#include "l2c.hpp" #include "saltysd_helper.hpp" #include "l2c_imports.hpp" #include "acmd_imports.hpp" #include "taunt_toggles.h" #include "raygun_printer.hpp" using namespace lib; using namespace app::lua_bind; using namespace app::sv_animcmd; u64 fighter_manager_addr; u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor, u64 transition_group); float WorkModule_get_float_replace(u64 module_accessor, int var); void MotionModule_change_motion_replace(u64 module_accessor, u64 hash, float start_frame, float frame_speed_mult, bool unk1, float unk2, bool unk3, bool unk4); void training_mods_main() { fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E"); SaltySD_function_replace_sym( "_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule_enable_transition_term_group_replace); SaltySD_function_replace_sym( "_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule_get_float_replace); SaltySD_function_replace_sym( "_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb", (u64)&MotionModule_change_motion_replace); } bool is_operation_cpu(u64 module_accessor) { int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID); u64 fighter_information = FighterManager::get_fighter_information( LOAD64(fighter_manager_addr), entry_id); return FighterInformation::is_operation_cpu(fighter_information); } u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor, u64 transition_group) { if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) { // 0x1F00000D for airdodge if (transition_group == 0x1F00000D) { if (is_operation_cpu(module_accessor)) { int status_kind = StatusModule::status_kind(module_accessor); // Damage -> DamageFall if (status_kind >= 0x48 && status_kind <= 0x50) { StatusModule::change_status_request_from_script(module_accessor, 0x22, 1); } } } } // call original WorkModule::enable_transition_term_group_impl u64 work_module = LOAD64(module_accessor + 0x50); u64 enable_transition_term_group_impl = LOAD64(work_module) + 0x140LL; u64 (*work_module_enable_transition_term_group_impl)(u64, u64) = (u64(*)(u64, u64))(LOAD64(enable_transition_term_group_impl)); return work_module_enable_transition_term_group_impl(work_module, transition_group); } void show_angle(u64 module_accessor, float y, float x, float zrot) { Hash40 raygunShot = {.hash = 0x11e470b07fLL}; Hash40 top = {.hash = 0x031ed91fcaLL}; Vector3f pos = {.x = x, .y = y, .z = 0}; Vector3f rot = {.x = 0, .y = 90, .z = zrot}; Vector3f random = {.x = 0, .y = 0, .z = 0}; float size = 0.5; EffectModule::req_on_joint(module_accessor, raygunShot.hash, top.hash, &pos, &rot, size, &random, &random, 0, 0, 0, 0); } float WorkModule_get_float_replace(u64 module_accessor, int var) { if (is_training_mode()) { if (is_operation_cpu(module_accessor)) { int status_kind = StatusModule::status_kind(module_accessor); // Damage -> DamageFall if (status_kind >= 0x48 && status_kind <= 0x50) { float angle = 0;//(DI_STATE - 1) * PI / 4.0; if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X) return cos(angle); if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y) return sin(angle); } } } // call original WorkModule::get_float_impl u64 work_module = LOAD64(module_accessor + 0x50); u64 get_float_impl = LOAD64(work_module) + 0x58LL; float (*work_module_get_float_impl)(u64, int) = (float (*)(u64, int))(LOAD64(get_float_impl)); return work_module_get_float_impl(work_module, var); } void MotionModule_change_motion_replace(u64 module_accessor, u64 hash, float start_frame, float frame_speed_mult, bool unk1, float unk2, bool unk3, bool unk4) { const char *down_taunt_l = "appeal_lw_l"; const char *down_taunt_r = "appeal_lw_r"; const char *up_taunt_l = "appeal_hi_l"; const char *up_taunt_r = "appeal_hi_r"; const char *side_taunt_l = "appeal_s_l"; const char *side_taunt_r = "appeal_s_r"; char buffer[16]; // Down Taunt if (hash == hash40(down_taunt_l) || hash == hash40(down_taunt_r)) { TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES; if (TOGGLE_STATE) print_string(module_accessor, "MASH\nAIRDODGE"); else print_string(module_accessor, "NONE"); } // Up Taunt else if (hash == hash40(up_taunt_l) || hash == hash40(up_taunt_r)) { HITBOX_VIS = !HITBOX_VIS; if (HITBOX_VIS) print_string(module_accessor, "HITBOX\nVIS"); else print_string(module_accessor, "NO\nHITBOX"); } // Side Taunt else if (hash == hash40(side_taunt_l) || hash == hash40(side_taunt_r)) { } // call original WorkModule::enable_transition_term_group_impl u64 motion_module = LOAD64(module_accessor + 0x88); u64 change_motion_impl = LOAD64(motion_module) + 0xD8LL; void (*motion_module_change_motion_impl)(u64, u64, float, float, bool, float, bool, bool) = (void (*)(u64, u64, float, float, bool, float, bool, bool))( LOAD64(change_motion_impl)); motion_module_change_motion_impl(motion_module, hash, start_frame, frame_speed_mult, unk1, unk2, unk3, unk4); }