#pragma once namespace app::lua_bind { namespace ReflectorModule { u64 is_shield(u64,int,int) asm("_ZN3app8lua_bind31ReflectorModule__is_shield_implEPNS_26BattleObjectModuleAccessorEii") LINKABLE; u64 set_no_team(u64,bool) asm("_ZN3app8lua_bind33ReflectorModule__set_no_team_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE; u64 set_status(u64,int,int shieldStatus,int) asm("_ZN3app8lua_bind32ReflectorModule__set_status_implEPNS_26BattleObjectModuleAccessorEiNS_12ShieldStatusEi") LINKABLE; u64 set_status_all(u64,int shieldStatus,int) asm("_ZN3app8lua_bind36ReflectorModule__set_status_all_implEPNS_26BattleObjectModuleAccessorENS_12ShieldStatusEi") LINKABLE; } }