is_in_hitstun(u64 module_accessor) { int status_kind = StatusModule::status_kind(module_accessor); return status_kind >= FIGHTER_STATUS_KIND_DAMAGE && status_kind <= FIGHTER_STATUS_KIND_DAMAGE_FALL; } namespace app::lua_bind::WorkModule { // Force option out of hitstun u64 enable_transition_term_group_replace(u64 module_accessor, int transition_group) { if (is_training_mode() && is_operation_cpu(module_accessor)) { if (is_in_hitstun(module_accessor)) { // Airdodge if (TOGGLE_STATE == MASH_AIRDODGE) { if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_ESCAPE) StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_ESCAPE_AIR, 1); } // Jump else if (TOGGLE_STATE == MASH_JUMP) { if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_JUMP_AERIAL) StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_JUMP_AERIAL, 1); else if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_GROUND_JUMP) StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_JUMP_SQUAT, 1); } } } // call original WorkModule::enable_transition_term_group_impl u64 work_module = load_module(module_accessor, 0x50); u64 (*enable_transition_term_group)(u64, u64) = (u64(*)(u64, u64))(load_module_impl(work_module, 0x140)); return enable_transition_term_group(work_module, transition_group); } // Force DI float get_float_replace(u64 module_accessor, int var) { if (is_training_mode() && is_operation_cpu(module_accessor)) { if (is_in_hitstun(module_accessor)) { if (DI_STATE != NONE) { float angle = (DI_STATE - 1) * M_PI / 4.0; // Either 0 (right) or PI (left) if (DI_STATE = DI_RANDOM_IN_AWAY) { angle = (rand() % 2) * M_PI; } // If facing left, reverse angle if (PostureModule::lr(module_accessor) != -1.0) angle -= M_PI; if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X) return cos(angle); if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y) return sin(angle); } } } // call original WorkModule::get_float_impl u64 work_module = load_module(module_accessor, 0x50); float (*get_float)(u64, int) = (float (*)(u64, int))(load_module_impl(work_module, 0x58)); return get_float(work_module, var); } } void training_mods_main() { fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E"); SaltySD_function_replace_sym( "_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule::enable_transition_term_group_replace); SaltySD_function_replace_sym( "_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule::get_float_replace); }