#ifndef TAUNT_TOGGLES_H #define TAUNT_TOGGLES_H #define NONE 0 /* Up Taunt */ bool HITBOX_VIS = 1; /* Side Taunt */ /* DI */ float DI_stick_x = 0; float DI_stick_y = 0; int DI_STATE = NONE; #define SET_DI 1 #define DI_RANDOM_IN_AWAY 2 #define NUM_DI_STATES 3 /* Attack Option */ #define MASH_NAIR 0 #define MASH_FAIR 1 #define MASH_BAIR 2 #define MASH_UPAIR 3 #define MASH_DAIR 4 #define MASH_NEUTRAL_B 5 #define MASH_SIDE_B 6 #define MASH_UP_B 7 #define MASH_DOWN_B 8 int ATTACK_STATE = MASH_NAIR; #define NUM_ATTACK_STATES 9 /* Ledge Option */ #define RANDOM_LEDGE 0 #define NEUTRAL_LEDGE 1 #define ROLL_LEDGE 2 #define JUMP_LEDGE 3 #define ATTACK_LEDGE 4 int LEDGE_STATE = RANDOM_LEDGE; #define NUM_LEDGE_STATES 5 // Down Taunt #define MASH_AIRDODGE 1 #define MASH_JUMP 2 #define MASH_ATTACK 3 #define MASH_RANDOM 4 #define INFINITE_SHIELD 5 #define HOLD_SHIELD 6 #define LEDGE_OPTION 7 int TOGGLE_STATE = NONE; #define NUM_TOGGLE_STATES 8 #endif // TAUNT_TOGGLES_H