int NONE = 0;

// Up Taunt
bool HITBOX_VIS = 1;

// Side Taunt
int DI_RIGHT = 1;
int DI_UPRIGHT = 2;
int DI_UP = 3;
int DI_UPLEFT = 4;
int DI_LEFT = 5;
int DI_DOWNLEFT = 6;
int DI_DOWN = 7;
int DI_DOWNRIGHT = 8;
// 0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194,  -1.570796, -0.785398
// 0, pi/4,     pi/2,     3pi/4,    pi,       5pi/4,      3pi/2,     7pi/4

int DI_STATE = 0;
int NUM_DI_STATES = 9;

// Down Taunt
int MASH_AIRDODGE = 1;

int TOGGLE_STATE = 1;
int NUM_TOGGLE_STATES = 2;