#include "useful_visual.h" #include #include "useful.h" float round_to(float val, float align) { return roundf(val / align) * align; } float lerp(float min, float max, float t) { return min + (max - min) * t; } float unlerp(float min, float max, float val) { return (val - min) / (max - min); } float lerp_bounded(float min, float max, float t) { return t <= 0 ? min : t >= 1 ? max : lerp(min, max, t); } float unlerp_bounded(float min, float max, float val) { return val <= min ? 0 : val >= max ? 1 : unlerp(min, max, val); } Vector3f color_lerp(Vector3f min_color, Vector3f max_color, float t, float gamma) { float gamma_inv = 1.0f / gamma; float align = 1.0f / 255.0f; // color components must be a multiple of 1/255 return { round_to(powf(lerp_bounded(powf(min_color.x, gamma), powf(max_color.x, gamma), t), gamma_inv), align), round_to(powf(lerp_bounded(powf(min_color.y, gamma), powf(max_color.y, gamma), t), gamma_inv), align), round_to(powf(lerp_bounded(powf(min_color.z, gamma), powf(max_color.z, gamma), t), gamma_inv), align) }; }