int NONE = 0; // Up Taunt bool HITBOX_VIS = 1; // Side Taunt int DI_RIGHT = 1; int DI_UPRIGHT = 2; int DI_UP = 3; int DI_UPLEFT = 4; int DI_LEFT = 5; int DI_DOWNLEFT = 6; int DI_DOWN = 7; int DI_DOWNRIGHT = 8; // 0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398 // 0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4 int DI_STATE = 0; int NUM_DI_STATES = 9; // Down Taunt int MASH_AIRDODGE = 1; int TOGGLE_STATE = 1; int NUM_TOGGLE_STATES = 2;