#pragma once namespace app::lua_bind { namespace SoundModule { u64 get_common_sound_label(u64,uint) asm("_ZN3app8lua_bind40SoundModule__get_common_sound_label_implEPNS_26BattleObjectModuleAccessorEj") LINKABLE; u64 get_se_vol(u64,int) asm("_ZN3app8lua_bind28SoundModule__get_se_vol_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE; u64 is_playing(u64,u64) asm("_ZN3app8lua_bind28SoundModule__is_playing_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40E") LINKABLE; u64 is_playing_status(u64,u64) asm("_ZN3app8lua_bind35SoundModule__is_playing_status_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40E") LINKABLE; u64 play_se(u64,u64,bool,bool,bool,bool,int enSEType) asm("_ZN3app8lua_bind25SoundModule__play_se_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40EbbbbNS_11SoundModule8enSETypeE") LINKABLE; u64 play_se_no3d(u64,u64,bool,bool) asm("_ZN3app8lua_bind30SoundModule__play_se_no3d_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ebb") LINKABLE; u64 play_se_pos(u64,u64,const Vector3f*,bool,bool) asm("_ZN3app8lua_bind29SoundModule__play_se_pos_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40ERKNS3_8Vector3fEbb") LINKABLE; u64 play_sequence(u64,u64,bool,bool) asm("_ZN3app8lua_bind31SoundModule__play_sequence_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ebb") LINKABLE; u64 play_status_bgm(u64,int enStatusBGMType) asm("_ZN3app8lua_bind33SoundModule__play_status_bgm_implEPNS_26BattleObjectModuleAccessorENS_15enStatusBGMTypeE") LINKABLE; u64 play_status_se(u64,u64,bool,bool,bool) asm("_ZN3app8lua_bind32SoundModule__play_status_se_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ebbb") LINKABLE; u64 set_auto_se_pitch(u64,float) asm("_ZN3app8lua_bind35SoundModule__set_auto_se_pitch_implEPNS_26BattleObjectModuleAccessorEf") LINKABLE; u64 set_continue_se_at_game_finish(u64,int,bool) asm("_ZN3app8lua_bind48SoundModule__set_continue_se_at_game_finish_implEPNS_26BattleObjectModuleAccessorEib") LINKABLE; u64 set_gamespeed_se_calibration(u64,bool) asm("_ZN3app8lua_bind46SoundModule__set_gamespeed_se_calibration_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE; u64 set_play_hit_se_flag(u64,bool) asm("_ZN3app8lua_bind38SoundModule__set_play_hit_se_flag_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE; u64 set_play_inhivit(u64,u64,uint) asm("_ZN3app8lua_bind34SoundModule__set_play_inhivit_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ej") LINKABLE; u64 set_position_sub(u64,const Vector3f*) asm("_ZN3app8lua_bind34SoundModule__set_position_sub_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fE") LINKABLE; u64 set_remain_se(u64,bool) asm("_ZN3app8lua_bind31SoundModule__set_remain_se_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE; u64 set_se_pitch_cent(u64,u64,float) asm("_ZN3app8lua_bind35SoundModule__set_se_pitch_cent_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ef") LINKABLE; u64 set_se_pitch_ratio(u64,u64,float) asm("_ZN3app8lua_bind36SoundModule__set_se_pitch_ratio_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ef") LINKABLE; u64 set_se_pitch_status(u64,float) asm("_ZN3app8lua_bind37SoundModule__set_se_pitch_status_implEPNS_26BattleObjectModuleAccessorEf") LINKABLE; u64 set_se_pitch_status_handle(u64,int,float) asm("_ZN3app8lua_bind44SoundModule__set_se_pitch_status_handle_implEPNS_26BattleObjectModuleAccessorEif") LINKABLE; u64 set_se_vol(u64,int,float,int) asm("_ZN3app8lua_bind28SoundModule__set_se_vol_implEPNS_26BattleObjectModuleAccessorEifi") LINKABLE; u64 set_se_vol_db(u64,int,float,int) asm("_ZN3app8lua_bind31SoundModule__set_se_vol_db_implEPNS_26BattleObjectModuleAccessorEifi") LINKABLE; u64 set_takeout_se(u64,u64) asm("_ZN3app8lua_bind32SoundModule__set_takeout_se_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40E") LINKABLE; u64 stop_se(u64,u64,uint) asm("_ZN3app8lua_bind25SoundModule__stop_se_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Ej") LINKABLE; u64 stop_se_all(u64,uint,bool,bool) asm("_ZN3app8lua_bind29SoundModule__stop_se_all_implEPNS_26BattleObjectModuleAccessorEjbb") LINKABLE; u64 stop_se_handle(u64,int,uint) asm("_ZN3app8lua_bind32SoundModule__stop_se_handle_implEPNS_26BattleObjectModuleAccessorEij") LINKABLE; u64 stop_status_se(u64) asm("_ZN3app8lua_bind32SoundModule__stop_status_se_implEPNS_26BattleObjectModuleAccessorE") LINKABLE; } }