#include // app::sv::animcmd::EFFECT(lua_State* a1) //__int64_t (*app_sv_animcmd_EFFECT)(__int64_t); #define app_sv_animcmd_EFFECT _ZN3app10sv_animcmd6EFFECTEP9lua_State extern uint64_t _ZN3app10sv_animcmd6EFFECTEP9lua_State(__int64_t unk1) LINKABLE; // app::sv::animcmd::EFFECT_FOLLOW_FLIP_COLOR(lua_State* a1) //__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR)(__int64_t); #define app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR _ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State extern uint64_t _ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State(__int64_t) LINKABLE;