#pragma once #include "lua_bind/MotionModule.hpp" #include "lua_bind/ControlModule.hpp" #include "lua_bind/CancelModule.hpp" #include "lua_bind/EffectModule.hpp" #include "lua_bind/WorkModule.hpp" #include "lua_bind/StatusModule.hpp" #include "lua_bind/KineticModule.hpp" #include "lua_bind/JostleModule.hpp" #include "lua_bind/GroundModule.hpp" #include "lua_bind/GrabModule.hpp" #include "lua_bind/DamageModule.hpp" #include "lua_bind/CatchModule.hpp" #include "lua_bind/CaptureModule.hpp" #include "lua_bind/PostureModule.hpp" #include "lua_bind/ArticleModule.hpp" #include "lua_bind/ColorBlendModule.hpp" #include "lua_bind/SoundModule.hpp" #include "lua_bind/StopModule.hpp" #include "lua_bind/ShakeModule.hpp" #include "lua_bind/ShieldModule.hpp" #include "lua_bind/SlopeModule.hpp" #include "lua_bind/SlopeModule.hpp" #include "lua_bind/ShadowModule.hpp" #include "lua_bind/SlowModule.hpp" #include "lua_bind/TurnModule.hpp" #include "lua_bind/VisibilityModule.hpp" #include "lua_bind/TeamModule.hpp" #include "lua_bind/SearchModule.hpp" #include "lua_bind/ReflectorModule.hpp" #include "lua_bind/ReflectModule.hpp" #include "lua_bind/PhysicsModule.hpp" #include "lua_bind/MotionAnimcmdModule.hpp" #include "lua_bind/ModelModule.hpp" #include "lua_bind/ItemModule.hpp" #include "lua_bind/InkPaintModule.hpp" #include "lua_bind/HitModule.hpp" #include "lua_bind/ComboModule.hpp" #include "lua_bind/CameraModule.hpp" #include "lua_bind/AttackModule.hpp" #include "lua_bind/AreaModule.hpp" #include "lua_bind/AbsorberModule.hpp" #include "lua_bind/FighterWorkModuleImpl.hpp" #include "lua_bind/FighterStopModuleImpl.hpp" #include "lua_bind/FighterStatusModuleImpl.hpp" #include "lua_bind/FighterMotionModuleImpl.hpp" #include "lua_bind/FighterControlModuleImpl.hpp" #include "lua_bind/FighterAreaModuleImpl.hpp" namespace app::lua_bind { namespace FighterManager { u64 get_fighter_information(u64, int) asm("_ZN3app8lua_bind44FighterManager__get_fighter_information_implEPNS_14FighterManagerENS_14FighterEntryIDE") LINKABLE; } namespace FighterInformation { bool is_operation_cpu(u64) asm("_ZN3app8lua_bind41FighterInformation__is_operation_cpu_implEPNS_18FighterInformationE") LINKABLE; } }