#ifndef APP_SV_SYSTEM_H #define APP_SV_SYSTEM_H #include namespace app::sv_system { u64 battle_object(u64) asm("_ZN3app9sv_system13battle_objectEP9lua_State") LINKABLE; u64 battle_object_module_accessor(u64) asm("_ZN3app9sv_system29battle_object_module_accessorEP9lua_State") LINKABLE; u8 battle_object_category(u64) asm("_ZN3app9sv_system22battle_object_categoryEP9lua_State") LINKABLE; int battle_object_kind(u64) asm("_ZN3app9sv_system18battle_object_kindEP9lua_State") LINKABLE; } #endif // APP_SV_SYSTEM_H