#include #include #include "crc32.h" #include "l2c.hpp" #include "l2c_imports.hpp" #include "acmd_wrapper.hpp" #include "lua_helper.hpp" #include "const_value_table.h" #define LOAD64 *(u64 *) using namespace lib; using namespace app::lua_bind; u64 shine_replace(L2CAgent* l2c_agent, void* variadic); void replace_scripts(L2CAgent* l2c_agent, u8 category, uint kind) { // fighter if (category == BATTLE_OBJECT_CATEGORY_FIGHTER) { // fox if (kind == FIGHTER_KIND_FOX) { l2c_agent->sv_set_function_hash(&shine_replace, hash40("game_speciallwstart")); l2c_agent->sv_set_function_hash(&shine_replace, hash40("game_specialairlwstart")); } // peach if (kind == FIGHTER_KIND_PEACH) { } } } // AnimCMD replacement function u64 shine_replace(L2CAgent* l2c_agent, void* variadic) { ACMD acmd = ACMD{.l2c_agent = l2c_agent}; acmd.frame(1); if (acmd.is_excute()) { acmd.ATTACK(0, 0, hash40("top"), 10.0, 10, 32, 0, 66, 7.5, 0, 6.5, // 0, 0, 0, //L2C_voids: no X2, Y2, Z2 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 63, 31, 0, 0x13462FCFE4LL, 2, 7, 25); } return 0; } void* sv_get_status_func(u64 l2c_agentbase, int status_kind, u64 key) { u64 unk48 = LOAD64(l2c_agentbase + 0x48); u64 unk50 = LOAD64(l2c_agentbase + 0x50); if ( 0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind) return *(void **)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29)); return 0; } void sv_replace_status_func(u64 l2c_agentbase, int status_kind, u64 key, void* func) { u64 unk48 = LOAD64(l2c_agentbase + 0x48); u64 unk50 = LOAD64(l2c_agentbase + 0x50); if ( 0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind) { *(void **)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29)) = func; } } u64 clear_lua_stack_replace(u64 l2c_agent) { u64 lua_state = LOAD64(l2c_agent + 8); if (lua_state-8 && LOAD64(lua_state-8) && LOAD64(LOAD64(lua_state - 8) + 416LL)) { u8 battle_object_category = *(u8 *)(LOAD64(lua_state - 8) + 404LL); uint battle_object_kind = *(uint *)(LOAD64(lua_state - 8) + 408LL); replace_scripts((L2CAgent*)l2c_agent, battle_object_category, battle_object_kind); } // Original clear_lua_stack: u64 v1 = LOAD64(l2c_agent + 8); u64 v2 = LOAD64(v1 + 16); u64 i = LOAD64(LOAD64(v1 + 32)) + 16LL; for (; v2 < i; v2 = LOAD64(v1 + 16)) { LOAD64(v1 + 16) = v2 + 16; *(u32 *)(v2 + 8) = 0; } LOAD64(v1 + 16) = i; return l2c_agent; }