#ifndef TRAINING_MODS_H #define TRAINING_MODS_H #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #include #include "useful/const_value_table.h" #include "useful/crc32.h" #include "useful/useful.h" #include "useful/raygun_printer.hpp" #include "acmd_wrapper.hpp" #include "imports/lib/l2c.hpp" #include "saltysd/saltysd_dynamic.h" #include "saltysd/saltysd_helper.hpp" #include "taunt_toggles.h" using namespace lib; using namespace app::lua_bind; using namespace app::sv_animcmd; u64 fighter_manager_addr; bool is_operation_cpu(u64 module_accessor) { int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID); u64 fighter_information = FighterManager::get_fighter_information( LOAD64(fighter_manager_addr), entry_id); return FighterInformation::is_operation_cpu(fighter_information); } bool is_in_hitstun(u64 module_accessor) { int status_kind = StatusModule::status_kind(module_accessor); return status_kind >= FIGHTER_STATUS_KIND_DAMAGE && status_kind <= FIGHTER_STATUS_KIND_DAMAGE_FALL; } bool is_in_landing(u64 module_accessor) { int status_kind = StatusModule::status_kind(module_accessor); return status_kind >= FIGHTER_STATUS_KIND_LANDING && status_kind <= FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT; } namespace app::lua_bind { namespace WorkModule { // Force DI float get_float_replace(u64 module_accessor, int var) { // call original WorkModule::get_float_impl u64 work_module = load_module(module_accessor, 0x50); float (*get_float)(u64, int) = (float (*)(u64, int))(load_module_impl(work_module, 0x58)); float ret_val = get_float(work_module, var); if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X || var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y) { if (is_training_mode() && is_operation_cpu(module_accessor) && is_in_hitstun(module_accessor)) { if (DI_STATE != NONE) { float stick_x = 0.0, stick_y = 0.0; if (DI_STATE == SET_DI) { stick_x = DI_stick_x; stick_y = DI_stick_y; } else if (DI_STATE == DI_RANDOM_IN_AWAY) { // either 1.0 or -1.0 stick_x = (float)(app::sv_math::rand(hash40("fighter"), 2) * 2.0) - 1; stick_y = 0.0; } // If facing left, reverse stick x if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X) return stick_x * -1 * PostureModule::lr(module_accessor); if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y) return stick_y; } } } return ret_val; } float get_param_float_replace(u64 module_accessor, u64 param_type, u64 param_hash) { if (is_training_mode()) { if (SHIELD_STATE == SHIELD_INFINITE) { if (param_type == hash40("common")) { if (param_hash == hash40("shield_dec1")) return 0.0; if (param_hash == hash40("shield_recovery1")) return 999.0; // doesn't work, somehow. This parameter isn't checked? if (param_hash == hash40("shield_damage_mul")) return 0.0; } } } // call original u64 work_module = load_module(module_accessor, 0x50); float (*get_param_float)(u64, u64, u64) = (float (*)(u64, u64, u64))(load_module_impl(work_module, 0x240)); return get_param_float(work_module, param_type, param_hash); } // Force ledge option u64 enable_transition_term_replace(u64 module_accessor, int transition_id) { if (ESCAPE_STATE == ESCAPE_LEDGE && is_training_mode() && is_operation_cpu(module_accessor)) { if (StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_CLIFF_WAIT) { if (transition_id == FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB) { int status = 0; int ledge_case = LEDGE_STATE; if (LEDGE_STATE == RANDOM_LEDGE) ledge_case = app::sv_math::rand(hash40("fighter"), 4) + 1; switch (ledge_case) { case NEUTRAL_LEDGE: status = FIGHTER_STATUS_KIND_CLIFF_CLIMB; break; case ROLL_LEDGE: status = FIGHTER_STATUS_KIND_CLIFF_ESCAPE; break; case JUMP_LEDGE: status = FIGHTER_STATUS_KIND_CLIFF_JUMP1; break; case ATTACK_LEDGE: status = FIGHTER_STATUS_KIND_CLIFF_ATTACK; break; } StatusModule::change_status_request_from_script(module_accessor, status, 1); } } } // call original WorkModule::enable_transition_term_group_impl u64 work_module = load_module(module_accessor, 0x50); u64 (*enable_transition_term)(u64, int) = (u64(*)(u64, int))(load_module_impl(work_module, 0x188)); return enable_transition_term(work_module, transition_id); } } // namespace WorkModule namespace ControlModule { int get_attack_air_kind_replace(u64 module_accessor) { // call original u64 control_module = load_module(module_accessor, 0x48); int (*get_attack_air_kind)(u64) = (int (*)(u64))load_module_impl(control_module, 0x3B0); int kind = get_attack_air_kind(control_module); if (is_training_mode() && is_operation_cpu(module_accessor)) { if (MASH_STATE == MASH_ATTACK) { switch (ATTACK_STATE) { case MASH_NAIR: kind = FIGHTER_COMMAND_ATTACK_AIR_KIND_N; break; case MASH_FAIR: kind = FIGHTER_COMMAND_ATTACK_AIR_KIND_F; break; case MASH_BAIR: kind = FIGHTER_COMMAND_ATTACK_AIR_KIND_B; break; case MASH_UPAIR: kind = FIGHTER_COMMAND_ATTACK_AIR_KIND_HI; break; case MASH_DAIR: kind = FIGHTER_COMMAND_ATTACK_AIR_KIND_LW; break; } } if (MASH_STATE == MASH_RANDOM) { kind = app::sv_math::rand(hash40("fighter"), 5) + 1; } } return kind; } int get_command_flag_cat_replace(u64 module_accessor, int category) { // call original u64 control_module = load_module(module_accessor, 0x48); int (*get_command_flag_cat)(u64, int) = (int (*)(u64, int))load_module_impl(control_module, 0x350); int flag = get_command_flag_cat(control_module, category); if (is_training_mode() && is_operation_cpu(module_accessor)) { if (is_in_hitstun(module_accessor) || is_in_landing(module_accessor)) { if (MASH_STATE == MASH_AIRDODGE) if (category == FIGHTER_PAD_COMMAND_CATEGORY1) flag |= FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE; if (MASH_STATE == MASH_JUMP) if (category == FIGHTER_PAD_COMMAND_CATEGORY1) flag |= FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON; if (MASH_STATE == MASH_ATTACK) if (category == FIGHTER_PAD_COMMAND_CATEGORY1) { switch (ATTACK_STATE) { case MASH_NAIR: case MASH_FAIR: case MASH_BAIR: case MASH_UPAIR: case MASH_DAIR: flag |= FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N; break; case MASH_NEUTRAL_B: flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N; break; case MASH_SIDE_B: flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S; break; case MASH_UP_B: flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI; break; case MASH_DOWN_B: flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW; break; } } if (MASH_STATE == MASH_RANDOM) if (category == FIGHTER_PAD_COMMAND_CATEGORY1) { int situation_kind = StatusModule::situation_kind(module_accessor); if (situation_kind == SITUATION_KIND_AIR) { const int NUM_AIR_COMMANDS = 11; int random_commands[NUM_AIR_COMMANDS] = { FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE, FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON, // one for each aerial FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW, }; int random_cmd_index = app::sv_math::rand( hash40("fighter"), NUM_AIR_COMMANDS); flag |= random_commands[random_cmd_index]; } else if (situation_kind == SITUATION_KIND_GROUND) { const int NUM_GROUND_COMMANDS = 16; int random_commands[NUM_GROUND_COMMANDS] = { FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_S3, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI3, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_LW3, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_S4, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI4, FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_LW4, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI, FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW, FIGHTER_PAD_CMD_CAT1_FLAG_CATCH, FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE, FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F, FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B, }; int random_cmd_index = app::sv_math::rand( hash40("fighter"), NUM_GROUND_COMMANDS); flag |= random_commands[random_cmd_index]; } } } } return flag; } bool check_button_on_replace(u64 module_accessor, int button) { if (button == CONTROL_PAD_BUTTON_GUARD_HOLD || button == CONTROL_PAD_BUTTON_GUARD) { if (is_training_mode() && is_operation_cpu(module_accessor)) { if (SHIELD_STATE == SHIELD_HOLD || SHIELD_STATE == SHIELD_INFINITE) return true; if (MASH_STATE == MASH_AIRDODGE && (is_in_hitstun(module_accessor) || is_in_landing(module_accessor))) return true; } } // call original u64 control_module = load_module(module_accessor, 0x48); bool (*check_button_on)(u64, int) = (bool (*)(u64, int))load_module_impl(control_module, 0x260); return check_button_on(control_module, button); } bool check_button_off_replace(u64 module_accessor, int button) { if (button == CONTROL_PAD_BUTTON_GUARD_HOLD || button == CONTROL_PAD_BUTTON_GUARD) { if (is_training_mode() && is_operation_cpu(module_accessor)) { if (SHIELD_STATE == SHIELD_HOLD || SHIELD_STATE == SHIELD_INFINITE) return false; } } // call original u64 control_module = load_module(module_accessor, 0x48); bool (*check_button_off)(u64, int) = (bool (*)(u64, int))load_module_impl(control_module, 0x268); return check_button_off(control_module, button); } #define SAVE_STATE 1 #define DEFAULT 2 #define CAMERA_MOVE 3 #define POS_MOVE 4 int save_state_player_state = DEFAULT; int save_state_cpu_state = DEFAULT; bool save_state_move_alert = false; float save_state_x_player = 0; float save_state_y_player = 0; float save_state_percent_player = 0; float save_state_lr_player = 1.0; int save_state_situation_kind_player = 0; float save_state_x_cpu = 0; float save_state_y_cpu = 0; float save_state_percent_cpu = 0; float save_state_lr_cpu = 1.0; int save_state_situation_kind_cpu = 0; int get_pad_flag_replace(u64 module_accessor) { if (is_training_mode()) { float* save_state_x; float* save_state_y; float* save_state_percent; float* save_state_lr; int* save_state_situation_kind; int* save_state; if (is_operation_cpu(module_accessor)) { save_state_x = &save_state_x_cpu; save_state_y = &save_state_y_cpu; save_state_percent = &save_state_percent_cpu; save_state_lr = &save_state_lr_cpu; save_state_situation_kind = &save_state_situation_kind_cpu; save_state = &save_state_cpu_state; } else { save_state_x = &save_state_x_player; save_state_y = &save_state_y_player; save_state_percent = &save_state_percent_player; save_state_lr = &save_state_lr_player; save_state_situation_kind = &save_state_situation_kind_player; save_state = &save_state_player_state; } // Grab + Dpad up: reset state if (ControlModule::check_button_on(module_accessor, CONTROL_PAD_BUTTON_CATCH) && ControlModule::check_button_trigger(module_accessor, CONTROL_PAD_BUTTON_APPEAL_HI)) { if (*save_state == DEFAULT) { save_state_player_state = CAMERA_MOVE; save_state_cpu_state = CAMERA_MOVE; } } // move to camera bounds if (*save_state == CAMERA_MOVE) { *save_state = POS_MOVE; float left_right = (*save_state_x > 0) - (*save_state_x < 0); float y_pos = 0; if (*save_state_situation_kind == SITUATION_KIND_GROUND) y_pos = -50; Vector3f pos = {.x = left_right * 50, .y = y_pos, .z = 0}; PostureModule::set_pos(module_accessor, &pos); StatusModule::set_situation_kind(module_accessor, SITUATION_KIND_AIR, 0); } // move to correct pos if (*save_state == POS_MOVE) { *save_state = DEFAULT; Vector3f pos = {.x = *save_state_x, .y = *save_state_y, .z = 0}; PostureModule::set_pos(module_accessor, &pos); PostureModule::set_lr(module_accessor, *save_state_lr); DamageModule::add_damage( module_accessor, -1.0 * DamageModule::damage(module_accessor, 0), 0); DamageModule::add_damage(module_accessor, *save_state_percent, 0); StatusModule::set_situation_kind(module_accessor, *save_state_situation_kind, 0); // Doesn't work, and I don't know why yet. /*if (*save_state_situation_kind == SITUATION_KIND_GROUND) StatusModule::change_status_request(module_accessor, FIGHTER_STATUS_KIND_WAIT, 0); else if (*save_state_situation_kind == SITUATION_KIND_AIR) StatusModule::change_status_request(module_accessor, FIGHTER_STATUS_KIND_FALL, 0); else if (*save_state_situation_kind == SITUATION_KIND_CLIFF) StatusModule::change_status_request(module_accessor, FIGHTER_STATUS_KIND_CLIFF_CATCH, 0); */ } // Grab + Dpad down: Save state if (ControlModule::check_button_on(module_accessor, CONTROL_PAD_BUTTON_CATCH) && ControlModule::check_button_trigger(module_accessor, CONTROL_PAD_BUTTON_APPEAL_LW)) { save_state_player_state = SAVE_STATE; save_state_cpu_state = SAVE_STATE; } if (*save_state == SAVE_STATE) { *save_state = DEFAULT; *save_state_x = PostureModule::pos_x(module_accessor); *save_state_y = PostureModule::pos_y(module_accessor); *save_state_lr = PostureModule::lr(module_accessor); *save_state_percent = DamageModule::damage(module_accessor, 0); *save_state_situation_kind = StatusModule::situation_kind(module_accessor); } } // call original u64 control_module = load_module(module_accessor, 0x48); int (*get_pad_flag)(u64) = (int (*)(u64))load_module_impl(control_module, 0x348); return get_pad_flag(control_module); } } // namespace ControlModule } // namespace app::lua_bind extern int vsnprintf(char* s, size_t maxlen, const char* format, va_list arg) LINKABLE; int vsnprintf_intercept(char* s, size_t maxlen, const char* format, va_list arg) { if (strcmp(format, "mel_training_help_invincible") == 0) { HITBOX_VIS = true; } else if (strcmp(format, "mel_training_help_invincible_off") == 0) { HITBOX_VIS = false; } else if (strcmp(format, "mel_training_help_shift0") == 0) { TOGGLE_STATE = MASH_TOGGLES; if (MASH_STATE == NONE) format = "mel_shortmsg_1"; if (MASH_STATE == MASH_AIRDODGE) format = "mel_shortmsg_2"; if (MASH_STATE == MASH_JUMP) format = "mel_shortmsg_3"; if (MASH_STATE == MASH_RANDOM) format = "mel_shortmsg_4"; } else if (strcmp(format, "mel_training_help_shift1") == 0) { TOGGLE_STATE = ESCAPE_TOGGLES; if (ESCAPE_STATE == NONE) format = "mel_shortmsg_5"; if (ESCAPE_STATE == ESCAPE_LEDGE) format = "mel_shortmsg_6"; } else if (strcmp(format, "mel_training_help_shift2") == 0) { TOGGLE_STATE = SHIELD_TOGGLES; if (SHIELD_STATE == NONE) format = "mel_shortmsg_7"; if (SHIELD_STATE == SHIELD_INFINITE) format = "mel_shortmsg_8"; if (SHIELD_STATE == SHIELD_HOLD) format = "mel_shortmsg_9"; } int ret = vsnprintf(s, maxlen, format, arg); return ret; } namespace app::lua_bind::MotionModule { void change_motion_replace(u64 module_accessor, u64 motion_kind, float start_frame, float frame_speed_mult, bool unk1, float unk2, bool unk3, bool unk4) { if (motion_kind == hash40("appeal_lw_l") || motion_kind == hash40("appeal_lw_r")) { if (is_training_mode()) { if (TOGGLE_STATE == MASH_TOGGLES) { MASH_STATE = (MASH_STATE + 1) % NUM_MASH_STATES; const char* toggle_strings[NUM_MASH_STATES] = { "NONE", "AIRDODGE", "JUMP", "RANDOM"}; print_string(module_accessor, toggle_strings[MASH_STATE]); } if (TOGGLE_STATE == ESCAPE_TOGGLES) { ESCAPE_STATE = (ESCAPE_STATE + 1) % NUM_ESCAPE_STATES; const char* toggle_strings[NUM_ESCAPE_STATES] = {"NONE", "LEDGE"}; print_string(module_accessor, toggle_strings[ESCAPE_STATE]); } if (TOGGLE_STATE == SHIELD_TOGGLES) { SHIELD_STATE = (SHIELD_STATE + 1) % NUM_SHIELD_STATES; const char* toggle_strings[NUM_SHIELD_STATES] = { "NONE", "INFINITE", "HOLD"}; print_string(module_accessor, toggle_strings[SHIELD_STATE]); } } } else if (motion_kind == hash40("appeal_s_l") || motion_kind == hash40("appeal_s_r")) { if (is_training_mode()) { if (TOGGLE_STATE == ESCAPE_TOGGLES && ESCAPE_STATE == ESCAPE_LEDGE) { LEDGE_STATE = (LEDGE_STATE + 1) % NUM_LEDGE_STATES; const char* LEDGE_strings[NUM_LEDGE_STATES] = { "RANDOM", "NORMAL", "ROLL", "JUMP", "ATTACK"}; print_string(module_accessor, LEDGE_strings[LEDGE_STATE]); } else if (MASH_STATE == MASH_ATTACK) { ATTACK_STATE = (ATTACK_STATE + 1) % NUM_ATTACK_STATES; const char* ATTACK_strings[NUM_ATTACK_STATES] = { "NAIR", "FAIR", "BAIR", "UPAIR", "DAIR", "NEUTRAL B", "SIDE B", "UP B", "DOWN B"}; print_string(module_accessor, ATTACK_strings[ATTACK_STATE]); } else { if (ControlModule::check_button_on(module_accessor, CONTROL_PAD_BUTTON_APPEAL_S_L)) { DI_STATE = DI_STATE == NONE ? DI_RANDOM_IN_AWAY : NONE; } else { DI_STATE = DI_STATE == NONE ? SET_DI : NONE; } const char* DI_strings[NUM_DI_STATES] = {"NONE", "SET_DI", "RANDOM\nIN AWAY"}; print_string(module_accessor, DI_strings[DI_STATE]); if (DI_STATE == SET_DI) { DI_stick_x = ControlModule::get_stick_x(module_accessor); DI_stick_y = ControlModule::get_stick_y(module_accessor); } } } } else if (motion_kind == hash40("appeal_hi_l") || motion_kind == hash40("appeal_hi_r")) { if (is_training_mode()) { HITBOX_VIS = !HITBOX_VIS; if (HITBOX_VIS) print_string(module_accessor, "HITBOX\nVIS"); else print_string(module_accessor, "NO\nHITBOX"); } } // call original u64 motion_module = load_module(module_accessor, 0x88); void (*change_motion)(u64, u64, float, float, bool, float, bool, bool) = (void (*)(u64, u64, float, float, bool, float, bool, bool))load_module( motion_module, 0xD8); change_motion(motion_module, motion_kind, start_frame, frame_speed_mult, unk1, unk2, unk3, unk4); } } // namespace app::lua_bind::MotionModule void training_mods_main() { fighter_manager_addr = SaltySDCore_FindSymbol( "_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E"); SaltySD_function_replace_sym( "_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb", (u64)&MotionModule::change_motion_replace); // Mash airdodge/jump SaltySD_function_replace_sym( "_ZN3app8lua_bind40ControlModule__get_command_flag_cat_implEPNS_26BattleObjectModuleAccessorEi", (u64)&ControlModule::get_command_flag_cat_replace); // Set DI SaltySD_function_replace_sym( "_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule::get_float_replace); // Hold/Infinite shield SaltySD_function_replace_sym( "_ZN3app8lua_bind35ControlModule__check_button_on_implEPNS_26BattleObjectModuleAccessorEi", (u64)&ControlModule::check_button_on_replace); SaltySD_function_replace_sym( "_ZN3app8lua_bind36ControlModule__check_button_off_implEPNS_26BattleObjectModuleAccessorEi", (u64)&ControlModule::check_button_off_replace); SaltySD_function_replace_sym( "_ZN3app8lua_bind32WorkModule__get_param_float_implEPNS_26BattleObjectModuleAccessorEmm", (u64)&WorkModule::get_param_float_replace); // Ledge options SaltySD_function_replace_sym( "_ZN3app8lua_bind39WorkModule__enable_transition_term_implEPNS_26BattleObjectModuleAccessorEi", (u64)&WorkModule::enable_transition_term_replace); // Mash attack SaltySD_function_replace_sym( "_ZN3app8lua_bind39ControlModule__get_attack_air_kind_implEPNS_26BattleObjectModuleAccessorE", (u64)&ControlModule::get_attack_air_kind_replace); // Save states: in beta /*SaltySD_function_replace_sym( "_ZN3app8lua_bind32ControlModule__get_pad_flag_implEPNS_26BattleObjectModuleAccessorE", (u64)&ControlModule::get_pad_flag_replace);*/ // Menu replacements SaltySDCore_ReplaceImport("vsnprintf", (void*)vsnprintf_intercept); } #endif // TRAINING_MODS_H