#pragma once #include "acmd_wrapper.h" #include "useful/const_value_table.h" #include "../taunt_toggles.h" u64 fighter_manager_addr; u8 get_category(u64 module_accessor) { return (u8)(*(u32*)(module_accessor + 8) >> 28); } bool is_operation_cpu(u64 module_accessor) { if (get_category(module_accessor) != BATTLE_OBJECT_CATEGORY_FIGHTER) return false; int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID); u64 fighter_information = FighterManager::get_fighter_information(LOAD64(fighter_manager_addr), entry_id); return FighterInformation::is_operation_cpu(fighter_information); } bool is_in_hitstun(u64 module_accessor) { int status_kind = StatusModule::status_kind(module_accessor); return status_kind >= FIGHTER_STATUS_KIND_DAMAGE && status_kind <= FIGHTER_STATUS_KIND_DAMAGE_FALL; } bool is_in_landing(u64 module_accessor) { int status_kind = StatusModule::status_kind(module_accessor); return status_kind >= FIGHTER_STATUS_KIND_LANDING && status_kind <= FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT; }